Skip to content
View in the app

A better way to browse. Learn more.

LCPDFR.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.
The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

We need lspdfr for cyberpunk 2077

Featured Replies

  • Replies 22
  • Views 7.6k
  • Created
  • Last Reply

Top Posters In This Topic

Most Popular Posts

  • CD Projekt Red said there would eventually be modding tools available but didn't say when, and I can't imagine that these will be a priority given all the issues with the game at the moment.  

  • No we don't. We're fine with being on rockstars games 

  • Watch Dogs was quite quirky in the way that the open world worked.  Everything more or less revolved around the player and most of the NPCs were pre-defined to be distrusting or just outright hostile

Posted Images

On 12/9/2020 at 5:27 PM, LtRob said:

Read title. If you don't do it I will convert cyberpunk police for gta.🤖🤖🤖

 

CD Projekt Red said there would eventually be modding tools available but didn't say when, and I can't imagine that these will be a priority given all the issues with the game at the moment.

 

I know nothing about how this game works, but I have noticed that there's no car chases outside of scripted sequences in the story and the police don't seem to be able to make arrests, drive cars, or do... anything?

 

I should note though that there is a police uniform in Cyberpunk 2077 that you can obtain in the "Following the River" side mission.  If you open your inventory just after picking up the AR goggles and while while the "Trouble in Heywood" logo is on screen, you can drop the uniform given to you for that part of the mission to the ground and then pick it up after that part of the mission finishes.  If you don't drop it, the uniform will be taken from you automatically during the mission.

 

unknown.png

"You tell me exactly what you want, and I will very carefully explain to you why it cannot be."

It really depends on how moddable the engine is.

My dream was to play in WD1's Chicago as police,

But Ubisoft games aren't really mod friendly.

 

Having ZERO mod tools really guts the replayability, sadly.

Grand Theft Auto/Fallout and Mass Effect fan.

Science fiction enthusiast.

16 hours ago, Alencar1990 said:

It really depends on how moddable the engine is.

My dream was to play in WD1's Chicago as police,

But Ubisoft games aren't really mod friendly.

 

Having ZERO mod tools really guts the replayability, sadly.

 

Watch Dogs was quite quirky in the way that the open world worked.  Everything more or less revolved around the player and most of the NPCs were pre-defined to be distrusting or just outright hostile towards you.  It was fine for the missions and the storyline of the game, but it made trying to mod the game very difficult.  There didn't seem to be a good way to get cops to be friendly towards you, nor was there much control of the wanted system or anything like that.  Even if, for example, a criminal NPC in a side-mission fired a gun at you, you would still be 'blamed' for it by the game and the civilians would call the police against you.

 

That being said, there were massive changes in Watch Dogs 2 where they added a factions system.  It was a huge improvement that the player could have a different 'heat' level with each faction and that they would also have their own 'felony' system as it's called in the game.  Being able to be 'wanted' by the 580s for infringing on their turf, but still have other entities like the police or other gangs remaining neutral towards you is something that was done quite well. 

 

Where WD2 really shone, though, was that it let the different factions enter into combat with each other and it did this using the same, or almost the same, system as the main wanted system for the player.  I believe that the game actually started a new 'felony' on the hostile NPC and let the appropriate faction respond according to its configuration while also following the different 'stages' of the felony system where they'd either be actively chasing or hunting/searching.  This meant that you could have the police cruising around the block, spotlights on, searching for a hostile NPC in basically the exact same way that they would for the player.  I think there were potentially limits in terms of the number of pursuers and aggressors, probably so that things didn't get too crazy, but even so it might actually be the best implementation of a wanted system that I've seen in a game.

 

Sadly, the one thing that lets Watch Dogs down from a modding perspective is that they are very different to GTA as far as the scripting is concerned.  In GTA, scripts control almost everything in the game.  In WD, the scripts are far more mission-centric and rely more heavily on the game engine.  In practical terms, this means it is more difficult to do things like spawning, playing animations, controlling NPCs, and so on.  Most of the things that you can script in WD relate to the player and not the world, or other cars, or other NPCs like in GTA.

 

In fact, to fully appreciate WD2 for what it is, these two videos do a great job in explaining how the AI works, and how the open world shines.

 

"You tell me exactly what you want, and I will very carefully explain to you why it cannot be."

On 12/9/2020 at 11:27 AM, LtRob said:

Read title. If you don't do it I will convert cyberpunk police for gta.🤖🤖🤖

Well great, I didn't know I need this until you mentioned it. Thanks Rob, you've ruined Christmas. Lol only joking, my PC isn't good enough to handle this so I'm forced to play it on Series X.

-Proud Texan-

I already have multiple mods for Cyberpunk 2077, the " Nexus " mod website is already getting the ball rolling with that kinda stuff. Sadly with that being said I don't think anything even 1/5th of LSPDFR could be made in Cyberpunk, I own it on PC and the AI and law enforcement system is sadly non-existant almost.

