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MagnumForce

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  1. Like
    My suggestions so far after playing for a while:
    A marker for your patrol car on the map would be great Maybe add a prompt/option somewhere for clarity on how things work, I was a bit confused when I started the mod for the first time. Ability to clean blood/scars off player Ability to quickly close the backup menu with the B button on XBOX controller, and with the Esc key Possibly some way to stop peds from freaking out and turning a scene into a major accident (I know the peds in this game are absolutely stupid so this might be harder than making the cops less lethal ) Ability to swap out patrol cars at a police station without having to use the RAGE Plugin menu Disable pull-over notifications for traffic vehicles while in a pursuit Auto-backup similar to LCPD:FR's system while in pursuits Add LSFD and Paramedics to another backup menu (possibly on a different page from the code 2/3 we have now) and maybe add the radio use animation to that on foot Start player with a stun gun (not sure if this can be tweaked to not kill peds after they're hit) and of course mashing out the bugs (obviously this is the plan lol)
    Criminal peds spawning outside of vehicles in pursuits Not able to arrest some criminal peds sometimes Dead criminals still showing as hostile on the map Overall I was having fun playing earlier and I'm impressed at how stable LSPD:FR is already!
  2. Like
    My suggestions so far after playing for a while:
    A marker for your patrol car on the map would be great Maybe add a prompt/option somewhere for clarity on how things work, I was a bit confused when I started the mod for the first time. Ability to clean blood/scars off player Ability to quickly close the backup menu with the B button on XBOX controller, and with the Esc key Possibly some way to stop peds from freaking out and turning a scene into a major accident (I know the peds in this game are absolutely stupid so this might be harder than making the cops less lethal ) Ability to swap out patrol cars at a police station without having to use the RAGE Plugin menu Disable pull-over notifications for traffic vehicles while in a pursuit Auto-backup similar to LCPD:FR's system while in pursuits Add LSFD and Paramedics to another backup menu (possibly on a different page from the code 2/3 we have now) and maybe add the radio use animation to that on foot Start player with a stun gun (not sure if this can be tweaked to not kill peds after they're hit) and of course mashing out the bugs (obviously this is the plan lol)
    Criminal peds spawning outside of vehicles in pursuits Not able to arrest some criminal peds sometimes Dead criminals still showing as hostile on the map Overall I was having fun playing earlier and I'm impressed at how stable LSPD:FR is already!
  3. Like
    My suggestions so far after playing for a while:
    A marker for your patrol car on the map would be great Maybe add a prompt/option somewhere for clarity on how things work, I was a bit confused when I started the mod for the first time. Ability to clean blood/scars off player Ability to quickly close the backup menu with the B button on XBOX controller, and with the Esc key Possibly some way to stop peds from freaking out and turning a scene into a major accident (I know the peds in this game are absolutely stupid so this might be harder than making the cops less lethal ) Ability to swap out patrol cars at a police station without having to use the RAGE Plugin menu Disable pull-over notifications for traffic vehicles while in a pursuit Auto-backup similar to LCPD:FR's system while in pursuits Add LSFD and Paramedics to another backup menu (possibly on a different page from the code 2/3 we have now) and maybe add the radio use animation to that on foot Start player with a stun gun (not sure if this can be tweaked to not kill peds after they're hit) and of course mashing out the bugs (obviously this is the plan lol)
    Criminal peds spawning outside of vehicles in pursuits Not able to arrest some criminal peds sometimes Dead criminals still showing as hostile on the map Overall I was having fun playing earlier and I'm impressed at how stable LSPD:FR is already!
  4. Like
    MagnumForce reacted to Sam in LSPDFR Future Development   
    Overview
    With all the discussion about the features in LSPDFR being a hot topic right now, I'd like to take the time to provide some information on the current state of script modifications in GTA V and what our plans for future versions of LSPDFR are.
