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Play in mod-enabled servers is here

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I'm really looking forward to this. It was nice having being able to patrol with friends for a few days online, so I look forward to being able to possibly play LSPDFR (or something similar/more geared toward multiplayer) using this.

I was actually thinking about this the other day. I think if Rockstar allows this, it would be a genus idea! IMO:

Positives:

- Allows modders to go at it in a separate server, allowing those wanting to just play to play without concerns.

- Regular servers can have the scripthook/dll "killer" that instantly shuts down game and sends information to R* if member trys to join them with scripts.

- Will bring the revenue in from those who want to mod.

- Will allow members who don't like mods to continue to buy the game because they don't have to worry about it.

- Members playing on regular servers will still buy Sharkcards and other things.

Negatives:

- Some people will still try to work a way into the regular servers.

- Modders won't buy anything.

- Rockstar may not like this idea.

RipplyTiger151
911 Dispatcher - Thin Gold Line 

Aspiring Officer - Thin Blue Line

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From the same developers as CitizenMP:IV, which never really made it out of alpha stages. Not holding out much hope. Only thing that really works right now is model sync. Definitely not in any stage to be sending out press releases.

But definitely a decent multiplayer modification will be needed if Rockstar holds out their campaign of bans. I'd probably bet on https://gta-mp.net/ progressing and being the better multiplayer modification, having personally worked with the creator for a while and seen his coding abilities.

But definitely a decent multiplayer modification will be needed if Rockstar holds out their campaign of bans. I'd probably bet on https://gta-mp.net/ progressing and being the better multiplayer modification, having personally worked with the creator for a while and seen his coding abilities.

​Yeah, that looks very promising!

RipplyTiger151
911 Dispatcher - Thin Gold Line 

Aspiring Officer - Thin Blue Line

From the same developers as CitizenMP:IV, which never really made it out of alpha stages. Not holding out much hope. Only thing that really works right now is model sync. Definitely not in any stage to be sending out press releases.

But definitely a decent multiplayer modification will be needed if Rockstar holds out their campaign of bans. I'd probably bet on https://gta-mp.net/ progressing and being the better multiplayer modification, having personally worked with the creator for a while and seen his coding abilities.

https://www.youtube.com/watch?v=1kFDc5H0RT0

I presume this is gta-mp? If so, looks fantastic. 

Edited by Proist

Yeah this is next level. Hopefully it gets off the ground.

 

CopFlashingLights.gif 

Dell XPS 8300   OS: Win 10 64 bit

Intel Core i7 -2600 3.70GHz   10GB Ram

NVIDIA GeForce 1050 GTX

 

  • 1 month later...

FiveM is a planned multiplayer modification for Grand Theft Auto V which, much in the lines of popular modifications in the past, offers an advanced multiplayer environment for people to play on dedicated servers with user-made game modes. It builds on the solid multiplayer framework set by the Rockstar Studios themselves as part of the RAGE engine, which has gone through rigorous testing since its first release in 2008, adding high-level customizability features.

An initial release is expected within 2 months of the release of the Windows version of GTA V itself, which will feature all the essential features one will need, such as the lovely-features listed below.

Unlike the primary offering for multiplayer included with GTA V, FiveM relies on dedicated servers for connecting players to one another. This eliminates any connection issues that can, will and have occurred in the past trying to connect a session filled with players to one another.

FiveM also distinguishes itself from GTA: Online by allowing not only custom levels consisting of placed objectives around the existing map, but also allowing large-scale scripting of game modes, extension scripts and nearly anything imaginable. And, as the game itself gets researched further and further, the possibilities will only grow.

However, modifications aren't limited to custom scripts and custom levels - once art asset export tools release, FiveM will be able to stream your content dynamically to players on your server. Unlike some modifications in the past and present, these streaming assets will load only when required, allowing players to play nearly instantly without having to await large downloads. Even more so, as the streaming system is inherited from the game itself, it supports anything the game does!

Code-based resources will be able to be created using well-known languages and tools - dynamic and simple scripting with Lua or advanced and tool-assisted programming with any primary .NET language (such as C#). It's your choice! All environments interoperate with one another freely, and usable and clean APIs are offered for both languages. In fact, you might already be familiar with the calls in either API used from earlier GTA scripting tool sets.

Initial releases will have a player cap equal to the GTA: Online cap - 32 players; as more optimizations are made to the modified game engine these limits will be expanded eventually. One also does not have to worry about feeling alone, as outside of your 30+ opponents, partners or co-conspirators, the world will also be filled with the AI vehicles, pedestrians and perhaps even animals you know and love from classical GTA!

FiveM also builds on years of experience maintaining a popular 'game enhancement' project for a popular first-person shooter game series, namely the infamous 'alterIWnet' and 'fourDeltaOne' projects. People familiar with these modifications will also know of a varied set of anti-cheating measures which will most likely get rid of a higher percentage of cheaters than Rockstar will in the game itself on PC. :-)

http://fivem.net/

lcuoUWl.gif 

Do you have a sec? check out: Empirekicking | Discord Server | #baysidegamers

This looks very interesting. Will definitely keep updated on development.

 

Small question - will players be able to rent or set up their own dedicated servers? (I know nothing about coding etc. so this might be a dumb question.)

This looks very interesting. Will definitely keep updated on development.

 

Small question - will players be able to rent or set up their own dedicated servers? (I know nothing about coding etc. so this might be a dumb question.)

​You can setup your own server pretty easily. I have tried out this Pre-Release and it seems okay atm all you can do is play in freeroam but .asi mods do work. Not all of them but you will have to test out which mods work simply by adding them and seeing if they work or not. Also there is AI traffic, and peds walking around so its basically like GTA Online. It's not 100% stable and it will crash from time to time. So if your looking for a MP mod to play right now then you could play this one. If your looking for something a bit more promising then you should wait until a stable version is release or GTA-MP is released.

 

Meh

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