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Callout help

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I am setting up a callout that has to do with an Animal Control stand point. Going along with a tutorial, and using the ExampleAPI as a reference if I have any errors, what would I need to setup as far as callout spawning for animals(cats, dogs, deer) or even animals/peds(owners of the animals)? I'm a beginner who wants to learn how to do this. Any tips will help.

 

 

EDIT: Would I necessarily need to add a pursuit to the callout? Like if I were to add Dog Fighting as a callout, would I need to add a pursuit if I wanted the ped to flee on foot?

Edited by AgentDaquan

If you look at the RPH website, there's a section where you can search for and view the various ped models, and I think it does the animals as well. If not, there is a list of ped models (including animals) out there, but I'm on my phone, so I don't have the link handy. You just spawn it the same way as if it was a human ped. 

You don't need to trigger a pursuit. That's only if you want the ped to flee from the police. There is a native function that can make Ped A flee from Ped B. The RPH SDK examples have an example on natives, and there may be one in the GitHub repository as well. 

Stealth22
LSPDFR Tester | Plugin Developer
My Plugins: Code 3 Callouts | Traffic Control | Keep Calm | ALPR+

Please do not PM me for any kind of technical support.
I unfortunately do not have enough free time to answer every PM that I get. For issues with my plugins, please post in the comments section of the file, or it's forum thread. You'll get a much quicker response from me there than if you send me a PM; I do my best to respond to every question in the comments sections. For API/programming questions, please post them in the API Development forum, so all developers can benefit from the answer as well. Thanks!

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9 minutes ago, Stealth22 said:

If you look at the RPH website, there's a section where you can search for and view the various ped models, and I think it does the animals as well. If not, there is a list of ped models (including animals) out there, but I'm on my phone, so I don't have the link handy. You just spawn it the same way as if it was a human ped. 

You don't need to trigger a pursuit. That's only if you want the ped to flee from the police. There is a native function that can make Ped A flee from Ped B. The RPH SDK examples have an example on natives, and there may be one in the GitHub repository as well. 

Alright, thank you Stealth! 

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