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YakinDaks

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    The most comprehensive replacement/add-on ELS pack out there! Use this as a foundation whenever I return to GTA, and branch out from there. Gets better with every update, though I do miss the old SAHP liveries!
  1.    BJ USA reacted to a comment on a file: Traffic Coordination
  2.    YakinDaks reacted to a comment on a file: Traffic Coordination
  3.    YakinDaks reacted to a comment on a file: Traffic Coordination
  4. This works pretty well and the new props are neat. It does seem to have the same issue as Scene Manager; NPC drivers will vanish if they become blocked from following the path. The issue compounds over time, leaving multiple vehicles without drivers.
  5.    YakinDaks reacted to a comment on a file: Traffic Coordination
    A streamlined, updated version of Rich's Scene Manager. Supports Xbox controller.
  6.    YakinDaks reacted to a comment on a file: ChillTrafficManager
  7.    BB. reacted to a comment on a file: ChillTrafficManager
  8. Seems to be working. Any chance you could include controller support in the future?
    Works great! Would be nice to see an option for lights to flash yellow prior to changing, giving time for traffic to clear the intersection.
  9. Excellent compilation with a variety of vehicles! Works great for an older mod, with a few tweaks. The "16Fpiu" model is missing from Carvariations.meta, making it unable to pull over vehicles. I copy/pasted/renamed the one for the Tahoe and that seemed to fix it.
  10.    YakinDaks reacted to a file: NPCI
  11.    sinusphi reacted to a post in a topic: Does Scene Manager Still Work?
  12.    sinusphi reacted to a post in a topic: Does Scene Manager Still Work?
  13.    YakinDaks reacted to a comment on a file: MTFO: Move The F*** Over
  14. Have you used this and if so, does it implement Grapeseed, Sandy Shores, and Paleto Bay as agencies? Edit: Never mind, I see now that it does.
  15. Does this implement Sandy Shores, Grapeseed, and Paleto Bay as agencies? Edit: It appears it does! I’ll give this a shot as my own configs aren’t quite polished.
  16. Post an updated RPH log after addressing the previously mentioned issues. PoliceSmartRadio is very outdated as well.
  17. Post RagePluginHook.log from your main directory.
  18. Not sure if it’s your only issue, but the log states that you’re running an outdated version of LSPDFR. Update to the latest and try again.
  19.    Buford T Justice reacted to a post in a topic: LSPDFR will not load
  20. Your SHVDN log seems to indicate and that you are missing the “scripts” folder as well as the “ScriptHookVDotNet.ini” file I’m not overly familiar with these logs as SHVDN is known to cause crashes. Try and resolve those issues and see if you get any further.
  21. Huh, I must not have noticed as I have 1.9.3 saved in a separate folder. I guess I’m too accustomed to ignoring the RagePluginUI file within mods as they’re often outdated. Yeah, that’s tough. If you can, grab an SSD at some point. They’re pretty affordable these days. In the meantime, try and only install one or two mods at a time, then make sure it’s stable before adding anything else. Your log is still flagging the CalloutInterfaceAPI.dll for SuperCallouts as missing. It should be in your GTA V folder.
  22. Nothing aside from necessary background processes running. Rolled back to a previous stable folder so all is working now. Something still seems to be using excessive memory, though I’m not sure what. 15.6gb when running LSPDFR, between 9-11gb use on vanilla.
  23. Your RageNativeUI appears to be outdated, update to version 1.9.2. https://github.com/alexguirre/RAGENativeUI/releases CalloutInterfaceAPI.dll also appears outdated. This is sometimes included in callout files. If it is included, it needs to replace the existing file to update. Not sure if that’s all your issues, but try those and report back.

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