    A lot of people have expressed their desire for things like stop and frisk, more detail on traffic stops, etc. which we introduced in LCPDFR to be added to LSPDFR.  Yes, these are pretty important features, but they are also ones which we're just not quite ready to implement in the mod due to the current state of script development for GTA V and some limitations in the game itself.  Let me make it quite clear that nobody is saying that these limitations will never be resolved - it is highly likely that they will be, however this is unfortunately a process that takes time.  Perhaps now would be a good time to remind everyone that the game was released two months ago.
    If we compare the first version of LSPDFR to the first version of LCPDFR, the huge amount of differences between the two is immediately clear, with just a few below:
    No pursuits No callouts No suspect transporation No AI management No ambient features And it crashed every 5 minutes The first version of LSPDFR was never going to be LCPDFR 1.0.  There was an almost two year gap between the LCPDFR 0.95 series and the first release of LCPDFR 1.0.  Additionally, LCPDFR 1.0 was also developed a whopping four years after the release of the game - when almost every scripting function for GTA IV was documented and when nearly anything in the game could be modified.  Furthermore, we had amazing developments in scripting like AdvancedHook, allowing us the possibility to access the game's internal memory, giving birth to features like helicopter searchlights and muted sirens.  Despite there being two months since release, these are features that are both in LSPDFR 0.1.
     
    What about stop and frisk, etc.?
    Of course, one of the things that the first version of LCPDFR did include was the ability to search suspects.  This was done by going up to literally anyone and pressing ALT + F, which in case you had by some miracle aligned everything properly, would result in the player patting down thin air.  Nicely though, this animation was something we had to work with in GTA IV.  In GTA V, as far as we know yet (and we've looked over a list containing more than 35,000 animations), there is no such thing.
    Beyond this, we've been asked why it is simply not able to stop pedestrians yet, or why you have to aim at a suspect to arrest them.  The answer is simply that because of technical limitations caused by the game being only two months old, we don't have access to the internal pool containing all of the game's pedestrians.  At the moment, we can only detect certain ones (e.g. ones the player has aimed at, or ones that are spawned by mods), which makes coding what you might think to be 'simple' features, actually quite hard.
    On a related note, because of this, we don't have access to every police officer in the game either, meaning we can't manage every cop like we did in GTA IV.  Although it should be noted that we only started managing every cop in the game in LCPDFR 1.0, which again, was four years after the game was released.
     
    So, what does this mean for future development?
    We'll do what we can with what we have.  Indeed, as time goes by, more progress will be made.  There have been all sorts of features requested, like using the police station interior found in GTA: Online during the Prison Break Heist for booking suspects, etc.  This has always been a planned feature of LSPDFR ever since I first saw the interior.  Using the interior is entirely different thing, however, as it is simply not loaded outside of Online.  There is literally no way to load the interior through native script function invocation - it would require modifications to GTA V's memory, and despite trying for two weeks to do this, we were unsuccessful.
    The most important thing to take away from LSPDFR at this stage is how far we've come in under two months of development of the modification.  We've introduced beautiful new cinematics, we've drastically improved usability by limiting the number of functions bound to keys and implementing more intuitive ways of doing things.  You don't need to remember four different keys for backup anymore, you don't need to hope that the unit you request will come to you instead of a pursuit, and you have more choice over backup units than ever before.  Likewise, we've added our own custom pursuit AI, literally written from scratch, to stop the LSPD from decimating your suspects.  Not only that, but we've finely tuned this through weeks of development to the point where you can have one hundred units in a pursuit, and not drop below 30 fps on capable systems.
    Of course, if that wasn't enough, the first release of LSPDFR is more stable than any previous release of LCPDFR.
