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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

FPS Locked at 30-40 FPS No Matter What Graphics Settings. Wrong Forum Page

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Okay, So Basicly my FPS on LSPDFR is locked at 40 - 30 FPS. Disregrading my graphics settings. It's stuck at 40 - 30 FPS no matter what I do. My specs are a MSI 1660 TI, 16G DDR4 3600 Speed Ram and a Ryzen 5 2600. if I disable the lspdfr plugin i get around 70-80 FPS on ultra. But when I have the LSPDFR plugin loaded (even off duty) my FPS is locked at 30-40 FPS. Does anyone else have this issue? Are there drivers I don't have installed? I have Ryzen Master and Gforce Experience, Is it because I'm bottlenecking my GPU with my CPU? I only have ~10 plugins when playing LSPDFR, No graphics mods besides RadianceV. Please let me know what I'm doing wrong.  (Woops put this on the wrong support forum , ment to be in LSPDFR 4.0 Support.)

Edited by Gamer0856
Wrong Forum Page

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  • XTREMEHEAT
    XTREMEHEAT

    @Gamer0856 OK, right off the bat, I can tell you what’s wrong with the settings you have: never use GeForce Experience to optimize your graphical settings, more often than not its gets them wrong

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On 6/12/2020 at 7:13 AM, Gamer0856 said:

Okay, So Basicly my FPS on LSPDFR is locked at 40 - 30 FPS. Disregrading my graphics settings. It's stuck at 40 - 30 FPS no matter what I do. My specs are a MSI 1660 TI, 16G DDR4 3600 Speed Ram and a Ryzen 5 2600. if I disable the lspdfr plugin i get around 70-80 FPS on ultra. But when I have the LSPDFR plugin loaded (even off duty) my FPS is locked at 30-40 FPS. Does anyone else have this issue? Are there drivers I don't have installed? I have Ryzen Master and Gforce Experience, Is it because I'm bottlenecking my GPU with my CPU? I only have ~10 plugins when playing LSPDFR, No graphics mods besides RadianceV. Please let me know what I'm doing wrong.  (Woops put this on the wrong support forum , ment to be in LSPDFR 4.0 Support.)

I used to have a sjmilar problem. Basically what I did was I had to install each callout one by one and load LSPDFR, force duty and watch the FPS. Usually it's one single callout or two that drops the FPS down to the 40s no matter how powerful your system is. So what you should do is simply take out all the callout dll files from the lspdfr plugin callout folder, then put them back in one by one. Make sure you unload LSPDFR before putting each dll in. Once you put one dll back in, go back to the game, load up lspdfr via the ragehook console, and then forceduty. Watch the FPS, if it drops too much (i.e. to the 40s), then you found your culprit. If the FPS remains stable and reasonable, unload LSPDFR from the console, put in the next callout dll, go back to the game, load LSPDFR again, then force duty.

 

Before you do this whole procedure, make sure you add "Main.DisableAmbientScriptHooks = true" to the bottom of your LSPDFR ini file first as this allows you to load and unload LSPDFR from ragehook console as many times as needed (typically without this option, you can load and unload LSPDFR for a maximum of 5-6 times or so before it crashes and you have to restart the entire game). Hope that helps.

  • 4 weeks later...
  • Author
On 6/15/2020 at 3:39 AM, XTREMEHEAT said:

I used to have a sjmilar problem. Basically what I did was I had to install each callout one by one and load LSPDFR, force duty and watch the FPS. Usually it's one single callout or two that drops the FPS down to the 40s no matter how powerful your system is. So what you should do is simply take out all the callout dll files from the lspdfr plugin callout folder, then put them back in one by one. Make sure you unload LSPDFR before putting each dll in. Once you put one dll back in, go back to the game, load up lspdfr via the ragehook console, and then forceduty. Watch the FPS, if it drops too much (i.e. to the 40s), then you found your culprit. If the FPS remains stable and reasonable, unload LSPDFR from the console, put in the next callout dll, go back to the game, load LSPDFR again, then force duty.

