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GTA V: FireFighter Mod [Released]

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  • Straysify
    Straysify

    Working on house/shed fires, having fun with burnable buildings ;)

  • Straysify
    Straysify

    New version is up, 10 minutes early because why not.

  • Straysify
    Straysify

    New version being released at 12PM EST. What's new: Battalion Chief mode - Medical runs, vehicle accidents, and structural fires Station Selection - Accept calls in Sandy Shores or Paleto Bay. More st

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Are random fire areas possible? For example, missions may occur according to the region(you can see on the neighborhoods map) where we operate.

You can also add hatchet, hammer, crowbar (Firefighters use them. Of course they may not be functional for now in GTAV.) and stun gun (It is for self-defense because when I was extinguishing the fire with fire extinguisher, some gangs attacked me.).

Hatchet, Hammer and Crowbar would be a good idea. Aswell as being able to replenish your fire extinguisher at the vehicle. Stun guns are a bit unrealistic, at least here in Europe Firefighters don't care weapons, not even LTLs.

Due to the graphic nature of this post, reader discretion is advised.
lspdfrsig2njsuy.jpg

Stun guns are a bit unrealistic, at least here in Europe Firefighters don't care weapons, not even LTLs.

​It's just for the player's protection because some times NPCs consider fire extinguishers as weapons and attack... Maybe call a police unit as a backup? 

Are random fire areas possible? For example, missions may occur according to the region(you can see on the neighborhoods map) where we operate.

​*I should mention I don't speak on behalf of the mod creator, yet my own experiences so far with the available hook of GTA:V script engine.*

Yes, It is possible; to a certain degree. You need control over where the fire is actually spawning (or any other incident that is implemented for that matter). You don't want to allow the script to take some random numbers, churn them into vectors (positions) and place an incident there. It would be chaotic, very messy and potentially game breaking/bugs galore.

While I think it's an option that the creator can invest into, it needs to be managed. With set parameters for the location and general areas of spawning. I agree going to the same place over and over again can get repetitive and boring quickly.

What I suggest is having a spawn area manager script or something of the sort to check locations (I believe the entity functions can work here with hashes, although I haven't explored that yet). But due to the creator using the .net wrapper for the scripthook they have limitations at the moment, unless the creator adds function calls with hashes.

Message to the creator: Good effort so far! I'd like to collaborate with you in idea pitching and support if needed. I expect a lot out of this project! I'm impressed with what's already been implemented. May I suggest an INI file for key bindings etc?
 

monkey_funny_face.gif

  • Author

New version being released at 12PM EST.

What's new:

  • Battalion Chief mode - Medical runs, vehicle accidents, and structural fires
  • Station Selection - Accept calls in Sandy Shores or Paleto Bay. More stations coming soon!
  • Quick Action Menu - Call for a tow truck for the nearest empty vehicle, or evacuate the area. (Caps lock to open)
  • CPR on chief medical runs. (Will not work on any peds besides those spawned by medical run callouts, press Z when near the callout ped)
  • Callouts are now displayed in the upper left, similar to IV's firefighter mod.
  • Equipment selection - Pressing E near your vehicle will open this.
  • Bug fixes and performance improvements.

Developer of the original Bait Car for LSPDFR!

Download it here

 

 

I test New Version of this Mod, i helping Straysify for look this Mood stand up and have Much Much Success :D, Straysify are a good, cool and fantastic Guy :) and your Mod are Fantastic!! Download this Mod Guys!! Reccomended 100%

New version being released at 12PM EST.

What's new:

  • Battalion Chief mode - Medical runs, vehicle accidents, and structural fires
  • Station Selection - Accept calls in Sandy Shores or Paleto Bay. More stations coming soon!
  • Quick Action Menu - Call for a tow truck for the nearest empty vehicle, or evacuate the area. (Caps lock to open)
  • CPR on chief medical runs. (Will not work on any peds besides those spawned by medical run callouts, press Z when near the callout ped)
  • Callouts are now displayed in the upper left, similar to IV's firefighter mod.
  • Equipment selection - Pressing E near your vehicle will open this.
  • Bug fixes and performance improvements.

​So Fantastic and Bug Fixes Work :) I Try it :) at 12PM He Release This Version Public :), i have now this Version but i am a Tester of this Mod and Work Fine :) Good Work Straysify

Nice, I've got a few suggestions though:

I would use the noose suv as battalion car. And you should be able to place your equipment back in the truck, aswell as being able to request a second truck/police via quick command. Then there should also be a way to disable the mod, which I haven't found yet. Other than that it's alot of fun!

Due to the graphic nature of this post, reader discretion is advised.
lspdfrsig2njsuy.jpg

  • Author

Nice, I've got a few suggestions though:

I would use the noose suv as battalion car. And you should be able to place your equipment back in the truck, aswell as being able to request a second truck/police via quick command. Then there should also be a way to disable the mod, which I haven't found yet. Other than that it's alot of fun!

​I'll look into all those. For now, you can press the insert key which reloads all scripts placing you off duty, but you'll still be ignored by everyone, etc..

Developer of the original Bait Car for LSPDFR!

Download it here

 

 

I've got some suggestions myself 

-Machinery fires including locations like Red's Machine Supplies, behind Flywheels Garage & Gas, the recycling/scrap/airplane graveyard

-Structure fires in Sandy Shores (I'd use all the abandoned wrecked broken open houses)

-Maybe an off-roader veering off of the trail in Raton Canyon

 

 

Edited by 43lincoln
Attempting to change line spacing

  • 3 weeks later...

Hey guys. Am having trouble activating this mod, when I press f7 nothing happens, if I hold it gives me the option to change character. I only have franklin unlocked and haven't done many missions. Any suggestions would help greatly. Also if I have posted in the wrong section, I apologise now.

regards

Chris

Doesn't work all F7  does when pushin to start the mod is switch charcters  after holding for like 2-3 sec    quick clicking / pushing doesn't work either 

My Latest Files 

          
https://www.lcpdfr.com/files/file/7083-liberty-city-based-on-seattle-10-part-1/   - Seattle Base
         
                           https://www.lcpdfr.com/files/file/6862-lc-based-on-new-oreleans-skin-pack-10-part-1/      - New Oreleans based   

 
Keep you eye  on this thread ;-)

              
 https://www.lcpdfr.com/topic/43278-k-9-police-9-wip-rel-thread/

 

  • Author

If you're playing on the latest game version with the latest scripthook, the mod won't work. This is because ScriptHookVDotNet changed it's text methods, so the script crashes. Unfortunately, I don't have the old source code for the script, so I can't upload a new version for you guys. Within the next week(hopefully), I'll have a stable version built on the RAGE Plugin Hook for you guys to play. Sorry!

Developer of the original Bait Car for LSPDFR!

Download it here

 

 

  • 1 month later...

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