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Adding a new emergency vehicle is possible now.

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what handling is in vehicles and car variations?  I didnt even know that and was thinking I was pretty much set to add my DLC I created

READ THE INSTRUCTIONS FOR THE MODS..THEY'RE CALLED READMEs   AKA read me for a reason

lspdfr plugin or GTA V crashed? find your Rage log in your gta folder, usually found after ragepluginhook.exe and open it, hit Ctrl a, open pastebin.com, select new paste, hit Ctrl v, get the link after you pasted it and supply that with your issue in the specific mod topic, it helps the developer diagnose the problem you may have.

 

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  • TheF3nt0n
    TheF3nt0n

  • This opens up a whole world of possibilities. Hopefully new Ambulances and Firetrucks are possible, too.

  • GTA IV's texturing used the exact same system. You could not make a police car black using the texture alone. That's because colors were in the carcols file. What you're mixing up is how *modded* cars

Posted Images

yeah I would choose the first one to.

so like this:


    <Item>
      <modelName>oraclec</modelName>
      <txdName>oraclec</txdName>
      <handlingId>ORACLE</handlingId>
      <gameName>ORACLEC</gameName>
      <vehicleMakeName>Car_Manufacturer</vehicleMakeName>

with the texture like:

<Item>
      <parent>vehicles_oracle_interior</parent>
      <child>oraclec</child>
    </Item>

and the car-Vary... file being:

<Item>
      <modelName>oraclec</modelName>
      <colors>
        <Item>...

7 minutes ago, Quakex64 said:

what handling is in vehicles and car variations?  I didnt even know that and was thinking I was pretty much set to add my DLC I created

hey you make DLC pack. that's cool. I've been wondering how to do those. do you know of a tutorial or instructions were I can learn to make a DLC specifically for vehicles. I mean... that's awesome!

13 minutes ago, jsjosh225 said:

hey you make DLC pack. that's cool. I've been wondering how to do those. do you know of a tutorial or instructions were I can learn to make a DLC specifically for vehicles. I mean... that's awesome!

I just followed how someone else did it... I found a jaguar cx25 or something like that on gta5-mods.com and followed what he did.

kinda like this one here:
https://www.gta5-mods.com/vehicles/mercedes-benz-cls-6-3-amg-2015-add-on , or any of the files on that site that are noted as [ADD-ON] usually are made to have their own "dlc" type thing.. follow the same structure with what cars you want, followed by the respective files in their respective folders, and see what happens

READ THE INSTRUCTIONS FOR THE MODS..THEY'RE CALLED READMEs   AKA read me for a reason

lspdfr plugin or GTA V crashed? find your Rage log in your gta folder, usually found after ragepluginhook.exe and open it, hit Ctrl a, open pastebin.com, select new paste, hit Ctrl v, get the link after you pasted it and supply that with your issue in the specific mod topic, it helps the developer diagnose the problem you may have.

 

so I somewhat figured it out both choice A & B ways. but I ran into an issue, you didn't specify were to put the "audoNameHash" in the vehicles.meta? obviously in the block of code that's dedicate to the vehicle. this code here is the vehicle.meta code for a mod I built but I don't have sound.

here's the code

Audo - B

<Item>
      <modelName>emperorc</modelName>
      <txdName>emperor</txdName>
      <handlingId>EMPEROR</handlingId>
      <gameName>EMPERORC</gameName>
      <vehicleMakeName>ALBANY</vehicleMakeName>
      <expressionDictName>null</expressionDictName>
      <expressionName>null</expressionName>
      <animConvRoofDictName>null</animConvRoofDictName>
      <animConvRoofName>null</animConvRoofName>
      <animConvRoofWindowsAffected />
      <ptfxAssetName>null</ptfxAssetName>
      <audioNameHash>9F</audioNameHash>         < here?
      <layout>LAYOUT_STANDARD</layout>
      <coverBoundOffsets>EMPEROR_COVER_OFFSET_INFO</coverBoundOffsets>
      <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
      <scenarioLayout />

before it was this but than I replaced it with B:

Audio - A

<Item>
      <modelName>emperorc</modelName>
      <txdName>emperor</txdName>
      <handlingId>EMPEROR</handlingId>
      <gameName>EMPERORC</gameName>
      <vehicleMakeName>ALBANY</vehicleMakeName>
      <expressionDictName>null</expressionDictName>
      <expressionName>null</expressionName>
      <animConvRoofDictName>null</animConvRoofDictName>
      <animConvRoofName>null</animConvRoofName>
      <animConvRoofWindowsAffected />
      <ptfxAssetName>null</ptfxAssetName>
      <audioNameHash/>          < here - original.
      <layout>LAYOUT_STANDARD</layout>
      <coverBoundOffsets>EMPEROR_COVER_OFFSET_INFO</coverBoundOffsets>
      <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
      <scenarioLayout />

were do I put this "<audioNameHash>"?