         Thin Blue Line

👨‍🚒🚑────────👮‍♂️

Support Your Local Police & Fire Department and EMT's and volunteers!

1 hour ago, Internal Affairs said:

I already have multiple mods for Cyberpunk 2077, the " Nexus " mod website is already getting the ball rolling with that kinda stuff. Sadly with that being said I don't think anything even 1/5th of LSPDFR could be made in Cyberpunk, I own it on PC and the AI and law enforcement system is sadly non-existant almost.

 

You'd be surprised. I'm honestly kinda happy this is gonna be left more towards the Nexus Community rather than LCPDFR because I think, functionality and community wise, CP2077 is closer to Fallout and Elder Scrolls than it is GTA V. 

 

Hopefully CD Projekt is more open than Rockstar, and maybe (though looking doubtful) might even release some sort of SDK for modding. Either way, it seems that reverse-engineering Cyberpunk is going to be quite worthwhile and I wouldn't be surprised if something like LCPDFR came out by a different group.

 

I mean you only need to look at games like Skyrim and Fallout, with SimSettlements and numerous other huge overhaul mods like the ones that add Fallout 3 to New Vegas, new vegas to 4, etc to realise that this isn't as big as it seems, at least not in games outside the GTA modding sphere. The only thing you'd really need is the payer models and car models of the police in the game, the rest would all just be scripts, which are up to developer's skill. People already have experience with modding the REDengine from Witcher 3, and the FR series is VERY well known, it's only a matter of time before someone recreates it in my opinion.

Edited by Vari

Who am I?

I am an Experienced Photographer, currently studying C++ and C# at University in a Games Programming course.

 

You can find me here:

| Steam | GitHub | Instagram | Discord |

4 hours ago, Sam said:

 

Watch Dogs was quite quirky in the way that the open world worked.  Everything more or less revolved around the player and most of the NPCs were pre-defined to be distrusting or just outright hostile towards you.  It was fine for the missions and the storyline of the game, but it made trying to mod the game very difficult.  There didn't seem to be a good way to get cops to be friendly towards you, nor was there much control of the wanted system or anything like that.  Even if, for example, a criminal NPC in a side-mission fired a gun at you, you would still be 'blamed' for it by the game and the civilians would call the police against you.

 

That being said, there were massive changes in Watch Dogs 2 where they added a factions system.  It was a huge improvement that the player could have a different 'heat' level with each faction and that they would also have their own 'felony' system as it's called in the game.  Being able to be 'wanted' by the 580s for infringing on their turf, but still have other entities like the police or other gangs remaining neutral towards you is something that was done quite well. 

 

Where WD2 really shone, though, was that it let the different factions enter into combat with each other and it did this using the same, or almost the same, system as the main wanted system for the player.  I believe that the game actually started a new 'felony' on the hostile NPC and let the appropriate faction respond according to its configuration while also following the different 'stages' of the felony system where they'd either be actively chasing or hunting/searching.  This meant that you could have the police cruising around the block, spotlights on, searching for a hostile NPC in basically the exact same way that they would for the player.  I think there were potentially limits in terms of the number of pursuers and aggressors, probably so that things didn't get too crazy, but even so it might actually be the best implementation of a wanted system that I've seen in a game.

 

Sadly, the one thing that lets Watch Dogs down from a modding perspective is that they are very different to GTA as far as the scripting is concerned.  In GTA, scripts control almost everything in the game.  In WD, the scripts are far more mission-centric and rely more heavily on the game engine.  In practical terms, this means it is more difficult to do things like spawning, playing animations, controlling NPCs, and so on.  Most of the things that you can script in WD relate to the player and not the world, or other cars, or other NPCs like in GTA.

 

In fact, to fully appreciate WD2 for what it is, these two videos do a great job in explaining how the AI works, and how the open world shines.

 

 

Never thought a game could be so hardcoded like that.

It's sad, really sad. I really loved the open world of WD1, but I understand the limitations even though I'm not a programmer myself.

My limit is installing custom maps and messing up with Object Spooner and some callouts that work anywhere.

 

There's a Chicago map for GTA V currently in the works though, If haven't seen it yet:

https://www.youtube.com/watch?v=ZpChSxuu-ec

 

I'll make sure to check these videos too, after I finish WD2.

Grand Theft Auto/Fallout and Mass Effect fan.

Science fiction enthusiast.

19 hours ago, Alencar1990 said:

 

Never thought a game could be so hardcoded like that.

It's sad, really sad. I really loved the open world of WD1, but I understand the limitations even though I'm not a programmer myself.

 

It was certainly a cool game for its time.  Unsure, but it's probably still the best version of Chicago in a game?

That being said, I think San Francisco in WD2 is stunning.

"You tell me exactly what you want, and I will very carefully explain to you why it cannot be."

22 minutes ago, Sam said:

 

It was certainly a cool game for its time.  Unsure, but it's probably still the best version of Chicago in a game?

That being said, I think San Francisco in WD2 is stunning.

