XTREMEHEAT
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XTREMEHEAT got a reaction from ParkRangerMeth in Failed to find outfit "X"Hi guys,
I always see error messages along the lines of:
GetOutfitVariation: Failed to find outfit lspd_class_c
It is not limited to "lspd_class_c" variation, many other variations would also pop up like this. Thing is though, I do have all such variations defined via the default EUP xml configurations and outfit xml files in the custom folder. I think, not sure, but I think I also used to see this warning before I started using EUP. Any ideas?
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XTREMEHEAT got a reaction from JakeKindaSus in WIP: Compiled List of Liberty City Zones for GTA VHey guys,
I compiled an incomplete list of the zones for the South-East version of the Liberty City V Remix V 20 map mod for GTA V just in case anyone plans on using it some how (either for designing future callouts for the map or making Ultimate Backup/LSPDFR zone configurations for Liberty City). Here are the ones I was able to compile thus far (in alphabetical order with respect to the first letter):
I will try to update them frequently. It takes a long time to get them; I am essentially brute forcing this by driving (I think flying will work too, I will give that shot) through every single part/street of the map and catch their corresponding zone names in the RPH logs.
LSPDFR tries to spawn ambient police units in your vicinity, but if it is an unrecognized zone, it throws a warning message indicating there are no ambient units configured for that particular zone such as this: "[TRACE] No valid backup data found for area for LocalPatrol in LosSantosCity in BREBB using SpawnsAmbiently".
But many times, the GPS coordinates of countless places on the map simply don't have a corresponding zone that is recognizable so you end getting a warning in the log that says, "[WARN] No game zone found for X:6066.384 Y:-2520.521 Z:10.59935". This is out of my hands and I do not know how to fix this. but it's better than nothing I guess.
If anyone wants to contribute to this list, feel free to do so (provided you already installed the South-East version of the Liberty City map mod first).
I don't know if the Centered or East version of the map mod also works, but if it does, that would be great.
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XTREMEHEAT got a reaction from Lozano71 in WIP: Compiled List of Liberty City Zones for GTA VHey guys,
I compiled an incomplete list of the zones for the South-East version of the Liberty City V Remix V 20 map mod for GTA V just in case anyone plans on using it some how (either for designing future callouts for the map or making Ultimate Backup/LSPDFR zone configurations for Liberty City). Here are the ones I was able to compile thus far (in alphabetical order with respect to the first letter):
I will try to update them frequently. It takes a long time to get them; I am essentially brute forcing this by driving (I think flying will work too, I will give that shot) through every single part/street of the map and catch their corresponding zone names in the RPH logs.
LSPDFR tries to spawn ambient police units in your vicinity, but if it is an unrecognized zone, it throws a warning message indicating there are no ambient units configured for that particular zone such as this: "[TRACE] No valid backup data found for area for LocalPatrol in LosSantosCity in BREBB using SpawnsAmbiently".
But many times, the GPS coordinates of countless places on the map simply don't have a corresponding zone that is recognizable so you end getting a warning in the log that says, "[WARN] No game zone found for X:6066.384 Y:-2520.521 Z:10.59935". This is out of my hands and I do not know how to fix this. but it's better than nothing I guess.
If anyone wants to contribute to this list, feel free to do so (provided you already installed the South-East version of the Liberty City map mod first).
I don't know if the Centered or East version of the map mod also works, but if it does, that would be great.
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XTREMEHEAT got a reaction from KeyboardFox in WIP: Compiled List of Liberty City Zones for GTA VHey guys,
I compiled an incomplete list of the zones for the South-East version of the Liberty City V Remix V 20 map mod for GTA V just in case anyone plans on using it some how (either for designing future callouts for the map or making Ultimate Backup/LSPDFR zone configurations for Liberty City). Here are the ones I was able to compile thus far (in alphabetical order with respect to the first letter):
I will try to update them frequently. It takes a long time to get them; I am essentially brute forcing this by driving (I think flying will work too, I will give that shot) through every single part/street of the map and catch their corresponding zone names in the RPH logs.
