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MagnumForce

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Everything posted by MagnumForce

  1. My suggestions so far after playing for a while: A marker for your patrol car on the map would be great Maybe add a prompt/option somewhere for clarity on how things work, I was a bit confused when I started the mod for the first time. Ability to clean blood/scars off player Ability to quickly close the backup menu with the B button on XBOX controller, and with the Esc key Possibly some way to stop peds from freaking out and turning a scene into a major accident (I know the peds in this game are absolutely stupid so this might be harder than making the cops less lethal ) Ability to swap out patrol cars at a police station without having to use the RAGE Plugin menu Disable pull-over notifications for traffic vehicles while in a pursuit Auto-backup similar to LCPD:FR's system while in pursuits Add LSFD and Paramedics to another backup menu (possibly on a different page from the code 2/3 we have now) and maybe add the radio use animation to that on foot Start player with a stun gun (not sure if this can be tweaked to not kill peds after they're hit) and of course mashing out the bugs (obviously this is the plan lol) Criminal peds spawning outside of vehicles in pursuits Not able to arrest some criminal peds sometimes Dead criminals still showing as hostile on the map Overall I was having fun playing earlier and I'm impressed at how stable LSPD:FR is already!
  2. The Buffalo in my game spawns with different numbers, however they're all the same as the Stanier cruiser. Maybe it's grabbing the numbers from the same file the Stanier uses?
  3. I wish the rims that had the chrome surrounds could have that changed to either the rest of the rim color or a second color.
  4. MagnumForce posted a gallery image in GTA V Galleries
  5. MagnumForce commented on BILLWARD's gallery image in GTA V Galleries
  6. MagnumForce commented on BILLWARD's gallery image in GTA V Galleries
  7. ​It has a cooldown time, however once the service you call responds, you can usually call again.
  8. There was a Scripthook that worked online until a recent update to the game. All public methods that allow scripts to run Online aren't being released (at least that I've seen while reading the Se7ensins thread), which honestly is a good thing. There was rampant cheating with lots of exploding ammo miniguns, invincible players, etc. It would be nice to have a online-capable trainer for car spawning, but people unfortunately abuse the hell out godmode and whatnot.
  9. The taxi driving bugs me because your passenger gets all upset if you actually stop at red lights and run off. Anyway, I'm sure scripters will be creating job mods like this within the next few months. With how reportedly stable V is with LCPDFR, I hold high hopes for other large script mods!
  10. I really don't get why they cut the sheriff station interiors. So many character swap event possibilities with Trevor!
  11. It would be neat if the unmarked cruiser and the FIB Buffalo had a low chance of spawning with lower wanted levels, a lot of agencies use these vehicles for their traffic divisions. It would also give the county cops a bit more variation, since they really got the short end of the emergency vehicle stick. Likewise, if possible, adding the Police Bike in the city and out in the county with SAHP officers riding (maybe give them the set of unmarked vehicles as well?) would be a very nice addition.
  12. I'm really looking forward to this. It was nice having being able to patrol with friends for a few days online, so I look forward to being able to possibly play LSPDFR (or something similar/more geared toward multiplayer) using this.

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