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High Priority Callouts 0.1.95

(17 reviews)

4 Screenshots

High Priority Callouts is the result of my first attempt at creating a callout mod.

The goal of this mod is to bring about more action oriented events and eventually callouts that are more in the spirit of Grand Theft Auto.

 

This initial release features 5 calls:

Active Shooter 

Ambulance Hijacking - Chase down a hijacked ambulance.  

Jail Break  - A prisoner in transport has gained control and is now running loose.

Sniper - Modified to spawn in more expected locations

Cargo Vehicle Theft - Two armed suspects have stolen a truck.

Terrorist attack - Spawns a set locations with a variety of weapons.. and maybe a surprise.

Gang Turfwar - Spawns a set locations (Possibly the most unstable of all the callouts and the next call that will be getting an overhaul).

Luxury Vehicle Theft in Progress - Should give players a fast chase (get out your sports cars)

Pursuit of Heavily Armed Suspects - Suspects armed with automatic weapons

 

The calls range from fairly simple vehicle pursuits to difficult shootouts with heavily armed subjects.

 

Next planned update:

"A night at the movies: Part 1"

 

Well that just about does it. Check out the development thread for this mod: http://www.lcpdfr.com/forums/topic/56194-wiprel-high-priority-callouts/

Love it? Hate it? Not working? Sick of getting one-shot by a sniper? Drop me a line and I'll see what I can do.

 

Please don't redistribute my work.

What's New in Version 0.1.95

Released

The first hot-fix: V0.1.5 Removed due to serious bug

Cleaned and restructured code.

Added randomization - calls now spawn a greater variety of peds and every call now has at least 2 weapons to choose from.

Added a new set piece to 'jail break' - allows for a little more scene work for those who enjoy it. 

 

Hot-fix: V0.1.75

More code work

Hopefully fixed the crash bug in the jail break callout

 

Compatibility Update 0.3.1

I'm back

Long story short I had major problems regarding the GTA retail installer but I managed to get it fixed and have been powering through updating my callouts for the past 3 weeks so without further ado lets get onto the callouts.

 

 This update is for compatibility with the latest version of LSPD:FR, that being said a few major changes have occurred the first and foremost is that for the moment 'jailbreak' and 'ambulance hijacking' calls have been cut because they were not working as intended. Don't worry they will be back as soon as I work out whats causing the behavior but for the moment I've added a few new calls to keep people entertained.

The second change is to how several of the calls work. To lay the groundwork for my major coming 'story-call' update 'A night at the movies', several calls are now location based. I have selected a few locations around San Andreas that make sense in the context of the call and LSPD:FR will give you the option to respond to the closest one to your current position. 

Hot-fix: V0.1.95

Ambulance Hijacking and Jailbreak callout return and should mostly work.

Callouts should be more stable overall or at least not crash out LSPDFR entirely.

Turf-war seems to like throwing errors if you take it while being far away, so if you want to take it, try to be somewhat close to it. I'm working on a fix.

Terrorist call has been updated for a little surprise.

 

 

User Feedback

Recommended Comments

Seraph

Members

This works with 0.3 lspdfr?

LtRob

Members

Having crashes with your calls

[28/02/2016 13:05:18.161] LSPD First Response: ==============================
[28/02/2016 13:05:18.161] LSPD First Response: UNHANDLED EXCEPTION DURING GAME THREAD TICK
[28/02/2016 13:05:18.161] LSPD First Response: ------------------------------
[28/02/2016 13:05:18.161] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
[28/02/2016 13:05:18.162] LSPD First Response: ------------------------------
[28/02/2016 13:05:18.162] LSPD First Response: Exception type: Rage.Exceptions.InvalidHandleableException
[28/02/2016 13:05:18.162] LSPD First Response: Exception message: Operation is not valid because the specified  Rage.Ped is invalid.
[28/02/2016 13:05:18.162] LSPD First Response: ------------------------------
[28/02/2016 13:05:18.162] LSPD First Response: Inner exceptions:
[28/02/2016 13:05:18.162] LSPD First Response: ------------------------------
[28/02/2016 13:05:18.162] LSPD First Response: Stack trace:
[28/02/2016 13:05:18.163] LSPD First Response: in Rage.Entity.get_Model()
[28/02/2016 13:05:18.163] in ?????????????????????????????????????????.?????????????????????????????????????????(Ped ) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Functions.cs:riga 1241
[28/02/2016 13:05:18.163] in LSPD_First_Response.Engine.Scripting.Entities.Persona.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\Persona.cs:riga 193
[28/02/2016 13:05:18.163] in LSPD_First_Response.Engine.Scripting.Entities.Persona..ctor(Ped ped) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\Persona.cs:riga 69
[28/02/2016 13:05:18.163] in ?????????????????????????????????????????..ctor(Ped ped) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\CPed.cs:riga 90
[28/02/2016 13:05:18.163] in }_T~83Fsa~MaT7\]O;V!\*j22%$.?????????????????????????????????????????(Ped ) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\CPedCache.cs:riga 31
[28/02/2016 13:05:18.163] in ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Tasks\TaskCopChasePedTest.cs:riga 331
[28/02/2016 13:05:18.163] in ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Tasks\PedTask.cs:riga 157
[28/02/2016 13:05:18.164] in ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Tasks\PedTaskManager.cs:riga 209
[28/02/2016 13:05:18.164] in ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\CPed.cs:riga 474
[28/02/2016 13:05:18.164] in }_T~83Fsa~MaT7\]O;V!\*j22%$.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\CPedCache.cs:riga 54
[28/02/2016 13:05:18.164] in ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Main.cs:riga 56
[28/02/2016 13:05:18.164] in LSPD_First_Response.Mod.LSPDFR.MainLoop() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:riga 607
[28/02/2016 13:05:18.164] in Rage.GameFiber.Main()
[28/02/2016 13:05:18.164] LSPD First Response: ==============================
[28/02/2016 13:05:18.164] LSPD First Response: 

