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Emergency Uniforms Pack - Support

Featured Replies

2 hours ago, Tahoe2016 said:

For some reason my MP ped won't remove the gun from holster. He does the hip and removal animation just fine, but with both type of holsters(empty and with gun) it doesn't work. I read to add this line:


[Ped:MP_M_FREEMODE_01]
FuncHolster=True
FuncIntim=True
FuncIntimMesh=7:8,7:7,7:6
7:8=7:2
7:1=7:3

[Ped:MP_F_FREEMODE_01]
FuncHolster=True
FuncIntim=True
FuncIntimMesh=7:8
7:8=7:2
7:1=7:3

BUT DON'T KNOW WHERE TO ADD OR HOW TO CONFIGURE!!

 

 Any help? THANKS!!!

So this mostly depends on what version of EUP you're using, different versions use different slots for the holsters. The latest version (7.4) should work with the config you posted, though I cannot confirm that as I'm currently using the beta version.  If you're not using 7.4, you should upgrade, it's a lot better than the previous versions. If you're already using 7.4 or wish to not upgrade and that config doesn't seem to work, you might need to do some trial and error (explained below). I also have this old config that may or may not work that you may try as you wish.

[Ped:MP_M_FREEMODE_01]
FuncHolster=True
FuncIntim=True
FuncIntimMesh=7:8,7:9,7:7,7:6,9:13

[Ped:MP_F_FREEMODE_01]
FuncHolster=True
FuncIntim=True
FuncIntimMesh=7:8,7:7,7:6,9:13

 


Cop Holster explained:

Spoiler



7:1=7:3

Basically, the first number is the clothing type, the number "7" indicates an accessory, the number followed by the colon is the model number. In this instance numbers "1" and "3". I could be wrong but to my understanding the numbers that have an equals sign between them are what make the holster change from one accessory to another. The set of numbers on the left side is the accessory used while unarmed and the numbers on the right is the accessory used when you have a handgun (or any weapon on your "EnableOnWeapon" list) drawn. Note that the empty holster should always come after the filled holster in the config.

 

In most (if not all) public EUP versions, all of the holsters are 7:[x]. Therefore the only thing we need to determine is the model numbers, to do so you will need to open a trainer (Menyoo is highly recommended) and figure out the model number for the holster, there will always be two of the same holster, one that has a firearm and one that is empty. To find the number you simply need to go into your character editor/clothing menu and scroll through the accessories then memorize the numbers for the holsters, the holsters are usually below the model number 20. Model numbers start at 0 and with some trainers they the first model is displayed at #1, in that case you may need to subtract 1 to the number displaying in your trainer.

 

When editing your config there's no need to close your game, simply unload CopHolster.dll in the RPH console (Default F6) by typing "UnloadPlugin CopHolster.dll". Afterwards you can tab out of the game and edit the CopHolster.ini file.  After editing the ini you tab back in and load the plugin back in by typing "LoadPlugin CopHolster.dll" into console. 

The numbers should look something like:

 e6a298a5e1b3933bda1f2893b57a789a.png


 

 

Hope that helps, if it doesn't just reply to this thread again so I can further assist you. :smile:

P.S. I love Heros of Escambia, greetings from Okaloosa. 

 

 

Life is 10% what happens to you and 90% what you make of it

Charles R. Swindoll

  • Replies 1.5k
  • Views 257.4k
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  • Alex_Ashfold
    Alex_Ashfold

    It works fine, there is no issue with clipping, you just can't get how Multiplayer peds works, even without EUP you'll get clipping skin if you selected an incompatible upper skin with your top, I can

  • Alex_Ashfold
    Alex_Ashfold

    I think modding is too much for you, you should go back to GTA online.

  • I've noticed that the same types of questions are coming up and that the FAQ is in need of an update. So I decided to do just that. @Alex_Ashfold if you could put this on the main post that'd be aweso

Posted Images

2 minutes ago, Rollins said:

So this mostly depends on what version of EUP you're using, different versions use different slots for the holsters. The latest version (7.4) should work with the config you posted, though I cannot confirm that as I'm currently using the beta version.  If you're not using 7.4, you should upgrade, it's a lot better than the previous versions. If you're already using 7.4 or wish to not upgrade and that config doesn't seem to work, you might need to do some trial and error (explained below). I also have this old config that may or may not work that you may try as you wish.


[Ped:MP_M_FREEMODE_01]
FuncHolster=True
FuncIntim=True
FuncIntimMesh=7:8,7:9,7:7,7:6,9:13

[Ped:MP_F_FREEMODE_01]
FuncHolster=True
FuncIntim=True
FuncIntimMesh=7:8,7:7,7:6,9:13

 


Cop Holster explained:

  Reveal hidden contents

 



7:1=7:3

Basically, the first number is the clothing type, the number "7" indicates an accessory, the number followed by the colon is the model number. In this instance numbers "1" and "3". I could be wrong but to my understanding the numbers that have an equals sign between them are what make the holster change from one accessory to another. The set of numbers on the left side is the accessory used while unarmed and the numbers on the right is the accessory used when you have a handgun (or any weapon on your "EnableOnWeapon" list) drawn. Note that the empty holster should always come after the filled holster in the config.

