Everything posted by Sam
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LSPDFR 0.3 - November Update
This won't make it into 0.3, but is certainly something we'll look at later.
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LSPDFR 0.3 - November Update
Continuing with the idea of posting regular updates on our progress with 0.3 on Tuesdays, we're back with a look at what's to come in the next version of LSPD First Response. In an interesting twist, we've invested some time in creating a development system which basically turns LSPDFR upside down, allowing the opportunity for us to put the player in the position of a criminal being chased by the police. See this, and more, here: http://www.lcpdfr.com/forums/topic/57315-lspdfr-03-november-update/
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LSPDFR 0.3 - November Update
This is the sixth part of our LSPDFR 0.3 preview series. For more information about the background behind 0.3, check out the previous installments here: http://www.lcpdfr.com/forums/forum/880-news-updates/ Continuing with the idea of posting regular updates on our progress with 0.3 on Tuesdays, we're back with a look at what's to come in the next version of LSPD First Response. First of all, let me very quickly pay attention to the success of the mod so far - we've surpassed the half-million mark in terms of total downloads, and despite there only having been two releases, you can clearly tell that everyone is still as engaged and excited as ever, awaiting what the future holds. Especially nice to see has been the flurry of suggestions and ideas that have been floated around by so many people throughout the community, and you can be sure that we're really looking forward to delivering LSPDFR 0.3, which features many of them. In an interesting twist, one of the new features coming to 0.3 is actually something that we don't think has been suggested much. When developing the final versions of LCPDFR, we invested some time in creating a development system which basically turned LCPDFR upside down, putting the player in the position of a criminal being chased by the police. This turned out to be a vital tool for us when testing police pursuits, with the rationale being that if the cops could chase the player, they'd have no problems at all chasing non-player characters. This system has actually been present in all versions of LSPDFR, although it was a last minute addition and therefore very rough around the edges, which might explain why it was tucked away as an 'Easter egg' (one that I won't spoil for those of you who haven't found it). In tandem with the development of our new pursuit logic, we also re-created the ability to be chased by the police, ensuring that our logic was designed both for players and peds. Therefore, while off duty with 0.3, you now have the option to hand over control of any pursuing officers during a wanted level to LSPDFR - making it so that you will be chased in exactly the same way that all other suspects are. It's fair to say that the results of this can be staggering (literally)! Perhaps it is also worth mentioning as well - while there's a massive number of big new features making their way to LSPDFR 0.3, we've also been making an effort to pay attention to the little details in a number of areas, including things like smoother animations and improved backup spawning positions. Indeed, one cool example of this is the new 'hand on holster' animation that we've added in LSPDFR 0.3. Unlike some other ways of doing this, the player's body isn't rigidly locked, meaning that character body movement is actually properly synchronized with player movement. This also acts as a really cool way to draw your weapon, as the transition from holding at the holster to aiming down the sights is seamless.
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LSPDFR 0.3 - Hot Pursuit
60 hours in Fallout. Not bad, but you've got a looooong way to go to catch up with my 1,350 hours of GTA V. That's about 2 months of non-stop development and testing, and it doesn't even count the times that the game isn't open! We will have more LSPDFR 0.3 news to share very soon.
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Terror Attack in Paris, France, 18 confirmed dead.
It is important that people throughout the world show their support for those in France and for those affected by this. As small and insignificant of a gesture adding the Tricolore to the logo is, it's something that people notice and if it provides some sort of comfort for anyone out there, then it is by all means worth it. As a city I've been to many times, and with family living over there just outside of Paris, this tragedy is certainly something that resonates with me. You can watch the international version of Sky News from British TV, they're usually really good at keeping up to date with things. https://www.youtube.com/watch?v=y60wDzZt8yg
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What are your thoughts on the very first version of LSPDFR? What would you like to see in the future?
I wish there were a lot more people out there like you. We hope you're going to enjoy everything that's coming in 0.3!
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Newest LCPDFR.com update destroys my plugin's description
I guess it doesn't like the changes you're making to it, as it worked fine when I remade the description for you. I'll look into it further when I get the chance, but the best thing you can do right now is probably just to redo the description. If you copy the current description and paste it in a new window, you can then copy it over bit by bit, checking that it still works each time.
