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snail

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  1. Like
    snail reacted to Zack1222 in Crashes   
    not really some do some dont. some of them spawn a decent whiles away and then they force-end and then they just stay on the map
    I dont know why im having such trouble with LSPDFR and such i use to play it all the time and then stopped because i started to play FiveM and still do and do RP and am trying to get my own community up and running with some friends and was like why not play some lspdfr but its just give me so many problems hahah
  2. Like
    Hopefully not as classist and Elite as DOJRP. the LSPDFR/LCPDFR has always been way more welcoming to new members. Super excited to see what's next. 
  3. Like
    snail reacted to TF75Chris in 0.4 Flashlight Ideas   
    You should just be able to press tab to re holster it
  4. Like
    snail reacted to GTAIVCode3 in 0.3?   
    Posted yesterday by Sam in a different thread. 
  5. Like
    snail got a reaction from OblongGaming in LSPDFR 0.4 - Coming February, 2019   
    this is great! 😄




    inb4 R* now has a patch just laying around and release it the same day as 0.4
  6. Like
    snail reacted to Sam in [REL] Coastal Callouts Discussion Thread   
    Coastal Callouts has been in 'semi-public beta' since before 0.4 was even announced.  We announced our plans for the API for 0.4 and we're trying to release it, for free, to everyone, as quickly as we can.  I honestly think this attitude is disingenuous, especially considering the fact that you're charging people on a monthly basis for access to a 'semi-public' beta, with no end in sight, which you now seem to be justifying by pointing a finger at us.
     
    Are you going to increase the price and blame it on us too?
  7. Like
    snail reacted to pcGAMEZguy in Out of Game Memory   
    Try this
     
    https://www.gta5-mods.com/tools/heap-limit-adjuster-600-mb-of-heap#comments_tab
     
     
  8. Like
    snail reacted to Sam in Leaving for a While   
    I appreciate you taking the time to write up a lengthy post like this and I think it's healthy for people to be able to express and share their concerns.  With that being said, it looks like some of your criticism is directed towards us as it relates to staff and development.  I'd be happy to provide a response to this if that's what you're looking for.  Otherwise, I can only hope that you'll understand it simply isn't possible for us to police every single thing that happens both on our website and especially on other communities and Discord servers.  In fact, doing so would likely just make things worse as our judgement isn't going to be 100% all of the time, and it's important to keep things as open as possible.
     
    I feel like the points you raise about some people being rude, disrespectful and overly dramatic are perfectly valid, but I strongly believe that this isn't something which is specific to LSPDFR, and can be seen throughout the entirety of the GTA community (especially in multiplayer communities), and indeed throughout the rest of the internet too (especially given the rise of Discord).  I understand if you feel like we should do more to counter this, perhaps through more aggressive moderation, but as I noted above I don't think this is the solution and I suppose you might also agree considering your concerns about the staff too.
     
