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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

LSPDFR Station Crash

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Hi.

 

Yesterday just to be sure that i have all the vital files, i verified the game files in steam and then installed LSPDFR again, and installed RageHook V0.20.

I'm getting a crash minuets after starting the game, it seems i cant go into a station without it being crashed. here's the crash log:

[7/22/2015 12:51:52 PM.586] ====================================================================================================
[7/22/2015 12:51:52 PM.586] Started new log on 7/22/2015 12:51:52 PM.584
[7/22/2015 12:51:52 PM.586] ====================================================================================================
[7/22/2015 12:51:52 PM.583] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[7/22/2015 12:51:52 PM.586] Log verbosity: Verbose
[7/22/2015 12:51:52 PM.589] Initializing input system
[7/22/2015 12:51:52 PM.594] Initializing game console
[7/22/2015 12:51:52 PM.604] Console key has been set to F4 (key code: 115)
[7/22/2015 12:51:52 PM.648] Console initialized
[7/22/2015 12:51:52 PM.648] Initializing forms manager
[7/22/2015 12:51:52 PM.651] Version: RAGE Plugin Hook v0.20.641.4077 PUBLIC ALPHA for Grand Theft Auto V
[7/22/2015 12:51:52 PM.658] ================ RAGE Plugin Hook ================
[7/22/2015 12:51:52 PM.659] Checking game support
[7/22/2015 12:51:52 PM.668] Product name: Grand Theft Auto V
[7/22/2015 12:51:52 PM.668] Product version: 1.0.393.4
[7/22/2015 12:51:52 PM.668] Is steam version: True
[7/22/2015 12:51:52 PM.782] Initializing game support
[7/22/2015 12:51:52 PM.782] Patching low level keyboard hook
[7/22/2015 12:51:52 PM.782] Patched low level keyboard hook
[7/22/2015 12:51:52 PM.782] Unhooking low level keyboard hook
[7/22/2015 12:51:52 PM.782] Unhooked low level keyboard hook
[7/22/2015 12:51:52 PM.782] Velocity limit removed.
[7/22/2015 12:51:55 PM.902] Compatibility level: 0
[7/22/2015 12:51:55 PM.902] Supported version detected
[7/22/2015 12:51:55 PM.902] ==================================================
[7/22/2015 12:51:55 PM.902] Patched IsDebuggerPresent
[7/22/2015 12:51:55 PM.902] Waiting for game initialization
[7/22/2015 12:51:56 PM.933] Initializing hook
[7/22/2015 12:51:56 PM.933] Completing interoperability
[7/22/2015 12:51:56 PM.933] Initialization code 1.
[7/22/2015 12:51:56 PM.933] Initialization code 2.
[7/22/2015 12:51:56 PM.933] Initialization code 3.
[7/22/2015 12:51:56 PM.933] Initialization code 4.
[7/22/2015 12:51:56 PM.933] Initialization code 5.
[7/22/2015 12:51:56 PM.933] Initialization code 6.
[7/22/2015 12:51:56 PM.933] Initialization code 7.
[7/22/2015 12:51:56 PM.933] Completing interoperability, phase 1
[7/22/2015 12:51:56 PM.933] Completing interoperability, phase 2
[7/22/2015 12:51:56 PM.933] Completing interoperability, phase 3
[7/22/2015 12:51:56 PM.933] Completing interoperability, phase 4
[7/22/2015 12:51:56 PM.933] Completing interoperability, phase 5
[7/22/2015 12:51:56 PM.933] Completing interoperability, phase 6
[7/22/2015 12:51:56 PM.933] Completing interoperability, phase 7
[7/22/2015 12:51:56 PM.934] Initializing DirectX
[7/22/2015 12:51:56 PM.939] Initializing Direct3D
[7/22/2015 12:51:56 PM.939] Loading C:\Windows\system32\d3d11.dll
[7/22/2015 12:51:56 PM.939] Loaded at 0x7FF9EB3E0000
[7/22/2015 12:51:56 PM.939] D3D11CreateDeviceAndSwapChain at 0x7FF9EB405800
[7/22/2015 12:51:56 PM.939] Creating Direct3D 11 device and swap chain
[7/22/2015 12:51:56 PM.954] Attempting feature level 10_1
[7/22/2015 12:51:56 PM.966] Failed to create D3D11 device for Grand Theft Auto V: 887a0001
[7/22/2015 12:51:56 PM.972] Swap Chain created: 0x2D1E0DD3B0
[7/22/2015 12:51:56 PM.972] Swap Chain VTable: 0x2D1E0DD3B0
[7/22/2015 12:51:56 PM.972] Swap Chain VTable_2: 0x7FF9EB2C96B8
[7/22/2015 12:51:56 PM.972] 0x485641F2D832E5E9;0xB0EC8148C9246C8D;0x748E058B48000000
[7/22/2015 12:51:56 PM.972] D3D11Present: 0x7FF9EB2BCDE0
[7/22/2015 12:51:56 PM.972] D3D11ResizeBuffers: 0x7FF9EB2CF710
[7/22/2015 12:51:56 PM.972] D3D11ResizeTarget: 0x7FF9EB2FDBE0
[7/22/2015 12:51:56 PM.972] D3D11SetFullscreenState: 0x7FF9EB2CFB40
[7/22/2015 12:51:56 PM.972] Getting device
[7/22/2015 12:51:56 PM.972] Retrieved device
[7/22/2015 12:51:56 PM.972] Creating wrapper
[7/22/2015 12:51:56 PM.979] Direct3D initialized
[7/22/2015 12:51:56 PM.979] Direct3D watcher thread spawned
[7/22/2015 12:51:56 PM.979] Initialized DirectX
[7/22/2015 12:51:57 PM.024] Wrapper created
[7/22/2015 12:51:57 PM.028] Effect created
[7/22/2015 12:51:57 PM.028] Creating buffer
[7/22/2015 12:51:57 PM.028] Created buffer
[7/22/2015 12:51:57 PM.028] Creating blend state
[7/22/2015 12:51:57 PM.028] Created blend state
[7/22/2015 12:51:57 PM.028] Done with creation
[7/22/2015 12:51:57 PM.058] Initializing texture system.
[7/22/2015 12:51:57 PM.058] Initializing texture system; phase 1
[7/22/2015 12:51:57 PM.058] Initializing texture system; phase 2
[7/22/2015 12:51:57 PM.065] Initializing texture system; phase 3
[7/22/2015 12:51:57 PM.065] Initializing texture system; phase 4
[7/22/2015 12:51:57 PM.079] Initializing texture system; phase 5
[7/22/2015 12:51:57 PM.080] Initializing texture system; phase 6
[7/22/2015 12:51:57 PM.081] Initializing texture system; phase 7
