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Wendigo

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  1. Recently got back to LSPDFR, only to find that SHV cannot be installed from their website (dev-c). Apparently, the site has been disabled by the Russians ?? So now I am wondering where an alternative can be found, or do we just have to wait for the site to work again? Thank you
  2.    Wendigo reacted to a post in a topic: Proper CHP Helmet
  3.    MarcelWRLD reacted to a comment on a file: Ransom Ambience
  4. Ah okay thank you. Sorry to unnecessarily worry you with this, I had just installed the mod and immediately got the crash, so I came here thinking that the error just meant the mod doesnt work, but a few mins later when I got back to the game I realized the mod actually works fine and I havent experienced any issues whatsoever since that one error message. Great mod, thank you.
  5. I got the same, it might be outdated at this point, as the last update was almost 3 months ago 😞
  6. it just made my map blurry :(, assuming its because its outdated, shame
  7. I am working on customizing my Ultimate Backup as much as possible, and I have come across an issue with the SpecialUnits section, specifically now I am trying to equip all of my riot officers with long guns (riot shotguns), rather than pistols, and with my NOOSE (NOOSE SEP Riot) officers there has been no problem, they spawn with only long guns in hand, but when it comes to the LSPD (Riot Police) and SAHP (SAHP Riot Police) officers they just will not equip them for some reason. Can someone explain to me what I am doing wrong? I couldn't find another post about this, but both the NOOSE and the LSPD/SAHP sections are basically identical (other than ped outfits and vehicle texture obviously), yet they still spawn differently, I even tried completely removing pistols from their loadouts but they still spawn with them. Below is the SpecialUnits file I am using, as well as screenshots of the specific sections for them (if you dont feel like looking for them in the document). SpecialUnits.xml
  8.    Wendigo reacted to a comment on a file: Improved Ai Accuracy
  9.    Wendigo reacted to a comment on a file: Improved Ai Accuracy
  10. Hey, this might be a dumb question, but how do you change weapon tints for responding officers? I am trying to get my lspd officers to rock the green tazers and myself a green addon LTL shotgun, but I am not exactly sure where to find what hash keys to use for this. I haven't found any similar posts for this, Im sure someone must have asked at some point tho, so I apologize if I am just repeating this.
  11. Very nice pack, just found one problem with the slicktop tahoe, the police light under the right headlight seems to be a bit dim compared to the other one, other than that I love the pack and keep up the good work
  12. As the name suggests, I am wondering if there is a mod which adds more realistic player and ped damage if they crash their vehicle. I dont really like the idea of being able to crash into a tree at 100 mph and take no damage, as realistically that would kill you. Im not looking for a car damage physics mod, I dont care if the car just takes a scratch while I die on impact, I just want to add excitement to pursuits, where I know if I make a wrong move I can be killed, but so can the suspect. If anyone knows of anything pls let me know, as I have not been able to find any.
  13.    Wendigo reacted to a post in a topic: Ultimate backup panic button
  14. Hey, I am enjoying the mod a lot, I just ran into one problem: at peak daylight my white vehicles seem to have very bright bloom, I dont know if there is a solution to this or if this is just a biproduct which is unavoidable, but the cars have a bit too bright of a reflection of the sun. Other than that the mod works fine, thanks
  15. I came here cause my cars are very bright (I just got new textures so it may just be that) but damn, yours are like a second sun, hope you get it figured out man, that looks unplayable, mine is only moderate
  16. Anyone find any good textures for the BMW? even though its a Hurk model, none of the textures really fir this bike, is it maybe a newer model?
  17.    AstroBurgers reacted to a comment on a file: Riskier Traffic Stops
  18. ah okay lol, I figured it probably wasnt that, I was testing out a new audio pack and it was the first time I had a lot of the new audio running at once due to multiple vehicles being present so thta probably contributed more. Ive gotten more of those messages with no crashes, so all is good!
  19. would it be possible to make a replace version of this? would be greatly appreciated, I tried to rename to riot and replace, but the textures are all messed up and I have no idea how to deal with it. If not then thats understandable, all in all it looks very good

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