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TallOak

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  1. Hey folks, I'm having a bit of a problem here. So I installed EUP L&O 8.1 and EUP Menu 2.2.1 but I can't get it to work. I load the game and the LSPDFR PlugIn. Then I load EUPMenu.dll PlugIn and I get the error message: "D:\....\Grand Theft Auto V\Plugins\EUPMenu.dll Could not load file or assembly 'EUPMenu, Version=2.2.1.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies". Has anyone got an idea what the problem might be? I don't see where I could've screwed this up since the process of installing is pretty straight forward: OpenIV auto-install EUP L&O, put the plugin folder in the GTA V directory, then put the plugin folder of EUP Menu - which only has one file EUPMenu.dll in it - into the GTA V directory and you're done. Right? It worked fine for me a while ago... Anyone got an idea? Thanks. Edit: --- S O L V E D --- Sorry guys. My bad. I forgot to put the RageNative file into GTA V folder. Now it's working like a charm! I'll leave the entry just in case someone else is a stupid as me... see ya
  2.    TallOak reacted to a post in a topic: LSPDFR 0.4 - Coming February, 2019
  3. TallOak commented on J T's gallery album in GTA V Galleries
  4. Ok. Thanks. Seems like all the youtube videos I watched always had the white version spawn so I thought mine is somehow broken.
  5. Ok, please anyone help! I'm going crazy here. So, I'm having the same issue with the bodyguards constantly getting in and out of the vehicle. This only happens, though, when I'm on duty - as long as I'm off duty they would just get in the car and we can drive around but as soon as I go on duty they go crazy. I tried commanding them stuff - didn't work. If I tell them to look at Player, that's what they'll do - forever. If I tell them to follow, they will stand around the car and walk with it but they won't get in it. If I tell them to combat, they'll shoot the heck out of anyone nearby :-( I don't know what to do. I'd love to do a SWAT patrol but I don't even make it off the parking lot... I'm running LSPDFR 0.3b, RPH 0.36 and Simple Trainer V 3.4. Got Agency Callouts, Code 3 Callouts, CalloutsV, Arrest Warrant Callouts and of course Arrest Manager and Police Radio - plus Safer Chases, Keep Calm and RDE. Anyone know what I'm doing wrong?
  6.    JohnBart reacted to a comment on a file: Rebalanced Dispatch Enhanced
  7.    TallOak reacted to a post in a topic: Help identifying error messages
  8.    TallOak reacted to a post in a topic: Help identifying error messages
  9.    dilapidated reacted to a comment on a file: Rebalanced Dispatch Enhanced
  10.    TallOak reacted to a comment on a file: Rebalanced Dispatch Enhanced
  11. It's working. Thanks for the heads-up @The Loot Since this might be interesting for others here, too, I take the liberty of quoting @Yard1's referred comment from gta5mods. Everybody that is crashing on the newest patch - install the RDE normally with OIV Package Manager and replace the gameconfig.xml in update.rpf/common/data with the one provided in the archive (depending on what version of RDE you have installed) - http://www.mediafire.com/download/9n163wu59yjg47y/RDE_updated_gameconfigs.zip
  12. The mod is working for me on RPH 0.36 I only once had the issue with SnowMod being blocked because of game-freeze when I unloaded the working mod and then loaded it again. But just loading it with the freshly started game is working so far.
  13. I'm having the same issue as @WmsK411 - crashes while loading "Loading and populating game world" - works withouth RDE, though. (RPH 0.36). I can't wait for RDE to be up and running again. Any news on that gameconfig?
  14.    Kal74 reacted to a comment on a file: Wilderness Callouts
  15.    TallOak reacted to a comment on a file: Wilderness Callouts
  16.    TallOak reacted to a comment on a file: Wilderness Callouts
  17. That actually did the trick! I thought I had tried that combination. Obviously I got a little confused with all them updates lately. Thanks guys for helping me out!
  18. Please can you update to RPH36? The Callouts are just not working now. 0.5.1 crashes EUP and 0.5.0 won't load. [06.02.2016 16:55:29.076] =============================================== Wilderness Callouts =============================================== [06.02.2016 16:55:29.076] Created by: alexguirre [06.02.2016 16:55:29.077] Version: 0.5.0.35593 [06.02.2016 16:55:29.077] RPH Version: 0.36.877.6833 [06.02.2016 16:55:29.077] Debug Mode: False [06.02.2016 16:55:29.077] [06.02.2016 16:55:29.077] Report any issues you have in the Wilderness Callouts topic or in the comments section and include the RagePluginHook.log [06.02.2016 16:55:29.077] Enjoy! [06.02.2016 16:55:29.077] =============================================== Wilderness Callouts =============================================== [06.02.2016 16:55:29.078] LSPD First Response: [Wilderness Callouts] Detected RAGEPluginHook version: 0,36 [06.02.2016 16:55:29.081] LSPD First Response: Error while initializing plugin: WildernessCallouts.Main: Der Typ "RAGENativeUI.Elements.NativeMenuItem" in der Assembly "RAGENativeUI, Version=1.3.0.0, Culture=neutral, PublicKeyToken=null" konnte nicht geladen werden. bei WildernessCallouts.Menus.InteractionMenu.Initialize() [06.02.2016 16:55:29.081] bei WildernessCallouts.Menus.MenuCommon.InitializeAllMenus() [06.02.2016 16:55:29.081] bei WildernessCallouts.Main.Initialize()
  19. Ok, so I'm having the issue that the Towtruck will spawn in different colours. Sometimes it spawns white like it's supposed to but sometimes it spawns in a redish or dark orange kind of colour. It still has the police sign on the door but looks somewhat rusty... What did I do wrong?
  20.    ToastinYou reacted to a comment on a file: Wilderness Callouts
  21. Thanks, man! I was already going mad....
  22.    TallOak reacted to a comment on a file: Wilderness Callouts
  23. I just wish you would have made your newset update backwards compatible to work with GTA V before the update - I'm not going to update before everything is stable again and all my mods are working with the new RageHook
  24. Well, I had a Chance now to take a look at the ini file and no, that's not what I ment. Although you can name bunch of different vehicles and peds you cannot tell the mod where to spawn them other than city or countryside. What I ment is to distinguish between Blaine County and Los Santos County and spawn the respective transport units. The same Thing RDE does. So when I am in Blaine County I want a BCSO unit to show up and when I cross over into Los Santos County I want a LSSD unit to spwawn and take the prisoner away. I think that would be a great addition.
  25. Yep. Sure was. So the spawned police unit was considered as part of the pursuit but just didn't move. After restarting the game the mod worked flawlessly, by the way. So it may just have be a little unstable? Great mod anyway!

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