 

Before you do this whole procedure, make sure you add "Main.DisableAmbientScriptHooks = true" to the bottom of your LSPDFR ini file first as this allows you to load and unload LSPDFR from ragehook console as many times as needed (typically without this option, you can load and unload LSPDFR for a maximum of 5-6 times or so before it crashes and you have to restart the entire game). Hope that helps.

woah, super late responce alert! my RPH stoped working, im back on LSPDFR and still have the same issue, the callout packs I have dont seem to effect my FPS at all, anything else you could think of?

 

1 hour ago, Gamer0856 said:

woah, super late responce alert! my RPH stoped working, im back on LSPDFR and still have the same issue, the callout packs I have dont seem to effect my FPS at all, anything else you could think of?

 

Do you have vsync enabled or something? Can you go to your lspdfr ini settings and overwrite it with the following settings:

Spoiler

Main.PreloadAllModels = false
Callouts.Multiplier = 250
Chase.CopsCanCommandeerVehicles = false
Chase.DisableCameraFocus = true
Networking.DisableServerCommunication = true
Networking.DisableDiscordRichPresence = true
Chase.DisableAmbientAI = true
Main.DisableAmbientScriptHooks = true
Frisking.DisableCovid19Items = false
WorldEvents.IntervalMultiplier = 1.0f
WorldEvents.MaxNumberOfEvents = 1
Ambient.DisableEscapedSuspectEncounter = true
AmbientSpawn.MaxCopsInArea = 0
AmbientSpawn.MaxSpawnedCopsInArea = 0
Chase.AmbientResponseOfficersAssignedThreshold = 0
Chase.AmbientResponseOfficersAssignedInAreaThreshold = 0
AmbientSpawn.DisableRandomUnits = 0

Make sure you make a backup of the current lspdfr ini file before doing this. The above configuration lowers the LSPDFR computational and graphical load. Are you using any scripthookdotnet scripts (i.e. do you have a script folder in the GTA V directory)?

  • Author
2 minutes ago, XTREMEHEAT said:

Do you have vsync enabled or something? Can you go to your lspdfr ini settings and overwrite it with the following settings:

  Reveal hidden contents

Main.PreloadAllModels = false
Callouts.Multiplier = 250
Chase.CopsCanCommandeerVehicles = false
Chase.DisableCameraFocus = true
Networking.DisableServerCommunication = true
Networking.DisableDiscordRichPresence = true
Chase.DisableAmbientAI = true
Main.DisableAmbientScriptHooks = true
Frisking.DisableCovid19Items = false
WorldEvents.IntervalMultiplier = 1.0f
WorldEvents.MaxNumberOfEvents = 1
Ambient.DisableEscapedSuspectEncounter = true
AmbientSpawn.MaxCopsInArea = 0
AmbientSpawn.MaxSpawnedCopsInArea = 0
Chase.AmbientResponseOfficersAssignedThreshold = 0
Chase.AmbientResponseOfficersAssignedInAreaThreshold = 0
AmbientSpawn.DisableRandomUnits = 0

Make sure you make a backup of the current lspdfr ini file before doing this. The above configuration lowers the LSPDFR computational and graphical load. Are you using any scripthookdotnet scripts (i.e. do you have a script folder in the GTA V directory)?

No script folder, only cars, EUP, and plugins like STP, ultimate backup and callouts.

 

Just now, Gamer0856 said:

No script folder, only cars, EUP, and plugins like STP, ultimate backup and callouts.

 

Your stock LSPDFR without any external callouts also runs at 40 fps?

  • Author
6 hours ago, XTREMEHEAT said:

Hmm; that's quite strange. I really don't know what else I can suggest besides whatever I already posted earlier, really sorry man.

I did a few thing to my game and i seem to get a lot higher FPS, but I get mini lag spikes where my game will freeze for half a second, is there any fixes for this? I also get a ton of texture loss if LSPDFR crashes for whatever reason.

