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GravelRoadCop

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Everything posted by GravelRoadCop

    I rate it 5 star because it's a good police package to have for FBI purposes. However, I feel that it needs more lights on it -- consider mapping some hide-a-ways in the brake housings or reverse housings that emits red/blue lights, etc.
  1. You're not using my LED/Corona mod. The values are different than mine. Go and download mine please, it will fix it.
  2. GravelRoadCop commented on GravelRoadCop's gallery image in GTA V Galleries
  3. GravelRoadCop commented on GravelRoadCop's gallery image in GTA V Galleries
  4. GravelRoadCop posted a gallery image in GTA V Galleries
  5. It's sad to see the direction the community is heading. Permission for everything or else you're a thief.
    I recommend this if you are looking strictly for bright emergency lights and not anything else.
  6. Copy and paste your visualsettings.dat here
  7. Well, start off with what visual mods you are using, what steps did you take to install the mod, etc. I can't magically look in your head and replay what you did to install my mod.
  8. I can't disclose details on this, sorry. Thanks. Grammar isn't my strongest suit.
  9. I am part of the ELS team and I feel confident to report what is the latest status. A little over eleven years ago, Grand Theft Auto : San Andreas was released to PC. GTA San Andreas, for many of us, was the start of our first serious 'gaming career' that afforded us the opportunity to introduce a new kind of entertainment aspect to the game, unknown to many : roleplaying as an Emergency First Responders. From driving a crown Victoria police cruiser outfitted with real life products and with custom sirens in single player, to being part of an immersive multiplayer platform where you can role-play as a Police Officer, Firefighter, or Paramedic. SA-MP has helped paved the way for communities to plant imaginative seeds and to solidify the foundation of creating mods achieving a realistic atmosphere. Police, Fire, and EMS vehicles, textures, sirens, and many other layers that was given birth by members who wanted to contribute to the greater cause, allowing a minority group to become a vital key in creating the gameplay that allows us to experience the imagination and dreams that we all have . From watching COPS to being part of visually unique worlds where we can pretend the roles some of us dream of becoming. GTA SA San Andreas helped us create a community where we can share our interest as a collective hive. Naturally, we wanted more. Grand Theft Auto IV was next to come out, and the game opened many new possibilities that was not achievable in San Andreas. It gave us a platform to expand our creativity and imagination and broaden the horizon of emergency services modifications. One of the many successful mods that helped lay solid foundation to achieve a dynamic realistic gameplay was ELS created by Lt.Caine and his A-team. Emergency Lighting System opened a new door for modelers to design their vehicle models beyond a limit and achieve the vision they had imagined. They created the image that we all see in the real world, on COPS, or in front of us and we are lucky enough to experience it. Multiple patterns, custom siren tones, interactive control panel -- it was art. It inspired people to follow their dreams, it inspired people to show their interest in law enforcement, firefighting and emergency services. It inspired others to lay down an example for others to follow because we all knew that there will be the next big bang ... and we wanted to make sure that we had a community healthy enough to grow into the next chapter ... Grand Theft Auto V. When we first saw early concepts for Grand Theft Auto 5, we were struck by how far Rockstar Games had come. We all had realized that GTA 5 was going to be the game that we all waited for since SA. We all knew that this game will allow us to introduce a new kind of level of entertainment that was not possible in SA, or IV. We all knew that GTA 5 was going to help all of us create a perfect emergency services platform with many finer details to depict and sculpture the virtual reality to emulate what many first responders in real life have to go through. Many of us are excited to experience the new journey and it is still just beginning. With a community as large and passionate as the one we're proud to be a part of, we’ll continue to refine, iterate, and update as we experience and share new epic moments on Grand Theft Auto V, together. Lt. Caine has the opportunity to do more than slap a fresh paint on his ELS program. He has the opportunity to design an ELS system that will shape the course of emergency services roleplaying in many years to come. It will allow us to experience the advance features of ELS that was not introduced in IV. It will contain a finer and detailed ELS control box with many options, many new patterns and a reliable tool that we all can put our trust in 100 %. It is a tool that will be designed to keep every one of you as a mission to be accomplished. It comes with a goal to ensure that every user of ELS are safe, noticed and guarded by those who intents to deface your integrity as a Law enforcement officer, firefighter or paramedic on the streets of Los Santos, against live players or AI characters. It will be designed to ensure that you will win the fight. Right now as I am typing this, ELS is on a steady course with strong strides being done. Unfortunately, it cannot go so far without a