LSPDFR tries to spawn ambient police units in your vicinity, but if it is an unrecognized zone, it throws a warning message indicating there are no ambient units configured for that particular zone such as this: "[TRACE] No valid backup data found for area for LocalPatrol in LosSantosCity in BREBB using SpawnsAmbiently".
But many times, the GPS coordinates of countless places on the map simply don't have a corresponding zone that is recognizable so you end getting a warning in the log that says, "[WARN] No game zone found for X:6066.384 Y:-2520.521 Z:10.59935". This is out of my hands and I do not know how to fix this. but it's better than nothing I guess.
If anyone wants to contribute to this list, feel free to do so (provided you already installed the South-East version of the Liberty City map mod first).
I don't know if the Centered or East version of the map mod also works, but if it does, that would be great.
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Thank you, man
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XTREMEHEAT got a reaction from Cyan in WIP: Compiled List of Liberty City Zones for GTA VHey guys,
I compiled an incomplete list of the zones for the South-East version of the Liberty City V Remix V 20 map mod for GTA V just in case anyone plans on using it some how (either for designing future callouts for the map or making Ultimate Backup/LSPDFR zone configurations for Liberty City). Here are the ones I was able to compile thus far (in alphabetical order with respect to the first letter):
I will try to update them frequently. It takes a long time to get them; I am essentially brute forcing this by driving (I think flying will work too, I will give that shot) through every single part/street of the map and catch their corresponding zone names in the RPH logs.
LSPDFR tries to spawn ambient police units in your vicinity, but if it is an unrecognized zone, it throws a warning message indicating there are no ambient units configured for that particular zone such as this: "[TRACE] No valid backup data found for area for LocalPatrol in LosSantosCity in BREBB using SpawnsAmbiently".
But many times, the GPS coordinates of countless places on the map simply don't have a corresponding zone that is recognizable so you end getting a warning in the log that says, "[WARN] No game zone found for X:6066.384 Y:-2520.521 Z:10.59935". This is out of my hands and I do not know how to fix this. but it's better than nothing I guess.
If anyone wants to contribute to this list, feel free to do so (provided you already installed the South-East version of the Liberty City map mod first).
I don't know if the Centered or East version of the map mod also works, but if it does, that would be great.
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XTREMEHEAT reacted to meowsandstuff in Wanted music in LSPDFR - Official integration, or unofficial plugin?I've noticed the lack of any support for introducing GTA V's stock wanted tracks into LSPDFR, so I figured I'd make a dedicated thread since I'm interested in perhaps trying to develop a plugin to allow said music to play (e.g. during pursuits). I'm more also interested in seeing how many other officers would be interested in such a modification, seeing as the music is an integral part of GTA V's gameplay.
A little background info why you can't just slap a .wav or .mp3 in and play that; in GTA V, the wanted tracks are split into up to 8 different 'stems', consisting of a particular instrument or group of instruments, which are then dynamically adjusted depending on several factors; including number of officers in a pursuit, high speed or not, or if on the ground firing at police and/or taking damage.
I'd like to develop this specific system to be able to function with LSPDFR, taking into accordance the same factors that determine the intensity of a track but reversed on the suspect(s). Admittedly, I am a newbie to RAGE Plugin Hook modding, though I will be doing some reading up and practice over the next few days to determine the feasability of such a system.
I'm not 100% of the realism type and I do enjoy having the pursuit music playing, and I'm sure I'm not the only one here. What are your thoughts on this? Would you support it being integrated into LSPDFR by the devs themselves, or do you think it should be left to modders?
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XTREMEHEAT reacted to NickieB in Just Stopping To Say HiHello all,
Just figured I'd stop in and say hi. Most of you probably don't even know who I am (or was). Congrats to Sam and the crew on such a successful mod, you guys are killing it. I can't believe how many people stream LSPDFR now and how popular it is. Its nice to see too that people are still converting and using my mods from GTA:IV. Its crazy after all these years its still going. I do miss this from time to time, but I'm out here doing this in the real world now. I hope you all are doing well! Stay safe out there.