 

In most (if not all) public EUP versions, all of the holsters are 7:[x]. Therefore the only thing we need to determine is the model numbers, to do so you will need to open a trainer (Menyoo is highly recommended) and figure out the model number for the holster, there will always be two of the same holster, one that has a firearm and one that is empty. To find the number you simply need to go into your character editor/clothing menu and scroll through the accessories then memorize the numbers for the holsters, the holsters are usually below the model number 20. Model numbers start at 0 and with some trainers they the first model is displayed at #1, in that case you may need to subtract 1 to the number displaying in your trainer.

 

When editing your config there's no need to close your game, simply unload CopHolster.dll in the RPH console (Default F6) by typing "UnloadPlugin CopHolster.dll". Afterwards you can tab out of the game and edit the CopHolster.ini file.  After editing the ini you tab back in and load the plugin back in by typing "LoadPlugin CopHolster.dll" into console. 

The numbers should look something like:

 e6a298a5e1b3933bda1f2893b57a789a.png

 

 

 

 

 

Hope that helps, if it doesn't just reply to this thread again so I can further assist you. :smile:

P.S. I love Heros of Escambia, greetings from Okaloosa. 

 

Thank you so much! I figured it out. All I needed to do was delete the other Peds under the EUP section. It works like a charm now ;) .

Deputy Tahoe

On 6-3-2017 at 9:25 PM, metsrule08 said:

I'm sure this question has been asked an answered before, but is there any information available on how to customize EUP skins for backup. For example, using the basic LSPDFR backup.xml, I would like to set a specific unit to respond using a specific vehicle (namely the LSPD motorcycle cop that EUP adds to the PoliceB vehicle). I know how to set specific peds to specific vehicles and I see that I can play around with the accessories of the specific responding Ped through customizable lines such as this one (for example: "<Ped comp_shirt="1" comp_decals="1" comp_pants="1" helmet="False">s_m_y_hwaycop_01</Ped>" ) but I was wondering if there was a streamlined location where it spells out what ped and what values to put on that line to get each EUP uniform (ie. LSPD motorcycle cop, LSSD motorcycle cop, State trooper winter uniform, etc.). Any help would be greatly appreciated! 

 

I really hope I made sense and did a good enough job spelling out the question I am trying to ask... Thanks guys!

It is posible but the mp character has so much different possible combinations that it would be hard to get the right head and hair, haircolor, face texture etc.

So i'm afraid you'd have to write a long code or wqit for someone else who can figure out how to do that exactly. There would have to go a lot of research into this kind of code.

lLAmA!

Hi guys I'm not able to use eup menu, I've followed all steps installing it with open IV  but first rph menu doesn't recognize eup plugin second when I load the game by rph doesn't load plugin writing LoadPlugin "eup menu.dll" it says that doesn't exist  although the eup menu file are been copied inside Plugin gta v directory folder...Any suggestion? 

1 hour ago, nikocaptain said:

Hi guys I'm not able to use eup menu, I've followed all steps installing it with open IV  but first rph menu doesn't recognize eup plugin second when I load the game by rph doesn't load plugin writing LoadPlugin "eup menu.dll" it says that doesn't exist  although the eup menu file are been copied inside Plugin gta v directory folder...Any suggestion? 

Type in LoadPlugin EUPMenu.dll without the space and ensure EUPMenu.dll is in your Grand Theft Auto V > Plugins directory.

 

Life is 10% what happens to you and 90% what you make of it

Charles R. Swindoll

10 hours ago, oktaygrg said:

anyone help me ? ıf ı  write into the consol loadplugin eupmenu.dll ı have crash report and ı dont use eup 7.4

ı have rphook v51 and latest steam versiion gta 5 and ı load automatic installer eup for mods folder crash code in atc's last line thx

sry for my bad english

crash.txt

RagePluginHook_25032017_123847.log

I know you've already mentioned a few of these but I'm still posting them anyways to make sure you didn't miss anything..

 

1. Make sure you're using the latest version of EUP (7.4).

 

2. Ensure you're using the latest version of EUPMenu (2.1.1.0).

 

3. Also make sure you're using the latest version of RagePluginHook (0.51.1056.10373).

 

4.  Don't tab out of your game while waiting for it to load.

 

5. Try loading EUPMenu manually:

  1. Launch RagePluginHook.
  2. After launching RagePluginHook click the cog to configure your settings (Your current RPH version is shown on the bottom left).
  3. Click on the "Plugins" tab and select "Don't load any plugins on startup".
  4. Click "Save and launch" on the bottom right.
  5. Once GTA V has loaded up open the RPH console (Default F5).
  6. Type "LoadPlugin EUPMenu.dll"

 

6. Try loading all plugins at startup.

  1. Launch RagePluginHook.
  2. After launching RagePluginHook click the cog to configure your settings (Your current RPH version is shown on the bottom left).
  3. Click on the "Plugins" tab and select "Load all plugins on startup".
  4. Click "Save and launch" on the bottom right.

