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Sameer

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Everything posted by Sameer

  1. ill go home first (Grove Street) if its still there.... (i really hope it does) and then i am gonna explore cop cars
  2. Sameer commented on strike's gallery image in GTA IV Galleries
  3. LOVE the new cop cars.. especially the grille lights and the LED effects in them...
  4. Its good, but you can improve more.The choice of color is poor. Please Refer to the TUTORIALS Section of LCPDFR. Its of great help and will help you further in improving.
  5. Lol funny! check your PM. And i am not doing it as a favour. Its a Help. I am not a modeler so i cant create anything new.
  6. Or maybe i can help you customize the cars as you need. If you need any help please drop me a PM. Edit: I am not on much time so it will be a slow process. I have much time these days so...
  7. Well no offense, but i just love that model. And i would like to keep it Low Poly because there are lot of users out there that strive for some low poly models. So this ones for them. Well i think the DSF model is pretty accurate except for the SRT8 Bumper and hood... i am not changing them because i like the way they are. EDIT: I may add high poly interiors in the future.
  8. Well i guess than ill release it as a 2006 model. I am no expert modeler so i wont be able to model whole new tail lights. Any help would be appreciated though.
  9. Ok for this question: It completely depends on the modder. Now if i think that i should make/convert a 2013 Charger of my own than no one can stop me. I will make a new one and release it. Maybe in the near future i may think i should convert a CVPI from NFS Series.. i will go ahead and convert it and release it theres no way to stop it and the overall result will be one more CVPI added to the already long list of CVPIs. So i guess thats the way it is. As for the multiple CVPIs heres some of the differences i observed: The one by Schaefft is a HIGH POLY One with 3d interiors and all The one from DSF is a LOW Poly one with no 3d interiors and according to my observations the DSF CVPI is pretty accurate and the door Panels and body Curves/ Door trim Inclination is more perfect on DSF CVPI. I dont have any idea about 2013 Chargers because i dont like that model and so i dont use them. I would preferably stick to the old 2006-2010 Era ones.
  10. Well here is one more example answering your question. Currently i am working on a DSF Charger (Topic: ) . After some time i realized that the DSF Charger needed a separate template because the template made by Lt Caine earlier was not a perfect fit for the charger because of minor differences in curves and cuts on door panels. The main reason being the Lt Caines Charger was from NFS. IDK why there was a minor difference... but i guess thats just the way it is. So i had to make a new template for the DSF Charger. Similar goes with DSF CVPI.... The template of Schaeffts (conversion to IV by Lt Caine) model was not a perfect fit for the edges and curves of the DSF Model. So i guess thats one of the main reasons.
  11. Well i actually like the hood with the scoop and the front bumper too. I will keep it that way. It will look cool as a police car the way it is in NFS. Ill also be adding a Lightbar converted from NFS and releasing a SCPD Look alike version. Thanks for the suggestion. Ill consider the front bumper and police version Hood in the future versions. As for the badges ill remove them before releasing.
  12. Sameer posted a gallery image in GTA IV Galleries
  13. DSF Dodge Charger V2.1 Reworking of Conversion by F5544. Original Model by: UBISOFT REFLECTIONS Converted to GTA:IV by: F5544 Whats New? - Completely reworked UV Mapping and all new Template. - Reworked Interiors with HQ Interior from Driver SF Game. - New HQ Interior textures with all buttons and switches properly mapped.. Pics: All New Template Here: CLICK HERE Some Ingame Images: New Template. Feedback and ideas of various Versions for Releases Appreciated.
  14. For more details and accurate fonts and texturing and other detailed aspects take a look at this tutorial by lonestranger: http://www.lcpdfr.com/page/tutorials/index.action/_/texturing-tips-and-tutorials/texturing-tips-and-tricks-r8 It helped me a lot and its a good tutorial.
  15. Sameer posted a gallery image in GTA IV Galleries
  16. Its a good game buti dont know why but this PA game always reminds me of the awesome series Prison break.... thanks to that series id rather play a prison break game rather than some Prison Architect.. Lol
  17. Sameer commented on corleone's gallery image in GTA IV Galleries
  18. Sameer commented on Kane104's gallery image in GTA IV Galleries
  19. this looks awesome and promising... i am already bored of ELS and recently released EVCS... but this looks good... any information for modders?? i mean how to exactly make a car ELS DotNet Enabled?? is it all in the scripts or some kind of texture/extra mapping like ELS has to be done???
  20. Sameer commented on Sameer's gallery image in GTA IV Galleries
  21. Sameer posted a gallery image in GTA IV Galleries

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