PS: To all who have messaged me asking, YES, USE MY MODS, convert them to GTA: V (just credit me). That's what they are there for!
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XTREMEHEAT got a reaction from skxttlz in Indicators are always on - What can I do ?Hey, it is because in your visualsettings.dat file, the indicator parameter is set to a high brightness value for when it is off. You can turn that number to 0 for both day and night.
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XTREMEHEAT reacted to SuperMD2018 in LSPDFR+ EUP Fire Truck/FirefighterThank you this really helps!
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XTREMEHEAT reacted to TheHC09 in How do I remove the flashing taillights?You can do it manually or there might be a mod called Tailight flash removal. To do it manually, you need to download carcols.xml from the OpenIV team on GTA5Mods.com. Then open it in Notepad and Replace All "1431655765" and "2863311530" and replace all to "0". This turns off taillight flashing. Save and replace carcols in update.rpf\x64\data in OpenIV.
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XTREMEHEAT reacted to LMS in More dramatic PulloversThose lines you would use from the in-game console. However, if you check my post above we have added a way to change the chance for events in 0.4.8 so you can use TrafficStop.ScenarioMult (default value: 1.0f) to lower or increase it based on your preferences. That setting would be changed via the ini file.
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XTREMEHEAT reacted to ebmsebm in Crash Helpman i posted that 5 months ago, i've rebuilt my game 4 times since then. i will keep that in mind for the future though.
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XTREMEHEAT reacted to PNWParksFan in [BUG REPORT] Locker menu issues - duplicate menu, props not disappearingI've noticed a few issues with the locker menu, particularly with customized data XML files.
Two menus appear to be loaded on top of each other sometimes p_ears props, or <Prop id="2">, do not get cleared when switching between variations of the same outfit, but do get cleared when switching to a different outfit Upon some further testing, it seems the props usually get cleared when going through the Random option for ped variations The issue affects other props too such as glasses When you click Go On Duty in the station menu, all LSPDFR Plugins start loading immediately. Some plugins do fairly intensive loading, update checks, etc. right after loading. This results in a lot of notifications appearing and can slow down the computer. Would it work to have the OnDutyStateChanged event not fire until after the player exits the station?
@LMS
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XTREMEHEAT reacted to sssneaky in 0.4.8 Stable list (with links & authors)This thread will be a work in progress;
Alright it's been a year and a bit since my last thread with my build for LSPDFR and it's time to do it again! My computer is a beast now compared to before (will include specs down the bottom) so I can run everything maxed out so that's what this list will be based on, just remember add one thing at a time and test for as long as possible then add more. Add what suits you and fits your PCs capabilities. That has been my key to getting this far with near perfect stability with play times of up to 2 hours... most of the time. Be warned LSPDFR will break eventually!
Going to keep Callout packs & vehicles out this as that's completely subjective & and things change like game version, bugs & issues.
The .ini files and settings have been tweaked to my preferences which is basically maximum difficulty. Cars that are designed to be fast will get away in pursuits if you're not quick and same goes with the super sprint being tuned down to be a more of a realistic burst of energy so foot pursuits will last longer! I don't play this game to win I play for immersive roleplaying so tweak the settings how you want them if these do not suit you!
Gameplay & Meta:
With just these running and nothing else the game should work almost flawless. It's when you start adding mod packs and plugins is when LSPDFR becomes can become more unstable.
Main Files:
LSPDFR 0.4.8
RagePluginHook; Make sure to have these settings;
ScriptHooks:
ScriptHookV
Standard Plugins (Use all):
Bejoljo Plugins
EUP by @Alex_Ashfold & menu by @PieRGud(Use all):
Config
Clothing Pack
Clothing Pack Expansion
Menu
Essential Addons:
Spotlight by @alexguirre
Emergency Lighting System by @Lt.Caine
PlayerLocationDisplay by @Lt.Caine
Heap Limiter
Packfile Limiter
CWeaponInfoBlob Limiter
Immersion:
These addons and mods may cause instability!
