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Sgt.Kanyo's handling mods

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  • Author

I gave that a try but didn't work, this is the issue I'm having, my luck, it's a simple fix I over looked.

 

 

Well the only thing I'd do different is I'd delete the spaces between the lines, so it would look like:

 

POLICE    *insert a lot of numbers here*

POLICE2    *insert a lot of numbers here*

POLPAT    *insert a lot of numbers here*

 

but this really shouldn't be a problem.

So when you use the vanilla handling, everything works?

 

 

 

@tz71

No not really, since the one it came with is pretty much what I wanted to achieve there. Those ambulances are really not for high speed manouvers. You could try lowering the center of mass of the given handling, that should stabilize it a bit more. Like -0.1 on the Z axis.

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  • ======================== RELEASED HANDLING MODS ======================== 2008 Chevrolet Silverado 1500 5.3 V8: ============================= 2400 0.363 85 0.0 0.0 -0.2 0.5 4 0.124 5.0 260 0.4

  • ========================= == RELEASED HANDLINGS == ========================= Lenco Bearcat G3: =============== 7700 0.45 95 0.0 0.0 0.15 0.0 4 0.118 1.0 150 0.35 0.55 0.2 40 1.0 1.2 13 0.09 0.47 1

  • I've always been using his mods.Flawless,all of them.My Tahoe feels realistic.

Well the only thing I'd do different is I'd delete the spaces between the lines, so it would look like:

 

POLICE    *insert a lot of numbers here*

POLICE2    *insert a lot of numbers here*

POLPAT    *insert a lot of numbers here*

 

but this really shouldn't be a problem.

So when you use the vanilla handling, everything works?

 

BTW yes having those spaces will cause insta crash

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Sgt.Kanyo, perhaps you could offer me some insights into the 'handling.dat' file.

 

Why would the game crash whilst loading after I have added an additional handling line? As far as I know you would add the new line in alphabetical order (?) and using that same handling name insert it into the handling column in the 'vehicles.dat' file.

 

I hope you could be of assistance.

 

Cheers. :smile:

0uYcObx.jpg

  • Author

Well if you did everything right it should be working. I have multiple added handling lines. I'll give you an example:

 

DUKES 1665.0 0.28 85 0.0 0.08 -0.2 0.0 3 0.26 3.0 215.0 0.5 0.55 0.6 35.0 1.5 1.0 16 0.2 0.49 2.0 1.0 1.0 0.1 -0.07 0.03 0.58 2.0 1.0 1.5 2.5 0.0 17000 440010 0 0
E63AMG 1730.0 0.33 85 0.0 0.05 -0.37 0.0 4 0.36 10.0 200 0.5 0.60 0.7 33.0 1.7 1.2 14.0 0.2 0.49 3.2 2.8 2.8 0.09 -0.08 -0.012 0.53 2.0 1.0 1.5 2.5 0.0 25000 440010 0 0
EMPEROR 1900 0.35 85 0.0 0.1 -0.22 0.0 3 0.10 1.0 230 0.25 0.65 0.4 33.0 1.45 0.8 13 0.071 0.49 2.0 0.8 0.8 0.1 -0.08 0.01 0.5 1.0 1.0 1.5 2.5 0.0 25000 440010 0 0
 

Not sure if alphabetical order counts, but thanks to my OCD I always do it like that. As you can see the Dukes and Emperor handling lines are already in the game, and what I did was add the E63AMG handling there.

 

This is what the car's line (schafter2) looks like in the vehicles.ide file:

 

schafter2,     schafter2,    car,        E63AMG,        CAVCADE,     VEH@STD,    VEH@STD_LO4_LO4,100,    999,        0.28,    0.28,        0,    1,    1.0    ,0,    ext_gang+ext_requi+ext_strong
 

What I did here was tell the game that the handling it should use, is called E63AMG, and that it should use the CAVCADE's (Cavalcade) ingame name (which changes the sound of the car). Even though the vehicles.ide is used in TBoGT, I still added the handling line in the normal handling.dat (which contains the gta iv cars only).

 

That's how I do it all the time, and it works perfectly. I've only experienced crashing after using numerous added handling lines (I think like more then 7) and if I remember well I crashed more when there was more then 1 new handling lines after each other. So if you have 2 new handling lines, make sure there's a vanilla vehicle's name in between them.

 

I hope this helped.