 

 

Edited by Gamer0856

16 hours ago, Gamer0856 said:

I did a few thing to my game and i seem to get a lot higher FPS, but I get mini lag spikes where my game will freeze for half a second, is there any fixes for this? I also get a ton of texture loss if LSPDFR crashes for whatever reason.

 

 

The texture loss can be either cause you are using mods with high poly vehicles or high resolution textures (4k or even 2k if a lot of the cars are spawned in the world), or it could be due to a faulty callout that's overloading the system right before it crashes. The mini-lags, do they happen when you spawn a backup or something? Is your ambient cop spawning enabled in the lspdfr ini? If it is enabled while the main preload all models is disabled, it may cause mini-lag spikes everytime LSPDFR tries to span either a backup or ambient police vehicle.

 

What were some of the things you did to increase your FPS?

  • Author
21 hours ago, XTREMEHEAT said:

The texture loss can be either cause you are using mods with high poly vehicles or high resolution textures (4k or even 2k if a lot of the cars are spawned in the world), or it could be due to a faulty callout that's overloading the system right before it crashes. The mini-lags, do they happen when you spawn a backup or something? Is your ambient cop spawning enabled in the lspdfr ini? If it is enabled while the main preload all models is disabled, it may cause mini-lag spikes everytime LSPDFR tries to span either a backup or ambient police vehicle.

 

What were some of the things you did to increase your FPS?

I removed some of the things I never used, I changed all of my car's, the LSPD pack I am using might use 4k Textures though because when I use them I get some lag and when I see them driving I have to be side by side in order to see the car body, or else its just wheels and 2 people. I'll go through my callouts another time but I use First Thirty Minutes mod list, https://docs.google.com/document/d/1JPdJJrb7FOrhcgG6jkZN_hxl-69KwuOM_-LHLsg0udU/edit

8 hours ago, Gamer0856 said:

I removed some of the things I never used, I changed all of my car's, the LSPD pack I am using might use 4k Textures though because when I use them I get some lag and when I see them driving I have to be side by side in order to see the car body, or else its just wheels and 2 people. I'll go through my callouts another time but I use First Thirty Minutes mod list, https://docs.google.com/document/d/1JPdJJrb7FOrhcgG6jkZN_hxl-69KwuOM_-LHLsg0udU/edit

In general, Albo's plugins are a serious fps killer, I would definitely remove them in favor of alternatives such as those of Bejoijo's plugins. I had serious fps drops to the 40s with Callouts V and couple of other callouts, I literally had a list of callouts which would kill my fps but I deleted them few days ago otherwise I would have shared it with you. But what I CAN do is tell you what stuff I have installed which are not causing me any issues and perhaps you can start off from there as a baseline (see attached image).

 

Also from personal experience, SOMETIMES Stop the Ped and Ultimate Backup cause fps drops, you can remove it and see just for testing if your fps increases. Testing the callouts are easy; to remove a plugin, just remove the dll, and reload lspdfr from the rage hook console and force duty. Start off with stock LSPDFR (i.e. no callout dll files in the plugins folder), and write down your fps. Make sure to freeze the time and weather in-game using a trainer before you do this so you can have consistent frame of reference. Then unload lspdfr from the ragehook, insert one callout dll file back into the plugin folder, and reload lspdfr and go back on duty. Record the fps, if it is a big drop for example over 6-10 fps, I would remove the dll file again after unloading lspdfr, and reinstall the next callout and observe the fps. Yes it will take time, but it is the best way to see which one is killing the fps, I do this every time I add a new callout just to make sure things are running as smoothly as possible.

 

Hope this helps. Let me know how it goes. I typically average around 50fps now since I am also using NVR which is a huge graphical load on the GPU but without it, I can get close to 80-90 fps (on an RTX card).