     
  5. Like
    My suggestions so far after playing for a while:
    A marker for your patrol car on the map would be great Maybe add a prompt/option somewhere for clarity on how things work, I was a bit confused when I started the mod for the first time. Ability to clean blood/scars off player Ability to quickly close the backup menu with the B button on XBOX controller, and with the Esc key Possibly some way to stop peds from freaking out and turning a scene into a major accident (I know the peds in this game are absolutely stupid so this might be harder than making the cops less lethal ) Ability to swap out patrol cars at a police station without having to use the RAGE Plugin menu Disable pull-over notifications for traffic vehicles while in a pursuit Auto-backup similar to LCPD:FR's system while in pursuits Add LSFD and Paramedics to another backup menu (possibly on a different page from the code 2/3 we have now) and maybe add the radio use animation to that on foot Start player with a stun gun (not sure if this can be tweaked to not kill peds after they're hit) and of course mashing out the bugs (obviously this is the plan lol)
    Criminal peds spawning outside of vehicles in pursuits Not able to arrest some criminal peds sometimes Dead criminals still showing as hostile on the map Overall I was having fun playing earlier and I'm impressed at how stable LSPD:FR is already!
  6. Like
    My suggestions so far after playing for a while:
    A marker for your patrol car on the map would be great Maybe add a prompt/option somewhere for clarity on how things work, I was a bit confused when I started the mod for the first time. Ability to clean blood/scars off player Ability to quickly close the backup menu with the B button on XBOX controller, and with the Esc key Possibly some way to stop peds from freaking out and turning a scene into a major accident (I know the peds in this game are absolutely stupid so this might be harder than making the cops less lethal ) Ability to swap out patrol cars at a police station without having to use the RAGE Plugin menu Disable pull-over notifications for traffic vehicles while in a pursuit Auto-backup similar to LCPD:FR's system while in pursuits Add LSFD and Paramedics to another backup menu (possibly on a different page from the code 2/3 we have now) and maybe add the radio use animation to that on foot Start player with a stun gun (not sure if this can be tweaked to not kill peds after they're hit) and of course mashing out the bugs (obviously this is the plan lol)
    Criminal peds spawning outside of vehicles in pursuits Not able to arrest some criminal peds sometimes Dead criminals still showing as hostile on the map Overall I was having fun playing earlier and I'm impressed at how stable LSPD:FR is already!
  7. Like
    My suggestions so far after playing for a while:
    A marker for your patrol car on the map would be great Maybe add a prompt/option somewhere for clarity on how things work, I was a bit confused when I started the mod for the first time. Ability to clean blood/scars off player Ability to quickly close the backup menu with the B button on XBOX controller, and with the Esc key Possibly some way to stop peds from freaking out and turning a scene into a major accident (I know the peds in this game are absolutely stupid so this might be harder than making the cops less lethal ) Ability to swap out patrol cars at a police station without having to use the RAGE Plugin menu Disable pull-over notifications for traffic vehicles while in a pursuit Auto-backup similar to LCPD:FR's system while in pursuits Add LSFD and Paramedics to another backup menu (possibly on a different page from the code 2/3 we have now) and maybe add the radio use animation to that on foot Start player with a stun gun (not sure if this can be tweaked to not kill peds after they're hit) and of course mashing out the bugs (obviously this is the plan lol)
    Criminal peds spawning outside of vehicles in pursuits Not able to arrest some criminal peds sometimes Dead criminals still showing as hostile on the map Overall I was having fun playing earlier and I'm impressed at how stable LSPD:FR is already!
  8. Like
    My suggestions so far after playing for a while:
    A marker for your patrol car on the map would be great Maybe add a prompt/option somewhere for clarity on how things work, I was a bit confused when I started the mod for the first time. Ability to clean blood/scars off player Ability to quickly close the backup menu with the B button on XBOX controller, and with the Esc key Possibly some way to stop peds from freaking out and turning a scene into a major accident (I know the peds in this game are absolutely stupid so this might be harder than making the cops less lethal ) Ability to swap out patrol cars at a police station without having to use the RAGE Plugin menu Disable pull-over notifications for traffic vehicles while in a pursuit Auto-backup similar to LCPD:FR's system while in pursuits Add LSFD and Paramedics to another backup menu (possibly on a different page from the code 2/3 we have now) and maybe add the radio use animation to that on foot Start player with a stun gun (not sure if this can be tweaked to not kill peds after they're hit) and of course mashing out the bugs (obviously this is the plan lol)
    Criminal peds spawning outside of vehicles in pursuits Not able to arrest some criminal peds sometimes Dead criminals still showing as hostile on the map Overall I was having fun playing earlier and I'm impressed at how stable LSPD:FR is already!
