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Sgt.Kanyo's handling mods

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@Sgty>Kanyo, you mean vehicles.IDE right?

i dunno if this may be the prblem, but when i copy/paste your line all the number's are crunched together like this:

03 CVPI Handling line:

1777.0 0.33 85 0.0 0.0 -0.25 0.0 4 0.128 1.0 260 0.52 0.67 0.7 33.0 1.45 0.95 14.0 0.11 0.47 2.5 1.7 1.7 0.1 -0.08 0.0 0.49 2.0 1.0 2.2 2.5 0.0 25000 400010 0 0 0

could that be it?

Edited by Slimory

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  • ======================== RELEASED HANDLING MODS ======================== 2008 Chevrolet Silverado 1500 5.3 V8: ============================= 2400 0.363 85 0.0 0.0 -0.2 0.5 4 0.124 5.0 260 0.4

  • ========================= == RELEASED HANDLINGS == ========================= Lenco Bearcat G3: =============== 7700 0.45 95 0.0 0.0 0.15 0.0 4 0.118 1.0 150 0.35 0.55 0.2 40 1.0 1.2 13 0.09 0.47 1

  • I've always been using his mods.Flawless,all of them.My Tahoe feels realistic.

which line would it be under that has the bug?

i just did a fresh install of EFLC, and haven't touched the vehicles IDE yet, still the same bug

Edited by Slimory

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you said there's a bug in the vehicles.ide that cause the police vehicles to either stick to the ground or when you hit them they float, i compared an altered vehicles.ide to a vanilla vehicles.ide everything is the same except the +livery and some of the engine sound's i changed

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I was saying that, he just said it's caused by a bug in the vehicles.ide

i should have clarified, sorry

Edited by Slimory

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  • Author

No, I said that it could be your vehicles.ide That bug you explained to me sounds like the game is missing the car's handling file, and that's what causing it. But I really don't know. It can be in the handling.dat as well like I said, if you misnamed something, like you wrote POLICEE instead of POLICE etc.

hmmm i'll have to check it out, +1 Sgt.Kanyo, thank's for taking the time to respond to me by the way, also is it possible for the this too happen if i rename the 5th Line example police police car POLICE ADMIRAL?

Edited by Slimory

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  • Author

I don't really understand what you mean, but what you can do with handling.dat and vehicles.ide is, you create a brand new line called "ASTONV12" in handling.dat, and then you open vehicles.ide and rewrite the "handling name" into "ASTONV12", then the game will use that handling you have after "ASTONV12" for the car you added that handling name.

Could you possibly make one for the Jaguar XF?

It seems very slow on accelerating and almost heads onto two wheels if going round a corner at high speed.

Processor: Intel i5-6600 @ 3.30GHz 

GPU: MSI ARMOR GeForce GTX 1080 OC

Ram: 16GB Skylake

  • Author

I think I'm quite sure I'll make one for the Bearcat, but not sure about the XF-R and the Z06. We'll see.

EDIT: Lenco Bearcat has been released and can be found on the 1st page in the 3rd comment of mine.

Edited by Sgt.Kanyo

Any chance you could do one for the Pontiac G8 GXP, as seen here? The car is much slower than it should be, in part because the gear ratios force a gear shift right before 60 mph.

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