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Ford Police Interceptor 2012 model. 1.6.0

(51 reviews)

1 Screenshot

Hi,

Finally after long and hard work BogdanM and me proudly present:

The Ford 2012 Police interceptor.
To install read the readme otherwise the car doesn't work.

Credits:

Model is original Driver san Fransisco, modified for GTAV and marked to Police version by F5544.
Liveries are made by DoTTGaMMa/bxbugs123 and adapted to this version by BogdanM
Lspd liveries by BogdanM
Rhino Rambar/antenna’s made by F5544 and Textures F5544/Lt.Caine.
Whelen Justice Lightbar by Bxbugs123 converted to GTA V by F5544, textures by BogdanM and Bxbugs123.
Interior from Forza edited by F5544/Bxbugs123
Wheels edited by Prophet.
Laptop/radio by 0Taku.
Watchguard by F5544, textures by 0taku.

Btw try to tint the windows black. It looks badass

for more info watch these great vids:

https://youtu.be/uIOKLgPqhbs

Thanks to officer Benzo

https://www.youtube.com/watch?v=VOU-vjTwJOI

Thanks to mroxplay

https://www.youtube.com/watch?v=VOU-vjTwJOI

Thanks to acepilot2k7

Btw thanks to 14torre for converting the Taurus first(sorry forgot)

What's New in Version 1.6.0

Released

V1.1 fixed the template, fixed the back siren, new siren lights(texture), fixed the radio display, fixed the shock absorbs. Fixed the rim reflection. Added new white black template. Fixed small issues.

V1.2 sorry fixed the interior lights. they were not showing up in the night.

Added the template in the zip.

V1.3 Changed the middle brakelight colour to red.

V1.4 replaced long antenna with a moving version.

V1.5 Fixed lightbar headlight right.

V1.6 Improved the details, mount for dashboard cam, handles for the spot, some chrome lines are black around the taillights, fixed the windows reflection(inside no reflection, outside reflection).

User Feedback

Recommended Comments

F5544

Members Author

thats a white brake light ;)

fireems68023

Members

17 hours ago, F5544 said:

Did you installed the carvarations.meta?

yes and it didn't fix my issue..in the attached picture the red circle is where the spotlight is shining from the spotlight mod and its not eve close to being as bright as it should be, why is that? didn't have a problem with the cvpi i had in police slot..

 

Screenshot (6)2.png

SgtBilko7

Members

(edited)

NVM looks like it was mentioned earlier.

Edited by SgtBilko7

CASHMONEY0986

Members

18 hours ago, F5544 said:

This is because of the handling data. You need to change it also then.

Do you have ms office?

Did you installed the carvarations.meta?

Did you installed the carvariations.meta in like the readme said

yea installed like it said just simply changed the name to police from police3 then copied and pasted over police in carvariations.meta and i do have office so i could open the readme will copy handling from police3 and overwrite police and see what happens

SgtBilko7

Members

What should the handling numbers look like?  I've spent the better part of an hour changing them around to basically no improvement of the car rolling.

Cineous1

Members

Nice car, only issue is the rambar comes off after any collision. 

ZeFloppydopda

Members

6 minutes ago, Cineous1 said:

Nice car, only issue is the rambar comes off after any collision. 

Having the same problem. I put the vehicles.meta tags into the file (readme says so) but the rambar still falls.

Officer420

Members

(edited)

As  Cineous1 has said, i can confirm this as well. Modified the line and yet still comes off. Author, here is the META file i modified. Maybe you can tell me what is wrong. Did install the other files to the right directory, as per your instructions.

vehicles.meta

Edited by Officer420

CASHMONEY0986

Members

2 hours ago, CASHMONEY0986 said:

yea installed like it said just simply changed the name to police from police3 then copied and pasted over police in carvariations.meta and i do have office so i could open the readme will copy handling from police3 and overwrite police and see what happens

changed out handling and it works great also added sheriff lights out of the corona mod to make the lights pop even more looks and works great thanks for a great model and thanks for fixing the dashcam view this one is definately a keeper now if someone can do a charger and a newer tahoe up to this scale itd be great

2 hours ago, SgtBilko7 said:

What should the handling numbers look like?  I've spent the better part of an hour changing them around to basically no improvement of the car rolling.

i changed handling with police 3 since im using police slot and that fixed the rolling for me 

Kilyin

Members

(edited)

33 minutes ago, Officer420 said:

As  Cineous1 has said, i can confirm this as well. Modified the line and yet still comes off. Author, here is the META file i modified. Maybe you can tell me what is wrong. Did install the other files to the right directory, as per your instructions.

vehicles.meta

Did you replace police3, because you don't have the correct flags in that .meta file for police3 to prevent the bar from falling off.

