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[REL] Realism Dispatch Enhanced 2.2.1

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REALISM DISPATCH ENHANCED 2.2.1

PART OF GTA REALISM SERIES BY GTA REALISM TEAM
Dilapidated, mkeezay30, Yard1, BobJaneTMart, Bilago, SkylineGTRFreak, BroCop, EddIm, Alex_Ashfold, AlexVonShep

GET IT HERE!

We at GTA Realism Team have committed ourselves to providing you with best possible GTA V wanted level experience. Best lore friendly models, incredible variety, reworked AI, enhanced dispatch and unique wanted level spawning extension script will provide you with an unique experience on a scale that has never been seen before in GTA V, all in one easy-to-install and uninstall package!

Excited to see what we have in store for 3.0? Make sure to follow the Realism Dispatch Enhanced 3.0 thread to never miss any dev updates showcasing new content and features!

NEW IN VERSION 2.2:

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RDE is now an OIV Package - the installation doesn't get easier than this!

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Those belts! Oh man!

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LSFD is also getting a new look... courtesy of @NefariousBonne!

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What is says on the tin! You can also turn ALL the blips off, to make the game more challenging!

 

New in version 2.1:

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Jenkins, get on that .50!

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Looks like SAHP got jealous of LSPD's Bravado Gresley's PPVs... 

 

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5 stars too easy? Face elite NOOSE TRU units!

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Stole a tank? US Army doesn't take kindly to thieves... watch the skies!

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FIB joins the fray!

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Fully fleshed out SAHP patrolling the highways!

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SA Army National Guard just got a couple of new toys... and they are itching to use them! HVY Insurgent MRAPs with working .50 cals!

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No terrorist or criminal can hope to outmaneuver SA Air National Guard by taking to the skies!

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SAHP State Wide Assault Group (SWAG) is not fooling around.

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LSPD concluded that the new Bravado Gresley PPV is a great addition to it's fleet.

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LSSD finally got their new Interceptors!

And many more other additions!

Readme:

Spoiler

Realism Dispatch Enhanced (RDE) 

Creator: Dilapidated 
Co-Creator: mkeezay30 
Co-Creator: Yard1 
Co-Creator: BobJaneTMart 
Co-Creator: Bilago 
Co-Creator: SkylineGTRFreak 
Co-Creator: BroCop 
Co-Creator: EddIm 

---The Realism Team--- 

Click here to watch an installation tutorial 

This mod is part of the GTA Realism series: (Content in RDE 2.1 is not currently in GTA Realism but will be soon!) https://www.gta5-mods.com/misc/gta-realism 

This is the first series of many to come and is dedicated to those who simply want an incredible dispatch and not the whole GTA Realism mod. 

RDE: Best lore-friendly models and textures, all compatible and in one easy to install package, coupled with enhanced AI and an extended dispatch system. 

Textures/Models Included: 
- Coast Guard Enhancement 
- Military Enhancement Project 
- SAHP SWAT 
- LSSD SWAT 
- NOOSE SWAT (Tactical Response Unit) 
- SAHP Cars 
- LSPD Gresley 
- LSSD Interceptor 
- LSSD Maverick 
- SAHP Maverick 
- National Guard Annihilator (unarmed) 
- NOOSE Annihilator (unarmed) 
- NOOSE Riot 
- LSPD Detectives 
- SAHP Gresley 
- Female SAHP 
- SAHP Bike Retexture 
- LSSD Retexutres 
- LSPD Car Retextures 
- LSPD Maverick Retexture 
- LSPD/LSSD Ped Retextures 
- Female Park Ranger Ped Retexture 
- LSPD Riot Retexture 
- NOOSE SEB Cruiser/Granger 
- NOOSE PIA Cruiser/Granger 
- Military Replacements/Retextures: Boar (A-10), Rhino (M1A1 Abrams), Storm (F-22), Hunter (AH-64 Apache), Crusader (HUMMWV), and Crusader2 (HUMMWV Gunner) 