[7/22/2015 12:51:57 PM.083] Initializing texture system; phase 8
[7/22/2015 12:51:57 PM.084] Initializing texture system; phase 9
[7/22/2015 12:51:57 PM.086] Initializing texture system; phase 10
[7/22/2015 12:51:57 PM.089] Initializing texture system; phase 11
[7/22/2015 12:51:57 PM.089] Initializing texture system; phase 12
[7/22/2015 12:51:57 PM.091] Initializing texture system; phase 13
[7/22/2015 12:51:57 PM.091] Initializing texture system; phase 14
[7/22/2015 12:52:01 PM.980] Direct3D watcher thread ended
[7/22/2015 12:52:43 PM.975] Initializing console variable "ConsoleKey".
[7/22/2015 12:52:43 PM.975] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[7/22/2015 12:52:43 PM.980] Read value: F4
[7/22/2015 12:52:43 PM.980] Setting value of console variable "ConsoleKey" to stored value.
[7/22/2015 12:52:43 PM.980] Console key has been set to F4 (key code: 115)
[7/22/2015 12:52:43 PM.980] Initializing console variable "PluginTimeoutThreshold".
[7/22/2015 12:52:43 PM.980] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[7/22/2015 12:52:43 PM.984] Read value: 10000
[7/22/2015 12:52:43 PM.984] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[7/22/2015 12:52:43 PM.984] Initializing console variable "AlwaysShowConsoleOutput".
[7/22/2015 12:52:43 PM.984] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[7/22/2015 12:52:43 PM.985] Read value: False
[7/22/2015 12:52:43 PM.985] Setting value of console variable "AlwaysShowConsoleOutput" to stored value.
[7/22/2015 12:52:43 PM.985] Initializing console variable "IsDeveloperModeEnabled".
[7/22/2015 12:52:43 PM.985] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[7/22/2015 12:52:43 PM.985] Read value: True
[7/22/2015 12:52:43 PM.985] Setting value of console variable "IsDeveloperModeEnabled" to stored value.
[7/22/2015 12:52:43 PM.991] WARNING! Developer mode is now enabled. While in this mode, detailed error messages will be displayed and plugin verification will be disabled.
[7/22/2015 12:52:43 PM.991] Initializing console variable "TimeScale".
[7/22/2015 12:52:43 PM.991] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[7/22/2015 12:52:43 PM.992] Read value: 0
[7/22/2015 12:52:43 PM.992] Setting value of console variable "TimeScale" to stored value.
[7/22/2015 12:52:43 PM.992] Initializing console variable "WarnOnPluginLoad".
[7/22/2015 12:52:43 PM.992] Type: System.Boolean, Reading section: "Miscellaneous", key: WarnOnPluginLoad
[7/22/2015 12:52:43 PM.992] Read value: True
[7/22/2015 12:52:43 PM.992] Setting value of console variable "WarnOnPluginLoad" to stored value.
[7/22/2015 12:52:44 PM.125] WARNING! Developer mode is now enabled. While in this mode, detailed error messages will be displayed and plugin verification will be disabled.
[7/22/2015 12:52:44 PM.137] 
[7/22/2015 12:52:44 PM.138] Console variable 'WarnOnPluginLoad' is false, will allow plugin to load.
[7/22/2015 12:52:44 PM.139] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
[7/22/2015 12:52:44 PM.533] <UNLOADED PLUGIN>: Initializing input system
[7/22/2015 12:52:44 PM.537] <UNLOADED PLUGIN>: Initializing game console
[7/22/2015 12:52:44 PM.539] <UNLOADED PLUGIN>: Initializing forms manager
[7/22/2015 12:52:44 PM.552] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[7/22/2015 12:52:44 PM.940] LSPD First Response: We have 1 callouts registered
[7/22/2015 12:52:44 PM.940] LSPD First Response: CalloutManager initialized
[7/22/2015 12:54:33 PM.900] LSPD First Response: 
[7/22/2015 12:54:33 PM.900] LSPD First Response: ==============================
[7/22/2015 12:54:33 PM.900] LSPD First Response: UNHANDLED EXCEPTION DURING GAME THREAD TICK
[7/22/2015 12:54:33 PM.900] LSPD First Response: ------------------------------
[7/22/2015 12:54:33 PM.900] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
[7/22/2015 12:54:33 PM.900] LSPD First Response: ------------------------------
[7/22/2015 12:54:33 PM.900] LSPD First Response: Exception type: System.MissingMethodException
[7/22/2015 12:54:33 PM.900] LSPD First Response: Exception message: Method not found: 'Void Rage.Game.DisplayNotification(System.String)'.
[7/22/2015 12:54:33 PM.900] LSPD First Response: ------------------------------
[7/22/2015 12:54:33 PM.900] LSPD First Response: Inner exceptions:
[7/22/2015 12:54:33 PM.901] LSPD First Response: ------------------------------
[7/22/2015 12:54:33 PM.901] LSPD First Response: Stack trace:
[7/22/2015 12:54:33 PM.928] LSPD First Response: at LSPD_First_Response.Duty.StartSelection()
[7/22/2015 12:54:33 PM.928] at LSPD_First_Response.PoliceStationManager.<PoliceStationThread>b__7(Object[] param0) in c:\Users\Sam\Desktop\LSPDFR\lspdfr9\LSPDFR\LSPD First Response\Mod\PoliceStationManager.cs:line 169
[7/22/2015 12:54:33 PM.928] at LMS.Common.Timers.DelayedCaller.Process()
[7/22/2015 12:54:33 PM.928] at LSPD_First_Response.Engine.Main.Process() in c:\Users\Sam\Desktop\LSPDFR\lspdfr9\LSPDFR\LSPD First Response\Engine\Main.cs:line 29
[7/22/2015 12:54:33 PM.928] at LSPD_First_Response.Mod.Main.MainLoop() in c:\Users\Sam\Desktop\LSPDFR\lspdfr9\LSPDFR\LSPD First Response\Mod\LSPDFR.cs:line 150
[7/22/2015 12:54:33 PM.928] at Rage.GameFiber.Main()
[7/22/2015 12:54:33 PM.928] LSPD First Response: ==============================
[7/22/2015 12:54:33 PM.928] LSPD First Response: 