 

 

image.png

  • Author
16 hours ago, XTREMEHEAT said:

In general, Albo's plugins are a serious fps killer, I would definitely remove them in favor of alternatives such as those of Bejoijo's plugins. I had serious fps drops to the 40s with Callouts V and couple of other callouts, I literally had a list of callouts which would kill my fps but I deleted them few days ago otherwise I would have shared it with you. But what I CAN do is tell you what stuff I have installed which are not causing me any issues and perhaps you can start off from there as a baseline (see attached image).

 

Also from personal experience, SOMETIMES Stop the Ped and Ultimate Backup cause fps drops, you can remove it and see just for testing if your fps increases. Testing the callouts are easy; to remove a plugin, just remove the dll, and reload lspdfr from the rage hook console and force duty. Start off with stock LSPDFR (i.e. no callout dll files in the plugins folder), and write down your fps. Make sure to freeze the time and weather in-game using a trainer before you do this so you can have consistent frame of reference. Then unload lspdfr from the ragehook, insert one callout dll file back into the plugin folder, and reload lspdfr and go back on duty. Record the fps, if it is a big drop for example over 6-10 fps, I would remove the dll file again after unloading lspdfr, and reinstall the next callout and observe the fps. Yes it will take time, but it is the best way to see which one is killing the fps, I do this every time I add a new callout just to make sure things are running as smoothly as possible.

 

Hope this helps. Let me know how it goes. I typically average around 50fps now since I am also using NVR which is a huge graphical load on the GPU but without it, I can get close to 80-90 fps (on an RTX card).

 

 

image.png

I removed everything besides Base LSPDFR with VisualV, and a few small things and my FPS is still 40, When I drive around with the LSPDFR plugin (No mods besides base LSPDFR VIsualV LA Roads and RadianceV) I lag. Does VisualV make that much lag? Are there any other graphics mods I can try? I love the look of VisualV and I have tried many other graphics mods, NVE, Redux, stuff like that. I can't find any other good graphics mods I like. I preffer dark nights, No strange tint (NVE seems to have a green tint to it and a yellow tint on lights, I hate NVE and it seems to be a shit show, though I have never tried to configure it) Redux is out of the picture FPS is shit, I can't stand the default graphics.

Edited by Gamer0856

4 hours ago, Gamer0856 said:

I removed everything besides Base LSPDFR with VisualV, and a few small things and my FPS is still 40, When I drive around with the LSPDFR plugin (No mods besides base LSPDFR VIsualV LA Roads and RadianceV) I lag. Does VisualV make that much lag? Are there any other graphics mods I can try? I love the look of VisualV and I have tried many other graphics mods, NVE, Redux, stuff like that. I can't find any other good graphics mods I like. I preffer dark nights, No strange tint (NVE seems to have a green tint to it and a yellow tint on lights, I hate NVE and it seems to be a shit show, though I have never tried to configure it) Redux is out of the picture FPS is shit, I can't stand the default graphics.

I really haven't used VisualV since NVR was released so I do not remember the fps hit it causes (from what I vaguely remember though, the fps hit was normal and not severe). You can check it out though by renaming your "mods" folder to something else and remove whatever ENB you are using (by simply cutting out the dll files). Then you probably can see what the average fps hit is. Can you screen shot your graphics settings from the menu, and advanced graphics settings as well? Are you using anything from NCP as well? Your system specs are fine so I do not see why you are having such a significant fps drop.

 

Are you using a custom gameconfig which increases the density of vehicles and peds?

Edited by XTREMEHEAT

  • Author
4 hours ago, Adrien Martin said:

Can you share a couple screenshots of your GTA V folder, LSPDFR folder, and Plugins folder? Might provide some additional insight on what is going on.

 

Annotation 2020-07-16 233238.png

Annotation 2020-07-16 233328.png

Annotation3 2020-07-16 233238.png

4 hours ago, XTREMEHEAT said:

I really haven't used VisualV since NVR was released so I do not remember the fps hit it causes (from what I vaguely remember though, the fps hit was normal and not severe). You can check it out though by renaming your "mods" folder to something else and remove whatever ENB you are using (by simply cutting out the dll files). Then you probably can see what the average fps hit is. Can you screen shot your graphics settings from the menu, and advanced graphics settings as well? Are you using anything from NCP as well? Your system specs are fine so I do not see why you are having such a significant fps drop.

