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Braveheart's Policing Script 2.4.2

(140 reviews)

1 Screenshot

You do not have my permission to distribute this elsewhere; it is only going to be available on LCPDFR.com.

I trust everyone will adhere to this basic right to control how my work is distributed.

Note: When you accept a call the incident will spawn and begin at the same time, meaning response times are critical. You may arrive on scene to someone stood in the road appearing to be doing nothing, when they may have in fact just killed someone moments before. Or the other person or persons involved may have already ran away or could be hiding near-by. Have a good look around the area in these instances and see what you can find out. Furthermore, each call has several different possibilities in regard to suspect behaviour.

New showcase video thanks to Visible25 aka stealthman46:

http://www.youtube.com/watch?v=vTtlYqLaUKQ%5B/media%5D"]http://www.youtube.com/watch?v=vTtlYqLaUKQ

A little about this mod

This is a script mod which is intended to enhance the policing experience had from LCPD:FR. It does this by giving you many useful tools such as ordering people out of a vehicle to asking them to get back in and drive away to ordering people out of an area and breathalysing people (in a vehicle or on foot).

The script also creates several random incidents around the city for you to police. With over thirty unique incidents there's plenty to keep your shifts busy. The script is intended for realistic roleplay, the new version does however include GPS routes for most calls. The interval between calls is random which means sometimes you'll be inundated and other times there won't be much going on.

The script has a resist arrest option the purpose of which is to make effecting an arrest more challenging (and realistic). This means when you aim at a person (with a firearm, taser or baton) or use the E arrest (baton/firearm/taser) the resist arrest option will be triggered and the subject, based on several different factors (such as what you're doing, what they're doing, what you both have and health and the situation you're in) will either decide to comply with your orders, resist you or flee from you. If a person is armed, simply aiming at them with a firearm will result in a random chance they'll drop their weapon to the ground and raise their hands.

2.0 beta updates:

-The script was re-written from scratch, credits go to forum member Jorge for assisting me with the script's layout.

-The new version includes a multi-player option which should make multi-player significantly more stable than the previous version.

-The resist arrest option has been toned down to a more tolerable level, it will also work in multi-player.

-You can now decided to accept or decline an incoming call.

-Calls have all been re-written from scratch so there are less of them at this time, but they should be more stable.

-Everything about the script is randomised for greater re-playability.

-You should hear a noise when a call comes through (sometimes it will play a police radio message) and they will remain on screen until either: You accept or decline the call or they code 4.

New calls shall be added in due course.

With this script mod I aim to bring you that much closer to real life policing.

Features

Roads Policing features

  • Stop vehicles (other vehicles will not attempt to overtake)
  • Wave single stopped vehicles on or allow all stopped vehicles to move
  • Breathalyser with either a UK or US setting (if someone's over the limit, there's a chance they'll try to flee)
  • Order a person to step out of their vehicle (there's a chance they'll refuse, try to drive off or try to run away)
  • Order a person to return to their vehicle and resume their journey

General Policing features

  • Order a person to leave the area (there's a chance they'll refuse, use this for disturbance related calls (drunkards, causing annoyance etc))
  • Breathalyse on foot
  • Resist Arrest (Note with this on if you're in a melee fight with a person there's a chance their health will be restored - this is intentional and NOT a bug. It'd be a very very rare occurance if someone was to be beaten to death in real-life)
  • Extra incidents
  • Attempt to throw a person to the ground

I would also like to invite those who enjoy my (hard!) work the opportunity to support me via donation by clicking here (I only offer this as I've had some very generous individuals approach me and offer a donation, I had no means of accepting such an offering until now).

KNOWN ISSUES

Please ensure you read over these before submitting any bugs to me.

-The ambulance assistance has been removed due to instability, however there exists a chance the script may spawn an ambulance to respond to injured persons. If this occurs, the script may crash.

-You cannot LCPD:FR pull-over cars spawned by the script.

-Calls showing as code 4 is not a bug, this occurs when your game cannot - for one reason or another - spawn the incident (perhaps too much going on on-screen, try again in a quieter area)

-The Shoplifting incident has not yet been implemented.