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LSPDFR 0.3 - Hot Pursuit
This is still something we're looking into.
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Newest LCPDFR.com update destroys my plugin's description
I can't say I'm surprised, your description is probably bigger than the pyramids. I've fixed this for you by recreating it piece by piece. I left some of the old stuff at the bottom out to cut down on the size of it. Please, please, please now that the editor is working again can you work on cutting down the size of the description. I've PMed you the original description.
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LSPDFR 0.3 - Hot Pursuit
The way in which we get vehicles to pull over is perhaps something we'll take a look at. Methods such as having the vehicle follow the player are great from a technological standpoint as it is very easy to accomplish. Much harder to produce the same result (a properly parked vehicle in a suitable location) using other methods. And it is actually quite common in some countries for police vehicles to direct cars they want to stop like this. An increasing number of police cars are being fitted with electronic signage for this purpose which can be used to display messages to drivers behind them. In some parts of the UK, this happens frequently.
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LCPD First Response (Legacy Edition)
- 162 comments
- 338 reviews
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FIB Special Agent with Badge and Holster
- 19 comments
- 24 reviews
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Emergency Lighting System IV
- 534 comments
- 206 reviews
- Improved Bravado Police Buffalo
- Improved Vapid Police Cruiser
- SFPD Skin.
- LCPD Crown Victoria - Whelen Edge Non ELS
- Police Infernus
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LSPDFR 0.3 - Hot Pursuit
This is the fifth part of our LSPDFR 0.3 preview series. For more information about the background behind 0.3, check out the previous installments here: http://www.lcpdfr.com/forums/forum/880-news-updates/ While we've already added an amazing amount of cool new features to 0.3, an update to LSPDFR, or even LCPDFR, wouldn't truly be an update without some further refinement of the pursuit system. It is, in many ways, one of the largest and most important parts of the modification and with 0.3, we've been taking the time to make a number of small but noticeable improvements. From more cautious cops to more daring suspects, we think you'll really enjoy pursuits in 0.3. And in a refreshing change - I think for this update, we'll let the pictures do the talking... Allow me to quickly note as well. No, we don't have a release date for 0.3. Releasing a new version of LSPDFR is actually quite the mammoth of a task - one that you can't simply put a date on. We're putting out these previews as it is something that the majority of our fans asked for, and it gives us a great opportunity to get feedback on the modification as we develop it. Will your game be rocking LSPDFR 0.3 soon? Absolutely, but we're not quite ready to define exactly when that will be.
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LSPDFR 0.3 - "Busted!"
Oh we're just waiting on the various trainers we make all our stuff with to be updated to the next patch :) Only 7 days if you count the screenshots we released on Facebook last week as well.
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LSPDFR 0.3 - "Busted!"
Following our Facebook pages has its benefits!
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LSPDFR 0.3 - "Busted!"
Well we're still working away like mad on it, these updates are just our way of doing what everyone wanted - regular news on how development is going.
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LSPDFR 0.3 - "Busted!"
Handcuff models, yes. SFX? Maybe? We've still not figured out how to play a lot of GTA V's audio natively so we have to play it from the files included with the mod. I hate this for a number of reasons.
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LSPDFR 0.3 - "Busted!"
I've never played it (or seen much of it) actually, but that does look pretty cool and similar.
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LSPDFR 0.3 - "Busted!"
This is the fourth part of our LSPDFR 0.3 preview series. For more information about the background behind 0.3, check out the third installment in this series here: http://www.lcpdfr.com/forums/topic/55644-lspdfr-03-downtown-police-station/ So, from the hundreds of thousands of videos on YouTube, the near half-million million downloads of the mod itself and the fact we keep on smashing records, like when we had 5,000 of you crazy folk online at once, we've got this really small, tiny suspicion - and I'm just going on a hunch here - but we think you guys quite like to arrest people? If there's actually some truth to this wild guess, we're very happy to tell you that we've got quite the new feature set for when dispensing your own brand of justice is necessary. Don't just take our word for it though, read on to take a look at some awesome new pictures showcasing just what our new systems, coming in LSPDFR 0.3, are capable of.