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LSPD First Response 0.2 Beta

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Press and hold E (not while aiming).

yeah thanks. I love the zooming in feature.

"I love you all, and that's why we don't get caught doing naughty things!" - GTA V Heist Dude.

What are you playing the game on? You don't get any crashes? Can perform all the features? Wow...

It looks like only a small amount of people can play it. Many users got problems with the new update (Support). Every feature works fine.

I can ask for id, use the police computer ...

At the moment I've got no problems with it. I just drag & drop the files as I did before with 0.1e.

Edited by ShackL

Thanks so much but I'm having some issues with the new version! 

 

1. Can't flag civilians when I press shift

2. Holding E to identify a perp does nothing.

3. The police computer is great, but it interferes with the siren/honk, can we change this? 

 

Can't seem to get a callout either.

 

That's interesting, are there any errors popping up in Ragehook?

Also, the easiest route to changing hotkeys for this would be to change the siren/honk control within the game settings. :)

That's interesting, are there any errors popping up in Ragehook?

Also, the easiest route to changing hotkeys for this would be to change the siren/honk control within the game settings. :)

No errors at all, loaded into the game and "On Duty" just not able to do these things.

It's weird, but I hope they can fix it because I'm sure I am not the only one.

 

You guys rock. Starting up the game right now. Can't wait to experiment with the API, I came into LCPDFR real late (like a couple of months ago) and the GTA IV port was so bad I never even bothered with the API because the game crashed so often.

If anybody's curious about the API documentation, according to the LSPDFR page they've implemented LCPDFR (note I'm referring to the GTA IV version) API 1.0 - so go to this page. (I think, don't hate me if I'm wrong) 

can't wait to play :D

Edited by Ethenal

My game keep crashing at the loading menu ... it's from RageHook BUT it's happening since i installed LSPDFR 0.2 ... i played 0.1 two hours ago and no problem.. someone help pls :(

Same here...

Oops, nevermind. Did something stupid myself. 

Some great improvements, especially the radio.

 

Couple of issues:

Cannot blip some vehicles (sometimes half works, sometimes cant blip any vehicles)

and

as previously mentioned using E to open police computer turns off lights when stopped. 

 

Keep up the good work :D 

Hi :) Great work on 0.2 you guys!

My first callout in 0.2 was for armed suspects on the golf course. Blown away by the new audio feedback. "Dispatch, I need a location". That particular callout ended with the perps driving circles in the roundabout next to the golf course ;D :D but i'm assuming that you don't influence AI waypoint logic, but rather spawn the criminals in? 

In terms of audio feedback I noticed that there seems to be no audio playback for successfully resolving callouts / pursuits. Furthermore I would kindly suggest you guys look into the ai / vehicle / asset persistence as it kinda breaks immersion when (all) cruisers despawn after a suspect and or officers were shot.

Unfortunately there is quite a noticeable performance reduction both in terms of FPS and overall game stability. I was not able to get more than 2 callouts in a row without CTDs yet. 

Regardless, I love the mod, thank you very much for the time you invested. I'm sure the LSPDFR community has an even greater future ahead of it.

Hi :) Great work on 0.2 you guys!

My first callout in 0.2 was for armed suspects on the golf course. Blown away by the new audio feedback. "Dispatch, I need a location". That particular callout ended with the perps driving circles in the roundabout next to the golf course ;D :D but i'm assuming that you don't influence AI waypoint logic, but rather spawn the criminals in? 

In terms of audio feedback I noticed that there seems to be no audio playback for successfully resolving callouts / pursuits. Furthermore I would kindly suggest you guys look into the ai / vehicle / asset persistence as it kinda breaks immersion when (all) cruisers despawn after a suspect and or officers were shot.

Unfortunately there is quite a noticeable performance reduction both in terms of FPS and overall game stability. I was not able to get more than 2 callouts in a row without CTDs yet. 

Regardless, I love the mod, thank you very much for the time you invested. I'm sure the LSPDFR community has an even greater future ahead of it.

There are audio files for suspect(s) arrested and suspect(s) down in gta V, hopefully next updates we'll even have a better radio.

A configuration for setting callout frequency, and dispatch update on suspect's location frequency would be great too.

 

Also, It'd be cool If we could ask dispatch about suspect's location like  the AI does

Anyone know how to radio a persons name in on footpatrols ? 

Click N to open the Navigation Menu, and then go across until you get to the menu named 'Radio'. From here, you can request information regarding a persons name or a vehicle's license plate.

I've noticed when exactly Plugin crashes in my game. It's when dispatch gives me callout or I force it. I hope it's a known issue and will get fixed or there will be posted a solution... :(

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