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Sam

Community Founder
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Everything posted by Sam

  1. LSPDFR already includes something that should prevent this. In the GTA V ped model naming convention, most peds have an age desigation of 'y', 'm' or 'o'. For example, S_M_Y_COP is 'y' or 'young' ped. In LSPDFR, the age logic is: Young: Min age = 18, Max age = 30 Middle-aged: Min age = 28, Max age = 50 Old: Min age = 48, Max age = 70. This is the best we can do without making a database of every ped, which would be really cumbersome.
  2. As many of you will have noticed, we've had a number of changes to the Community Team over the past month or so. Welcoming people in to the LSPDFR Team and seeing them integrate with what is essentially one big family, while becoming more and more of an integral part of what we do here as time goes by is just one of the many awesome things that I've been able to experience here as a result of what we've made with LCPDFR and LSPDFR. The work that the Community Team is astounding, especially for a team of volunteers who owe nobody anything at all, and generously give up their own time to help us all here. In this respect, it'd be great if we could keep hold of all of the fantastic people that have worked with us on the team over the years, but sadly this just isn't the case, and we unfortunately do from time to time have to say our goodbyes. A little while ago now, Iconography retired from his position as the Community Manager. Iconography was, like many who worked alongside him in the team, a 'normal member' for a number of years here. With countless valuable contributions and having been a part of our community for ages, it only made sense to offer Icon the chance to become more involved as a member of our team. Starting of as a community moderator, Icon was quick to impress me with his wit, his ethic and his intelligence. Eventually taking on a more senior role within the moderation team, Icon then proved to also be a great hand for the newer members of our staff team. In 2013, when the opportunity to be a much bigger part of everything we do arose, watching Icon take on the challenge and commit himself to being a part of the Management Team was honestly one of the best moments I've had here. From making countless improvements to the way that we manage things, to coming up with great ideas like the Store, Icon's impact on LCPDFR.com just can't be overstated. He boldly took on the challenge of day-to-day management of a 200,000 member community, and he had an amazing run. I can honestly say that being able to both know and work with Icon was both a pleasure and an honour. If there was a Mount Rushmore of LCPDFR, you can bet that Icon would be on it. On a similar note, Illusionyary has also taken the decision to retire from the Community Team in his position as a Community Moderator. Illusionyary joined the team in mid-2013, and with just under 3000 moderation actions to his name, was an instrumental part of maintaining and administering our community. Additionally, Prophet has stepped down from his role as our first ever Content Editor, to focus on his own media channels. While he'll forever be remembered for the infamous words of "this isn't going to be the preview of 0.3" on our livestream a while back, Prophet was a great help behind the scenes in organising the event, and really contributed to making it a truly special occasion - one that we'll be sure to do again! I'd like to take the time to very personally thank Iconography, Illusionyary and Prophet for all that they've done for our community, and hope that everyone will join with me in doing so. Our Community Team really are the best, and it's been great having you guys on-board :) Finally, the eagle eyed among you might have noticed that we've just now welcomed a new face to the Community Team in Brant. We'll have more to say about that soon. Sam.
  3. What exactly do you mean by it changed?
  4. This looks really cool, good job!
  5. It does exactly what it is intended to, it literally closes the nearby roads. There are two occasions where it is automatically used, both of which we will review: A less powerful version follows the suspect during a pursuit (the logic behind this is that people generally stay away from a massive police pursuit through a city) On traffic stops, another version is used to decrease the flow of vehicles coming towards the player to ruin everything. The version used on traffic stops is too powerful and probably wasn't that thought out (we didn't anticipate the effect it would have on highways for example) Vehicles being 'deleted' is not a bug - the vehicles you see in the distance are not real - they are merely textures used by the game to represent vehicles at distance. In normal circumstances, real vehicles are spawned to replace them as they fade out. Since the roads are closed, real vehicles are not spawned. There are no issues with the 'Close nearby roads' option in the interaction menu - it functions exactly as intended.
  6. GTA V barely has any police cars spawning in normal traffic. If you have too many units joining in, are you sure you haven't added mods which makes them spawn in traffic?