You have:

<flags>FLAG_HAS_LIVERY FLAG_EXTRAS_ALL FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_NO_RESPRAY FLAG_DONT_SPAWN_IN_CARGEN FLAG_HAS_INTERIOR_EXTRAS FLAG_REPORT_CRIME_IF_STANDING_ON</flags>

Should be:

<flags>FLAG_HAS_LIVERY FLAG_EXTRAS_STRONG FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_NO_RESPRAY FLAG_DONT_SPAWN_IN_CARGEN FLAG_HAS_INTERIOR_EXTRAS FLAG_REPORT_CRIME_IF_STANDING_ON</flags>

The above works for me.

Edited by Kilyin

CASHMONEY0986

Members

(edited)

34 minutes ago, ZeFloppydopda said:

Having the same problem. I put the vehicles.meta tags into the file (readme says so) but the rambar still falls.

<Item>
      <modelName>police</modelName>
      <txdName>police</txdName>
      <handlingId>POLICE</handlingId>
      <gameName>POLICE</gameName>
      <vehicleMakeName />
      <expressionDictName>null</expressionDictName>
      <expressionName>null</expressionName>
      <animConvRoofDictName>null</animConvRoofDictName>
      <animConvRoofName>null</animConvRoofName>
      <animConvRoofWindowsAffected />
      <ptfxAssetName>null</ptfxAssetName>
      <audioNameHash />
      <layout>LAYOUT_STANDARD</layout>
      <coverBoundOffsets>POLICE_COVER_OFFSET_INFO</coverBoundOffsets>
      <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
      <scenarioLayout />
      <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
      <aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName>
      <bonnetCameraName>VEHICLE_BONNET_CAMERA_MID_HIGH</bonnetCameraName>
      <povCameraName>DEFAULT_POV_CAMERA</povCameraName>
      <FirstPersonDriveByIKOffset x="0.000000" y="-0.060000" z="-0.050000" />
      <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="-0.050000" z="-0.020000" />
      <FirstPersonProjectileDriveByIKOffset x="0.000000" y="-0.075000" z="-0.045000" />
      <FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="-0.075000" z="-0.045000" />
      <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.020000" z="0.030000" />
      <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.020000" z="0.030000" />
      <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.060000" z="-0.060000" />
      <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonMobilePhoneOffset x="0.125000" y="0.293000" z="0.516000" />
      <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.415000" />
      <FirstPersonMobilePhoneSeatIKOffset>
        <Item>
            <Offset x="0.136000" y="0.146000" z="0.435000" />
            <SeatIndex value="2" />
        </Item>
        <Item>
            <Offset x="0.136000" y="0.146000" z="0.435000" />
            <SeatIndex value="3" />
        </Item>
      </FirstPersonMobilePhoneSeatIKOffset> 
      <PovCameraOffset x="0.000000" y="-0.140000" z="0.650000" />
      <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
      <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
      <shouldUseCinematicViewMode value="true" />
      <shouldCameraTransitionOnClimbUpDown value="false" />
      <shouldCameraIgnoreExiting value="false" />
      <AllowPretendOccupants value="true" />
      <AllowJoyriding value="false" />
      <AllowSundayDriving value="false" />
      <AllowBodyColorMapping value="true" />
      <wheelScale value="0.236900" />
      <wheelScaleRear value="0.236900" />
      <dirtLevelMin value="0.000000" />
      <dirtLevelMax value="0.300000" />
      <envEffScaleMin value="0.000000" />
      <envEffScaleMax value="1.000000" />
      <envEffScaleMin2 value="0.000000" />
      <envEffScaleMax2 value="1.000000" />
      <damageMapScale value="0.600000" />
      <damageOffsetScale value="1.000000" />
      <diffuseTint value="0x00FFFFFF" />
      <steerWheelMult value="1.000000" />
      <HDTextureDist value="5.000000" />
      <lodDistances content="float_array">
        15.000000
        30.000000
        60.000000    
        120.000000    
        500.000000    
        500.000000
      </lodDistances>
      <minSeatHeight value="0.839" />
      <identicalModelSpawnDistance value="20" />
      <maxNumOfSameColor value="10" />
      <defaultBodyHealth value="1000.000000" />
      <pretendOccupantsScale value="1.000000" />
      <visibleSpawnDistScale value="1.000000" />
      <trackerPathWidth value="2.000000" />
      <weaponForceMult value="1.000000" />
      <frequency value="100" />
      <swankness>SWANKNESS_1</swankness>
      <maxNum value="2" />
      <flags>FLAG_HAS_LIVERY FLAG_EXTRAS_STRONG FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_NO_RESPRAY FLAG_DONT_SPAWN_IN_CARGEN FLAG_HAS_INTERIOR_EXTRAS FLAG_REPORT_CRIME_IF_STANDING_ON</flags>
      <type>VEHICLE_TYPE_CAR</type>
      <plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
      <dashboardType>VDT_GENTAXI</dashboardType>
      <vehicleClass>VC_EMERGENCY</vehicleClass>
      <wheelType>VWT_MUSCLE</wheelType>
      <trailers />
      <additionalTrailers />
      <drivers>
        <Item>
          <driverName>S_M_Y_Cop_01</driverName>
          <npcName />
        </Item>
      </drivers>
      <extraIncludes />
      <doorsWithCollisionWhenClosed />
      <driveableDoors />
      <bumpersNeedToCollideWithMap value="false" />
      <needsRopeTexture value="false" />
      <requiredExtras />
      <rewards>
        <Item>REWARD_WEAPON_PUMPSHOTGUN</Item>
        <Item>REWARD_AMMO_PUMPSHOTGUN_ENTER_VEHICLE</Item>
        <Item>REWARD_STAT_WEAPON</Item>
      </rewards>
      <cinematicPartCamera>
        <Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
        <Item>WHEEL_FRONT_LEFT_CAMERA</Item>
        <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
        <Item>WHEEL_REAR_LEFT_CAMERA</Item>
      </cinematicPartCamera>
      <NmBraceOverrideSet />
      <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
      <buoyancySphereSizeScale value="1.000000" />
      <pOverrideRagdollThreshold type="NULL" />
      <firstPersonDrivebyData>
        <Item>STD_POLICE_FRONT_LEFT</Item>
        <Item>STD_POLICE_FRONT_RIGHT</Item>
        <Item>STD_POLICE_REAR_LEFT</Item>
        <Item>STD_POLICE_REAR_RIGHT</Item>
      </firstPersonDrivebyData>
    </Item>

