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Uhnother Gamer

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Everything posted by Uhnother Gamer

  1. If I set False to callouts in the .ini, will it stop callouts for just LCPDFR or for plugins/scripts and lcpdfr?
  2. No. I have RealTraffic, for taxi bug. But Ive tried taking that out and using els and still hasnt worked.
  3. Florida City would be a mocked "new and improved" version of VC. People can hope for another vice city.
  4. Bigger more detailed version of VC, yes. People have made Multiplayer mod for VC and San Andreas on PC.
  5. Oy, just thinking of the next GTA release makes my brain hurt. Where are they going to do it. Storyline, more characters to play, single-player mentioning, multiplayer? Fml.
  6. I've done it. And I've checked the latest Microsoft credentials. The most scripts I run are 2. Seeing as ELS is a config file, an asi, a folder with more config files, I get the feeling something in the asi is messing with something else. But i didn't code it so I wouldn't know what's going on.
  7. I can't use els 8 :( I used to use v7 but I had to reinstall GTA IV and LCPDFR now when I use els v7 or 8 the game crashes while "Loading Story Complete" So i'm stuck with els 6.
  8. A lot of people are getting that, myself included, rarely though. I'm sure the staff is aware.
  9. You actually can. It will add the callouts with the implemented LCPDFR callouts. So you'll have a mugging one callout, then the next will be terrorist activity or whatever, and that will be Niko. To make the callouts occur more often, open the LCPDFR.ini config file. Look for and change the values. [Callouts] MaximumSecondsBeforeNewCallout=200 <--Max time in seconds to call a callout. 200 Seconds = ~3.3 minutes MinimumSecondsBeforeNewCallout=25 Enabled=True Multiplier=450 <--The higher this number, the more frequent callouts will occur. Hope this helps! Would love to see an update to plugin that works better with 1.0c
  10. Arrived in yellow blimp. Suspect arrest, third-party plugin error. LCPDFRlog: [ERROR - 4:12:49 PM] [Script.CalloutManager] Error while processing callout: BurglarAlarm: Object reference not set to an instance of an object. at aq.ap(Boolean A_0) at eg.g(im A_0) at LCPD_First_Response.LCPDFR.API.Functions.AddPedToPursuit(LHandle pursuit, LPed ped) at WoutersCallouts.Callouts.BurglarAlarm.PlayerIsClose() at WoutersCallouts.Callouts.BurglarAlarm.Process() at h0.Process() [ERROR - 4:12:49 PM] [Script.BurglarAlarm] System.NullReferenceException: Object reference not set to an instance of an object. at aq.ap(Boolean A_0) at eg.g(im A_0) at LCPD_First_Response.LCPDFR.API.Functions.AddPedToPursuit(LHandle pursuit, LPed ped) at WoutersCallouts.Callouts.BurglarAlarm.PlayerIsClose() at WoutersCallouts.Callouts.BurglarAlarm.Process() at h0.Process() [ERROR - 4:12:49 PM] [ExceptionHandler] aq.ap(Boolean A_0) L_0000 eg.g(im A_0) L_0039 LCPD_First_Response.LCPDFR.API.Functions.AddPedToPursuit(LHandle pursuit, LPed ped) L_007b WoutersCallouts.Callouts.BurglarAlarm.PlayerIsClose() L_003e WoutersCallouts.Callouts.BurglarAlarm.Process() L_005a h0.Process() L_022e Error hash: C2E360464640856DB4C9A0AD45BFF15DA2A32DDA AdvancedHook: [INFO - 16:13:40] Process: 8D0000 Address: E79346 (Faulting module: C:Program FilesRockstar GamesGrand Theft Auto IVGTAIV.exe loaded into process space at CD0000 - function offset without PE header is: 1A8346) Code: C0000005 Registerdump - EAX: 1 EBP: 7E52A50 EBX: 0 ECX: E88C4F81 EDI: 227CB84 EDX: 64657534 EIP: E79346 ESI: 4 ESP: 22ECD8 no other errors logged.
  11. I can play for half hour+ Sounds like you have a personal problem to me. EDIT: Try using a game booster. Razer Game Booster really helps the performance in my game. I also host a dedicated San Andreas Multiplayer server and can play lcpdfr fine aswel as record my patrols. Everyone wants everything in lcpdfr but some computer cant handle it and you need to compromise.
  12. I will. It seemed to be that once. I used to get errors before you updated like help with LTA officers. But now all the callouts seem to be working.
  13. &nbsp; &nbsp; No error in that log. Provide: Advancedhook, AdvancedHook.ini, Scripthook, Scripthook.ini Log files
