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LCPDFR Feature Wishlist! (Post Your Ideas HERE!)

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In EFLC, police3 and police4 work exactly the same as police and police2, including computer. policeb also works fully, except the siren doesn't make people pull over (a GTA thing, not an LCPDFR thing). You only don't get a computer if you manually add them to IV.

 

Alright, but unfortunately I don't have EFLC. Anyway thanks for your help! :smile:

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  • In what civilized country does a police officer carry an RPG?

  • I said civilized.

  • Well, it may take a LOT of coding, but how about a real life MDT (Optional for all you people who don't like stuff like this) , like when you get a call and you get on scene, you go into your MDT and

In EFLC, police3 and police4 work exactly the same as police and police2, including computer. policeb also works fully, except the siren doesn't make people pull over (a GTA thing, not an LCPDFR thing). You only don't get a computer if you manually add them to IV.

 

Actually, cars react to the siren of the policeb slot if it isn't a bike.

  • Author

Whether LCPFR v1.00 works in EFLC too? Or there is an incompatible thing in EFLC?

Edited by SirBowna

I'd love to see the events you encounter during patrol, like the white/red dots showing up and you see officers chasing someone, I'd love to see those kind of calls to go out through the radio, not only right beside you but actually somewhere else and you would get that call "pick-pocket" fight or what ever, I haven't really understood why the cops chase those people half the time. 

 

Maybe some how to get new police vehicles for us non trainer users.

I'd love to see the events you encounter during patrol, like the white/red dots showing up and you see officers chasing someone, I'd love to see those kind of calls to go out through the radio, not only right beside you but actually somewhere else and you would get that call "pick-pocket" fight or what ever, I haven't really understood why the cops chase those people half the time.

Maybe some how to get new police vehicles for us non trainer users.

Whats the point of saying the same thing as i said ?

                                                                                                                                                                                [img]http://img11.hostingpics.net/pics/809824nypdbannersignaturebymaniosdesignsd5gw2dp.png[/img]

Whats the point of saying the same thing as i said ?

 

 

I didnt as well as I had a hard time understanding what you said.

  • Author

I just wanted to install Simple Native Trainer. But i already have LCPDFR installed. I knew how to install SNT. But, which file do i need to install, trainer.asi and trainer.ini? Or along with scripthook? Because the scripthook is already installed by LCPDFR. And is there any incompatible between them?

The scripthooks with LCPDFR are the latest versions. Just install Trainer.asi and Trainer.ini, unless you play EFLC, in which case install trainertbogt.

Well there are some car spawning glithces. For example i TBOGT if i use the Police Buffalo It will spawn all over the town with no driver in it. Is there Any way to dix this?????

- Victor

Well there are some car spawning glithces. For example i TBOGT if i use the Police Buffalo It will spawn all over the town with no driver in it. Is there Any way to dix this?????

Rockstar didn't intend for it to be used in single player, resulting in those cars being spawned due to IV's terrible memory. It's not caused by LCPDFR, and there is no way to fix it.

Sticks and stones may break bones, but 5.56 fragments on impact.

to actually be able to see the handcuffs on the suspect when making an arrest

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I'm sure someone has already mentioned these, and I'm just throwin it out there...

 

Marine Patrol- guard big ships, keep people from getting to close to the statue of happiness, suicidal man trying to jump off bridge, rescue operations, drug interdiction and catching illegal immagrants?

Port Security Calls- possible terrorist activity,trespassing into port, guard big ships, search big ships for drugs and immagrants?

Just an idea!

 

[color=#0000cd]Get a call to a fight? Arrest the winner!  [/color][img]http://fc08.deviantart.net/fs50/f/2009/260/8/4/animated_lightbar_by_ALKst10.gif[/img]

how about the ability to go up to the passenger side window for traffic stops, im in training for state patrol and we prefer going to the passenger side if we can, if not, itll be fine just an idea, like when cars pull right up on a wall or something and the drivers window is blocked, (i think weve all had this happen at least once)

how about the ability to go up to the passenger side window for traffic stops, im in training for state patrol and we prefer going to the passenger side if we can, if not, itll be fine just an idea, like when cars pull right up on a wall or something and the drivers window is blocked, (i think weve all had this happen at least once)

Yeah, it's so fakcing annoying on the Plumbers Skyway.  :wallbash:

- Victor

Yeah, it's so fakcing annoying on the Plumbers Skyway.  :wallbash:

yeah! exactly, thats why i usually have to wait until there is a gap between the barrier, and even then they pull over into oncoming traffic

oh also! i was wishing there was a better pull over script for AI. like when i engage a traffic stop they literally stop immediately and i end up rear ending them. i wish there was a more gradual pull over, also cars tend to also pull over in intersections and other bad places like that 

oh also! i was wishing there was a better pull over script for AI. like when i engage a traffic stop they literally stop immediately and i end up rear ending them. i wish there was a more gradual pull over, also cars tend to also pull over in intersections and other bad places like that 

The solution to that is not to press 'shift' in bad places, and be mindful when driving right behind them. We'll see what LCPDFR V 1.0 does about this. Right now, LCPDFR uses the taxi pull-over script which is pretty good. We'll just have to wait and see if it gets improved. 

Invenio, Investigatio, Imperium

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