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Wilderness Callouts 0.6.0

(66 reviews)

16 Screenshots

Gx2GCQD.png
Requires RAGEPluginHook 0.65+LSPDFR 0.4.1+ and RAGENativeUI 1.6.3+

Current Callouts

  • Possible illegal hunting
  • Rocks blocking the road
  • Aircraft crash
  • Wanted felon in vehicle
  • Suicide attempt
  • Animal attack
  • Missing person
  • Public disturbance
  • Hostage situation
  • Arson
  • Officer needs transport
  • Attacked police station
  • Demonstration

 

Extra Features

  • Air ambulance
  • Vet
  • Binoculars
  • Hunting and fishing license check
  • Helicopter camera

 

Ambient Events

  • Someone hunting
  • Public intoxication

 

Post

To see development progress, suggest ideas or report bugs go to this post: 

Videos

 

What's New in Version 0.6.0

Released

v0.6.0

Special thanks to @PeterU for contributing to this update.

  • Updated for LSPDFR 0.4.
  • Added integration with Police SmartRadio
    • Vet and air ambulance can now be called from the radio.
  • Fixed typos.
  • Source code released on GitHub.

User Feedback

Recommended Comments

alexguirre

Members Author

11 minutes ago, TallOak said:

Please can you update to RPH36? The Callouts are just not working now. 0.5.1 crashes EUP and 0.5.0 won't load.

[06.02.2016 16:55:29.076] =============================================== Wilderness Callouts ===============================================
[06.02.2016 16:55:29.076] Created by:  alexguirre
[06.02.2016 16:55:29.077] Version:  0.5.0.35593
[06.02.2016 16:55:29.077] RPH Version:  0.36.877.6833
[06.02.2016 16:55:29.077] Debug Mode:  False
[06.02.2016 16:55:29.077]
[06.02.2016 16:55:29.077] Report any issues you have in the Wilderness Callouts topic or in the comments section and include the RagePluginHook.log
[06.02.2016 16:55:29.077] Enjoy!
[06.02.2016 16:55:29.077] =============================================== Wilderness Callouts ===============================================
[06.02.2016 16:55:29.078] LSPD First Response: [Wilderness Callouts] Detected RAGEPluginHook version: 0,36
[06.02.2016 16:55:29.081] LSPD First Response: Error while initializing plugin: WildernessCallouts.Main: Der Typ "RAGENativeUI.Elements.NativeMenuItem" in der Assembly "RAGENativeUI, Version=1.3.0.0, Culture=neutral, PublicKeyToken=null" konnte nicht geladen werden.   bei WildernessCallouts.Menus.InteractionMenu.Initialize()
[06.02.2016 16:55:29.081] bei WildernessCallouts.Menus.MenuCommon.InitializeAllMenus()
[06.02.2016 16:55:29.081] bei WildernessCallouts.Main.Initialize()

Use Wilderness Callouts v0.5.1 and EUP v7.1.

Kal74

Members

(edited)

14 minutes ago, TallOak said:

Please can you update to RPH36? The Callouts are just not working now. 0.5.1 crashes EUP and 0.5.0 won't load.

I'm having no problems with this at all.. Check your other Plugins. See the Above Post ^^^^^^

Edited by Kal74

TallOak

Members

3 hours ago, alexguirre said:

Use Wilderness Callouts v0.5.1 and EUP v7.1.

That actually did the trick! I thought I had tried that combination. Obviously I got a little confused with all them updates lately.

Thanks guys for helping me out!

Delco24

Members

Has anyone managed to end the demonstration callout without it turning into a giant brawl?

vladimir850

Members

I have only one type of crashes again and again, this one: 

<unloaded plugin>: [Wilderness Callouts | IntoxicatedPersonEvent] Cleaned up

hope u will fix it, all other things works perfectly :)

 

RagePluginHook.log

Kal74

Members

5 hours ago, Delco24 said:

Has anyone managed to end the demonstration callout without it turning into a giant brawl?

I find it to be more fun to turn it into a giant brawl, just saying.

alexguirre

Members Author

7 hours ago, vladimir850 said:

I have only one type of crashes again and again, this one: 

<unloaded plugin>: [Wilderness Callouts | IntoxicatedPersonEvent] Cleaned up

hope u will fix it, all other things works perfectly :)

 

RagePluginHook.log

The crash isn't "<unloaded plugin>: [Wilderness Callouts | IntoxicatedPersonEvent] Cleaned up" that is some clean up done after the crash. The actual crash is in the suicide attempt callout trying to load an invalid vehicle model, do you have modded vehicles installed? You might have messed up some file and you don't have some police vehicle model in the game. The models used are: police, police2, police3, police4, policet, sheriff, sheriff2, firetruk and ambulance. Try to spawn those models with a trainer to check which one is invalid.

vladimir850

Members

1 hour ago, alexguirre said:

The crash isn't "<unloaded plugin>: [Wilderness Callouts | IntoxicatedPersonEvent] Cleaned up" that is some clean up done after the crash. The actual crash is in the suicide attempt callout trying to load an invalid vehicle model, do you have modded vehicles installed? You might have messed up some file and you don't have some police vehicle model in the game. The models used are: police, police2, police3, police4, policet, sheriff, sheriff2, firetruk and ambulance. Try to spawn those models with a trainer to check which one is invalid.

yeah, u r right, thanx!

