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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

"Code Two Callouts"? Ideas for 'Day in the life' calls...

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Hey there folks,

 

After playing both LCPDFR and LSPDFR for some years now, and also doing my own bevy of research into Police and their work, I was inspired by Stealth's Code 3 Callout pack to simply just suggest a list of 'Code 2' callouts that might be worth developing. I have no experience coding or making the sort of scripts that those in this community have, so I'd rather just list them and let those who are interested run with them. Feel free to add on your own. :)

 

Wellness Check - A simple call from a concerned family member who hasn't heard from their relative in a couple of days, or perhaps the hospital needs to check on a patient who was sent home but is now not responding. In any event, make your way to their residence and determine if they are alright. 

Dozens of potential scenarios for this callout: 

1)They are home, and all is well.

2) They are home, armed, and seem unstable - to be considered dangerous (given that its private property, talking them away from their weapon is a better choice than arresting them). 

3) The person isn't at home, and you need to search the general vicinity with the help of a neighbor's clues (i.e. "I think I saw them hopping over the fence back there")

4) They are home, unconscious or possibly dead. Call EMS or the Coroner and launch an investigation accordingly.

5) They immediately begin shooting when you arrive. 

And so on. Added in a new callout pack!

 

Assist With Traffic Stop - One of the units from your district is requesting backup for a traffic stop he or she feels uncomfortable about. Make your way there, speak to the officer about the situation, and assist as necessary. 

Potential scenarios:

1) The traffic stop goes according to plan and your assistance was unnecessary.

2) The driver gives the primary officer lip, and resists arrest - assist in subduing him.

And so on - Albo has done a fantastic job with traffic stop occurrences, so I know I'm not the only one that knows how haywire a stop can go. Completed by Albo in his callouts mod!

 

Assist Investigation at Homicide Scene - A Homicide occurred just nearby, but you missed the action. The detectives need other uniforms to cordon off the area, speak to witnesses, and canvas the area for evidence - or even the murderer. 

Potential Scenarios:

1) Witnesses give detailed descriptions, and you have the option of either delivering the reports to the investigators or pursuing the leads yourself - be careful, going solo could be a deadly proposition. 

2) The killer returns to the scene - suicide by Cop

3) The killer cannot be found, and witness information isn't enough. You just need to clean up the scene and the investigators will take care of the rest. 

And so on.

 

Domestic Disturbance - This was always a favorite in LCPDFR, but it became repetitive with how it often led to the same types of scenes. LSPDFR's expanded versatility gives us the ability to add variety to this call. Head over to the residence and try to sort out the disturbance.

There are too many potential scenarios to list, but if you folks want me to I can give a couple.

 

Arson Investigation - A fire near by has finally been put out, and the LSFD called your district: They think it was arson. Get to the scene and take the Chief's evidence and accounts, and either begin your investigation or hunt for the suspect yourself. 

Potential Scenarios:

1) Witnesses saw a man watching the fire from the moment it began, and walked off to a specific car or in a specific direction. He's a suspect, but not necessarily the culpret. Find him and question him.

2) The Arsonist left evidence behind - a serial arsonist's work. Corroborate what you can find and track him down.

And so on. Added in a new callout pack!

 

(Outside Los Santos) Open Carry of Firearm - Some folks decided to exercise their Second Amendment Rights, and scared the living hell out of some of the residents. Find these Constitution-loving folks and talk to them.

Potential Scenarios:

1) They become aggressive and adversarial, begin threatening officers.

2) They open fire.

3) They take your presence politely and with respect, and the discussions goes on without a hitch. Added in a new callout pack!

 

False Alarm or Real Burglary - Jewelry Stores, Banks and other high-value targets for robbers have automatic defense systems...which can very often be triggered by accident. Los Santos in particular is notorious for having easily tripped alarms; respond to them and give the owner some lip about their faulty systems...or save their life from an actual robber.

Potential Scenarios
1) It was an accident! 

2) It wasn't...

(Diversity can be given to each situation, of course.)

 

That's all I got for now! I'll be adding more to the list as I come up with them, but please respond to let me know what you think, to add your own, or to tell me that these ideas are crazy, unrealistic and could never be accomplished in game. I'm open to everything! :)

 

Cheers all!

 

Additional Callouts:

 

Monitor Protest, by Ed1984Demonstrations are part of the First Amendment, and the people of Los Santos have plenty to complain about. Your district has assigned you to protect and monitor the protest so as to avoid violent encounters with other protestors or other disturbances of the peace. 

Potential Scenarios:

1) Everything goes off without a hitch! 

2) A fist fight - or a fight with weapons - breaks out!

3) Terrorist Attacker lights a match or explosive! 

And so on...

 

Noise Complaint, by Forsakenbacon17 - The city of Los Santos is both crowded and vibrant with life. Sometimes though, people get a little too excited, or their party gets a little out of hand, and the police have to come to spoil the fun. Most folks are respectful about such things, but that isn't always the case. Investigate the complaint, and make sure they don't have any illegal substances while you're at it.

Potential Scenarios:

1) They comply, you go Code 4, and all is well.

2) They fight you and you must arrest, or even dispatch them, depending on if they are armed or not. Non-firearms are likely involved, such as a knife or bat.

3) They flee and you must chase them down and arrest them.

4) They comply but soon after you are called back to the scene only to find that they have turned the music up, and you must arrest them.

This could also work for a vehicle. A complainant calls in a vehicle on the road playing extremely loud music. You are given a color, make and model, and licence plate, or any combination of these, as maybe the complainant did not get a good luck at the vehicle. You are then given a search radius and must pull over the offending vehicle and have a little chat.

