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Harper's Modifications


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H0LNQ.png

After a day of pulling my hair out and numerous errors such as RC20, I've finally gotten past the main parts of converting.

Its almost done, but I proudly present my first ever conversion for IV:

Name: (Forgotten the model number, someone know it? :D)

Polygon Count: 83,491 (mostly because of the front)

Originally from: GTA San Andreas

Variants: German Police car, Turkish Taxi / Police, Civilian.

ETA Release: This Weekend Undetermined

Project Status: Abandoned until further notice


Name: Need For Speed Most Wanted Police SUV

Polygon Count: ???

Originally From: GTA San Andreas

Variants: LCPD Police SUV, Original NFS Police

ETA Release: Never

Project Status: Abandoned


Name: Need For Speed Most Wanted: Level One Heat Cruiser

Polygon Count:

Originally From: Need For Speed Most Wanted / GTA San Andreas

Planned Variants: LCPD, NYPD, Seacrest County, Palmont PD, Unmarked, Civilian

ETA Release: Never

Project Status: Finished but remaining for private use

I've being working hard on this one today, I've spent a total of two hours on it, that includes renaming the relevant parts to their IV part and creating COL files for each one (Thanks to KevinDV). I did this by simply borrowing most of them from the police patrol, I didn't even have to alter the maint body COL, they are basically identical in shape.


uwZTr.jpg

Name: Custom Mapped Vapid Police Cruiser

Polygon Count: Same as the original

ETA Release: Next Week

Project Status: 98% - Few bugs to fix with the template

This will be updated periodically as I make progress.

Feedback is appreciated.

Edited by Harper

Processor: Intel i5-6600 @ 3.30GHz 

GPU: MSI ARMOR GeForce GTX 1080 OC

Ram: 16GB Skylake

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Nice job Harper.

Do you think you could also include a non-police version (the second picture)?

It would be nice to fill in another SUV slot in my game, and that's the type of SUV I'm looking for.

Edited by Original Light

http://i.imgur.com/4KzXo.jpg

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Nice Merc. I like it. However, the NFSMW Police Rhino, I love it the way it is. You could pawn it off as a future type car that has adaptive surface panels that make it "invisible" like the James Bond car form Die Another Day, and it's a hover car too!! Just messin around, I think once that Rhino is all fixed and everything, it'll look awesome.

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One thing that I'd like to suggest, Harper. Don't rush the conversion, in the past I rushed to get models into the game but trust me, its better putting more effort into it and then seeing the epic result.

You may feel free to PM me if you need help or advice with your conversions, I'd be glad to help.

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The Mercedes is called W114/W115. :smile:

[b]Always try...![/b]

[font="verdana, geneva, sans-serif"][color=#0000FF]Serbian Police Pack:[/color][color=#800080] [url="http://www.lcpdfr.com/files/file/181-serbian-police-car-pack/"]http://www.lcpdfr.co...olice-car-pack/[/url][/color][/font]

 

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One thing that I'd like to suggest, Harper. Don't rush the conversion, in the past I rushed to get models into the game but trust me, its better putting more effort into it and then seeing the epic result.

You may feel free to PM me if you need help or advice with your conversions, I'd be glad to help.

Thanks Kevin, I appreciate it :happy:

As for the conversions, I've learned my lesson.

I've spent a good month or two on the mercedes and its gone through numerous stages and errors, at one stage it worked (as in it had wheels) but it lacked a collision model so I could walk through it (yet the AI still avoided it). The stage its at now means it has a fully working collision and wheels (yet they still revert to the vapid cruiser wheels (no idea why). One thing I might have to do is reduce the polygon count. The front end is basically red, being that the model is from Forza 4, I'm not surprized.

I also mapped the tail and headlights to "lights emissive" thinking it was the lights, turns out it wasn't and they light up permanently. I'm guessing it needs to be the material that has the lights (vehglass) in it?

Edited by Harper

Processor: Intel i5-6600 @ 3.30GHz 

GPU: MSI ARMOR GeForce GTX 1080 OC

Ram: 16GB Skylake

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Hey, althought I'm not very fan of the mercedes, that looks really nice, looking forward to see it textured, but are you going to keep working on the 97 Crown Victoria?