Vehicle Handling V; I install the optional backfire sfx & 4x body damage as well.
AI TRAFFIC Fluidity & Discipline by @RCrw notik
Traffic+ by @RED.ITA
MoreRadioChatter by @AkASlow
Ambient FX by @dilapidated
Gun Sounds
Deadly Weapons by @SuperPyroManiac
KTFDO by @khorio
Radio Realism by @BuddaRocks
K9 replacement by @martinct
Road Map by DLK
Ultimate Questions for STP by @Sereous313
CompuLite Citations & Charges Realistic by @JBuzz826
Stow That Weapon by @Will
Automatic Siren Cutout by @Rich
Sticky Wheels by @khorio
Motorola APX 8000 Handheld Radio by @Marvin's Modifications
Colored Weapon Wheel
Ragdolls
Weapon Recoil
Richs Police Enhancements by @Rich
Ambient Events:
Ambient Emergency Response by @OJdoesIt
Superevents by @SuperPyroManiac
Map Addons:
Route 68 Remastered by @THE YOUTUBE GUY
Interstate 1 Remastered by @THE YOUTUBE GUY
CityLights
DUI Checkpoint
Open All Interiors
Real California Architecture by @Desmond98
LA Roads
Blaine County Traffic Lights by @iGoDPrince
Visual:
NaturalV;
Installed "Brighter Vehicle Tail Lights", "Precise Thunder Bolts", "Weapon Overhaul Pack", "Hide Weapon Reticle and Damage Overlay", "Trash Modifier", "Brighter Emergency Lights (LSPDFR) + Different Rain Puddles"
RealisticLightingV
Change these settings inside visualsettings.dat (found inside GTAV>mods>update>update.rpf>common>data:
Reshade;
LumaSharpen + Technicolour2
(Change it to what you like)
Help & Guides:
Clean All The Things by @PNWParksFan to help clean things and is great for testing.
+ Use CleanWorld in console ingame (F4) to clear 99% of things in the world.
Another way to reset everything (for example: StopThePed blips and/or backup/ems blips) pause the game and go to select character, select your character and game should reset. (Doesn't work all the time)
Albos GTA V Modding Tutorials
@ZLFC Plugin List
Stickied Forum Guide
PC Specs:
i10 9700k, 32GB DDR4 RAM, 2080ti 11GB, 1TB NVMe SSD, 144hz 1440p
FPS averages:
County: 144
City: 100
Credits:
I wouldn't even have known or been able to play this amazing mod without these people
Albo
The creators & moderation team of LSPDFR ( @Cyan @Sam @LMS etc.)
Got inspiration from: SheriffEli & @FinKone
If I've missed any authors please let me know! This is a work in progress and will be updated as I continue to optimize and upgrade my game. Any help and suggestions is much appreciated! Also if you need help leave a message and I'll try my best to reply or I'm sure one of the great servicemen of the forums will help! Thanks!!
I will also be uploading videos of my gameplay for demonstrations etc in the near future!
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XTREMEHEAT got a reaction from CDM.GAMING in NaturalVision Evolved Crashing LSPDFRActually you can still play with the latest ENB, just start the normal GTA V first, let it fully load into the main menu, that start the ragehook plugin. The intent here is to not let both ENB and ragehook try to hook into the game engine at the same time, so let the ENB hook into the game first and then starting Ragehook afterwards. Always worked for me.
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XTREMEHEAT reacted to UnknownBastion in LSPDFR Progression SystemYeah...it would be loads better as either a feature of LSPDFR, or if someone made it a plugin. I just feel like it being mandatory would drive a lot of people away. It has the potential to create roleplay but also take the boundless RP possibilities away.
