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Vari

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Everything posted by Vari

  1. I see in your post history that it seems it was an issue with Policing Redefined and some other mods. Best of luck!
  2. This mod shouldn't affect LSPDFR at all as it doesn't use it nor depend on it.
  3. This is unusual. Are you sure it's caused by my mod and nothing else. I know LSPDFR causes some significant performance loss. I haven't seen any performance loss over 1fps in my testing. However I will say even if it causes a 20fps drop, alternative solutions would typically cause a 40-50fps drop so still an improvement! 😁
  4. Awesome stuff dude! Great to see Albo's stuff being brought back to life!
  5. Will do next time I'm on GTA lol
    • 86 downloads
    • Version 0.0.1
    Ever wanted to feel like you were playing GTA 2 in updated and modernized San Andreas? No? Well now you can! Silly little mod I made while experimenting for CrazyPursuits. I would like to update this to make aiming easier, but I have no clue if I ever will. Source code is MIT licensed and available here: Variapolis/TopDownV: Silly little mod that makes GTA V imitate GTA 2 (github.com) Likely contains bugs. Use at your own risk. Tip: You can use L and K to turn it on and off.
  6. After looking through the code, the plugin logo, and the poster's name. I'm going to take a wild guess that this is a heavily ChatGPT'd callout pack. All of the code is very inconsistent and seems to be similar to a lot of open-source projects.
  7. I have no control over how the damage of the weapons behave, I simply track them and notify plugins that a ped took damage from one.
  8. DamageTrackerFramework is just a RagePluginHook framework for devs to use to make plugins that use the damage events. It does nothing on it's own. If you want to use it, you'll need to either find or make a plugin that uses it for singleplayer, as DeadlyWeapons requires LSPDFR, and I'm not aware of any plugins that use this outside of LSPDFR. Hey, yeah this is a known issue, I'm working on an overhaul of the tracking system that uses hooking instead which solves this issue but I've been busy with other things, hopefully looking to have it done within the next month or two. Unfortunately, there's no simple fix for it other than that!
  9. @Rohit685 Hi I don't know how to code so I'm not sure if this is possible. But can I suggest another callout where you flip the controls, but also mirror the view of the player, so you're driving but the entire world is flipped. Thanks!
  10. O M G IS THAT THE PYROMANIAC ENDORSING THIS EPIC MOD?!!?!!!
  11. Yeah RWP and GSW2 don't use my framework and will either not work, or be incompatible with this framework. I've looked into making a damage system of my own using this framework, but I've been busy with other things in life lately. My next update should at least make this plugin compatible with other damage-tracking mods. But it might be a little bit before I'm able to implement it as I'm currently switching jobs and moving.
  12. I'll try to keep it in mind for the future! Thanks! I intend to update this mod soon as there is a known issue with gas grenades and damage events. Once I do, I'll include the version number in the zip.
  13. Would you be willing to join the support server linked in the description so I can send you some test versions to see if I can fix your issue?
  14. I'll have a look, could be something to do with the fact that DamageTracker clears previous damage info. If you could send a clip that would be really helpful! Also if you could specify which Euphoria mod you used so I can test it.
  15. Let it be known Vari was here to witness the creation of this flawless masterpiece.
    • 103,019 downloads
    • Version 2.0.0
    Note: Unless you are using this mod for development, or using a mod that requires this, this mod does nothing by itself! Open-Source 1.0 is here! 1.0 fixes all previous issues such as non-lethal weapons not being tracked with LSPDFR. All damage should now be tracked. DamageTrackerFramework DamageTrackerFramework is an RPH Plugin that acts as a framework by providing events to other plugins for when Peds and the Player take damage. Previously, the way you had to check whether a Ped was damaged was very inefficient and inaccurate and would often cause major performance loss. DamageTrackerFramework attempts to remedy this by getting the data directly from the game's memory and passing it to other plugins, resulting in accurate, reliable, and performant damage tracking with a negligible loss of ~0-1fps, in comparison with other techniques which would often drop anywhere from 20fps to 60fps, while being less accurate or reliable. Requirements RagePluginHook Installation Install DamageTrackerLib.dll to the GTA V directory. Install DamageTrackerFramework.dll to the plugins folder. DamageTrackerFramework MUST be started with RagePluginHook. Issues - Damage from Gas Grenades is not tracked. The best way to contact me or report any issues is via this discord: ULSS then visit my forum. You can navigate to the "Varis-Plugins" channel in the "Affiliate Contact" Section near the bottom and make your post tagged with DamageTracker. Development Now supports vehicle damage tracking! Let me know if there is any data you'd like me to track specifically in vehicles. Source Code This plugin is now open source, documentation and source code can be found here: Variapolis/DamageTrackerFramework (github.com) NuGet The library is available as a package on NuGet: https://www.nuget.org/packages/DamageTrackerLib Example Plugins An example plugin has been provided and the source code for it can be found here: Variapolis/DamageTrackerExample (github.com) Redistribution Rules & License This modification is now under the Eclipse Public License v2.0 You may redistribute the files with your mod as long as you include the license included with these files in your download. If you modify the source code, you must make those modifications open-source. I ask you to credit me and link to this mod page as a courtesy. The Full License can be found within the files. The Example Plugins are licensed under 0BDL, you are free to modify and redistribute them as you see fit. Special Thanks - @Rohit685 - @khorio - @Echooo - @SuperPyroManiac - @Vincentsgm - My Friend Wagner - PNWParksFan - LMS - alexguirre - Helpers in the LSPDFR Dev Discord Mods Using DamageTrackerFramework
  16. Most likely to stop people from using the First Response name in general. having ncpdfr and lcpdfr for competition would be kinda tough. Good news is, most recent leaks have shown that the police system was implemented last minute in development, hence why it's so janky. This means we might see a better version implemented later or even better moddability, since it's not much to remove.

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