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Request a bomb squad unit

Featured Replies

  • 1 month later...

I'm pretty late to this, but I could have a shot at it, not sure if I can, so this isn't a promise, but my discord is:

EpikEthanWasTaken#3389

 

Shoot me a DM!

 

Lots of love,

-Ethan

xoxo

You actually read signatures? Anyways, hi.

  • Community Team
Spoiler
<SpecialUnit name="Bomb Squad" code2="True" code3="True" pursuit="True" traffic_stop="True" felony_stop="True">
			<LosSantosCity>
				<VehicleSet>
					<Vehicles>
						<Vehicle pax="3" pax_chance="100">FBI</Vehicle>
						<Vehicle pax="3" pax_chance="100">FBI2</Vehicle>
					</Vehicles>
					<Peds>
						<!--Male-->			<Ped chance="50" comp_beard="122" comp_shirt="31" tex_shirt="1" comp_pants="130" tex_pants="7" comp_hands="69" comp_shoes="52" comp_eyes="2" comp_accessories="114" tex_accessories="1" comp_tasks="8" tex_tasks="1" comp_shirtoverlay="209" tex_shirtoverlay="15" prop_hats="136" tex_hats="1">mp_m_freemode_01</Ped>
						<!--Female-->		        <Ped chance="50" comp_beard="122" comp_shirt="45" tex_shirt="1" comp_pants="136" tex_pants="7" comp_hands="69" comp_shoes="56" comp_eyes="2" comp_accessories="80" tex_accessories="1" comp_tasks="8" tex_tasks="1"  comp_shirtoverlay="225" tex_shirtoverlay="1" prop_hats="135" tex_hats="1">mp_f_freemode_01</Ped>
										</Peds>
					<NonLethals>
						<NonLethal>WEAPON_STUNGUN</NonLethal>
						<NonLethal>WEAPON_NIGHTSTICK</NonLethal>
					</NonLethals>
					<HandGuns>
						<HandGun chance="100" comp_1="COMPONENT_AT_PI_FLSH">WEAPON_COMBATPISTOL</HandGun>
					</HandGuns>
					<LongGuns>
						<LongGun chance="100" comp_1="COMPONENT_AT_AR_FLSH">WEAPON_CARBINERIFLE</LongGun>
					</LongGuns>
				</VehicleSet>
			</LosSantosCity>
			<LosSantosCounty>
				<VehicleSet spawn_distance="250">
					<Vehicles>
						<Vehicle pax="3" pax_chance="100">FBI</Vehicle>
						<Vehicle pax="3" pax_chance="100">FBI2</Vehicle>
					</Vehicles>
					<Peds>
						<!--Male-->			<Ped chance="50" comp_beard="122" comp_shirt="31" tex_shirt="1" comp_pants="130" tex_pants="7" comp_hands="69" comp_shoes="64" tex_shoes="5" comp_eyes="2" comp_accessories="134" tex_accessories="4" comp_tasks="24" tex_tasks="2" comp_shirtoverlay="74" tex_shirtoverlay="19" prop_hats="136" tex_hats="23">mp_m_freemode_01</Ped>
						<!--Female-->		        <Ped chance="50" comp_beard="122" comp_shirt="45" tex_shirt="1" comp_pants="136" tex_pants="7" comp_hands="69" comp_shoes="56" comp_eyes="2" comp_accessories="82" tex_accessories="2" comp_tasks="30" tex_tasks="5"  comp_shirtoverlay="86" tex_shirtoverlay="1" prop_hats="135" tex_hats="23">mp_f_freemode_01</Ped>
										</Peds>
					<NonLethals>
						<NonLethal>WEAPON_STUNGUN</NonLethal>
						<NonLethal>WEAPON_NIGHTSTICK</NonLethal>
					</NonLethals>
					<HandGuns>
						<HandGun chance="100" comp_1="COMPONENT_AT_PI_FLSH">WEAPON_COMBATPISTOL</HandGun>
					</HandGuns>
					<LongGuns>
						<LongGun chance="100" comp_1="COMPONENT_AT_AR_FLSH">WEAPON_CARBINERIFLE</LongGun>
					</LongGuns>
				</VehicleSet>
			</LosSantosCounty>
			<BlaineCounty>
				<VehicleSet spawn_distance="250">
					<Vehicles>
						<Vehicle pax="3" pax_chance="100">FBI</Vehicle>
						<Vehicle pax="3" pax_chance="100">FBI2</Vehicle>
					</Vehicles>
					<Peds>
						<!--Male-->			<Ped chance="50" comp_beard="122" comp_shirt="31" tex_shirt="1" comp_pants="130" tex_pants="7" comp_hands="69" comp_shoes="64" tex_shoes="5" comp_eyes="2" comp_accessories="116" tex_accessories="1" comp_tasks="28" tex_tasks="5" comp_shirtoverlay="74" tex_shirtoverlay="19" prop_hats="136" tex_hats="24">mp_m_freemode_01</Ped>
						<!--Female-->		        <Ped chance="50" comp_beard="122" comp_shirt="45" tex_shirt="1" comp_pants="136" tex_pants="7" comp_hands="69" comp_shoes="37" comp_eyes="9" comp_accessories="82" tex_accessories="1" comp_tasks="30" tex_tasks="5" comp_shirtoverlay="225" tex_shirtoverlay="2" prop_hats="135" tex_hats="24">mp_f_freemode_01</Ped>
										</Peds>
					<NonLethals>
						<NonLethal>WEAPON_STUNGUN</NonLethal>
						<NonLethal>WEAPON_NIGHTSTICK</NonLethal>
					</NonLethals>
					<HandGuns>
						<HandGun chance="100" comp_1="COMPONENT_AT_PI_FLSH">WEAPON_COMBATPISTOL</HandGun>
					</HandGuns>
					<LongGuns>
						<LongGun chance="100" comp_1="COMPONENT_AT_AR_FLSH">WEAPON_CARBINERIFLE</LongGun>
					</LongGuns>
				</VehicleSet>
			</BlaineCounty>
			<NorthYankton>
				<VehicleSet spawn_distance="250">
					<Vehicles>
						<Vehicle pax="3" pax_chance="100">FBI</Vehicle>
						<Vehicle pax="3" pax_chance="100">FBI2</Vehicle>
					</Vehicles>
					<Peds>
						<!--Male-->
						<Ped chance="50" comp_shirt="45" comp_pants="34" tex_pants="1" comp_hands="49" tex_hands="1" comp_shoes="53" comp_accessories="16" tex_accessories="1" comp_tasks="27" tex_tasks="6" comp_shirtoverlay="17" tex_shirtoverlay="1" prop_hats="9" tex_hats="3">mp_m_freemode_01</Ped>
						<!--Female-->
						<Ped chance="50" comp_shirt="50" comp_pants="33" tex_pants="1" comp_shoes="54" comp_accessories="15" tex_accessories="1" comp_tasks="29" tex_tasks="6" comp_shirtoverlay="45" tex_shirtoverlay="1" prop_hats="9" tex_hats="3">mp_f_freemode_01</Ped>
										</Peds>
					<NonLethals>
						<NonLethal>WEAPON_STUNGUN</NonLethal>
						<NonLethal>WEAPON_NIGHTSTICK</NonLethal>
					</NonLethals>
					<HandGuns>
						<HandGun chance="100" comp_1="COMPONENT_AT_PI_FLSH">WEAPON_COMBATPISTOL</HandGun>
					</HandGuns>
					<LongGuns>
						<LongGun chance="100" comp_1="COMPONENT_AT_AR_FLSH">WEAPON_CARBINERIFLE</LongGun>
					</LongGuns>
				</VehicleSet>
			</NorthYankton>
					<CayoPerico>
				<VehicleSet>
					<Vehicles>
						<Vehicle pax="3" pax_chance="100">FBI</Vehicle>
						<Vehicle pax="3" pax_chance="100">FBI2</Vehicle>
					</Vehicles>
					<Peds>