    In any event, I don't want to hijack your topic, although I thought it important to convey those two points of my own.  If this is something that you'd like to discuss further then my message box is always open, or if you'd rather keep things public I'd be happy to respond here as well.  Otherwise, it's sad to see you go and I can only join the others who've posted here in wishing you the best and hoping that you'll come back one day.
  9. Like
    snail reacted to Sentinel55 in [WIP] Law Enforcement Service Weapons   
    Because most of them are absolutely awful.
  10. Like
    snail got a reaction from Reddington in LSPDFR crash   
    Played with the callouts just fine now, so i guess it must've been a badly timed crash during a callout yesterday! 
  11. Like
    snail reacted to TheUniT in LSPDFR 0.3 - "Busted!"   
    Of course it'll "lower" the police brutality.. yeah.
    Remember you can push them down the stairs in the precinct.
  12. Like
    snail reacted to Starmix in RPH Crash   
    Update to Ragehook 27, available at ragepluginhook.net
  13. Like
    snail reacted to mj2020 in Corrupted file   
    You need to put your changes in a mod folder with openIV   Or it will keep trying to fix your files every time you launch.  Check out the OpenIV website for instructions.
  14. Like
    snail reacted to McKinnion in Kuruma callout...   
    I was led on a State-Wide chase for a Kuruma callout, I got tired of crashing and tons of police cars crashing into random peds so I called in the NOOSE Chopper and ended it there
  15. Like
    snail reacted to ineseri in LSPDFR 0.2 Delay Update - 13 July   
    What countdown? 
  16. Like
    snail reacted to Sam in LSPDFR 0.2 Update - 12 July   
    Just as a quick update, we're doing our best to continue to fix things up.  The main cause of the performance issues was resolved earlier today, although there's still one problem which is resulting in script crashes.
    There's a good side to this delay as well though - we've been able to polish things up somewhat and even add in some little details that weren't going to make the original release.
  17. Like
    snail reacted to Snolanda in LSPDFR 0.2 Update - 12 July   
    Hey everyone,
    I'm a long time lurker to the site and a big fan of the mod, I also happen to be in the career of being a Game Dev. I don't work for Rockstar so please don't bring the hate train down on me. I was just hoping to address a couple of potential reasons for why you're seeing Rockstar behaving the way it is. The most important thing to recognize is that not everyone in a game studio knows what everyone else is doing. If I were working on GTA V during its development and lets say I was working on designing a system for a sweet dance off someplace, I wouldn't be privy to the information that the marketing or legal department has. Along these lines, it is important to recognize that the Devs don't necessarily have the final word. For instance, I might go to my Team leader and show him this cool dance system and we go ahead and implement it, but come review time, someone from legal says "Hey that dance move is trademarked toss it" 9/10 times my higher ups will side with legal.
    Applying this information to GTA I agree with the masses that its super disconcerting when Rockstar makes the announcement "Hey we're cool with modding" and then goes out of their way to make it difficult for modders. If I were to guess what was happening internally, I'd say that someone from Public Relations took initiative and made a post for pro-modding, when in reality, marketing is telling corporate "Hey you guys will make more money in the long run if you keep the focus on online". This relates to mods in the sense that, single-player mods take away from the glamour of the GTA:O portion of the game, Think of GTA V as just the side game to the online portion of GTA because that's where Rockstars lining their pockets. So when marketing tells you, there's more money to be had by doing X instead of Y company will generally follow up with X. The unfortunate reality is that no matter how popular a company gets, they wont be able to keep making games without cash.
    Hopefully this clarified some of the reasons why you've been seeing this from Rockstar. Any questions feel free to ask and if I see it Ill try to respond.
     
     
     
  18. Like
    snail reacted to LukeD in [WIP/REL] CalloutsV - The Successor to Callouts+   
    As some of you may recall I made a status update about how I planned to recreate Callouts+ for GTA V. Today I am pleased to inform you all that this is definitely the case and that CalloutsV will be made.
    This thread will offer you a rough idea as to the callouts and features I plan to create as of now, and once in development this thread will act as my WIP forum area to give you updates and respond to support requests and suggestions.
    I hope to make CalloutsV the biggest and most comprehensive callouts plugin possible.
    Planned Callouts
    Many of the callouts from Callouts+ will be making there way over to the big city of Los Santos, for you to engage with. In addition to these there will be multiple paths to take with several callouts, including decisions to make and timers to race against. In Los Santos, your police training will be hit hard. Don't expect tutorials and easy callouts. You'll need to think on your feet.
    Below is a list of callouts I plan to make:
    I have assigned colours for indication of progress, red not done, orange in progress, green done.
    • Officer Down / Requesting Assistance
    • Illegal Street Races
    • Broken Down Vehicles / Highway Obstructions
    • Road Traffic Collisions / Motor Vehicle Accidents
    • EMS Requesting Escort
    • Injured Pedestrians
    • Vehicle Fitted With Tracker
    • Location based events (at stores etc)
    • Many more...
    Planned Features
    I originally said no features, however due to the way I plan on changing each callout means I will need some default functionality. Don't worry though! If you would rather use another plugins tow truck or paramedic, you can! I will be designing each callout to consider what happens if someone else repairs the car or heals the ped or takes them away from the scene.
    Downloads
    http://www.lcpdfr.com/files/file/7989-calloutsv-the-successor-to-callouts/
    Suggestions, Ideas & Feedback
    Of course this is a plugin about what you guys want to see as much as what I would like to make. Suggestions will always be accepted, but not always implemented or used. Feel free to post ideas below as always.
    Developers, Have your say!
    CalloutsV will blatantly not be the only callouts plugin for LSPDFR, with time other developers will want to jump in on the action. If you do plan to release callouts, feel free to drop me a message via the PM system on the forum. With multiple different people working on callouts it's hard to ensure each plugin remains unique and fun, developers will often overlap ideas and that's where problems occur. To work around this, get in touch so we can discuss ideas, I'm already in conversation with FinKone and Straysify to ensure we don't tread on each other's toes. So don't hesitate to contact me.
    Warning: If you choose not to contact me, and then get pissy at me for "copying" your idea or you decide to copy mine. I will not take too kindly to this, make the effort to get in touch before trying to slate me for theft etc. I'm not a nasty person, and I will happily discuss things with other developers to peacefully resolve conflicts.
  19. Like
    snail reacted to LukeD in [WIP/REL] CalloutsV - The Successor to Callouts+   
    They wont be the sort of timers you're thinking of. Cause I can't stand them. "drive your taxi to this place within 2 minutes" Yeah no fuck that right off.
    They will be very carefully implemented to make slight alterations to the callout. There will absolutely never in a million years be a timer that says "you have X minutes to go somewhere or you fail".
  20. Like
    *ALSO A MUST READ!*
     
    So, here's a list of what I would love to see.
     