Edited by Sgt.Kanyo

Well if you did everything right it should be working. I have multiple added handling lines. I'll give you an example:

 

DUKES 1665.0 0.28 85 0.0 0.08 -0.2 0.0 3 0.26 3.0 215.0 0.5 0.55 0.6 35.0 1.5 1.0 16 0.2 0.49 2.0 1.0 1.0 0.1 -0.07 0.03 0.58 2.0 1.0 1.5 2.5 0.0 17000 440010 0 0

E63AMG 1730.0 0.33 85 0.0 0.05 -0.37 0.0 4 0.36 10.0 200 0.5 0.60 0.7 33.0 1.7 1.2 14.0 0.2 0.49 3.2 2.8 2.8 0.09 -0.08 -0.012 0.53 2.0 1.0 1.5 2.5 0.0 25000 440010 0 0

EMPEROR 1900 0.35 85 0.0 0.1 -0.22 0.0 3 0.10 1.0 230 0.25 0.65 0.4 33.0 1.45 0.8 13 0.071 0.49 2.0 0.8 0.8 0.1 -0.08 0.01 0.5 1.0 1.0 1.5 2.5 0.0 25000 440010 0 0

 

Not sure if alphabetical order counts, but thanks to my OCD I always do it like that. As you can see the Dukes and Emperor handling lines are already in the game, and what I did was add the E63AMG handling there.

 

This is what the car's line (schafter2) looks like in the vehicles.ide file:

 

schafter2,     schafter2,    car,        E63AMG,        CAVCADE,     VEH@STD,    VEH@STD_LO4_LO4,100,    999,        0.28,    0.28,        0,    1,    1.0    ,0,    ext_gang+ext_requi+ext_strong

 

What I did here was tell the game that the handling it should use, is called E63AMG, and that it should use the CAVCADE's (Cavalcade) ingame name (which changes the sound of the car). Even though the vehicles.ide is used in TBoGT, I still added the handling line in the normal handling.dat (which contains the gta iv cars only).

That's how I do it all the time, and it works perfectly. I've only experienced crashing after using numerous added handling lines (I think like more then 7) and if I remember well I crashed more when there was more then 1 new handling lines after each other. So if you have 2 new handling lines, make sure there's a vanilla vehicle's name in between them.

 

I hope this helped.

 

Interesting. I will disclose that I have this mod successfully installed in my game. The link is below;

 

http://www.gta4-mods.com/vehicles/eflc-tlad-tbogt-to-gtaiv-vehicles-meld-v3-f10044

 

Could this have cause a future 'overflow' in regards to adding more handling lines? Strangely, I successfully added two more lines in after wards. Anymore, then the game crashes during the second loading pane.

 

Cheers.

0uYcObx.jpg

That's a lot of cars, so I believe that's the problem. You've added too many new handling lines.

So, I have reached the limit on what my game can handle?

 

Cheers.

 

0uYcObx.jpg

  • 2 weeks later...
  • Author

I've made a handling for my unreleased Dodge Caravan taxi, but I've moved it down in zmod, so the center of mass is a lot different to the other Dodge Caravans out there. Let me know which Dodge Caravan you are using, and I can optimize the handling for it.

  • 3 weeks later...
  • 2 weeks later...

Anything for the 2011 Ford Crown Victoria? None of the current CVPI handling lines work well with it. Thanks!

 

http://www.gta-mod-center.com/forum/index.php?/files/file/265-2011-cvpi-development/

Edited by HDgamerzPC

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Can I get a handling line for >this thing? It says it was optimized to run the default police2 handling line, bit I'd like the Vic feel I know and love, and my previous 2 I tried were a smidge top-heavy.

Edited by EvilJackCarver

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  • Author

Alright here's the one for S_a_m_e_e_r's crown vic:

 

1777.0 0.33 85 0.0 0.0 -0.35 0.0 4 0.127 10.0 265 0.45 0.6 0.7 33.0 1.55 0.9 14.0 0.11 0.48 3.0 1.7 1.7 0.1 -0.07 0.015 0.51 2.0 1.0 1.5 2.5 0.0 25000 400010 0 0

 

And here's the one for Olivia Benson's crown vic:

 

1777.0 0.33 85 0.0 0.01 -0.33 0.0 4 0.129 10.0 265 0.45 0.6 0.7 33.0 1.55 0.9 14.0 0.11 0.48 3.4 2.0 2.0 0.1 -0.07 0.0 0.5 2.0 1.0 1.5 2.5 0.0 25000 400010 0 0
 

Edited by Sgt.Kanyo

Try this line:

2008 Ford F-350 Super Duty:
=======================
 
3050 0.38 80 0.0 0.1 -0.22 0.5 6 0.19 5.0 150 0.3 0.55 0.5 33 1.5 1.1 10 0.09 0.5 3.0 0.8 0.8 0.17 -0.1 0.0 0.5 2.0 1.0 1.8 2.5 0.0 49655 440010 0 0
 
optimized for gfxle's unmarked F350

  • 2 weeks later...

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