FiveStareResponse Script Includes: 
- 9 different vehicle response categories that decide the response at a 5 star wanted level (Can be customized in the INI or via the NEW XML) 
[Water_General] 
[Chopper_Heavy] 
[Chopper_General] 
[Tank] 
[Plane_Heavy] 
[Plane_General] 
[Ground_Heavy] 
[Ground_General] 
[Water_Submersible] NEW! 
- Juggernauts have been added to spice things up a bit. (Can also be customized in the INI) 
- Working Insurgents gunners, Valk gunners, Valk cannon, Attack choppers: Savage, Hunter, 
- Dog Fighting AI for Jets 
- Ability to switch between Army/No Army options 
- The ability to turn off all police/enemy blips NEW!

Script Requirements: 
(MUST BE USED WITH THE OPTION 1. "ADDED MODELS" IN THE "1. MAIN FILE FOLDER) 
1. Install latest version of ScriptHookV 
2. Download and install Visual C++ Redistributable for Visual Studio 2015 
3. Install the latest version of ScriptHookVDotNet 

2.0 Screens Here 
2.1 Screens Here 

Includes all of your favorite items from our original GTA Realism mod and MORE: 
1. Gunshots can be heard at 150 feet and may result in police being called, the less people around the better 
2. All Minor Crimes must be witnessed and reported, unless witnessed by a cop they will need to be called in. 
3. Cops called will search the area the crime happened, line of sight is now required, police will jump fences and enter properties so hide well 
4. Lower wanted levels attract less police 
5. Working female LSPD and LSSD peds. 
6. Cops will no longer rush you when in combat, they are able to flank, but they will always look for cover if you are aiming at them, SWAT still have the ability to rush and so will the Army. This also applies to gang members, they will rush you as well but will wait longer to do so. 
7. Cops in cover now pop their heads up less frequently to shoot 
8. Police response times are more realistic. 
9. Small crimes like reckless driving can be seen by peds within 75 feet, and may result in a 1 star wanted level 
10. Stealth kills and less noisy kills like hitting someone with a car now have to either be seen or heard by a ped within 5-10 feet depending on the crime 
11. All Accuracy levels have been lowered, the better the law enforcement (SWAT) the better the accuracy, if the AI is rolling, jumping, recently hurt, or firing from a wounded ground position their accuracy is much lower 
12. Police no longer see incredibly high making hiding above them a better option for not being detected. 
13. Animals cannot call police (Rockstar's oversight) 
14. Enhanced evasion timers for both on foot and in vehicle 
15. A 1 star wanted level will now only promote one squad car to investigate and is more realistic. 
16. Cops, Gangs, and all peds will no longer have unlimited ammo. 
17. SWAT and Army will use teargas 
18. Completely new install method that is easy and painless 
19. Overhauled popcycle and popgroups to include all the new units and all the DLC vehicles thats added. (Even the lowriders DLC vehicles have been added) 
20. Scripting that allows proper responses depending the vehicle category you are in 
21. Juggernauts have been added 
22. Dog fighting AI for those who like jet fighting 
23. Gameconfig.xml has been enhanced to allow even more models, peds, and misc improvements 
24. Rotating blips for all enemy aircraft, tanks, insurgent gunners, etc. 
25. All added vehicles include gxt2 files which allow them to show their correct names in game 
26. More that I'm forgetting but will add soon! 
27. Executives and Other Criminals DLC vehicles have been added to the popcycle 
28. HUMMWV has been added into mix. It replaces the crusader. An armed HUMMWV has been added as crusader2 
29. Dog fighting has been improved. You will now always been seen on radar whilst having a 5 star wanted level and flying over 200 feet. 
30. Juggs are now more responsive and AI has been improved 
31. Ghost cars have been fixed via scripting thanks to DZ. 
32. NOOSE vehicles will now appear naturally in game in specific areas thanks to Eddlm and DZ. 


