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Texture popping issue...on a GTX 1080?

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I've seen this issue posted about multiple times but I've never come across a solution to the problem. Since I installed some police car models I have moderate to severe texture popping issues where road signs, traffic lights, and even entire blocks will pop in and out of my game, and when they do finally load the textures are often really low-poly. I have a GTX 1080, i5 4690k, and 32GB DDR3 RAM, so I'm guessing I shouldn't be having these problems. Is there something I can do to increase the VRAM that GTA V uses/gets to use, or something like that?

 

My Geforce Control Panel settings:

Maximum pre rendered frames: 1

Power management mode: Prefer maximum performance

Threaded optimization: On

 

Any help would be appreciated, this issue has really reduced my enjoyment of the game as of late 😞 Thank you!

Quite a lot of people have been having similar issues.

 

I had quite a few 4k texture vehicles in my game, so I resized them to 2k and it's actually been working fine for me since. I think this is because with the 0.4 update there are a ton of AI cops on patrol so having 4k textures will just eat up your memory.

  • Author
On 3/15/2019 at 8:40 PM, MetCam said:

Quite a lot of people have been having similar issues.

 

I had quite a few 4k texture vehicles in my game, so I resized them to 2k and it's actually been working fine for me since. I think this is because with the 0.4 update there are a ton of AI cops on patrol so having 4k textures will just eat up your memory.

Definitely intrigued by the solution, how would you go about doing that? Just going into OpenIV, opening the texture files and then can you resize them in OpenIV or do you need to export them to another application?

10 hours ago, hayhay7789 said:

Definitely intrigued by the solution, how would you go about doing that? Just going into OpenIV, opening the texture files and then can you resize them in OpenIV or do you need to export them to another application?

 

Export them using openiv, resize them using any relevant program (paint.net is free, and works just fine), and then replace the old textures with the resized textures using openiv.

 

You don't have to just target the vehicles skins, any included textures can have an impact, and excessively large textures for small, or out of the usual line of sight items are also good targets.

  • Author
On 3/17/2019 at 9:42 AM, zach016 said:

 

Export them using openiv, resize them using any relevant program (paint.net is free, and works just fine), and then replace the old textures with the resized textures using openiv.

 

You don't have to just target the vehicles skins, any included textures can have an impact, and excessively large textures for small, or out of the usual line of sight items are also good targets.

Awesome, thank you very much!

  • 2 months later...
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