Edited by LukeD
Put log file in spoiler

It seems that you have the older version of the game.

You have 1.0.393.2, the newest should be 1.0.393.4.

Try updating your game through steam, even though it should be done automatically.... After that reinstall LSPDFR together with the updated ragehook

Sorry for double post, I don't know how to edit my old one...

I just noticed that they've updated the download on this website now including the most recent version of RPH.

This means you should just download the newest version of LSPDFR from this website and put in your GTA V directory after you've updated the game to the newest version.

That should do it :)

  • Author

It seems that you have the older version of the game.

You have 1.0.393.2, the newest should be 1.0.393.4.

Try updating your game through steam, even though it should be done automatically.... After that reinstall LSPDFR together with the updated ragehook

Sorry for double post, I don't know how to edit my old one...

I just noticed that they've updated the download on this website now including the most recent version of RPH.

This means you should just download the newest version of LSPDFR from this website and put in your GTA V directory after you've updated the game to the newest version.

That should do it :)

It seems i uploaded the whole log file and you probably looked at yesterdays logs, the game is updated to the latest patch, i updated the crash log above to reflect the problem, still crashing

It seems i uploaded the whole log file and you probably looked at yesterdays logs, the game is updated to the latest patch, i updated the crash log above to reflect the problem, still crashing

Oh I see hahah. Sorry then I got no clue how to help ya

I've got this SAME issue, logs are EXACTLY the same as mine.

Going to try some shit in Ragehook files, I'll let you know what I find out if I find a solution. Question, are you using the retail version or steam version?

 

Edited by xrkyle

I have the same issue. Same log. Attempt to enter station, get the cutscene of the station exterior, and then a black screen.