  14. Running two hard drives. Cranked the paging files up for both. 1 with operating system and everything on it, second is for recorded game videos. Would GTA perform better if i put the install folder to the other Harddrive? My performance works for my needs until I upgrade computers, this is just out of curiosity.
  15. Accept the callout and LCPDFR shuts down. SOMETIMES i'll be able to respond. Other callouts work fine. 1 car. RealTraffic. Wouters Plugin Error found in LCPDFR Log: [ERROR - 7:55:42 PM] [Script.CalloutManager] Error while processing callout: Robbery: Value cannot be null. Parameter name: source at System.Linq.Enumerable.Count[TSource](IEnumerable`1 source, Func`2 predicate) at ch.Process() at h0.Process() [ERROR - 7:55:42 PM] [Script.Robbery] System.ArgumentNullException: Value cannot be null. Parameter name: source at System.Linq.Enumerable.Count[TSource](IEnumerable`1 source, Func`2 predicate) at ch.Process() at h0.Process() [ERROR - 7:55:42 PM] [ExceptionHandler] System.Linq.Enumerable.Count(IEnumerable`1 source, Func`2 predicate) L_0003 ch.Process() L_00e1 h0.Process() L_022e Error hash: 037655A1817F56BAC45CC6A92E34DB6DBCACAB7C AdvancedHook Error: [INFO - 19:56:7] Process: C00000 Address: 11A9346 (Faulting module: C:Program FilesRockstar GamesGrand Theft Auto IVGTAIV.exe loaded into process space at 1000000 - function offset without PE header is: 1A8346) Code: C0000005 Registerdump - EAX: 1 EBP: 7C92A50 EBX: 0 ECX: A8349A2A EDI: 25ACB84 EDX: 159D7914 EIP: 11A9346 ESI: 4 ESP: 2EE890 AdvancedHook ini didnt turn up an error, neither did scripthook/ini.
  16. xliveless and dsound also deal with loading saved games and allowing for multiplayer use. xlive will not allow you to play on GFWL, dsound will.
  17. Not really asking for assistance. Just says to show the log file to staff. Was on a callout by Wouters, Stolen fuel. Then it said LCPDFR shutdown, over and over again as you'll see in the log. LCPDFR Log: LCPDFR.log Advanced Hook: AdvancedHook.log Scripthook and SH.net didnt show any errors.
  18. Are you using OpenIV Or SparkIV to open the componentpeds? Easiest way to switch out cop models imo.
  19. I think that gun comes with the SNT (Simple Native Trainer)
  20. Oh hell yes. Love adding more realism to the game. You have my download ;) Heres a video :D
  21. Accidentally posted this as a review. :( [INFO - 10:27:50 PM] [] Cleaner deleted 1 peds. [ERROR - 10:28:24 PM] [Script.CalloutManager] Error while processing callout: SecuricarRobbery: Object reference not set to an instance of an object. at WoutersCallouts.Callouts.SecuricarRobbery.Process() at h0.Process() [ERROR - 10:28:24 PM] [Script.SecuricarRobbery] System.NullReferenceException: Object reference not set to an instance of an object. at WoutersCallouts.Callouts.SecuricarRobbery.Process() at h0.Process() [ERROR - 10:28:24 PM] [ExceptionHandler] WoutersCallouts.Callouts.SecuricarRobbery.Process() L_0293 h0.Process() L_022e Error hash: 4663FB9A0880926CC487FD75E76A40060E013B84 However when I went to the spot where the securicar spawned, the peds involved in the callout were still there, shooting at the cops, some just stood there. I have video if needed. EDIT: So this just happened. [ERROR - 1:59:05 AM] [Script.CalloutManager] Error while processing callout: SecuricarRobbery: Object reference not set to an instance of an object. at WoutersCallouts.Callouts.SecuricarRobbery.Process() at h0.Process() [ERROR - 1:59:05 AM] [Script.SecuricarRobbery] System.NullReferenceException: Object reference not set to an instance of an object. at WoutersCallouts.Callouts.SecuricarRobbery.Process() at h0.Process() [ERROR - 1:59:05 AM] [ExceptionHandler] WoutersCallouts.Callouts.SecuricarRobbery.Process() L_0232 h0.Process() L_022e Error hash: E6D07221F914D4EBD9C1892F9C284717F43C88D7
  22. [INFO - 10:27:50 PM] [] Cleaner deleted 1 peds. [ERROR - 10:28:24 PM] [Script.CalloutManager] Error while processing callout: SecuricarRobbery: Object reference not set to an instance of an object.
  23. Nice! How long does a new upload take to be approved by staff? EDIT: Already downloaded. ;)

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