 

Luigi4518

Members Author

On 2/28/2016 at 9:02 PM, Seraph said:

This works with 0.3 lspdfr?

Yes this is for 0.3 and 0.3.1

On 2/28/2016 at 11:07 PM, LtRob said:

Having crashes with your calls


[28/02/2016 13:05:18.161] LSPD First Response: ==============================
[28/02/2016 13:05:18.161] LSPD First Response: UNHANDLED EXCEPTION DURING GAME THREAD TICK
[28/02/2016 13:05:18.161] LSPD First Response: ------------------------------
[28/02/2016 13:05:18.161] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
[28/02/2016 13:05:18.162] LSPD First Response: ------------------------------
[28/02/2016 13:05:18.162] LSPD First Response: Exception type: Rage.Exceptions.InvalidHandleableException
[28/02/2016 13:05:18.162] LSPD First Response: Exception message: Operation is not valid because the specified  Rage.Ped is invalid.
[28/02/2016 13:05:18.162] LSPD First Response: ------------------------------
[28/02/2016 13:05:18.162] LSPD First Response: Inner exceptions:
[28/02/2016 13:05:18.162] LSPD First Response: ------------------------------
[28/02/2016 13:05:18.162] LSPD First Response: Stack trace:
[28/02/2016 13:05:18.163] LSPD First Response: in Rage.Entity.get_Model()
[28/02/2016 13:05:18.163] in ?????????????????????????????????????????.?????????????????????????????????????????(Ped ) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Functions.cs:riga 1241
[28/02/2016 13:05:18.163] in LSPD_First_Response.Engine.Scripting.Entities.Persona.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\Persona.cs:riga 193
[28/02/2016 13:05:18.163] in LSPD_First_Response.Engine.Scripting.Entities.Persona..ctor(Ped ped) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\Persona.cs:riga 69
[28/02/2016 13:05:18.163] in ?????????????????????????????????????????..ctor(Ped ped) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\CPed.cs:riga 90
[28/02/2016 13:05:18.163] in }_T~83Fsa~MaT7\]O;V!\*j22%$.?????????????????????????????????????????(Ped ) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\CPedCache.cs:riga 31
[28/02/2016 13:05:18.163] in ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Tasks\TaskCopChasePedTest.cs:riga 331
[28/02/2016 13:05:18.163] in ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Tasks\PedTask.cs:riga 157
[28/02/2016 13:05:18.164] in ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Tasks\PedTaskManager.cs:riga 209
[28/02/2016 13:05:18.164] in ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\CPed.cs:riga 474
[28/02/2016 13:05:18.164] in }_T~83Fsa~MaT7\]O;V!\*j22%$.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\CPedCache.cs:riga 54
[28/02/2016 13:05:18.164] in ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Main.cs:riga 56
[28/02/2016 13:05:18.164] in LSPD_First_Response.Mod.LSPDFR.MainLoop() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:riga 607
[28/02/2016 13:05:18.164] in Rage.GameFiber.Main()
[28/02/2016 13:05:18.164] LSPD First Response: ==============================
[28/02/2016 13:05:18.164] LSPD First Response: 

 

I have an idea as to what maybe causing this. What call was this specifically caused by?