  7. Looks like some people fail to remember that GTA V is a game and not a simulation of real life. One of them is even getting angry at how a Highway Patrol unit that was in traffic joins in his pursuit without being called in, despite the fact that to have a Highway Patrol SUV in traffic you have to actually mod your game to put it there. If you don't want cops in traffic joining in, don't mod your game to have cops in traffic! The pursuit AI for chasing suspects in vehicles uses the same underlying GTA V AI that it has since the first version of LSPDFR - this isn't likely to ever change. I have experimented with many, many different ways of doing it and what we have is honestly the best approach I've found so far. The only problem with the current system is that other officers don't recognise the player as being part of their pursuits. There's currently nothing that we can do to change this. The key thing is that our current system delivers competitive police AI that can actually keep up with suspects. Go ahead and compare to GTA IV... The pursuit AI in 0.3 can't be "any worse", as it hasn't changed at its core. The main changes have been additional features that we've added, and these have only made it better. It's fine to nitpick all the things that happen that you don't like, but at the same time people really need to remember that this is a heavily locked down game, with zero documentation as to how things work. We have to figure that out all by ourselves, and that has taken thousands of hours to do. It sometimes amazes me the lack of respect that people can have for what we do, and the massive improvements that we've made since the first release of LSPDFR.
  8. The multiplayer peds used with EUP are very different to the normal cop peds as far as holsters and such are concerned. LSPDFR keeps the gun visible as it is intended to be compatible with the normal multiplayer peds that do not have holsters at all. Thus, the gun being visible makes more sense than the gun being invisible and the player gripping onto thin air.
  9. After what has to have been the most chaotic night in the history of LCPDFR/LSPDFR, I'm happy to announce that the third public release of LSPDFR, LSPD First Response 0.3, is now available for download. LSPDFR 0.3 brings with it many exciting changes and features, including some amazing developments we've made with the Downtown Police Station, beautifully seamless arresting animation sequences, and a whole range of general improvements across the board. LSPDFR 0.3 can be found here: http://www.lcpdfr.com/files/file/7792-lspd-first-response/
  10. There's no animation for holstering, only for unholstering. We will probably add the option to just press the key once instead of holding it.
  11. No, LSPDFR actually uses a better animation. The animation used with CopHolster is static, meaning you're not meant to be able to move with it. As such, when you do move, your character is stuck in a rigid pose. LSPDFR's animation is optimized for use both with walking and standing characters, meaning there are proper arm movement animations when walking.
  12. You can simply duplicate your vehicle sets to get the desired effect for your first request. Each vehicle set has an equal chance of being spawned, so if you had two vehicle sets with a car and one set with a bike, the car would have a 2/3 chance. The second thing is something we're considering for future versions.
  13. You'll need a new line for each livery. You can have multiple extras on the same line. Liveries start at 1 with LSPDFR. So texture 1 is livery 1. For what you want to do: <Vehicle>police</Vehicle> <Vehicle>police2</Vehicle> <Vehicle livery="1">police3</Vehicle> <Vehicle livery="2">police3</Vehicle> <Vehicle livery="7">police3</Vehicle> <Vehicle livery="8">police3</Vehicle>
  14. After what has to have been the most chaotic night in the history of LCPDFR/LSPDFR, I'm happy to announce that the third public release of LSPDFR, LSPD First Response 0.3, is now available for download. LSPDFR 0.3 brings with it many exciting changes and features, including some amazing developments we've made with the Downtown Police Station, beautifully seamless arresting animation sequences, and a whole range of general improvements across the board. On a similar note, we hope that you enjoyed the livestream provided on our new Twitch channel at http://www.twitch.tv/g17media. We appreciate that there were some teething issues with this over the night, but we also hope that you can appreciate the amount of work that goes into putting together not only something like that, but also preparing the modification for release at the same time! (If you'd like some quantification of that, every member of the management team here has dedicated the entirety of their days today to LSPDFR - seriously, we've barely even eaten!) I'd also like to say a massive thank you to @JFavignano and @Stevetrackboyz for being a part of the action tonight. Indeed, I hope that everyone else will join me in showing their appreciation - you guys were absolutely fantastic! We highly recommend that you take a look at the LSPDFR 0.3 Feature Guide, located here: http://www.lcpdfr.com/lspdfr/features. This guide highlights some of the new features available in greater detail, and also provides more complete release notes (which are massive). LSPDFR 0.3, now complete with automatic and manual installation packages is available below: On behalf of the team, Sam.
  15. It's been a while, but we're back, just like old times, with a very special New Year's update for everyone. Exciting things tend to happen at the beginning of the year here at LSPDFR, and 2016 is proving to be no exception. Continuing with this theme, there's a little something that I'd like to finally share with everyone who has played and supported what we've done here for the past six and a half years, and also with those who have yet to join us in what has been, still is, and will continue to be an incredible journey...
