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Sniper296

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Everything posted by Sniper296

  1. I have thought about trying to make a spike strip script, it might be possible. Player stands at the side of the road, presses a key, then any car that runs over a zone upto x distance from front of player receives a random number of flats, between 0-4, instead of an animated model for the spikes, maybe use a row of blips or a marker. Could also try the X-Net, video(wmv), first car to run over zone upto x distance from front of player has their car speed reduced at rate of y.
  2. This is resolved so I will close it.
  3. This is resolved so I will close it.
  4. That is what I do, FIB & NoosE are custom. Maybe that is because they are mostly ripped from other games, the person "converting" them is either too lazy or can't optimise the model to a reasonable count; 30,000 polys and good normal mapping is more than enough for a vehicle to look detailed.
  5. I thought that car mods were bad because they have stupid poly counts. Original police car (CVPI like): ~13,094 polys A CVPI from GPM: ~125,911 polys That is an 862% increase, the game engine cant handle that, especially many cars in a pursuit, these people need to learn to stick to a polygon budget.
  6. Okay here, slow but okay.
  7. Or open the console (press ' or ` depending on your keyboard) and type teleport waypoint
  8. Took people long enough to find this, I found this on the first day, I kept it quiet incase the devs didn't want this out there.
  9. I have no strong feelings for or against the Ford Taurus, now the Carbon Motors E7 .
  10. I might be able to re-map the original car, I will give it a go in the morning.
  11. GTA Garage returned these two: http://www.gtagarage.com/mods/show.php?id=11364 http://www.gtagarage.com/mods/show.php?id=6064
  12. Here is the list I have: ====== Main keys ====== ALT + P Start LCPDFR ALT + R Frisk a ped ALT + H Arrest a ped CTRL + TAB Show default keys the mod uses Shift Signal a vehicle to pull over Numpad Divide Toggle light modes (in car) F8 Toggle callouts on/off ====== Police vehicle keys ====== E Use police computer / open LCPD DB lookup Mouse Navigate the police computer ====== Weapon keys ====== T Shoot taser H Toggle flashlight F4 Open police car trunk and refill weapons ====== Backup Requests ====== ALT + B Call for LCPD assistance ALT + V Call for a NOOSE gunship ALT + M Call for medical assistance ALT + F Call for the fire department ALT + N Call for NOOSE assistance CTRL + M Call for an ambulance ====== Pursuit keys ====== F9 Authorize usage of deadly force F10 Call for air support whilst in pursuit F11 Call for NOOSE support whilst in pursuit F12 Call for LCPD support whilst in pursuit ====== Speech & Anims ====== Numpad 0 Cop run animations Numpad 1 Fight speech (megaphone: pull over speech Numpad 4 Intimidate speech (megaphone: leave car speech) Numpad 7 Chase speech (megaphone: chase speech) ALT + U Put on a hat ALT + O Spawn coffee ALT + I Spawn radio O Drink coffee I Talk on radio Decimal 2 Draw baton Decimal 3 Draw gun ====== Other and in development keys ====== 3 Set police to target targetted ped ALT + F12 Testing menu ALT + M CPR CTRL + DEL Debug - animations, objects etc.
  13. What, ARMA2 is the USMC, ARMA2:OA is the US Army, are you sure you have not got ARMA2:Combined Operations (ARMA2 & OA). Definatly get ACE 2.
  14. Why did you not do this when first suggested?
  15. That is a good idea, I don't think such a thing exists for IPB, but I bet Jay could make it.
  16. He only down reped one post, someone else did the others. :down:
  17. Is the installer giving an error? Maybe a screenshot of the problem, do you have Microsoft .NET Framework 4 Extended?
  18. For defualt cars: vehicles.img -> vehshare.wtd -> vehicle_generic_detail2
  19. You clearly don't "2011-07-28 15:25:04 - Unhandled Exception: System.IO.FileNotFoundException: Could not load file or assembly 'System.Web, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' or one of its dependencies. The system cannot find the file specified. File name: 'System.Web, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'" You need .Net 4 Extended, if you allready have it, redownload and repair it.
  20. For the output right click the cmd window and click Mark, you can then click and drag, like with text, and copy it to your clipboard.
  21. Posted Today, 08:52 PM Posted Today, 08:58 PM Max time for edit = 4 min.
  22. I did it like this, File -> New Project -> Visual C# -> Class Library The usings are using System; using System.Drawing; using System.Windows.Forms; using GTA; Then, Project -> Add Reference -> .NET -> select both System.Drawing & System.Windows.Forms, then Project -> Add Reference -> Browse and browse to the for Developers\bin folder and select ScriptHookDotNet.dll Then, Project -> YourProjectName Properties -> add .net to the end of the Assembly Name
  23. There is a good tutorial here. Ignore the people who say C♯ is hard, they just went for VB because they were too lazy to learn C♯, it is harder than VB, the above tutorial gives some good info for those who have never written in C♯ before, you should be able to browse the classes after creating a project and adding ScriptHookDotNet to the References list, then you can browse the classes in the Object Browser. A good thing to do is to do these four tutorials, they are more for the Windows Forms application side but will help.

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