LtRob

Members

9 hours ago, Luigi4518 said:

Yes this is for 0.3 and 0.3.1

I have an idea as to what maybe causing this. What call was this specifically caused by?

can't remember

Luigi4518

Members Author

4 hours ago, LtRob said:

can't remember

Well if you can find that out, it would help me out quite a bit.

ewq123443211

Members

(edited)

Gang and terrorist call make crash

som times 

Edited by ewq123443211

Quakex64

Members

 

On 3/4/2016 at 9:12 PM, Luigi4518 said:

Yes this is for 0.3 and 0.3.1

" Compatibility Update 0.3.1 " but in the info box where you download it and credits, views, requires "X", updated, file size, version etc.. etc.. it still states it uses 0.2b and you've stated its now compatible with 0.3 and 0.3.1 might want to change that if you can, just a minor thing but might help people who may get this for the first time

Luigi4518

Members Author

6 hours ago, Quakex64 said:

 

" Compatibility Update 0.3.1 " but in the info box where you download it and credits, views, requires "X", updated, file size, version etc.. etc.. it still states it uses 0.2b and you've stated its now compatible with 0.3 and 0.3.1 might want to change that if you can, just a minor thing but might help people who may get this for the first time

I can't believe I missed that. Thanks for the catch.

iStrong

Members

It's a cool callout plugin, but i'm getting the same crashing as LtRob is, with the same error message. I hope you can get it sorted, so we could use these properly.

Deactivated Member

Deactivated

hi, its a very nice mod with most interesting callouts from all callout mods! But i really miss an ini file in which i can adjust the chance the event is likely to happen... Other callout mods have that file, but they are worser... I want to make your callouts coming more often! They are quite rare!

Mush75

Members

Hi bud, Does High Priority Callouts 0.1.95 need to be loaded or does it come online once you go on duty? Also when I added the files ragehook didn't let me know that they where blocked and I had to unblock the files myself? Is this correct. Any help and advice would be greatly appreciated. Thanks in advance

Mush75

Members

37 minutes ago, Mush75 said:

Hi bud, Does High Priority Callouts 0.1.95 need to be loaded or does it come online once you go on duty? Also when I added the files ragehook didn't let me know that they where blocked and I had to unblock the files myself? Is this correct. Any help and advice would be greatly appreciated. Thanks in advance

Have you updated this for the latest Version of LSPDFR? I have added the file but when I try to force load the callouts it's saying that it isn't there in the correct location and I have definitely added it in the correct place in the LSPDFR Folder? If anyone could help me out I would be very grateful. Thanks in advance. 

Quakex64

Members

14 hours ago, Mush75 said:

I have added the file but when I try to force load the callouts it's saying that it isn't there in the correct location and I have definitely added it in the correct place in the LSPDFR Folder? If anyone could help me out I would be very grateful. Thanks in advance. 

which LSPDFR folder are you talking about.... there are two in the root folder of gta v. one in root and one in plugins

Mush75

Members

Many thanks for leaving a reply. Sorry I have only just got back to you as I have been away for a day. I added it to the LSPDFR folder where all the other callouts go.

exrex0015

Members

is this compatible with rage hook 40

 

Quakex64

Members

6 hours ago, exrex0015 said:

is this compatible with rage hook 40

 

probably not

Corrupted Cop

Members

(edited)

@Luigi4518 Your callouts crash LSPDFR...

(Multiple armed suspects and some time terrorist attacks)

Edited by Flatty

Quakex64

Members

  • SubmittedOctober 13, 2015
  • UpdatedMarch 29

@Flatty considering the fact that this callout mod hasnt been updated, nor probably wont, I would tend to believe its not even compatible with the newest versions of the game nor RPH....  do some searching first maybe....

LieutenantKhaos

Members

(edited)

LSPDFR crashes when responding to terrorist callout. help?

Edited by KhaosKore

Quakex64

Members

On 8/3/2016 at 9:40 PM, Quakex64 said:
  • SubmittedOctober 13, 2015
  • UpdatedMarch 29

[snip] considering the fact that this callout mod hasnt been updated, nor probably wont, I would tend to believe its not even compatible with the newest versions of the game nor RPH....  

please read my reply above as it coincides with your issue

Quakex64

Members

17 hours ago, zxDrugsxBunnyxz said:

getting updated ?

still a no. :verymad:

Jason_Ness

Members

Idea of call outs is great, and generally have been stable except armed suspects multiple and terror attack.

BlueLine16

Members

an update to this would be cool

dizza

Members

Remove the mod from the website if it won't work at all. 

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