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LSPD First Response 0.2 Beta

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Thanks for such a nice work. This mod definitely renewed my interest in GTA 5.

I keep noticing the same behaviour that wasn't happening in the 0.1 version. Each time I arrest a suspect (great improvement by the way, it seems that suspects are more encline to comply to the player now, in 0.1 I almost always had to rely on the NPC cops which had more luck to make them comply) and after they get in my car, helicopter back up still follows me and keeps updating the position of the suspect on the radio. Which kinda makes sense since the suspect is still red on the map even though he was arrested, so something needs to be fixed, either the suspect tag being removed or the chopper leaving the scene once suspects are arrested.

Where we're going, we don't need signatures.

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Thanks for such a nice work. This mod definitely renewed my interest in GTA 5.

I keep noticing the same behaviour that wasn't happening in the 0.1 version. Each time I arrest a suspect (great improvement by the way, it seems that suspects are more encline to comply to the player now, in 0.1 I almost always had to rely on the NPC cops which had more luck to make them comply) and after they get in my car, helicopter back up still follows me and keeps updating the position of the suspect on the radio. Which kinda makes sense since the suspect is still red on the map even though he was arrested, so something needs to be fixed, either the suspect tag being removed or the chopper leaving the scene once suspects are arrested.

theres problem with isPedArrested not working when player arrests ped, so either have peds arrest the suspect, or take the suspect to the jailor..

theres problem with isPedArrested not working when player arrests ped, so either have peds arrest the suspect, or take the suspect to the jailor..

That's what I am talking about :) While I am bringing the suspect to jail in my car, the helicopter keeps following me as if the suspect was fleeing.

It only happens with this unit, other cops still act the same way, it's just the helicopter(s) that don't acknowledge that the suspects were arrested.

Where we're going, we don't need signatures.

That's what I am talking about :) While I am bringing the suspect to jail in my car, the helicopter keeps following me as if the suspect was fleeing.

It only happens with this unit, other cops still act the same way, it's just the helicopter(s) that don't acknowledge that the suspects were arrested.

Yeah, like the person you quoted said, IsPedArrested is broken and only works when an NPC cop arrests a Ped, which is why what you're describing happens.

thanks sorted it out 

 

unable to download the LSPDFR 0.2 zip every time i click download it just takes forever to load and then gives me a timeout page pls fix 

thanks 

I can't download the 2.0 version, please fix it guys...

I can't download the 2.0 version, please fix it guys...

There is supposedly new version coming fixing some bugs.. so maybe they are changing it now

Just curious but why does this site receive so many DDoS attacks?  It seems that the site is always under attack.

If I was able to help you in anyway please click the like button!

Just curious but why does this site receive so many DDoS attacks?  It seems that the site is always under attack.

Could be because bored children just trying their best to disrupt things. Could also be competing mod authors making similar mods doing it. You know...a list of things...

It's a downside of being a major site for GTA mods. Not much you can do though.

GTA V Machinima Creator/Hardcore Gamer

 

 

Getting worried now, its 2200 here on the East Coast and no sign of an update :(  Hope that DDoS attack didn't ruin the release timing. 

If I was able to help you in anyway please click the like button!

Does anyone know if this addresses the sliddx.dll issue that is going on? The newest version of rage hook keeps telling me that Slimdx.dll cant be loaded. That file only comes with Lspdfr... Not sure what to do to get around this issue...

 

 

 

 

 

 

Give me a like if I helped you out. Then get on and stop some virtual crime! Good day Officer!

Does anyone know if this addresses the sliddx.dll issue that is going on? The newest version of rage hook keeps telling me that Slimdx.dll cant be loaded. That file only comes with Lspdfr... Not sure what to do to get around this issue...

I would assume that it would, which might explain the delay in release.  Just to remind you if you didn't already know LSPDFR isn't always updated or tested with the latest version of Ragehook, but only with the version supplied so I wouldn't update Ragehook if you don't need too in order to prevent future problems like this.

If I was able to help you in anyway please click the like button!

I would assume that it would, which might explain the delay in release.  Just to remind you if you didn't already know LSPDFR isn't always updated or tested with the latest version of Ragehook, but only with the version supplied so I wouldn't update Ragehook if you don't need too in order to prevent future problems like this.

Thank you very much for the quick response. I guess I will get in line with all the other anxious people. Great mod but man o man modding can be either the coolest thing ever or the most frustrating thing ever :pinch:

 

 

 

 

 

 

I would assume that it would, which might explain the delay in release.  Just to remind you if you didn't already know LSPDFR isn't always updated or tested with the latest version of Ragehook, but only with the version supplied so I wouldn't update Ragehook if you don't need too in order to prevent future problems like this.

Well I tried using the verison of Rage released on Tuesday with LSPDFR and I am still getting

===== .NET exception information =====

Type: System.IO.FileNotFoundException

Message: Could not load file or assembly 'SlimDX.dll' or one of its dependencies. The specified module could not be found.

Stack trace: at Rage.Texture.Initialize()

at Rage.D3DManager.OnRenderInvoke()

at std._Func_impl<std::_Callable_fun<void (__cdecl*const)(void),0>,std::allocator<std::_Func_class<void,std::_Nil,std::_Nil,std::_Nil,std::_Nil,std::_Nil,std::_Nil,std::_Nil> >,void,std::_Nil,std::_Nil,std::_Nil,std::_Nil,std::_Nil,std::_Nil,std::_Nil>._Do_call(_Func_impl<std::_Callable_fun<void (__cdecl\*const)(void)\,0>\,std::allocator<std::_Func_class<void\,std::_Nil\,std::_Nil\,std::_Nil\,std::_Nil\,std::_Nil\,std::_Nil\,std::_Nil> >\,void\,std::_Nil\,std::_Nil\,std::_Nil\,std::_Nil\,std::_Nil\,std::_Nil\,std::_Nil>* )

at std._Func_class<void,std::_Nil,std::_Nil,std::_Nil,std::_Nil,std::_Nil,std::_Nil,std::_Nil>.()(_Func_class<void\,std::_Nil\,std::_Nil\,std::_Nil\,std::_Nil\,std::_Nil\,std::_Nil\,std::_Nil>* )

 

 

So I am not sure what to do at this point besides wait.

Give me a like if I helped you out. Then get on and stop some virtual crime! Good day Officer!

Thank you very much for the quick response. I guess I will get in line with all the other anxious people. Great mod but man o man modding can be either the coolest thing ever or the most frustrating thing ever :pinch:

Hah no doubt about that, unfortunately its only going to get worse as more people create more mods. As long as anyone involved in a base function like Rockstar (GTA V), G17 Media (LSPDFR) or Ragehook update stuff everything that connects to it usually needs fixed and since all three are still new its only going to continue. You can be like me and sit at the computer with a 64oz cup of soda, a foam finger that says LSPDFR #1 (Which is terrible for typing btw) and wait for the tidle-wave of updates to arrive.  :D

If I was able to help you in anyway please click the like button!

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