i always thought that the audio is what sounds come out for it, so if you want your car to sound like a muscle car, you put the audio hash to the dominator or something.. I could be wrong... then again I know very little about a lot of stuff pertaining to gtav and its vehicles

READ THE INSTRUCTIONS FOR THE MODS..THEY'RE CALLED READMEs   AKA read me for a reason

lspdfr plugin or GTA V crashed? find your Rage log in your gta folder, usually found after ragepluginhook.exe and open it, hit Ctrl a, open pastebin.com, select new paste, hit Ctrl v, get the link after you pasted it and supply that with your issue in the specific mod topic, it helps the developer diagnose the problem you may have.

 

3 minutes ago, Quakex64 said:

i always thought that the audio is what sounds come out for it, so if you want your car to sound like a muscle car, you put the audio hash to the dominator or something.. I could be wrong... then again I know very little about a lot of stuff pertaining to gtav and its vehicles

hey thanks again! and ill let you know how it goes

5 hours ago, Quakex64 said:

i always thought that the audio is what sounds come out for it, so if you want your car to sound like a muscle car, you put the audio hash to the dominator or something.. I could be wrong... then again I know very little about a lot of stuff pertaining to gtav and its vehicles

AudioHash is indeed responsible for ALL audio set to a vehicle, and changing the AudioHash to the name of an another model gives a new or existing car those sounds instead of its default ones. This means you'll need to use one of the existing emergency vehicle model names if you want siren audio.

4 hours ago, The Loot said:

AudioHash is indeed responsible for ALL audio set to a vehicle, and changing the AudioHash to the name of an another model gives a new or existing car those sounds instead of its default ones. This means you'll need to use one of the existing emergency vehicle model names if you want siren audio.

ok that's good to know. cause my car doesn't even have sound so it looks like a need a "Audio Hash" caould you give me the different types od audio sounds and were I should put the audio hash? thanks

example block of code

<Item>
      <modelName>emperorc</modelName>
      <txdName>emperor</txdName>
      <handlingId>EMPEROR</handlingId>
      <gameName>EMPERORC</gameName>
      <vehicleMakeName>ALBANY</vehicleMakeName>
      <expressionDictName>null</expressionDictName>
      <expressionName>null</expressionName>
      <animConvRoofDictName>null</animConvRoofDictName>
      <animConvRoofName>null</animConvRoofName>
      <animConvRoofWindowsAffected />
      <ptfxAssetName>null</ptfxAssetName>
      <audioNameHash>9F</audioNameHash>         < here?
      <layout>LAYOUT_STANDARD</layout>
      <coverBoundOffsets>EMPEROR_COVER_OFFSET_INFO</coverBoundOffsets>
      <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
      <scenarioLayout />

27 minutes ago, jsjosh225 said:

ok that's good to know. cause my car doesn't even have sound so it looks like a need a "Audio Hash" caould you give me the different types od audio sounds and were I should put the audio hash? thanks

example block of code

Yes, that's exactly where to put the model name that you want the sounds of. For an emergency vehicle to have sirens, the value must be any of the default emergency vehicles: fbi, fbi2, police, police2, police3, police4, policeb, policet, pranger, riot, sheriff, or sheriff2.

7 minutes ago, FlammableAce said:

I have a strange problem when doing this, I get the car to show up fine but as soon as I press F to enter it the game crashes.

Dang man I was having the same problem I built a mod and the game wouldn't evan start but I change some code somewere to load the game. HAD THE SAME ISSUE - entering the vehicle Game crashes. I've been in a big mixup with code and still very confused. 

Try asking mercuri or Loot. They can very helpful.

Edited by jsjosh225

1 hour ago, FlammableAce said:

Is it possible it's because it's the sheriff SUV? I haven't see any other added police cars using the granger so I'm not sure if that's the problem

I've seen no problems with the police suv. I'll do some research for you to see what I find. I need some backup information. 1) is this a vehicle you edited. 2) are you replacing the police suv with the granger. 3) Are you adding it as an add on without taking place of another vehicle.

I will reply as soon as find some info...

PM me in the meantime is you have any other questions.

I recommend if I can't find anything contact mercuri, or The Loot. There very helpful

Thanks

1. Yeah I edited the vehicle, it was originally the sheriff granger but I removed the lightbar and added front window lights from the Fib version.

2. The vehicle works fine when I replace the other grangers with it (fbi, park ranger, sheriff ranger)

3. I tried to add the vehicle in separate without replacing other cars. I followed the tutorial, the first time I did it the game crashed at startup but I went back in the vehicle.meta file and change some stuff and it stopped crashing at start up but now it crashes when I try enter the vehicle after I spawn it. 