[7/25/2015 7:28:59 PM.137] Started new log on 7/25/2015 7:28:59 PM.135
[7/25/2015 7:28:59 PM.137] ====================================================================================================
[7/25/2015 7:28:59 PM.126] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[7/25/2015 7:28:59 PM.137] Log verbosity: Verbose
[7/25/2015 7:28:59 PM.139] Initializing input system
[7/25/2015 7:28:59 PM.144] Initializing game console
[7/25/2015 7:28:59 PM.156] Console key has been set to F4 (key code: 115)
[7/25/2015 7:28:59 PM.217] Console initialized
[7/25/2015 7:28:59 PM.217] Initializing forms manager
[7/25/2015 7:28:59 PM.222] Version: RAGE Plugin Hook v0.20.641.4077 PUBLIC ALPHA for Grand Theft Auto V
[7/25/2015 7:28:59 PM.233] ================ RAGE Plugin Hook ================
[7/25/2015 7:28:59 PM.235] Checking game support
[7/25/2015 7:28:59 PM.254] Product name: Grand Theft Auto V
[7/25/2015 7:28:59 PM.254] Product version: 1.0.393.4
[7/25/2015 7:28:59 PM.254] Is steam version: True
[7/25/2015 7:28:59 PM.562] Initializing game support
[7/25/2015 7:28:59 PM.562] Patching low level keyboard hook
[7/25/2015 7:28:59 PM.562] Patched low level keyboard hook
[7/25/2015 7:28:59 PM.562] Unhooking low level keyboard hook
[7/25/2015 7:28:59 PM.562] Unhooked low level keyboard hook
[7/25/2015 7:28:59 PM.562] Velocity limit removed.
[7/25/2015 7:29:06 PM.984] Compatibility level: 0
[7/25/2015 7:29:06 PM.984] Supported version detected
[7/25/2015 7:29:06 PM.984] ==================================================
[7/25/2015 7:29:06 PM.984] Patched IsDebuggerPresent
[7/25/2015 7:29:06 PM.984] Waiting for game initialization
[7/25/2015 7:29:11 PM.019] Initializing hook
[7/25/2015 7:29:11 PM.019] Completing interoperability
[7/25/2015 7:29:11 PM.019] Initialization code 1.
[7/25/2015 7:29:11 PM.019] Initialization code 2.
[7/25/2015 7:29:11 PM.019] Initialization code 3.
[7/25/2015 7:29:11 PM.019] Initialization code 4.
[7/25/2015 7:29:11 PM.019] Initialization code 5.
[7/25/2015 7:29:11 PM.019] Initialization code 6.
[7/25/2015 7:29:11 PM.019] Initialization code 7.
[7/25/2015 7:29:11 PM.019] Completing interoperability, phase 1
[7/25/2015 7:29:11 PM.019] Completing interoperability, phase 2
[7/25/2015 7:29:11 PM.020] Completing interoperability, phase 3
[7/25/2015 7:29:11 PM.020] Completing interoperability, phase 4
[7/25/2015 7:29:11 PM.020] Completing interoperability, phase 5
[7/25/2015 7:29:11 PM.020] Completing interoperability, phase 6
[7/25/2015 7:29:11 PM.020] Completing interoperability, phase 7
[7/25/2015 7:29:11 PM.022] Initializing DirectX
[7/25/2015 7:29:11 PM.028] Initializing Direct3D
[7/25/2015 7:29:11 PM.028] Loading C:\Windows\system32\d3d11.dll
[7/25/2015 7:29:11 PM.028] Loaded at 0x7FEFA050000
[7/25/2015 7:29:11 PM.028] D3D11CreateDeviceAndSwapChain at 0x7FEFA0700F8
[7/25/2015 7:29:11 PM.028] Creating Direct3D 11 device and swap chain
[7/25/2015 7:29:11 PM.061] Attempting feature level 10_1
[7/25/2015 7:29:11 PM.096] Failed to create D3D11 device for Grand Theft Auto V: 887a0001
[7/25/2015 7:29:11 PM.108] Swap Chain created: 0x8060E1A0
[7/25/2015 7:29:11 PM.108] Swap Chain VTable: 0x8060E1A0
[7/25/2015 7:29:11 PM.108] Swap Chain VTable_2: 0x7FEFA235AE0
[7/25/2015 7:29:11 PM.108] 0x48564103E0554DE9;0xB0EC8148C9246C8D;0x8DEE058B48000000
[7/25/2015 7:29:11 PM.108] D3D11Present: 0x7FEFA25B2F8
[7/25/2015 7:29:11 PM.108] D3D11ResizeBuffers: 0x7FEFA25F97C
[7/25/2015 7:29:11 PM.108] D3D11ResizeTarget: 0x7FEFA2607D8
[7/25/2015 7:29:11 PM.108] D3D11SetFullscreenState: 0x7FEFA260B64
[7/25/2015 7:29:11 PM.113] Direct3D initialized
[7/25/2015 7:29:11 PM.113] Getting device
[7/25/2015 7:29:11 PM.114] Retrieved device
[7/25/2015 7:29:11 PM.114] Creating wrapper
[7/25/2015 7:29:11 PM.114] Initialized DirectX
