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Random officers absent, partner ignoring commands

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Hey everyone,

Im using the latest lcpdfr release 1.1. I have also backup callout 1.20 by kinfone.

Ive noticed 2 different problems that have been affecting the game for me at least. I noticed that in pursuits, random NPC cops are not spawning to join pursuit. Some times they do and they do not even show up on radar. If they do spawn they will not join pursuit. The only time they actually show up is if they are manually called for back up in the QAM. How ever in previous releases it wasnt necessary because npc cops would spawn normally to back you up. Road blocks and helicopters are spawning by themselves but the absence of random patrols is a bit of a nuisance

 

The second problem is with your AI partner not following the "Arrest Ped" command. Ive tried several ways of making my partner arrest someone. By either stopping them once with E, nor not stopping them at all and using the QAM, and no luck. The second Ill use either aim+G or alt+G how ever they do not follow the command.

 

Hopefully these problems will be addressed.

Thanks again

  • Author

Its not the .ini. I have it at default 5 cars, 20 on foot. Theres something probably with the script causing cops nearby to ignore/not spawn during pursuit.

  • Management Team

LCPDFR dynamically decreases the amount of traffic that spawns during pursuits so the roads don't get cluttered with abandoned cars, and so you don't have 999999 cops in pursuit. LCPDFR generally doesn't spawn backup automatically - it takes the cops that the game already spawned and has them join the pursuit. The cops that LCPDFR manually spawns are generally marked with a blue dot on the radar. Because the traffic density is decreased, less cops spawn in traffic, meaning there are less cops to join the pursuit. Like I said, this was implemented to prevent there from being an infinite numbers of cops in pursuit, but has actually resulted in having 0 cops in pursuit. 

"Work and ideas get stolen, then you keep moving on doing your thing."

  • Author

Thanks for the explanation willpv23. I was wondering if this is something the team is looking into? Maybe add an option in the .ini to alter the traffic density of officers that spawn? It would be nice to have some random officers join again to back you up.

After the pursuit starts, did you call it in? If you don't, then no AI cops will chase after the suspect.
To call a pursuit in, (after suspect starts fleeing) press ALT + E.
Once you call in the pursuit, you should then see the usual blue/red "Wanted" circle show around the suspect's blip in your radar/mini-map. This is, basically, confirmation that the pursuit is called in.

This option is put in for the "solo" cops (like me) who like to do it solo without the idiotic AI cops crashing into everything.

If my post made you laugh (or giggle) in any way, smash that blue grey "Like this" button & like it :smile:

If my answer to your Support Thread fixed your problem, please Vote it up by clicking the ^ (up) arrow to the left of my name.

  • Author

Yes, Ive been using lcpdfr since its RC days. I use Alt+E to call it in, but as willpv explained its something they actually changed in the new release. I was hoping they would give an option to allow AI cops to spawn at an interval of your choosing but it does not follow the maxcopsinpurstuit settings. To each his own I guess..

This is a support topic.
Only reply here to offer help or assistance to NoVertigo. Off-topic or "me too" replies will be removed.

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