Hi :) Great work on 0.2 you guys! My first callout in 0.2 was for armed suspects on the golf course. Blown away by the new audio feedback. "Dispatch, I need a location". That particular callout ended with the perps driving circles in the roundabout next to the golf course ;D :D but i'm assuming that you don't influence AI waypoint logic, but rather spawn the criminals in? In terms of audio feedback I noticed that there seems to be no audio playback for successfully resolving callouts / pursuits. Furthermore I would kindly suggest you guys look into the ai / vehicle / asset persistence as it kinda breaks immersion when (all) cruisers despawn after a suspect and or officers were shot. Unfortunately there is quite a noticeable performance reduction both in terms of FPS and overall game stability. I was not able to get more than 2 callouts in a row without CTDs yet. Regardless, I love the mod, thank you very much for the time you invested. I'm sure the LSPDFR community has an even greater future ahead of it.