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The Loot

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Everything posted by The Loot

  1. They can't help themselves, it's a genetic defect.
  2. The only reason I can see to use ELS is the addition of more lighting possibilities and more patterns. Though the god-car "feature" and known crashes are enough to keep me away, as is the fact that we have new options for lighting coming in the future.
  3. I posted in support, hopefully it will help.
  4. I had the same issue, and restarting my PC fixed it the next time I tried.
  5. I'm pretty sure FR will only ever support the game default police slots, as those are the only ones guaranteed to have computer access. Any other slots, even police3, police4, and policeb from EFLC, do not support the police computer, and thus would lack some features from FR.
  6. What messages show up at the bottom of the screen?
  7. Not that I'm aware of, but I'll check. Edit: That's what it was. Your first "New Cops" mod switched STrooper out for Cop_Traffic, and I never reverted that when installing your Cops and Troopers version. Never would have tracked that down since a backup wasn't needed for that one. Thanks a bunch, issue solved!
  8. I've noticed recently that the Alderney cops are spawning as the Cop_Traffic model for some reason. I went and returned pedvariations.dat, peds.ide, and the .wft/.wtd files for both back to normal to revert from a few mods, but no luck. I can't think of any other mods I have that could cause it, though I haven't had a chance to check them all yet. Any ideas?
  9. You're using the Shift key, correct? And then pulling behind them until it says to exit your vehicle?
  10. I decided I'd go through the cop voice styles to see which ones mentioned specific departments since I hadn't really seen it documented; here's my findings, if anyone is interested. Black, Hispanic, White, White 02, All Traffic - LCPD Black 02 - None that I noticed, but may be some buried somewhere in obscure lines. STrooper - State, natch. The focus on LC is obvious, with only 2 not using LCPD in their lines. I didn't test the fat cops, but I'm pretty sure they mention LCPD. I know that FR only chooses the one Trooper voice for the model, but Black 02 could be added in the future as a choice, especially for people using additional texture mods.
  11. I am a fan of the show, and a fair amount of fan content, but I wouldn't call myself a true "Brony". I've become concerned about the level of fan influence on the show and its creators. I enjoyed the show as it was before the explosion in popularity, and while little nods and shout-outs are ok, blatant fan pandering does not sit well with me.
  12. I use Custo's mod, which makes you actually have cop idles while playing FR.
  13. Hmm, could we have a combo of Towing and Bait Car functions to deliver new cars? Say my cruiser is wrecked after a chase, I could tow my old one and request a new one. Looking forward to the bait car mod!
  14. I would think the basics would be the same as adding new cars, correct? I believe FR doesn't force State Troopers in Alderney, as I've seen LCPD officers respond as transport (been awhile as I don't cruise Alderney much.), so a Area Pedestrian Mod would be great if possible.
  15. If it could use strobing high beams instead of the regular headlights, it'd be perfect. Edit: Been getting a script crash, seems to be caused by using the Towing Service mod, happens when I use that mod's command (not every time though).
  16. If you replaced them with new models, make sure you make any changes needed to vehicles.ide; that could be the issue.
  17. Maybe make sure all the heads and LCPD voices are available like your other mod (though I know FR only gives them the "white" voice for the player). Whatever your time allows.
  18. Hey, Custo. Just wondering if there's anything you're working on. I'd like to see a Traffic Cop version of the "More Cops" mod, if possible.
  19. I'm certain it's not possible now. I'm just wondering if it's probable in the future.
  20. As far as I know, both default game computers and LCPDFR computers don't work in anything but the default Police slots. Would it be possible to use ini settings to add the functionality for at least the FR database by model name using a script? Just something I've been wondering about since I added extra cars to my game.
  21. Interest is still here for sure. A suggestion, if possible: Adding an option like "Cop" for random pedestrian based on car type or location?
  22. Yes, folks. If anyone has this script, please post!
  23. Default Firetruck; I'm not sure if that piece is supposed to be a light or an additional mirror, but I went with light. [Firetruck] spot-x=1.3 spot-y=+3.7 spot-z=+1.4 Default FBI, middle of the dash. [FBI] spot-x=0 spot-y=+0.9 spot-z=+0.5 Mine uses Noose slot. [Noose] spot-x=-0.8 spot-y=+0.9 spot-z=+0.5 I'll do more R* models later today.
  24. Do we know what is the cause of "System.AccessViolationException"? That's the one that kills my game. If it's because of the Read Only that keeps reassigning itself, I'm going to be annoyed. Edit: Actually, the way it's showing up means it shouldn't affect files, according to the old interwebs.
  25. I prefer Traffic Load; still loads around 20 car models, but isn't hard limited by a set of specific cars. Granted, I don't use anything other than modified default models, but it still gives me a larger variety than the unmodified game.

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