More features coming soon! 
1. More .YMT edits will be released once OpenIV supports it 
2. New textures/model additions will be completed by Yard1, BroCop. and SkylineGTRFreak. More information on that in the future 
3. New features will be added to the script and will be written by Bilago and Eddlm 
4. Fully working weaponized boats with turrets. Attack submarines for underwater warfare. (Hardcoded but trying to find a work around... models are included as of 2.1 but do not work 100%) 

Want to work with us? 
If you have created a mod and would like to see it incorporated in Realism Dispatch Enhanced / GTA Realism or any of the other planned GTA Realism series then feel free to let us know and we'll try to work together. 

Version 1.1: Added a No Army option, increased hidden evasion timers, added LSSD and LSPD SWAT mesa's, Officers now wear ballistics vest at three stars and higher, Police officers+SWAT+Army should all be able to use teargas on you. (I think that was included in 1.0 but it is for sure now) 
NOTE: If you are coming from 1.0 to 1.1 the only file you will need to update is dispatch.meta in update\update.rpf\common\data 

Version 1.2 New models include SAHP SWAT, SAHP Maverick, New SAHP car and SAHP bike textures (bike optional), New sheriff interceptor, New LSPD Granger, New NOOSE RIOT, New NOOSE TRU (SWAT), New Army Annihilator, and loads and loads of new optional textures to spice things up. 
Installation has been overhauled to make things easier. And loads of readmes have been included so you're not left wondering what to do. We've even made sure to credit each and every person in the readmes and included links where possible. (A BIG thank you to all who contributed and took part in this) 1.2 now includes multiple different options for dispatch including options for added textures/no added textures, no army, and even a great dispatch made by Yard1, Loads of Optional textures have been included to suit everyones needs. 
Now only SWAT and Army will use teargas. Other minor misc. code changes and enhancements .YMT tune edits by BobJaneTMart (Thanks again for permission to use these) .YMT popgroup file that includes all the added models to spawn. (Thanks to Yard1) Note: This needs a popcycle.meta file that includes police. We're in the process of making our own, stay tuned. HD SAHP male textures by BroCop are now standard. (working on support for female SAHP soon!) Credit to both BroCop and OfficerLund for permission to use textures/female model (female model coming soon) 

Version 2.0 Scripting that allows proper responses depending the vehicle category you are in. Completely new install that allows for the easiest install possible (DLC method), All new models and retextures of your favortie RDE vehicles/peds (All models are listed at the top of this description), revised dispatch.meta, Overhauled popcycle and popgroups to include all the new units and all the DLC vehicles thats added. (Even the lowriders DLC vehicles have been added), gameconfig.xml has been enhanced to allow even more models, peds, and misc improvements, All added vehicles now include gxt2 files which allow them to show their correct names in game 

Version 2.1 Completely redone dispatch files, various presets to choose from 
NOOSE SEP&PIA will now spawn in traffic in certain areas (SEP in Pillbox Hill, PIA in the port and LSIA) 
Higher quality NOOSE SEP&PIA car and ped textures 
Added unarmed HMMWVs (replacing crusader) and armed HMMWVs (added vehicle), armed HMMWVs are spawned by FiveStarResponse script 
Added the SAHP Bravado Gresley PPV 
More aggressive juggernauts, will now fire full auto 
Planes have radars - player will always be seen when in air 
Added AlexVonShep's BCSO mod as an optional addon (replaces LSSD with BCSO, highly recommended) 
Added Alex_Ashford's Fat Cops (not spawning as of yet) 
Updated popcycle 
Updated FiveStarResponse script 
Added GhostFix script to the archive 
Other small bugfixes 
Two BIG surprises are in the works..... if you want to test them they have actually been included but are not 100% working yet and as such have not been implemented fully. The two models are "warsub" and "rhib" if you want to play around with them for now. 