Kal74

Members

Thanks for the quick update Alex.. Much appreciated! :thumbsup:

billc5123

Members

Alexguirre, dude you the man,   thanks for the awesome mod and update , man if it wasnt for you and the other coders  I dont know what we do!!!!!!

CandyDaddy9

Members

will this work with lspdfr 3.1

alexguirre

Members Author

12 minutes ago, CandyDaddy9 said:

will this work with lspdfr 3.1

Yes

CandyDaddy9

Members

20 hours ago, alexguirre said:

Yes

Sweet, I love this callout package, excellent work!

cammando205

Members

(edited)

This is a really fun mod!  Although I had one question; how do you covince the suicidal victim not to jump or shoot himself?  I haven't encountered the shooting version yet, although I've seen playthroughs and I'd assume you could use the stun gun to disarm him, but the jumpers always say that there's nothing I can do, or that his wife died in a car crash, or sarcastically states that his family tries to understand him.  I haven't tried the dialogue path where you insult him yet; I figured that wouldn't work.

EDIT: Okay, I managed to convince one to go down after I eventually aimed a stun  gun at her before she jumped.

Edited by cammando205

Airman Cole

Members

I can't seem to get it to work? I played around for about an hour and no callous came from this mod. I tried to remove most of my other call out scripts, but nothing new came in, only the default ones. Really would love this to work as I get tired of city patrols. 

Quakex64

Members

On 4/22/2016 at 11:27 AM, TechApp said:

I can't seem to get it to work? I played around for about an hour and no callous came from this mod. I tried to remove most of my other call out scripts, but nothing new came in, only the default ones. Really would love this to work as I get tired of city patrols. 

did you read the readme on how to install it???  Do your other callouts work???

Airman Cole

Members

2 hours ago, Quakex64 said:

did you read the readme on how to install it???  Do your other callouts work???

Well pretty sure it has to do with RageNativeUI.dll. In your folder it has v. 1.3, but Arrest Manager and Traffic Policer use v 1.3.1. So if I use your .dll those scripts won't load, but if I use their .dll, your callouts won't load. I just found out this is the same issue with a couple other callouts I have... Not sure if it's a global issue or just me?

Quakex64

Members

im not the author but go to your gta v directory and select the rage native, right click to open the properties, then click details.. see what version you have..I have v 1.3.0.0 and I can run everything perfectly fine... (for whatever reason)

alexguirre

Members Author

53 minutes ago, TechApp said:

Well pretty sure it has to do with RageNativeUI.dll. In your folder it has v. 1.3, but Arrest Manager and Traffic Policer use v 1.3.1. So if I use your .dll those scripts won't load, but if I use their .dll, your callouts won't load. I just found out this is the same issue with a couple other callouts I have... Not sure if it's a global issue or just me?

Wilderness Callouts works with both versions of RAGENativeUI, just stay with 1.3.1.

If you still have issues, the cause must be other thing. 

minddriver

Members

Unfortunately I cannot download the latest version. i tried several times and with different browsers but at the end I got the same error. Is anybody have a issue with that?

HotFuzz

Members

30 minutes ago, minddriver said:

Unfortunately I cannot download the latest version. i tried several times and with different browsers but at the end I got the same error. Is anybody have a issue with that?

Seems as if the download server is down, has been the last few hours.  Hopefully it will be fixed soon.

minddriver

Members

20 hours ago, HotFuzz said:

Seems as if the download server is down, has been the last few hours.  Hopefully it will be fixed soon.

Yep, now It works. :)

LifeTheRonWay

Members

Greetings,

I've been using this mod for awhile now. I notice sometimes when I accept the call out to back up another officer on a traffic stop he's sitting there with a motorcycle pulled over on the side of the road. When I approach him and talk with him he asks me if I know why people don't wear their seatbelts. I keep trying to remind him that it's a motorcycle but he insists on ticketing them for their lack of it. :P

I was wondering if there was any way to remove the motorcycles from that specific call, without disabling it completely.

Thanks,

- Ron

alexguirre

Members Author

4 minutes ago, LifeTheRonWay said:

Greetings,

I've been using this mod for awhile now. I notice sometimes when I accept the call out to back up another officer on a traffic stop he's sitting there with a motorcycle pulled over on the side of the road. When I approach him and talk with him he asks me if I know why people don't wear their seatbelts. I keep trying to remind him that it's a motorcycle but he insists on ticketing them for their lack of it. :P

I was wondering if there was any way to remove the motorcycles from that specific call, without disabling it completely.

Thanks,

- Ron

That isn't from Wilderness Callouts, it's fom another mod.

LifeTheRonWay

Members

Just now, alexguirre said:

That isn't from Wilderness Callouts, it's fom another mod.

Oh snap, my bad. sorry to bring it up here. I thought since the blip was green it was a wilderness callout. I'll have to look through my configs and isolate which callout script it belongs to. Thanks for the quick response!

- Ron

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