Hope this helps, reply to this comment if you need any further assistance. :smile:

 

Life is 10% what happens to you and 90% what you make of it

Charles R. Swindoll

9 hours ago, Rollins said:

I know you've already mentioned a few of these but I'm still posting them anyways to make sure you didn't miss anything..

 

1. Make sure you're using the latest version of EUP (7.4).

 

2. Ensure you're using the latest version of EUPMenu (2.1.1.0).

 

3. Also make sure you're using the latest version of RagePluginHook (0.51.1056.10373).

 

4.  Don't tab out of your game while waiting for it to load.

 

5. Try loading EUPMenu manually:

  1. Launch RagePluginHook.
  2. After launching RagePluginHook click the cog to configure your settings (Your current RPH version is shown on the bottom left).
  3. Click on the "Plugins" tab and select "Don't load any plugins on startup".
  4. Click "Save and launch" on the bottom right.
  5. Once GTA V has loaded up open the RPH console (Default F5).
  6. Type "LoadPlugin EUPMenu.dll"

 

6. Try loading all plugins at startup.

  1. Launch RagePluginHook.
  2. After launching RagePluginHook click the cog to configure your settings (Your current RPH version is shown on the bottom left).
  3. Click on the "Plugins" tab and select "Load all plugins on startup".
  4. Click "Save and launch" on the bottom right.

Hope this helps, reply to this comment if you need any further assistance. :smile:

ı currently tried 6 steps and photos in atachments thanks for help but same crash note : ı edited dlclist

Spoiler

58d78b714f356_EkranGrnts(8).thumb.png.f900097304d53e87d3974cfed787c337.png

 

Spoiler

58d78b842f6c8_EkranGrnts(9).thumb.png.e4c5e1d29b90b16d7467ee2adc9966e7.png

 

Spoiler

58d78b663c0f7_EkranGrnts(7).thumb.png.affe06682af29d8bd06d33606bac3aa9.png

 

 

Spoiler

Ekran Görüntüsü (12).png

 

 

Spoiler

editing dlclist.png

 

RagePluginHook_26032017_094552.log

Edited by oktaygrg

  • 2 weeks later...

Hello,

 

So I encountered this problem last night. EUP was working just fine previously and the only thing I remember changed between the time it was working and not working was a few textures for the jackets, nothing I would have thought to cause this. I've reinstalled EUP and the menu and I still can't see to fix the issue. It happens to only be the "EUP ped", all other peds are normal. Any help would be appreciated. 

 

d4mf2HP.png

 

VAEQ37V.png

It works fine, most likely you need to reinstall the oiv file. If you updated the entire update. Rpf. Vs the two files like was shown on twitter then it overwrites a file updated by the eup oiv file and the clothing is all messed up. 

1 hour ago, Quasar said:

It works fine, most likely you need to reinstall the oiv file. If you updated the entire update. Rpf. Vs the two files like was shown on twitter then it overwrites a file updated by the eup oiv file and the clothing is all messed up. 

Ahhh ok thanks for the info!

On 04/04/2017 at 0:06 AM, Antair said:

Hello,

 

So I encountered this problem last night. EUP was working just fine previously and the only thing I remember changed between the time it was working and not working was a few textures for the jackets, nothing I would have thought to cause this. I've reinstalled EUP and the menu and I still can't see to fix the issue. It happens to only be the "EUP ped", all other peds are normal. Any help would be appreciated. 

 

d4mf2HP.png

 

VAEQ37V.png

 

 

Hey, not sure if you've fixed this yet, but this is due to outdated graphics card software. If you're running Nivida update it using the GeForce application if you're using anything else update it however you'd normally update software. 

 

Hope this helps

~ Gryph

~Gryph

3 hours ago, Lewispryor1 said:

http://prntscr.com/exd2s5

http://prntscr.com/exd2zi

http://prntscr.com/exd36s

 

Tried:

Verifying game cache

Re installing 

 

 

Hmm... Odd, you tried fully deleting it all (From the game files) and then re downloading it? That's what I had to do when mine screwed up.

Not sure if that really helps, but it's the best I can do half asleep and coffee deprived :) 

~Gryph

34 minutes ago, GryphonGamer said:

 

 

Hmm... Odd, you tried fully deleting it all (From the game files) and then re downloading it? That's what I had to do when mine screwed up.

Not sure if that really helps, but it's the best I can do half asleep and coffee deprived :) 

 

Thanks for the help :) I will try it when I am back home.

14 hours ago, GryphonGamer said:

 

 

Hmm... Odd, you tried fully deleting it all (From the game files) and then re downloading it? That's what I had to do when mine screwed up.

Not sure if that really helps, but it's the best I can do half asleep and coffee deprived :) 

 
 

Didnt work :( 

Edited by Lewispryor1

I can't seem to download EUP with MEGA. Is there any alternate? And can someone give me EUP discord? I got kicked.

Edited by 7 KING 11

Signed,

Corporal Dhruva.

Hi apart from one little issue the mod is working great!

The issue is that I cant use the 4 and 6 keys for customization menu (selecting hair collours and such).

Anyone had that issue and got a fix for that?

it said that EUP was falt for my game crashing what's up plz help I can't play lspdfr and I don't want to delete EUP it looks to cool:sad:

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