I just tried something and it seemed to work. If you are using "Stop The Ped" remove it and then go in game and see if it still happens. I think there is a conflict with LSPDFR and "Stop The Ped". If you can confirm this I will let the creator know about this.
What I did was use my trainer and set the radio station in my trainer to off, then click the button that allow you to have a special radio station when in game. Then go to the set trainer ini to save it and it will be off everytime you log in.
What if you want to keep using the standard ai models for backup officers? In 03.b I changed aall the officers to wear a certain uniform and now I don't see them spawn, just the free mod ones with all blue uniforms?
@Tacco I found another bug bro. On the suspicious vehicle callout, when the callout happens the plugin spawns the vehicle in the location it will start at even if you have not accepted the callout. The vehicle will remain there sitting in the middle of the road and will not despawn. This is when you don't accept the callout mind you.
@Tacco I think I found another bug . The callout with the mini van accident, at the end when you find the girl, she gets stuck and both her and the blue dot marking her location will not delete after the callout ends.
Hi @Tacco, I have two requests if possible. Could you make the police vehicles at the accident scenes when doing traffic breaks unmarked police4? Because they are hwy patrol officers driving city police vehicles. In my game I've made the sheriff and hwy patrol one agency (Maryland State Troopers) due to they are the agency that handles hwy issues here where I live. At any rate, the hwypatrol is driving the wrong vehicles so if the vehicles is police4 it would fit any agency or officer driving it. In addition, is it possible on the traffic stop backup callout that the suspect does not always start shooting? Maybe just get out with his hands up since it's a static type callout? It's just so predicable that make you not take the call every time
The traffic break that happens near the tunnel close to vespucci beach did go away once I drove far away, but the one in Sandy Shores cause me to have to reload the entire game.
@Tacco I'm having issues with the traffic break callout with the circles and pathway not deleting after the callout is finished. I think it's a bug or something I'm not doing correctly?
Good deal bro, I've never seen that before! Thanks man! lol if I would have seen this in real life Iwould have thought the officer was high or something lmao
How did you do it? I drove to the yellow circle and then drove only 10 miles a hour but the nothing changed. It kept giving me the path to the yellow circle. What are we suppose to do on this callout?
Oh no I'm not saying that your audio files are the main cause of the memory errors, but rather my game is modded greatly within the map, scripts and such. The amount of memory the game uses increases when I put the large auto file in the game which along with my modded vehicles used a lot of game memory. I was thinking if those auto file are already in the game , could your plugin access those files instead of putting double the auto files in LSPDFR? When I say weight, I'm refering to the actual size of each auto file itself. The entire "weight" of the auto files COMBINED are huge and uses a lot of resources from what I've tested. If it was a way the your mod could still run even tho the auto files may not be presented it would reduce a lot of "weight" from the games memory. I've tested this with other plugins that are not depend on auto files to run as designed and I was just wondering was it possible that yours could do the same. I love your callouts and just wish that it would run regardless if I have the auto files in or not.
Ok I asked this question weeks ago and no answer so maybe it slipped by.....Let's try this again... @PeterU is it possible to run the plugin without all of those audio files? The audio files are so heavy that I get memory errors everytime. I want to run the plugin but is it possible to run the plugin without the use of those?
I didn't notice any sheriff vehicles driving around or anything. I did however notice more exotic vehicles driving down the highway. I use my sheriff as state troopers so I patrol the highways, but some of the cars are disappearing soon after they spawn, like right infront of you. Motorcycles and some of the supercars are doing this. Any fix to this? I was really hoping to see some other troopers driving down the highway sometimes.
@PeterU is it possible to run the plugin without all of those audio files? The audio files are so heavy that I get memory errors everytime. I want to run the plugin but is it possible to run the plugin without the use of those?
Honestly why wouldn't you? You are racing thru traffic day or night, I would think the more lights you have the better chance of being seen! That's the whole point? A lot of lights= Keep you and someone else alive. People blast music in their cars all the time so the chance of not hearing the siren is a big chance, however if they are driving they HAVE to see. Just my 2 cents
Do the crash bar spawn randomly?
@TrentMU bro will there be a chance that you will add License Plate lights to this slicktop? Man I love this car and is the only car I've been driving since you released it! LOL Only thing is at night the back looks dark lol
I made a window tint that makes all the windows darker, but I left the places over any lights clear if you or anybody interested. Its pretty bright while leaving the windows ,both side and back dark. Looks good if you are using a black texture for the vehicle. I'm using "Make Visuals Great Again" and "VisualV" mix.