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The Loot

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Everything posted by The Loot

  1. Glad I could help. And heck maybe they were in the middle of re-decaling or de-lighting a cruiser and it needed to be on the street. /flimsy rationalization.
  2. Thanks for the tip. It was getting annoying that it kept switching back to read only. Hopefully this fixes that too, or avoids the need all together.
  3. Sounds good, thanks for the great mod. There's a burn-but-not-explode mod I'm waiting to show up, and they'll go great together.
  4. Very nice, but would it be possible to have a normal lightbar spawn in addition to the slicktop? Something like this car from Caine, though if there isn't a way to stop it from spawning on the unmarked livery, it would look slightly silly. Still, an option would be nice.
  5. Well, that's freaking awesome. It looks like cars can still explode if they impact while on fire, but just burn out otherwise. Double awesome! Info please! Also, Javelin. Nice!
  6. Had a script crash when calling in a truck.
  7. Isn't there an option to disable random units joining pursuits? Not on my GTA system at the moment so I'm not sure.
  8. It was mostly wishful thinking for extra bits during the ticket function in FR, but not expecting your mod to include something like it.
  9. Spaced on that concept! Now I can implement Liberty City's new "Ticket and Tow It" program for first-time offenders! Maybe an eventual feature could give us plate running in FR, with a display for tickets and other info to make stops and ticketing a little more varied.
  10. Awesome! A little odd with the teleport but that's not out of line with other mechanics in mods and the game.
  11. If we could get the Firetruck to spray burning but not exploded cars, it'd be better. The water cannon will extinguish fires before they explode.
  12. I would be surprised if Acti-Bliz batted an eye at the use of that media, but they are Acti-Bliz.
  13. Most likely not, as there has been no release of this mod yet.
  14. If that gets left in as a toggleable Easter Egg in whichever mod this ends up in, I would thank you so hard. I'd love to be able to watch that; AI interaction is a spectator hobby for me.
  15. police3 is missing from morehandling, just FYI.
  16. I heard it too, during a pursuit; one of the AI cops used his airhorn during the pursuit. It may have indeed been a response to me running a red, though. I'd be nice to have a normal siren with some of the other modes randomly inserted. I remember that PPM made the AI always use the air horn, but it gets annoying.
  17. Never played the proper PQ games; jumped in at SWAT2. Played the hell out of SWAT3 (still have it on my laptop to play), though 4 didn't catch my interest as much.
  18. trw1000, make sure you follow all the steps of modifying the dat and ide file. That bug should be fixed as of v1.1.
  19. Ouch, into the fence may have been a bit much, but I constantly tap runners in FR.
  20. is my method of doing it from the support forum.
  21. I guess a dirty fix would be replacing the coat pants model with the normal one, but clipping would be an issue.
  22. @Eagle, thanks for pointing that out. I didn't notice the "(and known bugs)" in the credit text file so I was confused as to where it was in the readme, which was the other file. As for the mod I linked, I was talking more about the shirt color variations, though I guess other than the white shirt (gotta have the chance to go Tony "Baloney" on some perps) there isn't much variation to NYPD shirts.
  23. Having an issue with missing parts of the cop model now. Bottom #2, I guess, is missing a large piece, Looks like the belt and accessories, and the utility pockets on the pants. Here's an image - it may have just been a fluke, since I can't get it to randomly appear when choosing a FR model again. Also, I wonder if getting variations like this mod added would be possible, especially to the LCPD officers.

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