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Sniper296

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Everything posted by Sniper296

  1. Improve Online. This is the kind of quality product their updates are:
  2. No new cars for you! Just an exe and update.rpf change! 😛
  3. Exactly. It will be obvious from any page you load.
  4. At least you now have at leat 1 server in the Asia-Pacific area, instead of relying on the US server. Now you just have to worry about dingos eating your downloads. 😆 You are really gullible.
  5. B-11 Strikeforce for all purposes. "Pull over or BRRRT!"
  6. Poly count can have an effect on performance, especially if you were to replace most traffic with unoptimised vehicles. It's pretty negligible since modern (GTX7xx+) GPUs can handle hundreds of billions of vertices (4/poly, 3/triangle) per second. It still does add up. The textures are the main performance killer. "4k" textures is a meaningless marketing type term by modders. What matters is the resolution of the texture be appropriate for what it is for. 4000x4000 pixels for tyres, dials or a lightbar is moronic. 2000x2000 to 4000x4000 for liveries is acceptable given the inefficient method that cars are mapped. Rockstar's vehicles may be mapped in a way that is not modder friendly, but it is very performance friendly only texturing decals and logos rather than all the bodywork. The problem is that if it is unoptimised in one way, it's probably unoptimised in the other way. But you can always resize oversized textures. Photoshop plugin Gimp plugin Paint.Net natively supports DDS. BC7 compression might improve performance rather than the old DXT1/BC1 DXT5/BC3 formats. I doubt GTA V's DX9 compatible engine is capable though. As for the poly count on files. The two options are unreliable, as Cyan said, because most won't update their files or possibly not add it for new ones. Doing it programmatically is a pain too due to the many archive formats used, plus OIV files, plus there being multiple models/variants in some mods, plus locked mods being unreadable, plus the only two tools that can read them are closed source GUIs with no documentation on the model format.
  7. @0taku @WillUnderscore Snorts Compared to @ineseri
  8. What do you think that authoritative pink "Community Team" under our profile image means? We are above all!
  9. You have changed a lot between alpha and beta versions. Still many bugs to work out.
  10. This topic has been closed by LCPDFR.com staff because it is a website, clan, or group ad. Our site isn't an advertising service - please do not use it as one. If you want to share your website, group, or clan, please keep that limited to your profile and signature. If you feel that this topic has been closed in error, please report this post.
  11. The comments of every update topic can be summed up nicely with a visit to a update announcements of certain (paid) games on Steam. I'd love to see how fast all these people complaining could work around GTA V's Artificial Ineptitude. We only have 1 LMS to clean up after the work of Rockstar's overworked, underpaid employees! And Cyan is very busy breaking IPS' already broken forum, and Sam is busy buying Starbucks and breaking iProducts.
  12. Sniper296 commented on Sniper296's gallery image in GTA V Galleries
  13. Sniper296 posted a gallery image in GTA V Galleries
  14. Sniper296 posted a gallery image in GTA V Galleries
  15. @ineseri is delighted to hear that. Once we stop him running and screaming in fear cheering in anticipation, he'll be ready to go! @Original Light can you spare some rope?
  16. @ineseri, @Prophet, are you ready to board the train? I bet @Sam is eager to see it depart! 💥🚄
  17. Sniper296 commented on Reddington's gallery image in GTA V Galleries
  18. Sniper296 posted a gallery image in GTA V Galleries

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