 

Are you using a custom gameconfig which increases the density of vehicles and peds?

I don't have a mods folder, I have 3 stock game saves I use one of them for backups, No ENB, And graphics settings: I used Gforce Experience for my optimal settings, Fine tuned a bit to use RadianceV and droped my texture quality for less texture loss. I also fixed the texture loss issue.

 

 

 

 

 

 

Annotation 2020-07-16 233616.png

Annotation 2020-07-16 234128.png

Annotation 2020-07-16 234139.png

Edited by Gamer0856

@Gamer0856

OK, right off the bat, I can tell you what’s wrong with the settings you have: never use GeForce Experience to optimize your graphical settings, more often than not its gets them wrong and makes things worse. It turns on and maximizes the wrong settings and turns off other needed ones. It is best to manually set them. A good guide is: https://www.geforce.com/whats-new/guides/grand-theft-auto-v-pc-graphics-and-performance-guide
But to save you time, the optimal settings should be as follows (you can increment them slowly to higher settings if you wish after getting a proper baseline set):

 

FXAA/MSAA/NVIDIA TXAA:  Start off with MSAA x2 and TXAA on, if it is still too aliased for your tastes, then use MSAA x4 with FXAA. Don't use both FXAA and TXAA together (blurs the image too much).
Population Density: 50 to 75%
Population Variety: 50 to 75% (You can max this out if you have enough Video memory left)
Distance Scaling: 100%
Texture Quality: Very High (stock GTA V textures can be handled on mid-quality GPUs easily, and definitely the highest can be handled by your card without breaking a sweat, it’s the other real-time GPU processes that kill fps, so revert the texture quality to the highest)
Shader Quality: High (you can try Very High later on but really no practical difference and it simply eats FPS)
Shadow Quality: I would keep this at High (Very High slows down the GPU a lot especially in grassy areas where the shadows for each blade of grass has to be rendered at high resolution, but when using High, make sure to use Softest Shadows, not sharp or NVIDIA PCSS)
Reflection Quality: Very High (you can move it up to Ultra if you have enough fps to spare but you won’t notice much of a difference in quality so keep it at very high)
Reflection MSAA: OFF (unless you are standing in front of a glass door and you stand there for 10 seconds, you will notice the reflections are a bit aliased but this is usually spotted by eagle eyed players, otherwise use x2 or x4 paired with Ultra reflections setting above)
Water Quality: High (Very High has no practical visual impact and eats more fps)
Particles Quality: I keep this at Normal (but you can use Very High, but this will kill fps when explosions occur, fps will have sudden dips in very intense firefights etc)
Grass Quality: High (You can try Very High later on, but never Ultra, I run an RTX 2080 and struggle with Ultra grass which also affects the level of shadows rendered for each blade of grass, most systems such as yours should stick to Very High at most, Ultra is asking for death)
Soft Shadows: If you are using High quality shadows in the shadow setting discussed earlier, then use softest to blur out the aliasing. If you are using High Quality shadows, use Sharp or softest (your preference). But do not use NVIDIA PCSS, it really loads the GPU.
Post FX: High (You can move up to Very High later on if needed, but really not much practical difference and Ultra is really no noticeable difference compared to Very High or High)
Motion Blur: Up to you, eats some fps during fast movement, plus visually not appealing in firefights (personal preference)
Depth of field effects: Your choice, eats few fps
Antrioscopic Filtering: 16x (helps sharpen the textures when looking at them at odd angles, this is a must and must be used with highest quality textures, sometimes in-game this filtering does not work and needs to be forced via the NCP, so check it out, google up some images and see the difference with it on and off at 16x and you will see the huge visual difference)
Ambient Occlusion: This eats a good chunk of fps especially depending on your grass quality (I would keep it off at first, then move up to the max setting if I have fps to spare)
Tessellation: You can keep it on or off, almost negligible fps impact
Advanced Settings:
All should be kept off except for high detailed flying and high resolution shadows (if you are using highest quality shadows and sharp shadows combined, otherwise it will not be a noticeable improvement and will eat serious fps but keep it off at first and turn it on later if you wish after having fps to spare). Extended Distance and shadow swallows your fps greatly, unless you are running a card with massive video memory (8+ GB), don’t try this.
Again, GeForce Experience is a real pain when it comes to optimization, I don’t even have it installed since it pretty much messes everything up. The above recommendations I gave you should definitely increase your fps (when sticking to my bare minimum recommendations for high visual quality). You can gradually move up to higher settings one by one, but to be honest, I really don’t think you will need to. Let me know what benchmark performances you get in-game. Run one before modifying the settings, and then one after with the bare minimum settings above, you should definitely see an increase in the fps. I’d appreciate if you can post the benchmarks here as well for a reference.