  9. Like
    My suggestions so far after playing for a while:
    A marker for your patrol car on the map would be great Maybe add a prompt/option somewhere for clarity on how things work, I was a bit confused when I started the mod for the first time. Ability to clean blood/scars off player Ability to quickly close the backup menu with the B button on XBOX controller, and with the Esc key Possibly some way to stop peds from freaking out and turning a scene into a major accident (I know the peds in this game are absolutely stupid so this might be harder than making the cops less lethal ) Ability to swap out patrol cars at a police station without having to use the RAGE Plugin menu Disable pull-over notifications for traffic vehicles while in a pursuit Auto-backup similar to LCPD:FR's system while in pursuits Add LSFD and Paramedics to another backup menu (possibly on a different page from the code 2/3 we have now) and maybe add the radio use animation to that on foot Start player with a stun gun (not sure if this can be tweaked to not kill peds after they're hit) and of course mashing out the bugs (obviously this is the plan lol)
    Criminal peds spawning outside of vehicles in pursuits Not able to arrest some criminal peds sometimes Dead criminals still showing as hostile on the map Overall I was having fun playing earlier and I'm impressed at how stable LSPD:FR is already!
  10. Like
    My suggestions so far after playing for a while:
    A marker for your patrol car on the map would be great Maybe add a prompt/option somewhere for clarity on how things work, I was a bit confused when I started the mod for the first time. Ability to clean blood/scars off player Ability to quickly close the backup menu with the B button on XBOX controller, and with the Esc key Possibly some way to stop peds from freaking out and turning a scene into a major accident (I know the peds in this game are absolutely stupid so this might be harder than making the cops less lethal ) Ability to swap out patrol cars at a police station without having to use the RAGE Plugin menu Disable pull-over notifications for traffic vehicles while in a pursuit Auto-backup similar to LCPD:FR's system while in pursuits Add LSFD and Paramedics to another backup menu (possibly on a different page from the code 2/3 we have now) and maybe add the radio use animation to that on foot Start player with a stun gun (not sure if this can be tweaked to not kill peds after they're hit) and of course mashing out the bugs (obviously this is the plan lol)
    Criminal peds spawning outside of vehicles in pursuits Not able to arrest some criminal peds sometimes Dead criminals still showing as hostile on the map Overall I was having fun playing earlier and I'm impressed at how stable LSPD:FR is already!
  11. Like
    My suggestions so far after playing for a while:
    A marker for your patrol car on the map would be great Maybe add a prompt/option somewhere for clarity on how things work, I was a bit confused when I started the mod for the first time. Ability to clean blood/scars off player Ability to quickly close the backup menu with the B button on XBOX controller, and with the Esc key Possibly some way to stop peds from freaking out and turning a scene into a major accident (I know the peds in this game are absolutely stupid so this might be harder than making the cops less lethal ) Ability to swap out patrol cars at a police station without having to use the RAGE Plugin menu Disable pull-over notifications for traffic vehicles while in a pursuit Auto-backup similar to LCPD:FR's system while in pursuits Add LSFD and Paramedics to another backup menu (possibly on a different page from the code 2/3 we have now) and maybe add the radio use animation to that on foot Start player with a stun gun (not sure if this can be tweaked to not kill peds after they're hit) and of course mashing out the bugs (obviously this is the plan lol)
    Criminal peds spawning outside of vehicles in pursuits Not able to arrest some criminal peds sometimes Dead criminals still showing as hostile on the map Overall I was having fun playing earlier and I'm impressed at how stable LSPD:FR is already!