					</Peds>
					<NonLethals>
						<NonLethal>WEAPON_STUNGUN</NonLethal>
						<NonLethal>WEAPON_NIGHTSTICK</NonLethal>
					</NonLethals>
					<HandGuns>
						<HandGun chance="100" comp_1="COMPONENT_AT_PI_FLSH">WEAPON_COMBATPISTOL</HandGun>
					</HandGuns>
					<LongGuns>
						<LongGun chance="100" comp_1="COMPONENT_AT_AR_FLSH">WEAPON_CARBINERIFLE</LongGun>
					</LongGuns>
				</VehicleSet>
			</CayoPerico>
		</SpecialUnit>

 


I made a very basic layout for your request. The peds will need to be changed as I unfortunately don't know what officers in a bomb squad wear. Right now, they will have plain clothes and a vest.

Edited by Lenny1161

  • 7 months later...
On 11/25/2022 at 12:23 AM, Deputy Ethan said:

I'm pretty late to this, but I could have a shot at it, not sure if I can, so this isn't a promise, but my discord is:

EpikEthanWasTaken#3389

 

Shoot me a DM!

 

Lots of love,

-Ethan

xoxo

Hello Ethan did you manage it ? I would also be interested but can not find you on Discord would be happy about a response
best regards

Jona

On 10/20/2022 at 3:58 AM, danieleady14 said:

to ultimate backup

Only the coder that made ultimate backup can extend that dll, unless ultimate backup is open-source.
But adding a Bomb-squad would not extend gameplay unless there also are bomb-deployment (terrorists) and defusing -that would be the job for the Bomb-squad.
But again, What would the gameplay for the Player be, if some Ped defused a virtual bomb?
As Player you could only watch ...
The real gameplay would need that YOU -the player was the bomb-squad-leader, and YOU should locate and then defuse the bomb before it went off. That would add gameplay.
The code for this would be simple. The outfits for the defusing and special-vehicle would be difficult

See my plugin here:
https://www.youtube.com/watch?v=peqSXuTfIyY

Let me know if you find it interesting.
Best Regards.

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