 

Thanks for the help :)

Sorry for the double post but I can't edit the one above. I managed to get my vehicle working in game :D

 

I still have small problem, the light's on the car are all messed up. I think it's because of the settings in the carvariations file, I'm going to take a look now and report back.

EDIT: Yep it was the light settings. I fixed it but I'm still having the same issues I had here;

 

Edited by FlammableAce

10 minutes ago, FlammableAce said:

Sorry for the double post but I can't edit the one above. I managed to get my vehicle working in game :D

 

I still have small problem, the light's on the car are all messed up. I think it's because of the settings in the carvariations file, I'm going to take a look now and report back.

EDIT: Yep it was the light settings. I fixed it but I'm still having the same issues I had here;

 

Hay man. same here with not getting the vehicle to load. but I see you've got it working now. your actually ahead of me. I just finally got the vehicle to load but now I will be putting parts on it. Now how are the lights messed up? are they hovering above the vehicle? is the flash and color pattern messed up? or is it the texture that cant be seen in the game?

here is a vehicle that I jazzed up with lights and antennas. this is my test vehicle BTW. if you have any other questions feel free to pm me or ask mercuri, or The Loot. There very helpful.

 

OpenIV 2016-03-21 10-24-41-069.jpg

OpenIV 2016-03-21 10-24-46-876.jpg

Just now, jsjosh225 said:

Hay man. same here with not getting the vehicle to load. but I see you've got it working now. your actually ahead of me. I just finally got the vehicle to load but now I will be putting parts on it. Now how are the lights messed up? are they hovering above the vehicle? is the flash and color pattern messed up? or is it the texture that cant be seen in the game?

here is a vehicle that I jazzed up with lights and antennas. this is my test vehicle BTW. if you have any other questions feel free to pm me or ask mercuri, or The Loot. There very helpful.

 

OpenIV 2016-03-21 10-24-41-069.jpg

OpenIV 2016-03-21 10-24-46-876.jpg

Nice! the light flash pattern was messed up but that was because in the carvariations file I had the light settings set to 2 instead of 1.

I still have a problem with the extra lights I added to the vehicle, I added the front window lights from the FBI granger to my own granger but only 4 of the lights flash (instead of 6) Not sure what's causing it, I think I may have messed it up when I cut them from the FBI granger and maybe never got all the parts.

x8wAzWi.jpg

You can see in the image in the front window not all the lights are on.

 

8 hours ago, The Loot said:

Yes, that's exactly where to put the model name that you want the sounds of. For an emergency vehicle to have sirens, the value must be any of the default emergency vehicles: fbi, fbi2, police, police2, police3, police4, policeb, policet, pranger, riot, sheriff, or sheriff2.

can I have more thank on audio hash with in the "<audioNameHash>???<audioNameHash/>" also does the emergency vehicle hashes give the vehicle all the sound like the door or the sound of driving on dirt?

a reply would greatly appreciated

13 minutes ago, FlammableAce said:

Nice! the light flash pattern was messed up but that was because in the carvariations file I had the light settings set to 2 instead of 1.

I still have a problem with the extra lights I added to the vehicle, I added the front window lights from the FBI granger to my own granger but only 4 of the lights flash (instead of 6) Not sure what's causing it, I think I may have messed it up when I cut them from the FBI granger and maybe never got all the parts.

x8wAzWi.jpg

You can see in the image in the front window not all the lights are on.

 

Dang man that's a sick ride there! yes and I can relate to you. I'm assuming this vehicle is currently editable by you so I would import it back into Zmod 3. why, well a few weeks ago I put a light bar that I cut from the police buffalo and I rotated it the wrong way and the texture or so called "light texture" got screwed up during rotation. I really recommend recutting them and putting them on again to see. this might take a few tries.  Zmod is very tricky in many was so be carful. I know when using a tool you have to select it in a certain way and also grab it a certain way with the tool. I hope this helped and keep me updated!  

Edited by jsjosh225

  • 1 month later...
 

can I have more thank on audio hash with in the "<audioNameHash>???<audioNameHash/>" also does the emergency vehicle hashes give the vehicle all the sound like the door or the sound of driving on dirt?

a reply would greatly appreciated

I believe you have the audio hash syntax wrong. It should be: <audioNameHash>Modelname</audioNameHash> , the key being the slash before, not after the text.

</audioNameHash>

Audio name must be an in game police vehicle. The assigned vehicle you use will tell it ALL sounds to use. That would include engine revs, door ajar, etc. 

The handling you assign can be different from the audio, if you so choose.

Edited by DoubleHelix

I am modifying the dilettante2 (the security prius).

I have had no issues with the lights, they work perfectly.

But I have been having issues getting the siren to work still. I still have the standard car horn as well.
Even after changing the audio hash.

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