 

Afterwards, perhaps @Adrien Martin can provide some insights regarding your plugins (but you said that your stock LSPDFR was just as laggy so my understanding is the issue is not LSPDFR mainly but rather the actual game [in-game graphics settings]). 

Edited by XTREMEHEAT

Definitely try @XTREMEHEAT's recommendations! 

 

In terms of your files, i'm not seeing any red flags here. The only thing you could try is removing the "PackfileLimitAdjuster.ini" & "PackfileLimitAdjuster.asi" from your main folder. I have personally had a lot of problems with this mod in the past. If it doesn't make any difference, you can just pop it back in once the test is done.

 

 

 

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  • Author
3 hours ago, Adrien Martin said:

Definitely try @XTREMEHEAT's recommendations! 

 

In terms of your files, i'm not seeing any red flags here. The only thing you could try is removing the "PackfileLimitAdjuster.ini" & "PackfileLimitAdjuster.asi" from your main folder. I have personally had a lot of problems with this mod in the past. If it doesn't make any difference, you can just pop it back in once the test is done.

 

 

I tried this, It seems like I need it or my game wont load with the cars I have.

  • Author
13 hours ago, XTREMEHEAT said:

@Gamer0856

OK, right off the bat, I can tell you what’s wrong with the settings you have: never use GeForce Experience to optimize your graphical settings, more often than not its gets them wrong and makes things worse. It turns on and maximizes the wrong settings and turns off other needed ones. It is best to manually set them. A good guide is: https://www.geforce.com/whats-new/guides/grand-theft-auto-v-pc-graphics-and-performance-guide
But to save you time, the optimal settings should be as follows (you can increment them slowly to higher settings if you wish after getting a proper baseline set):

 