[7/25/2015 7:29:11 PM.117] Direct3D watcher thread spawned
[7/25/2015 7:29:11 PM.247] Wrapper created
[7/25/2015 7:29:11 PM.256] Effect created
[7/25/2015 7:29:11 PM.256] Creating buffer
[7/25/2015 7:29:11 PM.256] Created buffer
[7/25/2015 7:29:11 PM.256] Creating blend state
[7/25/2015 7:29:11 PM.256] Created blend state
[7/25/2015 7:29:11 PM.256] Done with creation
[7/25/2015 7:29:11 PM.377] Initializing texture system.
[7/25/2015 7:29:11 PM.377] Initializing texture system; phase 1
[7/25/2015 7:29:11 PM.377] Initializing texture system; phase 2
[7/25/2015 7:29:11 PM.392] Initializing texture system; phase 3
[7/25/2015 7:29:11 PM.392] Initializing texture system; phase 4
[7/25/2015 7:29:11 PM.417] Initializing texture system; phase 5
[7/25/2015 7:29:11 PM.420] Initializing texture system; phase 6
[7/25/2015 7:29:11 PM.421] Initializing texture system; phase 7
[7/25/2015 7:29:11 PM.424] Initializing texture system; phase 8
[7/25/2015 7:29:11 PM.428] Initializing texture system; phase 9
[7/25/2015 7:29:11 PM.430] Initializing texture system; phase 10
[7/25/2015 7:29:11 PM.435] Initializing texture system; phase 11
[7/25/2015 7:29:11 PM.436] Initializing texture system; phase 12
[7/25/2015 7:29:11 PM.440] Initializing texture system; phase 13
[7/25/2015 7:29:11 PM.440] Initializing texture system; phase 14
[7/25/2015 7:29:16 PM.117] Direct3D watcher thread ended
[7/25/2015 7:30:21 PM.066] Initializing console variable "ConsoleKey".
[7/25/2015 7:30:21 PM.066] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[7/25/2015 7:30:21 PM.073] Read value: F4
[7/25/2015 7:30:21 PM.073] Setting value of console variable "ConsoleKey" to stored value.
[7/25/2015 7:30:21 PM.073] Console key has been set to F4 (key code: 115)
[7/25/2015 7:30:21 PM.073] Initializing console variable "PluginTimeoutThreshold".
[7/25/2015 7:30:21 PM.073] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[7/25/2015 7:30:21 PM.078] Read value: 10000
[7/25/2015 7:30:21 PM.078] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[7/25/2015 7:30:21 PM.078] Initializing console variable "AlwaysShowConsoleOutput".
[7/25/2015 7:30:21 PM.078] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[7/25/2015 7:30:21 PM.079] Read value: False
[7/25/2015 7:30:21 PM.079] Setting value of console variable "AlwaysShowConsoleOutput" to stored value.
[7/25/2015 7:30:21 PM.079] Initializing console variable "IsDeveloperModeEnabled".
[7/25/2015 7:30:21 PM.079] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[7/25/2015 7:30:21 PM.079] Read value: True
[7/25/2015 7:30:21 PM.079] Setting value of console variable "IsDeveloperModeEnabled" to stored value.
[7/25/2015 7:30:21 PM.088] WARNING! Developer mode is now enabled. While in this mode, detailed error messages will be displayed and plugin verification will be disabled.
[7/25/2015 7:30:21 PM.088] Initializing console variable "TimeScale".
[7/25/2015 7:30:21 PM.088] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[7/25/2015 7:30:21 PM.088] Read value: 0
[7/25/2015 7:30:21 PM.088] Setting value of console variable "TimeScale" to stored value.
[7/25/2015 7:30:21 PM.089] Initializing console variable "WarnOnPluginLoad".
[7/25/2015 7:30:21 PM.089] Type: System.Boolean, Reading section: "Miscellaneous", key: WarnOnPluginLoad
[7/25/2015 7:30:21 PM.089] Read value: True
[7/25/2015 7:30:21 PM.089] Setting value of console variable "WarnOnPluginLoad" to stored value.
[7/25/2015 7:30:21 PM.673] WARNING! Developer mode is now enabled. While in this mode, detailed error messages will be displayed and plugin verification will be disabled.
[7/25/2015 7:30:21 PM.692]
[7/25/2015 7:30:21 PM.692] Console variable 'WarnOnPluginLoad' is false, will allow plugin to load.
[7/25/2015 7:30:21 PM.693] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
