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Disable/Limit assistance at chases

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Hello everyone,

I have a "problem" and I didn't know, if I should write it here in Discussion or in Support, so please don't kill me if I'm wrong here.

When I try to stop cars and they want to escape, I have the following problem: Every patrol car in the near wants to participate at the chase of the car.

After a few seconds it looks like...

2012-02-05_00002kkazz.jpg

...or worse.

My question: Is it possible, to disable that other patrol cars want to chase the fleeing suspect, too? Or maybe to limit the assistance to 1 or 2 patrol cars?

Would be glad about an answer (and sorry for my not so perfect English).

Sincerely, Raiden

I second this if it is not already suggested.

I ALWAYS have this problem if I dont end the chase quick I seem to have every cop in a 100 mile radius coming after one car. And stepping out of your car is a death trap getting hit by one of these speeding AI's

Welcome to LCPDFR Forums Raiden!

From what I know, I don't think that there is a disable or a button that can decrease the amount of cars. I tried looking into the scripts and files of FirstResponse.dll and can't seem to find it....So I don't think there is a decreasing amount of police cars while a pursuit. The game loads its own as with LCPDFR.

I recommend you to have about 35-43 Vehicle Density in your game. Go to your Graphics Settings in the Menu to do that. That can help lower the amount of cars including Police vehicles.

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Or use traffic flow and/or traffic load. It loads civilian cars instead of police and taxis so that even if you are not affected by the taxi bug, you will still get less police cars and more civilians. It's what I'm doing now.

It also makes the game more realistic. It means you don't drive past 60 police cars on the way to a crime scene.

  • Author

Thank you for your replies!

From what I know, I don't think that there is a disable or a button that can decrease the amount of cars. I tried looking into the scripts and files of FirstResponse.dll and can't seem to find it....So I don't think there is a decreasing amount of police cars while a pursuit. The game loads its own as with LCPDFR.

Hm... okay, so I guess there is also no option to disable that they take part at the chases, so just ignore them until I call for support?

I recommend you to have about 35-43 Vehicle Density in your game.

[...]

At first I had Vehicle Density 100, but that wasn't very good (for gameplay and my computer). Then I turned it down to 50. It became better (see the picture above).

I'll try your recommended vehicle density and post if it became better.

Or use traffic flow and/or traffic load. It loads civilian cars instead of police and taxis so that even if you are not affected by the taxi bug, you will still get less police cars and more civilians. It's what I'm doing now.

I installed traffic flow tonight and I didn't notice much improvements with the police cars, but it works perfectly to get more different cars.

This probably wouldn't have been a problem for you in 0.91, but in 0.95, one feature added was police cars driving around near a pursuit automatically joining as backup. As Tom and Sharp have said, reducing your traffic density and using some sort of Traffic Loader should ease the problem. I myself can't get enough backup during a pursuit, especially for fast cars!

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It is already limited to 10 afaik. You've never played 0.95 Beta 1, where at the end of the chase you would have 50 policecars in pursuit.

Maybe, though, the devs could add an .ini option to define the limits.

Due to the graphic nature of this post, reader discretion is advised.
lspdfrsig2njsuy.jpg

Keep in mind that police units not already on an important car in real life WOULD assist you in a chase as it's a felony crime and a danger to the public, so if the chase lasts more than a few minutes, it would actually be appropriate to have 10 cars in a chase.

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Keep in mind that police units not already on an important car in real life WOULD assist you in a chase as it's a felony crime and a danger to the public, so if the chase lasts more than a few minutes, it would actually be appropriate to have 10 cars in a chase.

Yeah, the main problem in those type of pursuits is that the cops in real life would probably keep a safe distance, and would be careful and coordinated (usually) if trying to forcibly stop a suspect. Due to the AI of GTA IV, though, the cops are all more or less used as battering rams in the game, and no amount of tweaking to the script can fundamentally change that aspect of them, or so I assume.

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They actually drive a lot more intelligently than they did in .91. Like a night and day difference. In any case, I can't claim to know how much more they can improve. But the AI police rarely interfere with me. I do tend to be the "lead unit" in a chase though, or if I think we're too bunched up, Ill let another AI car take the lead until he wipes out. lol To each their own, I guess.

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I can agree with you that 0.95 was a huge improvement in backup in pursuits compared to 0.91, but since I only managed to build a PC capable of playing GTA IV by the time 0.95RC1 came out, I can only say that because I was an avid fan of LCPDFR videos before I managed to obtain the mod itself. After watching quite a few 0.91 police chases that ended in the vehicle exploding due to the cops continually ramming the vehicle, I was delighted, to say the least, that my first pursuit ended with a few cop cars and my car cleanly boxing in the suspect vehicle. No shots were fired! More intelligent police is another feature for GTA V that we all could look forward to.

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We'll see about that. lol

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