 

It certainly is, felt very alive and colorful to me.

By the time I got to play it was much more polished, so, nothing to complain about.

Can't really count how many times I just drove around taking in the world and the view.

Edited by Alencar1990
Wrong verb tenses, not a native, yknow?

Grand Theft Auto/Fallout and Mass Effect fan.

Science fiction enthusiast.

@Sam I wanted thank you for that nice little trick on getting the uniform. Now I can clean the streets while looking the part.

Spoiler

C93123F2B8C3A062549C09F06C047DD0E54295E4

D79150D65A9C06DBF75C7D089EB7B86B369CC66F

B796D6F15EA26558DADDC304DDA5323D84A8A7B7

 

I'm also curious to see how far the modding scene will go for this game. If anything, I at least want to be able to replace the sound of the sirens...

12 hours ago, Beren said:

@Sam I wanted thank you for that nice little trick on getting the uniform. Now I can clean the streets while looking the part.

 

I'm also curious to see how far the modding scene will go for this game. If anything, I at least want to be able to replace the sound of the sirens...

 

Cool pictures you've got there.  I should let you know as well that there's a set of 'legendary' clothes that are police related in the game.  You can find them as loot beside dead cops in certain places.

 

This channel on YouTube shows where to find them: 

 

 

 

"You tell me exactly what you want, and I will very carefully explain to you why it cannot be."

On 12/17/2020 at 12:33 PM, Beren said:

@Sam I wanted thank you for that nice little trick on getting the uniform. Now I can clean the streets while looking the part.

  Reveal hidden contents

C93123F2B8C3A062549C09F06C047DD0E54295E4

D79150D65A9C06DBF75C7D089EB7B86B369CC66F

B796D6F15EA26558DADDC304DDA5323D84A8A7B7

 

I'm also curious to see how far the modding scene will go for this game. If anything, I at least want to be able to replace the sound of the sirens...

The siren sound is awful indeed. On top of that you can’t drive with just lights. And the worst of all nobody moves aside 😅

but yes I also agree that it’s a nice game and had a police mod potential!

Just finished the main campaign on CP77. Sad to say that after 40+ hours in game I realise it might be difficult to have NCPDFR or any police mod in Cyberpunk 😞
It is clear that the AI of Rockstar is way superior than the one of CDPR. It is disappointing how basic they made it for a 2020 AAA game. Even the AI of GTA 4 is way smarter than this. 
Let alone the one of GTA 5, which can let behind in embarrassment Cyberpunk..
let’s hope CDPR will make some groundbreaking changes, or we forget patrolling in NC. 
🤞🤞🤞 

  • 4 weeks later...
On 12/20/2020 at 5:54 PM, VDB said:

I guess some have noticed that lcpdfr owns the domain ncpdfr.com (?)

isn’t that saying something already?

Most likely to stop people from using the First Response name in general. having ncpdfr and lcpdfr for competition would be kinda tough.

 

On 12/23/2020 at 1:54 AM, VDB said:

The siren sound is awful indeed. On top of that you can’t drive with just lights. And the worst of all nobody moves aside 😅

but yes I also agree that it’s a nice game and had a police mod potential!

Good news is, most recent leaks have shown that the police system was implemented last minute in development, hence why it's so janky. This means we might see a better version implemented later or even better moddability, since it's not much to remove.

Who am I?

I am an Experienced Photographer, currently studying C++ and C# at University in a Games Programming course.

 

You can find me here:

| Steam | GitHub | Instagram | Discord |

  • 2 weeks later...

I'd love to see it happen. I love CP 2077's police cars though it is impossible to drive the basic patrol car in 1st person with that grill onto the windshield.

 

photomode_28012021_030731.thumb.png.e5eee7deab70df7876bf5c87e6f28497.png

 

Besides CD Projekt just made available several modding tools (no idea how much they help but they seem to support mods more than R*).

 

Now I don't really picture NCPD officers sitting in their car along the roads to hand speeding tickets 😅

 

 

Edited by DLM3
Added screenshot

Where we're going, we don't need signatures.

  • 1 year later...
  • 10 months later...

Now there are all the tools that can make this possible! It would be entirely diffferent in terms of coding, since CP2077 relys on Lua, Redscript and other custom code. But there are so many possible ways. The easiest one might be Cyberscript Studio, which basically would allow creating something very complex already without even having to be a dev (for the most part). It features a powerful ingame editor for quests but also lets one create custom system. More advanced and even better would be CET and redscript, where both already offer quite a lot of ingame functions to be used by your own code, making it possible to use most of the native systems to add whatever you like - if you're capable. And the official modtools also allow to create your very own tools, now powered by some advanced creations like Red4Ext and other scripting extensions/hooks to get whatever you need. Same goes for modifying vanilla contents. This game would make a great NCPDFR mod for sure!
If there is someone or even a team willing to do this, now it's a good time. 😉

Edited by dtrail

...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

Similar Content

Recently Browsing 0

  • No registered users viewing this page.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.