 

Edited by Cartres

Great ideas man!

 

One suggestion I'd give is a call to monitor a demonstration of some sort, and then have different potential outcomes. Maybe nothing goes wrong but you have to keep them within a specific area (by placing cones, etc). Maybe there start to be fights..but just fist fights. Maybe someone has a match and starts a fire? Really, could be anything. The whole challenge would be though dealing with 10-15 people who are demonstrating, and deciding what is important to handle before it gets out of control, and what issue may not be worth escalating because then it could really get out of control.

Edited by ed1984

I've suggested this quite a few times on here, but this seems like the perfect area for it. Maybe a noise complaint? Something I imagine officers deal with regularly. You roll up on scene, (at night most likely) to the front yard of some sort of residential building with loud music playing. There are one or two clearly intoxicated subjects in the yard with whom you must talk to. After a few rounds of scripted dialogue there are a few outcomes.

1: They comply, you go Code 4, and all is well.

2: They fight you and you must arrest, or even dispatch them, depending on if they are armed or not. Non-firearms are likely involved, such as a knife or bat.

3: They flee and you must chase them down and arrest them.

4: They comply but soon after you are called back to the scene only to find that they have turned the music up, and you must arrest them.

This could also work for a vehicle. A complainant calls in a vehicle on the road playing extremely loud music. You are given a color, make and model, and licence plate, or any combination of these, as maybe the complainant did not get a good luck at the vehicle. You are then given a search radius and must pull over the offending vehicle and have a little chat.

Not sure if these are 100% possible, but I think they would be great additions to the game, and add more realism to a 'Day In The Life'. Happy And Safe Patrolling! -Forse :D 

  • Author

Love those ideas guys, I added them to the original thread and credited you guys as the original authors. :) Let's keep them coming! 

Possibly monitor a parade? Streets are closed down and you have to make sure no douchbags try to ruin it

Possible Scenarios:

1. All goes as planned

2. Fights break out

3. Terrorists.

4. Drunks disturbing the peace.

5. Parade Float (Rumpo Vans or Speedo's/Pony's) has gotten into an accident.

-Wrote this while i was at school, will improve later.

Check out my YouTube Channel - Click Here

I think most of these are planned for the future...either by myself or other developers. I saw at least one that I've had in the back of my mind, and I know of two developers who have at least one of your ideas in mind as well.

The problem with house-related calls is, there is no way for developers to get a random house in the GTA V world. We can get the nearest road near the player's location (or any specific location), but not the nearest 24/7, or the nearest house, or any sort of nearby building. Those sorts of callout locations have to be gathered manually. Most developers would also not want you to respond to a burglary in Davis when you're all the way up in Paleto Bay, so checking the distance narrows it down even further. If you only patrol around Davis, and I only pick 3 house locations for a particular call, guess where you'll be responding to every time that call comes in?

There are/were efforts planned to gather a large list of locations, but I don't think any headway has been made with that yet.

Stealth22
LSPDFR Tester | Plugin Developer
My Plugins: Code 3 Callouts | Traffic Control | Keep Calm | ALPR+

Please do not PM me for any kind of technical support.
I unfortunately do not have enough free time to answer every PM that I get. For issues with my plugins, please post in the comments section of the file, or it's forum thread. You'll get a much quicker response from me there than if you send me a PM; I do my best to respond to every question in the comments sections. For API/programming questions, please post them in the API Development forum, so all developers can benefit from the answer as well. Thanks!

I think most of these are planned for the future...either by myself or other developers. I saw at least one that I've had in the back of my mind, and I know of two developers who have at least one of your ideas in mind as well.

The problem with house-related calls is, there is no way for developers to get a random house in the GTA V world. We can get the nearest road near the player's location (or any specific location), but not the nearest 24/7, or the nearest house, or any sort of nearby building. Those sorts of callout locations have to be gathered manually. Most developers would also not want you to respond to a burglary in Davis when you're all the way up in Paleto Bay, so checking the distance narrows it down even further. If you only patrol around Davis, and I only pick 3 house locations for a particular call, guess where you'll be responding to every time that call comes in?

There are/were efforts planned to gather a large list of locations, but I don't think any headway has been made with that yet.

Oh I see. Well hopefully as development for mods move along we can advance and solve this issue, I think it would add a lot to the policing world. Thanks for explaining the issue though! -Forse

When I see roadwork in the game, I put cones up, and stop for a while. It would be nice to have a callout like this that lasted for one GTA hour.Just a highway scene that needs some Police assistance with guiding traffic or brighter lights.

When I see roadwork in the game, I put cones up, and stop for a while. It would be nice to have a callout like this that lasted for one GTA hour.Just a highway scene that needs some Police assistance with guiding traffic or brighter lights.

YES! I absolutely love to draw out my crime scenes by placing cones, barricades and signs! A helpful tool I love to use is road flares, they just look so awesome. This would be a great call. Say there has been a accident, put up cones and make sure traffic flows safely. Or maybe you must block a road/intersection as well as direct traffic accordingly for any number of reasons. These could range from a passing police pursuit, roadwork being done, even a high ranking official, such as The President!, passing through town. Another great one would be setting up an emergency landing zone for a medical helicopter assisting injured persons from a MVA/RTC or GSW's. Anything really. This is a great idea, and I don't  think it would be too difficult either. Would be a great addition to Albo's Traffic Policer modification, as it already has cones/road signs implemented. Someone tell Albo! lol :P -Forse

  • 3 months later...

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