resource package that depends on LMS. Without this package that Lt.Caine is waiting for, ELS will not be released. This resource package will allow us to introduce new layers to the program that eliminate the need of depending on GTA V natural minerals and resources, which comes with limitations. LMS is the key in breaking down the wall in order for ELS to be the light tower that will show the way of the virtual reality we all want. It became very clear to us that we were going to need a long period of design. There is no release date set in stone, and we have no idea when it will be finished. It will take a matter of months before we are confident to share this kind of information. But we want to let you know that the program will done when we feel that the quality is beyond the vision that are highly replayable. To foster the most direct relationship with our fans possible, we will focus exclusively on content delivered complete and not broken. All we ask from you guys is your patience because it will pay off with great rewards in the end. Thank you.
    I am going to enjoy using this pack ! It adds a nice realism to the city. Could you make a 2nd version with Multicamo please ?
  10. This is not correct. the door bug is still an issue.
  11. You could be more specific to help the author what's wrong with them.
  12. I am not sure where you are getting the idea that I cannot accept the concept of not it being non-EVL version. It does not bother me at all whatever his decision will be. There are other options that I can fallback to that will sustain me in a longer run than this mod. Let's look at the facts here : as I am typing this right now, EVL has seen 2,026 downloads. LSPDFR has been downloaded over 539,246 times. EVL is about 0.37 % of the LSPDFR population ( 0.37570978736977184 %, my math is crap) so that means that the majority of the users are not using EVL for reasons that there are other models available that does not require EVL or other lighting scripts until ELS comes out. So, the reason why I asked the author if he can make a clone model that does not require EVL is because there are more non EVL users than there are ELV users. Just saying there is a higher demand for non-EVL model. I have no doubts that his EVL model will increase the popularity of the EVL mod and rake in more downloads, but until then, he could consider the idea of making a non EVL version. I am not here to provoke or exert your relationship to Zoogenhiemer.
  13. Guys, the only source that i am going to listen to in terms of whether Zoogenhiemer wants to release EVL or non EVL models is by Zoogenhiemer himself, not his 'fans.' Again, i chose not to use EVL for personal reasons that for in the best of our interest should remain undisclosed.
  14. It's a personal preference. I choose not to use his mod for my own reasons.
  15. Can you please make a non EVL version for those who don't uses EVL mod.
  16. You know, this got me excited and I just don't want to get my hopes up but I really hope you will complete this ! I'll be monitoring this thread.
    • 302 downloads
    • Version 1.0.0
    !!!! Always make sure you backup your files, I'm not responsible for any corrupt files !!! -- Whelen LED Texture by GravelRoadCop/LEDesigns 11/01/2015 The purpose of this modification is to replace Rockstar's stock Ambulance and Firetruck light texture with my modified texture pack that will allow you to have brighter LED lights and realistic LED products. This also allows you to have a correct lighting package on the firetruck, eliminating the side amber lights with red lights and also replacing the forward blue lights with white lights. Installation, Using OpenIV, Drag the new files in the following dictionary path and click edit to save once finished : AMBULANCE : x64e - gta5-vehicles.rpf - ambulance.ytd ( OPEN THIS FILE, THEN DRAG THE NEW ambulance_lights_new TEXTURE INTO THIS FILE, THEN SAVE IT) Note : If you are using a modded ambulance, you can do the same thing, just find it's ambulance.ytd, open it and use my custom texture to replace it's stock texture, then save. FIRETRUCK : x64e - gta5-vehicles.rpf - firetruk.ytd and firetruk+hi.ytd OPEN BOTH FILES, DRAG THE NEW firetruck_lights TEXTURE TO REPLACE BOTH OLD firetruck_lights TEXTURE, THEN SAVE IT. DONE, EASY AND SIMPLE. ENJOY THE NEW LIGHTS !! credits : WHELEN - WHELEN TEXTURE GRAVELROADCOP - EDITING TEXTURES BXBUGS123 - INSPIRATION FOR EDITING TEXTURES You may use this mod as long as you follow these terms: • Don't redistribute without my permission. • Don't edit any file and redistribute it without my permission. • I am not responsible for any damage that may be caused to your PC or game directory during a) the installation b) usage or c) removal of this mod. You are responsible for backing up your files! • If you want to include this mod in a pack, please contact me. Clan and private packs are an exception, as long as they stay 'private'. Correct credits must be given at ALL times.
  17. The deer is symbolic for 'deer in the headlight' kind of thing. Deers are notorious road kills and those who works on the front line shares the same fragile predicament working on the roads around dangerous drivers. It has a deeper meaning and when you think about it, it makes sense. Thanks for voting my video !
  18. GravelRoadCop commented on martinct's gallery image in GTA V Galleries
    Too many people upload textures and this is the only one I downloaded out of all. I like it, creative which makes it stand out of the cesspool in texture section.

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