this is my vehicles.meta line for this vehicle and my rambar stays on so you can use it if you like and just change the name at the top to whatever police slot your using.......make sure the flag line is all one line for somereason here it makes it 2 lines but it should be one line

Edited by CASHMONEY0986

Officer420

Members

Hey Kilyin, thanks for your help. I for sure thought I put the right text line in. Oh well, doesn't matters as what you provided does keep it on now. Thanks a ton!. Also, thanks

CASHMONEY0986  for the vehicles meta anyways. 

 

BadDude

Members

(edited)

Maybe a stupid question, but if replacing the police, is the carvariations in the same location as the readme?

Edited by BadDude

fireems68023

Members

2 hours ago, BadDude said:

Maybe a stupid question, but if replacing the police, is the carvariations in the same location as the readme?

yes thats what i did

AlphaKing

Members

am having problems for the back right siren is not showing plz help. I used both versions and made no difference.

F5544

Members Author

Installed with the readme?

Carvariations?

alexgrobert

Members

On 13/11/2015 08:38:53, F5544 said:

Installed with the readme?

Carvariations?

what do you mean by install with the read me? can you pls explain in details what we need to do to get it working since i am a noob

alexgrobert

Members

23 hours ago, F5544 said:

did you read the readme?

yes but i dont see any explication all i see is _rels themes and content type

F5544

Members Author

do you have ms office?

alexgrobert

Members

 

23 hours ago, F5544 said:

do you have ms office?

i dont think so why?

 

F5544

Members Author

you should the read the readme. its for ms office.

Halo.

Members

Anyone else having a problem where when they turn on the emergency lights only some of them light up?

F5544

Members Author

Read the readme and install it correctly.

rukrim

Members

4 hours ago, F5544 said:

Read the readme and install it correctly.

so iam in love of this car and the lightbar looks awesome...so could you do a CVPI version with the Whelen justice lightbar please?? I will really appreciate that. thank u :D

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