Yeah, Now that I've had some time to learn Zmodeler and the IV Hirarchy I think I could fix it and get it working

Processor: Intel i5-6600 @ 3.30GHz 

GPU: MSI ARMOR GeForce GTX 1080 OC

Ram: 16GB Skylake

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Main post updated.

As for my mercedes, its stressing me out too much to continue working on it at the moment. I've put it to one side while I focus purely on this as I've done the most work on it.

The Rhino - Tons of problems with this one, but no RC20's like the mercedes kept giving me. I've managed to fix the issue of some of it morphing across the city skyline and I'm working on getting all the wheels to work.

Nice job Harper.

Do you think you could also include a non-police version (the second picture)?

It would be nice to fill in another SUV slot in my game, and that's the type of SUV I'm looking for.

Yeah, I'll consider it, Shouldn't be too hard to accomplish

Edited by Harper

Processor: Intel i5-6600 @ 3.30GHz 

GPU: MSI ARMOR GeForce GTX 1080 OC

Ram: 16GB Skylake

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nice work for a beginner,

if you need any help converting and any modeling help dont be afraid to send me a pm.

i've helped lots of top modelers with their projects like evi,kevindv,rgx and other

so if i tell you something i would know what i'm talking about

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  • 1 month later...

Not to be one to bump an old ass thread, but its better than making another one.


2010 Marked Schafter Police Cruiser

It'll get you there, probably not in once piece though

Declasse have recently "leaked" new photos of their police prototype. This car features the luxury and space found in the civilian model but has received a brand new V12 Engine that gives it the kick it so badly needs.

3tDid.jpg

Technical Specs

Time taken: 6 Hours

Polygon County: Around the same as the default model

ETA Release: 20/08/2012

VvUdR.jpg

Processor: Intel i5-6600 @ 3.30GHz 

GPU: MSI ARMOR GeForce GTX 1080 OC

Ram: 16GB Skylake

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  • 4 weeks later...

Damn it Harper! I just was looking through OpenIV and saw the Schafter and thought 'hm this'd make a good marked and unmarked police car project, I wonder if anyone has tried it before'.

I'd like to see how it progresses.

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What's up with that Schafter mate?

[b]Always try...![/b]

[font="verdana, geneva, sans-serif"][color=#0000FF]Serbian Police Pack:[/color][color=#800080] [url="http://www.lcpdfr.com/files/file/181-serbian-police-car-pack/"]http://www.lcpdfr.co...olice-car-pack/[/url][/color][/font]

 

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It'll be re-done soon.

It was originally done as a test to my template mapping skills which have vastly improved since then. If people still want it I guess I'll continue it after I finishes my classic F-150

Processor: Intel i5-6600 @ 3.30GHz 

GPU: MSI ARMOR GeForce GTX 1080 OC

Ram: 16GB Skylake

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I'm looking forward to it. :thumbsup:

[b]Always try...![/b]

[font="verdana, geneva, sans-serif"][color=#0000FF]Serbian Police Pack:[/color][color=#800080] [url="http://www.lcpdfr.com/files/file/181-serbian-police-car-pack/"]http://www.lcpdfr.co...olice-car-pack/[/url][/color][/font]

 

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  • 1 month later...

W.I.P Philadelphia Police Pack

A collection of models that will focus on the PPD.


2011 Philadelphia Crown Victoria (3 Versions)

Code 3 RX2700 Clear Glass: 90%

Whelen Liberty: 25%

Slicktop: 0%

FIqeH.jpg

k0IAd.jpg

Units: Highway Patrol, K9, Regular


2009 Chevrolet Impala (1 Version)

Whelen Liberty: 0%

Units: Highway, Regular


2008 Chevrolet Tahoe (2 Versions)

Slicktop: 0%

Whelen Justice: 0%

Units: K9, Highway


Ford Explorer K-9 Unit

Lightbar Undetermined, most likely a LB Streethawk


All cars will be released in a pack. I've yet to start working on the other models but full credits will be given for any parts / cars used. Skins will also be made from scratch by myself.

Processor: Intel i5-6600 @ 3.30GHz 

GPU: MSI ARMOR GeForce GTX 1080 OC

Ram: 16GB Skylake

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