The old showcase videos follow:

What's New in Version 2.4.2

Released

  • --2.4.2
  • Fixed issues with numerous armed individuals call. These calls are now a lot more perilous - especially when running hardcore mode. You'll see what I mean when you take one!
  • --2.4.1
  • Fixed breathalyser freezing peds bug
  • --2.4
  • Added new calls
  • Improved all calls spontaneity (some became a little predictive)
  • Improved breathalyser and fixed crashes
  • Moved and improved a lot of on-screen text
  • Changed how locations are generated
  • Improved follow me command (ALT+H)
  • --2.3
  • Fixed locations not showing up for calls
  • --2.2
  • Made adjustments to various areas of the script
  • Fixed Alt+F ordering out of a vehicle (was crashing a lot before, you now must aim at the person you wish to order out. Avoid aiming at them from the front of you'll freak them out.)
  • Should have fixed breathalyser related crashes too
  • --2.1
  • Various minor tweaks and improvements
  • Made text stay on screen for longer
  • New call added
  • --2.0
  • -Re-written from scratch the script and all calls
  • -More stable in multi- and single player
  • -Resist arrest improved
  • -New structure to calls
  • --1.1
  • -New command to order a suspect to follow you (for a limited amount of time)
  • -Attempted to make Multi-player more stable
  • -Tweaked resist arrest quite a bit
  • -Fixed markers remaining from RTA's
  • -Changed the way calls are generated (you should notice an improved variety)
  • -Few other bug fixes

User Feedback

Recommended Comments

Braveheart

Members Author

Awesome mod 10/10. Questions.. What is breach of the peace? Do you mean disturbing the peace?
Breach of the peace is a crime at common law in the UK it's effectively the same as disturbing the peace.

dienstbaer

Members

Can you give the keys control

Noebieneetur

Members

Can you call for pursuit backup while you're in a chase spawned by the script? I had a stolen car driving around and the passenger was shooting at my car. For me that's reason enough to call for backup but it didn't seem to work.

Braveheart

Members Author

Can you call for pursuit backup while you're in a chase spawned by the script? I had a stolen car driving around and the passenger was shooting at my car. For me that's reason enough to call for backup but it didn't seem to work.

TheDanishGuy

Members

whats the new call

Deactivated Member

Deactivated

(edited)

.

Edited by Account Deleted

or your computer can`t support it

Aaronmac949

Members

When I call for backup or ask for a prisoner transport, the game crashes every time.. Never fails

redmanactual

Members

When I call for backup or ask for a prisoner transport, the game crashes every time.. Never fails
Its most likely the types of cars you have installed...switch them out one by one to see which one or ones is the culprit. Never do a mass switch of your vehicles either bc then you wont know which one is causing the problem. Also i have folders of categories of cars that test fine on my system and ones that dont seem to work that well...i still keep them so i dont redownload them later. Lets face it, some cars your system just will not like.

Ron0968

Members

Sweet.. For some reason this 2.1v is more stable and before i could only play maybe 10-15 min before an error within the script would make it stop working or my game would crash...now i played for an hour with no issues... Thanks

RFChris

Members

Love the idea of the script and I enjoy using it but I find a few things confusing.

miloo

Members

Love the idea of the script and I enjoy using it but I find a few things confusing.

Raul

Members

What to do when someone is down ? Which button I have to press to help them?

miloo

Members

What to do when someone is down ? Which button I have to press to help them?

SHOME95

Members

crashes when i respond to a shootout near central park have tried it multiple times after i get out and engage shooters it crashes

McAwesome6934

Members

What is the new call ? :O

ROYKIRK

Members

AWESOME!!!! I miss the fires...

TheMebster

Members

Hey! Awesome mod. I'm having an issue however...since the update to 2.1, I am having an issue where the game crashes after 15-30 minutes. However, I wasn't having this issue when it was at 2.0 Just so ya know... Otherwise, awesome!

St.Kizza

Members

Love it love it love it!

St.Kizza

Members

Have you checked out vdH PoliceHelper? It has many of these features.

Oh. LoL. No i

jey cipian

Members

how do you downlod

Firstyminator

Members

Great mod! :)

A1sdQ

Members

I like this script except when I have to shoot a suspect it takes 10-15 shots everytime, otherwise great script!

BBAILEY298

Members

alright this is awesome i love it but one thing when i respond to a call the waypoint shows up but i have to pause the game to get the path how do i change that can someone please help

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