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Sam

Community Founder
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Everything posted by Sam

  1. Yeah, the SAHP one I posted has two different head models (head_000 and head_001). I didn't touch the fingers, they take far too much time to sort out!
  2. It'd be really nice yeah. I think the only way to do it would be by making it an object and attaching it to the player with a script to simulate the movement. Well what do you mean by a ped with multiple models?
  3. Nope, I attach the hands to the head on the models. That's how it should be done and the SAHP one I posted above has two different head models.
  4. You'll need to convert the spec and normal maps to GTA IV's format for them to work correctly. The normals have to be the purple colour and the spec maps have to be greyscale. Check my archive for examples. trewq34 kindly supplied me with the male and female LSPD peds. Here's the female one rendered in 3dsmax (note the hair was a bit messed up so I used a hair mesh from GTA IV instead): Also, a few interesting observations for those curious: The LSPD badge is an actual model mesh now (same with the name plate) The textures are still 256x256
  5. Gotta ask though, how did you get the SAHP patches working Evan?
  6. Most likely becuase he's not added the normal and spec maps yet.
  7. If I can get the models I will.
  8. Read the topic!
  9. Sam posted a gallery image in GTA IV Galleries
  10. Okay, so here's my latest attempt: Again, nowhere near perfect, and there are noticeable problems although I think it is much better than last time and in a state where I won't be too embarrassed to release it, so here you go! FOR DEMONSTRATION PURPOSES ONLY. - GTA V San Andreas Highway Patrol officer for GTA IV -- Files provided by trewq34 -- Model rigged and edited by Sam -- Textures edited by Sam I highly recommend that you don't try to edit or use this in any serious way, it's purely just a proof of concept. Nonetheless, model is unlocked so have fun if you must.
  11. No idea, I don't have them :( I think people have been having luck with exporting sounds from V, so it might indeed be possible to add in the female ones with the GTA V voice.
  12. SAHP has two variants: - Short sleeves without tie - Long sleeves with blue tie - Normal pants with shoes - Pants tucked into motorcycle boots
  13. I don't know. I've only got the highway patrol ped. My guess is that some of the textures might be interchangeable between the same gender LSPD and sheriff peds. The LVPD peds were eating up a lot of time to fix little things on them. There were a lot of problems when I was using things that had been through multiple different people like the shoulder mics and some stuff on the utility belt as they had quite a bit wrong with them under the surface and it resulted in them being really shiny in game. It took ages to fix that and then there were other problems too. Interestingly enough, a lot of the stuff from MaxPayne 3 that I used for them was the same stuff that is used on the GTA V SAHP peds, including the holster and all pouches. This is the last shot I have of the ped: Personally I'm not happy with it because it has no LOD models and the traditional problems edited peds do as it relates to things being jaggy like the head, but in any event, if you really want I can do my best to release it.
  14. This is the Highway Patrol ped in GTA IV. Bit of a quick rigging job, but nonetheless you can get the idea. The model is a bit messed up with its smoothing and such and the textures are actually surprisingly low resolution 256x256 ones. I suppose with the Highway Patrol ped being a minor part of GTA V it makes sense, but still surprised me. Note that he doesn't have his belt and gear here as I wanted to make sure I could rig it without any problems first. I'm going to do a second, more thorough rig, with his gear.
  15. A combination of forgetting about them and being busy with other things. I can't say I have too much desire to continue with them now that you have the GTA V ones! Would you be able to supply some of the meshes fairly soon? I'd like to work with them as quickly as possible as I don't have much free time until things start to get really busy for me.
  16. Good news. Really looking forward to start working with these myself.
  17. I'm glad you pointed that out. People always try to compare the US to Canada or the UK or wherever else saying "but they do fine without guns". It somewhat works over here or over there because for the last who knows how many decades, guns have been outlawed. There's bound to be more guns than people in the US and to just start implementing gun control would be absolutely pointless as there's simply too many guns and the only people to lose out would be innocents who can't defend themselves any more. I don't think criminals would be lining up to give their guns away. It's important to note though that there is a huge gun problem, and I don't really think there's a solution. I do disagree with the idea that the base being a weapon free zone is at fault though. When you have a base as large as this one appears to be, the biggest in the US as far as I know, with tens of thousands of troops carrying tens of thousands of weapons, you're just asking for trouble. I think an important distinction to make is that while yes, in this case, the 1% of the time if you will, had there been armed troops, the killing spree would not have carried over to another building. But, the rest of the time, the 99%, keeping guns controlled on the base is a good idea as it stops accidental discharges, malfunctions and reduces the ability for someone having a bad day to share their bad day with others through bullets. The majority of soldiers might be highly trained and disciplined, but there's always going to be bad eggs, and you can see this from the way coalition forces have tortured people in the middle east, turned on each other and done things out of spite or to show off to their peers. I think it's entirely feasible that if large military bases aren't gun free zones, you could easily eclipse the number of deaths from this incident through accidental discharge alone. Regardless, I don't think this topic should be the gun control debate all over again, I think it should be related to the actual subject at hand so discussion regarding the security policy of the base is fine, but gun control as a wider issue should be debated in the dedicated topic for it.
  18. Very good that you are converting the peds over, and it looks like you've made some great progress from the picture. I will say, though, that I don't think your priority should be to try to fully convert ALL of the peds to GTA IV as that will be a colossal task when you factor in the different meshes and variations, as well as the countless bugs that will crop up and need to be fixed. It could be a month before you actually get a couple of peds that work without any glitches or rigging problems. My suggestion to you would be to work on some of the stuff yourself and just release the other meshes as they are - this will let other people contribute towards converting them and would be great for the community as a whole.
  19. Sorry. April fools!
  20. Not at all. The development and testing is organised through LCPDFR, but it wouldn't make sense to have ELS only available on one site. There's loads of people who have no interest in LCPDFR but still use ELS.
  21. The North Yankton one looks much more feasible at this moment in time. It's a shame that the map is a bit limited though.
  22. You're not wrong. The setting doesn't seem to be used at all. It was a last minute addition from what I remember - I guess it was a bit too last minute!
  23. Map your sprint key to the space bar. You can then tap it rapidly to sprint or hold it down to run/jog.
  24. False positives. Just use the manual install package if your antivirus is kicking up a tantrum.
  25. Aim at them and it will either be ALT + E or CTRL + E.

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