[7/25/2015 7:30:22 PM.565] <UNLOADED PLUGIN>: Initializing input system
[7/25/2015 7:30:22 PM.570] <UNLOADED PLUGIN>: Initializing game console
[7/25/2015 7:30:22 PM.572] <UNLOADED PLUGIN>: Initializing forms manager
[7/25/2015 7:30:22 PM.591] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[7/25/2015 7:30:23 PM.279] LSPD First Response: We have 1 callouts registered
[7/25/2015 7:30:23 PM.280] LSPD First Response: CalloutManager initialized
[7/25/2015 7:31:05 PM.216] LSPD First Response: Creating Robbery
[7/25/2015 7:31:05 PM.749] LSPD First Response: StartCallout: There's already a callout running. Aborting...
[7/25/2015 7:31:05 PM.750] LSPD First Response: EndCurrentCallout: Finishing...
[7/25/2015 7:31:05 PM.782] LSPD First Response: Failed to free callout properly: RobberyObject reference not set to an instance of an object.   at LSPD_First_Response.Mod.Callouts.Robbery.End() in c:\Users\Sam\Desktop\LSPDFR\lspdfr9\LSPDFR\LSPD First Response\Mod\Callouts\Robbery.cs:line 428
[7/25/2015 7:31:05 PM.782] at LSPD_First_Response.Mod.Callouts.CalloutManager.EndCurrentCallout() in c:\Users\Sam\Desktop\LSPDFR\lspdfr9\LSPDFR\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 305
[7/25/2015 7:31:05 PM.782] LSPD First Response: Creating Robbery
[7/25/2015 7:31:05 PM.942] LSPD First Response: StartCallout: There's already a callout running. Aborting...
[7/25/2015 7:31:05 PM.942] LSPD First Response: EndCurrentCallout: Finishing...
[7/25/2015 7:31:05 PM.942] LSPD First Response: Failed to free callout properly: RobberyObject reference not set to an instance of an object.   at LSPD_First_Response.Mod.Callouts.Robbery.End() in c:\Users\Sam\Desktop\LSPDFR\lspdfr9\LSPDFR\LSPD First Response\Mod\Callouts\Robbery.cs:line 428
[7/25/2015 7:31:05 PM.942] at LSPD_First_Response.Mod.Callouts.CalloutManager.EndCurrentCallout() in c:\Users\Sam\Desktop\LSPDFR\lspdfr9\LSPDFR\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 305
[7/25/2015 7:31:05 PM.942] LSPD First Response: Creating Robbery
[7/25/2015 7:32:19 PM.743] LSPD First Response:
[7/25/2015 7:32:19 PM.743] LSPD First Response: ==============================
[7/25/2015 7:32:19 PM.743] LSPD First Response: UNHANDLED EXCEPTION DURING GAME THREAD TICK
[7/25/2015 7:32:19 PM.743] LSPD First Response: ------------------------------
[7/25/2015 7:32:19 PM.743] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
[7/25/2015 7:32:19 PM.743] LSPD First Response: ------------------------------
[7/25/2015 7:32:19 PM.744] LSPD First Response: Exception type: System.MissingMethodException
[7/25/2015 7:32:19 PM.744] LSPD First Response: Exception message: Method not found: 'Void Rage.Game.DisplayNotification(System.String)'.
[7/25/2015 7:32:19 PM.744] LSPD First Response: ------------------------------
[7/25/2015 7:32:19 PM.744] LSPD First Response: Inner exceptions:
[7/25/2015 7:32:19 PM.744] LSPD First Response: ------------------------------
[7/25/2015 7:32:19 PM.744] LSPD First Response: Stack trace:
[7/25/2015 7:32:19 PM.746] LSPD First Response: at LSPD_First_Response.Duty.StartSelection()
[7/25/2015 7:32:19 PM.746] at LSPD_First_Response.PoliceStationManager.<PoliceStationThread>b__7(Object[] param0) in c:\Users\Sam\Desktop\LSPDFR\lspdfr9\LSPDFR\LSPD First Response\Mod\PoliceStationManager.cs:line 169
[7/25/2015 7:32:19 PM.746] at LMS.Common.Timers.DelayedCaller.Process()
[7/25/2015 7:32:19 PM.746] at LSPD_First_Response.Engine.Main.Process() in c:\Users\Sam\Desktop\LSPDFR\lspdfr9\LSPDFR\LSPD First Response\Engine\Main.cs:line 29
[7/25/2015 7:32:19 PM.746] at LSPD_First_Response.Mod.Main.MainLoop() in c:\Users\Sam\Desktop\LSPDFR\lspdfr9\LSPDFR\LSPD First Response\Mod\LSPDFR.cs:line 150
[7/25/2015 7:32:19 PM.746] at Rage.GameFiber.Main()