  12. Like
    My suggestions so far after playing for a while:
    A marker for your patrol car on the map would be great Maybe add a prompt/option somewhere for clarity on how things work, I was a bit confused when I started the mod for the first time. Ability to clean blood/scars off player Ability to quickly close the backup menu with the B button on XBOX controller, and with the Esc key Possibly some way to stop peds from freaking out and turning a scene into a major accident (I know the peds in this game are absolutely stupid so this might be harder than making the cops less lethal ) Ability to swap out patrol cars at a police station without having to use the RAGE Plugin menu Disable pull-over notifications for traffic vehicles while in a pursuit Auto-backup similar to LCPD:FR's system while in pursuits Add LSFD and Paramedics to another backup menu (possibly on a different page from the code 2/3 we have now) and maybe add the radio use animation to that on foot Start player with a stun gun (not sure if this can be tweaked to not kill peds after they're hit) and of course mashing out the bugs (obviously this is the plan lol)
    Criminal peds spawning outside of vehicles in pursuits Not able to arrest some criminal peds sometimes Dead criminals still showing as hostile on the map Overall I was having fun playing earlier and I'm impressed at how stable LSPD:FR is already!
  13. Like
    My suggestions so far after playing for a while:
    A marker for your patrol car on the map would be great Maybe add a prompt/option somewhere for clarity on how things work, I was a bit confused when I started the mod for the first time. Ability to clean blood/scars off player Ability to quickly close the backup menu with the B button on XBOX controller, and with the Esc key Possibly some way to stop peds from freaking out and turning a scene into a major accident (I know the peds in this game are absolutely stupid so this might be harder than making the cops less lethal ) Ability to swap out patrol cars at a police station without having to use the RAGE Plugin menu Disable pull-over notifications for traffic vehicles while in a pursuit Auto-backup similar to LCPD:FR's system while in pursuits Add LSFD and Paramedics to another backup menu (possibly on a different page from the code 2/3 we have now) and maybe add the radio use animation to that on foot Start player with a stun gun (not sure if this can be tweaked to not kill peds after they're hit) and of course mashing out the bugs (obviously this is the plan lol)
    Criminal peds spawning outside of vehicles in pursuits Not able to arrest some criminal peds sometimes Dead criminals still showing as hostile on the map Overall I was having fun playing earlier and I'm impressed at how stable LSPD:FR is already!
  14. Like
    My suggestions so far after playing for a while:
    A marker for your patrol car on the map would be great Maybe add a prompt/option somewhere for clarity on how things work, I was a bit confused when I started the mod for the first time. Ability to clean blood/scars off player Ability to quickly close the backup menu with the B button on XBOX controller, and with the Esc key Possibly some way to stop peds from freaking out and turning a scene into a major accident (I know the peds in this game are absolutely stupid so this might be harder than making the cops less lethal ) Ability to swap out patrol cars at a police station without having to use the RAGE Plugin menu Disable pull-over notifications for traffic vehicles while in a pursuit Auto-backup similar to LCPD:FR's system while in pursuits Add LSFD and Paramedics to another backup menu (possibly on a different page from the code 2/3 we have now) and maybe add the radio use animation to that on foot Start player with a stun gun (not sure if this can be tweaked to not kill peds after they're hit) and of course mashing out the bugs (obviously this is the plan lol)
    Criminal peds spawning outside of vehicles in pursuits Not able to arrest some criminal peds sometimes Dead criminals still showing as hostile on the map Overall I was having fun playing earlier and I'm impressed at how stable LSPD:FR is already!
  15. Like
    LOL at the starbucks logo for the Coast Guard. Great job looks neat. what about the sheriff cruiser, not possible?
  16. Like
    *** UPDATE *** The 'bonus' textures are ready first (the coastguard ones) ;)  If you haven't already used Yard1's coast guard update, these are based on them, but more in canon with the GTA style than based on reality. Will update the vest patch for the coast guard ped's at a later point, I'm concentrating on vehicles at the moment.
    Installation: please refer to Yard1's guide, the .ytd files go where his do! (the .png is for your reference only)
    predator.ytd
    predator+hi.ytd

  17. Like
    MagnumForce reacted to Deactivated Member in Banned for using mods!   
