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Sgt.Kanyo's handling mods

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Could you possibly make one for the 2012 dodge charger? It feels really sluggish and heavy when turning or accelerating

Processor: Intel i5-6600 @ 3.30GHz 

GPU: MSI ARMOR GeForce GTX 1080 OC

Ram: 16GB Skylake

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  • ======================== RELEASED HANDLING MODS ======================== 2008 Chevrolet Silverado 1500 5.3 V8: ============================= 2400 0.363 85 0.0 0.0 -0.2 0.5 4 0.124 5.0 260 0.4

  • ========================= == RELEASED HANDLINGS == ========================= Lenco Bearcat G3: =============== 7700 0.45 95 0.0 0.0 0.15 0.0 4 0.118 1.0 150 0.35 0.55 0.2 40 1.0 1.2 13 0.09 0.47 1

  • I've always been using his mods.Flawless,all of them.My Tahoe feels realistic.

I already made 1, optimized for Yakadafi's 2012 NYPD charger.

Also I optimized the Tahoe handling for Yakadafi's new ATF Tahoe. It's in the first post.

Ah, my mistake. I was on my phone when I posted that so I may have missed it.

Processor: Intel i5-6600 @ 3.30GHz 

GPU: MSI ARMOR GeForce GTX 1080 OC

Ram: 16GB Skylake

I have a question about your handling, i used your 2003 crown vic handling line, but all police vehicles stick to the ground, would be a handling line that's causing this to happen?

Kmpjq5P.gif


 

every police vehicle in the game are stuck to the ground, they don't move at all, only mine does, the suspension to every vehicle sink's right to the ground when i have ELS enabled, but it's not ELS cause i took it out and stil, the same thing, it's really only AI cause once i get back into the vehicle, the suspension goes back to normal and cops can't get out of the car even with 6 stars also if i run into a cop car it'll either not move or float

Edited by Slimory

Kmpjq5P.gif


 

  • Author

That's a handling.dat issue, and it only happens if the car in question use a non-existing handling line. I think you miswrote something in your handling.dat or vehicles.ide.

Say for example vehicles.ide tells the game you are using POLICE handling line in handling.dat, but there's no POLICE handling line in handling.dat. Then that will happen.

would that happen if the number's in the handling line aern't lined up properly? when i install your hadling mod do i need to line them up myself?

Kmpjq5P.gif


 

would that happen if the number's in the handling line aern't lined up properly? when i install your hadling mod do i need to line them up myself?

If you mean the spacing is wrong, that doesn't matter. Deleting a line by accident would cause it though.

I love the Charger and CVPI handlings. It's really realistic however, my AI cops fail more than ever and are danger to public. xD

Btw how do you do that handling thing?

[b]Always try...![/b]

[font="verdana, geneva, sans-serif"][color=#0000FF]Serbian Police Pack:[/color][color=#800080] [url="http://www.lcpdfr.com/files/file/181-serbian-police-car-pack/"]http://www.lcpdfr.co...olice-car-pack/[/url][/color][/font]

 

  • Author

Yeah unfortunately the AI's been optimized for default handling, and also they generally suck at driving (late braking etc.)

Anyway when I started doing my handlings I found GTA IV Handling Editor really useful, but now I just simply open handling.dat with notepad, and modify the numbers myself.

I've just downloaded Handling Editor and only thing I can set is transmission. Other components don't have something you can know unless you go in game 20 times to try it.

"Velocity = 300" xD

[b]Always try...![/b]

[font="verdana, geneva, sans-serif"][color=#0000FF]Serbian Police Pack:[/color][color=#800080] [url="http://www.lcpdfr.com/files/file/181-serbian-police-car-pack/"]http://www.lcpdfr.co...olice-car-pack/[/url][/color][/font]

 

  • Author

Actually velocity isn't used for top speed, it's used to alter the gear ratios. The higher number you give, the longer the gear changes will be. 5 Speed transmission + 305 Km/h velocity = 100 Km/h in 1st gear.

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