    City Police:
    House CallsMedical Domestic Calls Party Calls Fires Break-ins Hostage Situations Traffic AccidentsMotor Vehicle Accident Motor Vehicle Collision Business CallsBreak-ins Fires Medical Area CallsMore types of Pursuits etc Medical Assistance CallsAcute-MI (Heart attack) Stroke Heat Stroke Dislocation of BonesShoulder Dislocations Wrist Dislocations Hip Dislocations Knee Dislocations Lower-Leg Dislocations Foot Dislocations Broken Bones Muggings/Attacks that require Police/EMS Sheriff Department:
    House CallsMedical Domestic Calls Party Calls Fires Break-ins Hostage Situations Traffic AccidentsMotor Vehicle Accident (MVA) Motor Vehicle Collision (MVC) Area CallsMore Types of Pursuits Marine Calls etc Medical Assistance CallsAcute-MI (Heart attack) Stroke Heat Stroke Dislocation of BonesShoulder Dislocations Wrist Dislocations Hip Dislocations Knee Dislocations Lower-Leg Dislocations Foot Dislocations Broken Bones Muggings/Attacks that require Police/EMS Park Rangers:
    Missing Person inside Park Area Smoking on Park Property Starting a Fire on Park Property Using Fireworks on Park Property Bear Attacks Medical Assistance Calls
  21. Like
    snail reacted to Sam in LSPDFR 0.2 - Stun Guns & More   
    This is the final part of our LSPDFR 0.2 preview series.  For more information about the changes we're making with 0.2, take a look at the previous installments in this series, found here:: http://www.lcpdfr.com/forums/forum/880-news-updates/
    LSPDFR 0.2 not only goes some way in addressing a lot of the feedback we received as far as features were concerned, but it also includes a large number of fixes for issues reported to us.  A full list of these fixes will be published with the release, although among the things we sorted out are many of the frustrations people had with arresting, as well as traffic stop suspects reversing into players and the problems with detecting vehicles for traffic stops.
    Aside from these fixes and the features we've already covered, there's still more to talk about.  One of the big things that we saw people wanted was the return of the stun gun.  Thankfully, with the inclusion of a stun gun in the game, this was quite an easy task unlike in LCPDFR.  LSPDFR 0.2 introduces support for both the player and all AI officers to use stun guns.  The AI support has been somewhat improved since LCPDFR 1.1, with more fluid animations and better mechanics in general thanks to the stun gun already being present in the game.  Players are also now given a stun gun when going on duty, and we've been experimenting with AI configuration flags to make suspects tougher, so that they don't die after one hit - currently this works for all callout spawned criminals, and we hope to expand it universally.

    Stun guns make their return in LSPDFR 0.2, with player and enhanced AI support.  Shown is an AI officer drawing his.
    One of the other main things that we've been experimenting with in 0.2 is audio.  GTA V comes with a massive amount of police related audio which is fantastic, and we're looking to take advantage of this as much as we can.  For 0.2, we've introduced a basic version of the Police Scanner seen in LCPDFR 1.1, with a couple of key differences:
    The weird clicking noises between sounds have been drastically reduced. More variations of audio lines are present. You will now hear other officers talk on the radio too. Of course, this is still very much an experimental system and we'll be looking to make extensions and improvements in future versions.
    As this is the final installment in this update series, instead of promising another article the next day, we'll promise something else: LSPDFR 0.2 - coming very, very soon.
  22. Like
    snail reacted to zibidynun in LSPDFR Feature Preview   
    I got a fever, and the only prescription, is release lol
  23. Like
    snail reacted to Gazeebo900 in LSPDFR Feature Preview   
    Guys, can you see the download button now on the LSPDFR tab?
  24. Like
    snail reacted to Senatov in LSPDFR Feature Preview   
    Are you going to turn on that protection where to get into the site you need to fill out a Captcha and then you need 2 people in different rooms to turn keys at the same time, etc.?
  25. Like
    snail reacted to c13 in LSPDFR Feature Preview   
    It will be pure doom with tens of thousands trying to get on, plus an added DDOS for good measure.

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