Credits: The Realism Team, Alex_Ashford, AlexVonShep, Unmutual, Netman, Custo, Olanov, RM76, OfficerLund, Lt. Caine, LtMattJeter, DLer, and Abraxas 

Permissions: 
-We encourage you to develop your own custom dispatch.meta and INI for RDE then release it yourself on GTA5-Mods or LCPDFR. 
(Just be sure to credit us and link to this page so your users can download the main files here) 
-You MUST rename the INI to "FiveStarResponse_CustomTextHere.ini" to differentiate from our default INI if you release your own INI. 
-DO NOT upload files from this mod outside of the two mentioned above without our ENTIRE team's approval. 

 

Edited by Yard1

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  • Deactivated Member
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    Yeah, thanks for stealing my female cops WITHOUT PERMISSION. I'll have you OUT OF HERE. REPORTED AND BLOCKED!!!!!!11!!11(one)11!11   That Gresley needs to be extradited.

  • Thanks to Sam, LSPDFR 0.3 will support RDE's added peds, and we will release RDE 2.3 shortly which will include a backup.XML file and other tweaks to provide you with the best LSPDFR experience possib

  • SWAT dispatch can only use FBI2 or SHERIFF2 models. Other things that seem to be hardcoded when it comes to dispatch: all Police types spawn with only two peds EXCEPT for the FBI model, only the FIRET

Posted Images

Hey everyone, I'm trying to post this on lcpdfr for you guys but keep getting this error while uploading. "There was a problem processing the uploaded file. -200"
What does this -200 error code mean?

 

The file is 187mb. Is it because the file is too large?

I suppose there is no place left for BCSO in dispatch.meta . So many law enforcement agencies!

The default dispatch system is not set up with Blaine County in mind, only Los Santos City, Los Santos County, and Fort Zancudo.

Now, if the nice little script in there was turned into a complete overhaul of the dispatch system, where it could hopefully solve the problem of empty cars, limited working models for some sets, and the limited ways of defining certain areas, that would be just nice (and a huge undertaking).

The default dispatch system is not set up with Blaine County in mind, only Los Santos City, Los Santos County, and Fort Zancudo.

Now, if the nice little script in there was turned into a complete overhaul of the dispatch system, where it could hopefully solve the problem of empty cars, limited working models for some sets, and the limited ways of defining certain areas, that would be just nice (and a huge undertaking).

I wonder what the Uneditable '.ymt' files would contain? We could in theory get more 'Regions' to work that way. :)

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Yard, questions on the script settings:

In which situations do each of the spawn categories occur?

[Water_General] 
[Chopper_Heavy] 
[Chopper_General] 
[Tank] 
[Plane_Heavy] 
[Plane_General] 
[Ground_Heavy] 
[Ground_General]

I assume that, if NoArmy is on, the script knows to spawn Noose instead of Marine?
Which set do the Juggernauts spawn with?
Any chance of having Military vehicles always spawn in Zancudo, even if they don't everywhere else?
Are armed Annihilator variants supported?
Can the Tank group be split into one for ground and one for aircraft so we can have proper pilots (or will the script always spawn pilots in aircraft?)?

Is the ability to have non-NOOSE Riots and Insurgents working at 4 stars a possibility?

Edited by The Loot

  • Author

Yard, questions on the script settings:

In which situations do each of the spawn categories occur?

[Water_General] 
[Chopper_Heavy] 
[Chopper_General] 
[Tank] 
[Plane_Heavy] 
[Plane_General] 
[Ground_Heavy] 
[Ground_General]

I assume that, if NoArmy is on, the script knows to spawn Noose instead of Marine?
Which set do the Juggernauts spawn with?
Any chance of having Military vehicles always spawn in Zancudo, even if they don't everywhere else?
Are armed Annihilator variants supported?
Can the Tank group be split into one for ground and one for aircraft so we can have proper pilots (or will the script always spawn pilots in aircraft?)?

Is the ability to have non-NOOSE Riots and Insurgents working at 4 stars a possibility?

Oh man, you better ask Bilago at gta5-mods about this. He developed that script, and knows about it way more than I do.

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Does this add on to Lspdfr? Or does it only work when your not using lspdfr?

It's only for normal gameplay. But with the next version of LSPDFR, you can add the new vehicles and peds to the mod's spawn lists.

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