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XTREMEHEAT got a reaction from Adrien Martin in FPS Locked at 30-40 FPS No Matter What Graphics Settings. Wrong Forum Page@Gamer0856
OK, right off the bat, I can tell you what’s wrong with the settings you have: never use GeForce Experience to optimize your graphical settings, more often than not its gets them wrong and makes things worse. It turns on and maximizes the wrong settings and turns off other needed ones. It is best to manually set them. A good guide is: https://www.geforce.com/whats-new/guides/grand-theft-auto-v-pc-graphics-and-performance-guide
But to save you time, the optimal settings should be as follows (you can increment them slowly to higher settings if you wish after getting a proper baseline set):
FXAA/MSAA/NVIDIA TXAA: Start off with MSAA x2 and TXAA on, if it is still too aliased for your tastes, then use MSAA x4 with FXAA. Don't use both FXAA and TXAA together (blurs the image too much).
Population Density: 50 to 75%
Population Variety: 50 to 75% (You can max this out if you have enough Video memory left)
Distance Scaling: 100%
Texture Quality: Very High (stock GTA V textures can be handled on mid-quality GPUs easily, and definitely the highest can be handled by your card without breaking a sweat, it’s the other real-time GPU processes that kill fps, so revert the texture quality to the highest)
Shader Quality: High (you can try Very High later on but really no practical difference and it simply eats FPS)
Shadow Quality: I would keep this at High (Very High slows down the GPU a lot especially in grassy areas where the shadows for each blade of grass has to be rendered at high resolution, but when using High, make sure to use Softest Shadows, not sharp or NVIDIA PCSS)
Reflection Quality: Very High (you can move it up to Ultra if you have enough fps to spare but you won’t notice much of a difference in quality so keep it at very high)
Reflection MSAA: OFF (unless you are standing in front of a glass door and you stand there for 10 seconds, you will notice the reflections are a bit aliased but this is usually spotted by eagle eyed players, otherwise use x2 or x4 paired with Ultra reflections setting above)
Water Quality: High (Very High has no practical visual impact and eats more fps)
Particles Quality: I keep this at Normal (but you can use Very High, but this will kill fps when explosions occur, fps will have sudden dips in very intense firefights etc)
Grass Quality: High (You can try Very High later on, but never Ultra, I run an RTX 2080 and struggle with Ultra grass which also affects the level of shadows rendered for each blade of grass, most systems such as yours should stick to Very High at most, Ultra is asking for death)
Soft Shadows: If you are using High quality shadows in the shadow setting discussed earlier, then use softest to blur out the aliasing. If you are using High Quality shadows, use Sharp or softest (your preference). But do not use NVIDIA PCSS, it really loads the GPU.
Post FX: High (You can move up to Very High later on if needed, but really not much practical difference and Ultra is really no noticeable difference compared to Very High or High)
Motion Blur: Up to you, eats some fps during fast movement, plus visually not appealing in firefights (personal preference)
Depth of field effects: Your choice, eats few fps
Antrioscopic Filtering: 16x (helps sharpen the textures when looking at them at odd angles, this is a must and must be used with highest quality textures, sometimes in-game this filtering does not work and needs to be forced via the NCP, so check it out, google up some images and see the difference with it on and off at 16x and you will see the huge visual difference)
Ambient Occlusion: This eats a good chunk of fps especially depending on your grass quality (I would keep it off at first, then move up to the max setting if I have fps to spare)
Tessellation: You can keep it on or off, almost negligible fps impact
Advanced Settings:
All should be kept off except for high detailed flying and high resolution shadows (if you are using highest quality shadows and sharp shadows combined, otherwise it will not be a noticeable improvement and will eat serious fps but keep it off at first and turn it on later if you wish after having fps to spare). Extended Distance and shadow swallows your fps greatly, unless you are running a card with massive video memory (8+ GB), don’t try this.
Again, GeForce Experience is a real pain when it comes to optimization, I don’t even have it installed since it pretty much messes everything up. The above recommendations I gave you should definitely increase your fps (when sticking to my bare minimum recommendations for high visual quality). You can gradually move up to higher settings one by one, but to be honest, I really don’t think you will need to. Let me know what benchmark performances you get in-game. Run one before modifying the settings, and then one after with the bare minimum settings above, you should definitely see an increase in the fps. I’d appreciate if you can post the benchmarks here as well for a reference.