FXAA/MSAA/NVIDIA TXAA:  Start off with MSAA x2 and TXAA on, if it is still too aliased for your tastes, then use MSAA x4 with FXAA. Don't use both FXAA and TXAA together (blurs the image too much).
Population Density: 50 to 75%
Population Variety: 50 to 75% (You can max this out if you have enough Video memory left)
Distance Scaling: 100%
Texture Quality: Very High (stock GTA V textures can be handled on mid-quality GPUs easily, and definitely the highest can be handled by your card without breaking a sweat, it’s the other real-time GPU processes that kill fps, so revert the texture quality to the highest)
Shader Quality: High (you can try Very High later on but really no practical difference and it simply eats FPS)
Shadow Quality: I would keep this at High (Very High slows down the GPU a lot especially in grassy areas where the shadows for each blade of grass has to be rendered at high resolution, but when using High, make sure to use Softest Shadows, not sharp or NVIDIA PCSS)
Reflection Quality: Very High (you can move it up to Ultra if you have enough fps to spare but you won’t notice much of a difference in quality so keep it at very high)
Reflection MSAA: OFF (unless you are standing in front of a glass door and you stand there for 10 seconds, you will notice the reflections are a bit aliased but this is usually spotted by eagle eyed players, otherwise use x2 or x4 paired with Ultra reflections setting above)
Water Quality: High (Very High has no practical visual impact and eats more fps)
Particles Quality: I keep this at Normal (but you can use Very High, but this will kill fps when explosions occur, fps will have sudden dips in very intense firefights etc)
Grass Quality: High (You can try Very High later on, but never Ultra, I run an RTX 2080 and struggle with Ultra grass which also affects the level of shadows rendered for each blade of grass, most systems such as yours should stick to Very High at most, Ultra is asking for death)
Soft Shadows: If you are using High quality shadows in the shadow setting discussed earlier, then use softest to blur out the aliasing. If you are using High Quality shadows, use Sharp or softest (your preference). But do not use NVIDIA PCSS, it really loads the GPU.
Post FX: High (You can move up to Very High later on if needed, but really not much practical difference and Ultra is really no noticeable difference compared to Very High or High)
Motion Blur: Up to you, eats some fps during fast movement, plus visually not appealing in firefights (personal preference)
Depth of field effects: Your choice, eats few fps
Antrioscopic Filtering: 16x (helps sharpen the textures when looking at them at odd angles, this is a must and must be used with highest quality textures, sometimes in-game this filtering does not work and needs to be forced via the NCP, so check it out, google up some images and see the difference with it on and off at 16x and you will see the huge visual difference)
Ambient Occlusion: This eats a good chunk of fps especially depending on your grass quality (I would keep it off at first, then move up to the max setting if I have fps to spare)
Tessellation: You can keep it on or off, almost negligible fps impact
Advanced Settings:
All should be kept off except for high detailed flying and high resolution shadows (if you are using highest quality shadows and sharp shadows combined, otherwise it will not be a noticeable improvement and will eat serious fps but keep it off at first and turn it on later if you wish after having fps to spare). Extended Distance and shadow swallows your fps greatly, unless you are running a card with massive video memory (8+ GB), don’t try this.
Again, GeForce Experience is a real pain when it comes to optimization, I don’t even have it installed since it pretty much messes everything up. The above recommendations I gave you should definitely increase your fps (when sticking to my bare minimum recommendations for high visual quality). You can gradually move up to higher settings one by one, but to be honest, I really don’t think you will need to. Let me know what benchmark performances you get in-game. Run one before modifying the settings, and then one after with the bare minimum settings above, you should definitely see an increase in the fps. I’d appreciate if you can post the benchmarks here as well for a reference.

 

Afterwards, perhaps @Adrien Martin can provide some insights regarding your plugins (but you said that your stock LSPDFR was just as laggy so my understanding is the issue is not LSPDFR mainly but rather the actual game [in-game graphics settings]). 

Stock benchmark with no settings changed from when I started this post go as: Running on foot at mission row PD, 36-40 FPS, Lots of lag. Inside a car driving near mission row PD, 28-37 FPS, Lots of lag, Menyoo and Simple Trainer even lag. SSPD, 42-45 FPS running on foot, Driving near SSPD gets me around 35-40 FPS, About the same lag as near the mission row PD. With the settings you said I should do, I still get the same FPS, No FPS change and it still lags. I could try removing VisualV and install NVR, But I would like to stay with VisualV.

 

5 minutes ago, Gamer0856 said:

Stock benchmark with no settings changed from when I started this post go as: Running on foot at mission row PD, 36-40 FPS, Lots of lag. Inside a car driving near mission row PD, 28-37 FPS, Lots of lag, Menyoo and Simple Trainer even lag. SSPD, 42-45 FPS running on foot, Driving near SSPD gets me around 35-40 FPS, About the same lag as near the mission row PD. With the settings you said I should do, I still get the same FPS, No FPS change and it still lags.

I get the same FPS in FiveM but the lag is worse, I have the same graphics mods as in LSPDFR, I think it could be a issue that my PC just cant run stuff like this, or that somthing on my PC is broken, Though everything else I have on my PC runs fine without issues.

Edited by Gamer0856

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