 

Here's my directory (hopefully):

Capture.PNG

Update: Fixed by deleting LSPDFR, ran a validation on Steam (everything was good), and then loaded vanilla and exited out, re-installed LSPDFR and it loaded fine. Gonna hang tight until today's update before throwing mods in.

Update: Fixed by deleting LSPDFR, ran a validation on Steam (everything was good), and then loaded vanilla and exited out, re-installed LSPDFR and it loaded fine. Gonna hang tight until today's update before throwing mods in.

Today's update? What for? GTA V? LSPDFR?

NewBanner.thumb.png.360f57a877eaae487b66

Today's update? What for? GTA V? LSPDFR?

LSPD First Response 0.2a Beta

We will be releasing a small update to LSPDFR on Sunday, July 26th.

This update, LSPDFR 0.2b, will include fixes for most of the issues reported to us regarding LSPDFR 0.2a, as well as better compatibility with the latest version of the RAGE Plugin Hook.

This one.  :)

In future please put the log file inside spoiler tags, it makes the forum a little easier to read and neater.

I've edited your thread for you this time.

Live Streaming daily from 8pm GMT (UK) at https://twitch.tv/OfficialLukeD - I play a variety of things 😄

Join my official discord server for support, general chat and my stream schedule! https://discord.gg/Mddj7PQ

Try moving the SDK and License out of directory make sure you save them don't delete them, then click on Rage as administrator. See if that helps you.

Or at least the SDK

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