Afterwards, perhaps @Adrien Martin can provide some insights regarding your plugins (but you said that your stock LSPDFR was just as laggy so my understanding is the issue is not LSPDFR mainly but rather the actual game [in-game graphics settings]).
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XTREMEHEAT reacted to Mints in Simple suggestion for LSPDFRThe ability to cuff a dead body. If you ever have seen police in real life or on TV, one thing is certain. They always cuff people to secure them, dead as alive. This addition would increase the realism LSPDFR brings while still not changing anything drastic and possibly upset other users.
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XTREMEHEAT reacted to UnknownBastion in New mod suggestion: COPS ON ALERTHello,
First, this sounds like every FiveM server out there, with all the RDM. XD
Second, I think this would be a good idea but only if they rarely happened. It just seems like if they happened too often, people would get frustrated and just uninstall the plugin. I will let you know if I think of any other feedback.
Hope This Helps! 🙂
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XTREMEHEAT got a reaction from Mikkerix in New mod suggestion: COPS ON ALERTCOPS ON ALERT
Hi guys,
I have a mod suggestion and would like to know who thinks its a good idea! The idea behind this mod is extremely simple:
1) a random attacker(s) may try to vandalize your police car while your in it
2) while you just happen to be walking down a bad neighborhood, someone tries to gun you down (if you have your gun in your hand, then a higher chance of this happening)
3) the attacker(s) can use both lethal or non-lethal weapons
4) drive-by shooting is another good idea either while you are in or out of your car
5) Attacks can happen both while you are driving or simply parked
6) The attacker(s) could either be on foot or in a vehicle
7) If the attacker(s) is in a vehicle, maybe he or she will try to crash into your patrol car (if you're in your car) or run you over (if your outside your car)
8) A pedestrian just comes up to you or your window, seeking help of some sort, like directions or something, and then suddenly just stabs/shoots you. Or in other cases, the pedestrian just is really looking for directions and does not attack you at all.
9) These attacks can occur when you are in a traffic stop as well meaning some other pedestrian, not the driver you pulled over, attacks you while you are standing next to the vehicle you pulled over.
The whole idea is for an officer to be on alert at all times instead of just waiting for calls and snoozing away in his or her patrol car. I think it adds a sense of realism since a cop's life is always in danger even when not on an active call. For maximum immersion, the attacker(s) should not be blipped in the game radar/map so you are not already expecting it, kind of breaks immersion if the attacker is blipped. A lot of different scenarios can be played out here; all you need is imagination.
Because the nature of nearly all the callouts is the same i.e. the cop gets a call and has to go somewhere to respond to it, how about this time we change it up a bit: the cop doesn't have to go anywhere, rather the attacker/suspect comes to him instead and completely out of the blue?
If you think this is a good idea, kindly reply and if you have any suggestions on how to improve it, please feel free. I'm not a modder myself but if some other modder thinks its possible to script it and has free time on his/her hands, that would be great.
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XTREMEHEAT got a reaction from Joey Beckstead in NaturalVision Evolved Crashing LSPDFRActually you can still play with the latest ENB, just start the normal GTA V first, let it fully load into the main menu, that start the ragehook plugin. The intent here is to not let both ENB and ragehook try to hook into the game engine at the same time, so let the ENB hook into the game first and then starting Ragehook afterwards. Always worked for me.
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XTREMEHEAT got a reaction from Reddington in Mod to make peds yield to emergency sirens?Thanks buddy; I thought so too after much searching.
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XTREMEHEAT got a reaction from Reddington in Vehicles with pushbar options: how do I make them stay?Ok cool. Thanks.
I couldn't agree more with you!
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Hi tango21,
thanks for the reply.
Theres a reason why i changed the keybindings like i have them now. In 0.3 this was not a problem. I was able to play with arrow keys movement and could also call backup and such, as the menus was controlled via numpad.
I'v read another post about the same issue , there one of the staff already answered, they would look at it, so im posting it here again, just in case they may loose the issue.