  16. I have Windows 10 installed on mine and use it almost all of the time. With Bootcamp you can install Windows and run it as native OS, so the performance is just as it would be if you bought a Windows laptop. OSX is a nice operating system if you're familiar with how it works and where everything is - it takes a bit of getting used to. For a lot of creative applications, it actually works really well - for gaming and the lots of applications that only work on Windows out there, not so much. You can definitely get a lot more for your money if you buy anything other than a MacBook - they are highly overpriced (and it's no secret that part of the price is for the Apple logo on it). Still, some of the things that the newer MacBook Pros have to offer are really hard to find on any other laptop out there. The 15" runs at a whopping 2880x1800 resolution and the 13" is still an amazing 2560x1600. You simply won't find another laptop with that kind of quality in the display. The Retina display is truly stunning - you have to make up your own mind as to whether or not it is worth it for the price. Also, all of the current generation models come with SSDs as standard now and with latest gen Intel CPUs and at least 8GB of RAM - these are great specs. Again, you have to decide if it is worth the money for you. You will likely be able to find other laptops that meet the specs of the MacBook (excluding the screen - nothing comes close) and are substantially cheaper. The thing I love about my MacBook though is it is a phenomenally powerful machine (I do have the priciest model though), looks great and is actually really portable. There's a lot of laptops out there that do two of those three, but very rarely do you get the whole package. There's more powerful laptops, but they usually look like big bricks and are like carrying a mini PC with you. I can guarantee that if you do get one though, you'll fall in love with it straight away.
  17. I have a 15" MacBook Pro, it is a very awesome machine to say the least. I've never tried the 13, but I think it would maybe be too small.
    • 1,953 downloads
    • Version 1.0.0
    Not only can you now have snow in GTA V (http://www.lcpdfr.com/files/file/9749-gta-v-snow-mod-snowball-pickup/), but you can now treat yourself to some fireworks too! Just like in GTA Online, you can now plop down a variety of fireworks in the single player game for some eardrum bursting fun. ----------------------------- Installation + Usage This mod is a plugin designed for use with the RAGE Plugin Hook (http://ragepluginhook.net/) You'll need version 0.29 or later. Place fireworks.dll in your plugins folder and be sure to load it! Hold down P to plant a firework on the ground while standing still. Fireworks will detonate automatically when you move away from them. You can have a (theoretically) unlimited number of fireworks.
  18. I'm happy to see that you've got this released, looks like everyone is enjoying the bank robbery callout. You did put a very nice spin on things by adding the interaction with the captain. It pleases us to see people use the API for stuff like this as well, and I certainly hope there's more to come not just from you but from others that get inspired by what you've made.
  19. Sure thing. http://www.lcpdfr.com/forums/topic/55363-lspdfr-03-backup-customization/ Not in 0.3.
  20. You make it sound like we've had people waiting for years on end. This couldn't be further from the truth. GTA V was released in April 2015, with the first version of LSPDFR being released less than two months later. Not only that, but we followed up with a second major update less than a month after 0.1, despite the challenges we faced from the aggressive updating of the game, including the one update which attempted to stop modding altogether. We first announced 0.3 towards the end of September and that's not even three months ago. Maybe we made a mistake in announcing it this early, maybe we should've held off and announced it towards the end of this month instead? That probably would've been the smart thing to do, it'd be the sort of thing that a proper publisher like EA or Activision would do. The key thing though is that we are not a proper games publisher. We're not a company, and I like to make an effort to actually listen to what the people who enjoy our work say. The one clear message that we heard over and over again was that regular updates would nice. People wanted to know what was happening as it happened, not two months after. By announcing 0.3, and by posting regular updates on it, we have given what we were asked to give. Can I now ask that in return, people can refrain from posting such poorly thought out comments on how we've failed them? I'd much rather spend the very, very limited amount of free time that I have on developing this project that I love just as much as anybody else here. Let me just reiterate, we're not a games company. We're a group of people who purely by chance came together to develop what you now know as LCPDFR and LSPDFR. If there's anything in the world I could wish for, it'd be that we were indeed a games company and that we did have the ability to dedicate massive resources and time into making the best game this genre has ever seen. There's absolutely nothing that I'd love more than to be able to develop LSPDFR every day and get paid a full-time salary for it, nothing. When we failed to meet that release date, despite the fact that the modification is free, despite the fact that none of us had any obligations to anybody, and despite the fact that we had given our best effort, I very publicly apologised. Not only was this disappointing to everyone here, it was also something that really affected me - there's nothing worse than letting down thousands of people like that. I want to make sure that we don't let anyone down like this again, and therefore we've not given a release date since. There's also a whole number of practical reasons for this - for example the fact that mod-breaking updates can happen to the game at any point. Yup.

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