    ​Here we go, exactly what everyone else says. I always "ruin" the online experience no matter what I do. I don't think you understood me clearly, you obviously haven't seen the other 50% who go around with these trainers to kill everyone in the server multiple times with random explosions. Fun fun fun, especially when it's done under your own name on the server so they can frame you into getting banned. Oh man, I used god mode to protect myself against a complete douchebag who decides to lock me in a cage and spawn hookers with rain guns on me? Oh man, i must have really ruined your online experience by not wanting to be killed every 5 seconds over and over again. I have not had a single person who has attacked me who plays "nice and fair" to kill me multiple times while making my screen explode to where it's too blinding for me to even see my way down the road. I cheat because of "noobs" what now for some reason makes ME a "noob"? Oh grow up, that is the oldest fucking complaint I've ever heard in the book. Did I spawn 3million dollars because of them? No, no i didn't, I had the money spawned on me by some fella who expects me to deposit it into the "bank" so Rockstar detects a large amount of money at once so I can get auto banned for 2 weeks. I get killed repeatedly by people running around in their chrome armoured Kurmas so now i'm the asshole for enabling god mode for a minute so just to stop being trolled? Oh, let me just spend 3 million dollars on truck with a gun so I can do exactly what he's doing to "protect" myself when I can just teleport to another part of the map and be safe there. Now I still don't see how sitting by myself, minding my own business makes me ruin the gameplay for everyone else in the server. I seriously don't.
  18. Like
    MagnumForce reacted to MichaelV in Banned for using mods!   
    ​Nice to see Rockstar serving justice on someone using a skin modification, but not on users killing everyone in the map with an invisible explosion.
  19. Like
    MagnumForce reacted to DivineHustle in Banned for using mods!   
    ​#Priorities
  20. Like
    MagnumForce reacted to Troublesum in Play in mod-enabled servers is here   
    ​You can setup your own server pretty easily. I have tried out this Pre-Release and it seems okay atm all you can do is play in freeroam but .asi mods do work. Not all of them but you will have to test out which mods work simply by adding them and seeing if they work or not. Also there is AI traffic, and peds walking around so its basically like GTA Online. It's not 100% stable and it will crash from time to time. So if your looking for a MP mod to play right now then you could play this one. If your looking for something a bit more promising then you should wait until a stable version is release or GTA-MP is released.
     
  21. Like
    MagnumForce reacted to alexguirre in Are these textures normal?   
    ​No, it's using the textures from police2.ytd from \update\x64\dlcpacks\patchday3ng\dlc.rpf\x64\levels\gta5\vehicles.rpf
  22. Like
    MagnumForce reacted to ZombLee in 14 May - New Screenshots!   
    I think the lightbar animations in GTA V look really good for being vanilla. Don't get me wrong, I've been a very dedicated ELS user in GTA IV since they fixed the door bug, but that's because vanilla GTA IV's emergency lights animations/corona/bloom effects are laughable. 
     
    If they include light mode toggling in LSPDFR like they did in LCPDFR, I will keep 5's vanilla light animations. Plus, it'll be easier on the system too with less outside material to render. 
  23. Like
    MagnumForce got a reaction from RDWAIFU in Police/Sheriff/FIB Buildings now Accesible   
    I really don't get why they cut the sheriff station interiors. So many character swap event possibilities with Trevor!
  24. Like
    MagnumForce got a reaction from Steele1925 in Normal Jobs   
    The taxi driving bugs me because your passenger gets all upset if you actually stop at red lights and run off. Anyway, I'm sure scripters will be creating job mods like this within the next few months. With how reportedly stable V is with LCPDFR, I hold high hopes for other large script mods!
  25. Like
    MagnumForce reacted to Yard1 in Dispatch.meta (and not only) editing   
    Because most people wouldn't care.
     
    Hey guys, if you notice a car without a driver crusing around, please let me know what car it was and at which wanted level it spawned. Thanks.

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