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Arrest Manager (Grab Peds, More Jail Points, Prisoner Transport & more) 7.11.0.0

(242 reviews)

9 Screenshots

https://www.youtube.com/albo1125

DISCONTINUED & UNSUPPORTED - COMPATIBLE WITH OLDER LSPDFR VERSIONS ONLY - FEEL FREE TO HELP UPDATE THE CODE 

Arrest Manager is now open source. https://github.com/Albo1125/Arrest-Manager

 


Welcome to Arrest Manager! This script modification for LSPDFR greatly enhances the way you can deal with your suspects and their vehicles. Are you tired of driving all the way to a jail to deal with a suspect? Would you like to be able to call for reliable prisoner transport units at any time? Arrest Manager provides this, and more. In short, a complete overhaul to the way you can deal with your prisoners!

Requirements - some of these are included (credits go to their appropriate authors):

  • LSPDFR 0.4.2 (not included)
  • Albo1125.Common 6.6.3.0 or higher (included)
  • RAGENativeUI 1.6.3.0 or higher (included)
  • RAGEPluginHook 0.51 or higher (not included)
  • A legal copy of GTA V (versions 1.0.1011.1 or higher1).

 

Installation instructions and further feature documentation are included with the download.

 

Support - what to do if you encounter a bug or have problems:

  1. Watch the installation video for my modifications here.
  2. Use this tool: http://www.lcpdfr.com/files/file/9755-lspdfr-troubleshooter-by-albo1125/ 
  3. Read the documentation file if you're having trouble getting a specific feature to work.
  4. Suggestions can be made here.
  5. If all else fails: Please leave a comment (not a review). Include your RAGEPluginHook.log file, located in your Grand Theft Auto V folder. Also, please provide an accurate description of what happened. This allows me to help you as fast as possible.

Edited by Albo1125

What's New in Version 7.11.0.0

Released

7.11.0.0 (23-06-2019)

Updated for LSPDFR 0.4.2
Update arresting API call and logic

 

7.10.0.0 (03-03-2019)
Updated for LSPDFR 0.4 (thanks Syzygy94 for the contributions)
Fixed an issue with jail dropoffs - some LSPDFR jail dropoffs now conflict, but I have kept in Arrest manager's as they offer more functionality and work on suspects arrested through the "Arrest" option on the ctrl H menu.
You can adjust the LSPDFR jail points in the LSPDFR/data/stations.xml file, just remove the <DropOffPosition> tags.
Updated for the new LSPDFR+ 1.7 API (thanks Syzygy94 for the contributions)
Updated RAGENativeUI calls to non deprecated ones.

 

7.9.2.0 (23-11-2018)
Some code cleanup.
Open sourced at https://github.com/Albo1125/Arrest-Manager 
Updated licence.
Removed obfuscation (likely to improve performance).

For some more information on the open-sourcing and my 'retirement

 

 

 

https://www.youtube.com/albo1125

Arrest Manager is now open source. https://github.com/Albo1125/Arrest-Manager

 

Use comments to ask for support. Do NOT use reviews to ask for support! You will get ignored and reported as this is against community guidelines.


Short Description

Arrest Manager for LSPDFR

User Feedback

Recommended Comments

Bryan241

Members

plz stop with updates everyday.. do some fixes and then wait and release the update when you have accumulated enough small bugs

lucianboi

Members

i get duplicates with new update when i call for prisoner transport  one normal and the other upside down.

i also get duplicate drugalyzer results e.g

 cannibis-positive

 cocaine-positive

cannibis-negative

cocaine-negative

 

Albo1125

Insiders Author

5 minutes ago, lucianboi said:

i get duplicates with new update when i call for prisoner transport  one normal and the other upside down.

i also get duplicate drugalyzer results e.g

 cannibis-positive

 cocaine-positive

cannibis-negative

cocaine-negative

 

You're running two instances of LSPDFR at the same time.

Ensure you only go on duty once and only load LSPDFR once.

lucianboi

Members

ok thanks albo

PoliceWomen

Members

(edited)

may ragenativeui.dll its  not compatibel says  its not ub to date ???

5.8.0.3

 

ERROR: Could not load plugin from "C:\Program Files\Rockstar Games\Grand Theft Auto V\Plugins\Arrest Manager.dll". Plugin Arrest Manager in assembly Arrest Manager.dll (Arrest Manager, Version=5.8.0.3, Culture=neutral, PublicKeyToken=null) does not have a suitable entry point.
[03.04.2016 22:45:43.079] Parametername: assemblyPath

Edited by PoliceWomen

Albo1125

Insiders Author

17 minutes ago, PoliceWomen said:

may ragenativeui.dll its  not compatibel says  its not ub to date ???

5.8.0.3

 

ERROR: Could not load plugin from "C:\Program Files\Rockstar Games\Grand Theft Auto V\Plugins\Arrest Manager.dll". Plugin Arrest Manager in assembly Arrest Manager.dll (Arrest Manager, Version=5.8.0.3, Culture=neutral, PublicKeyToken=null) does not have a suitable entry point.
[03.04.2016 22:45:43.079] Parametername: assemblyPath

Please follow the installation video above, read the readme and read information available. 

You've got Arrest Manager installed in the wrong folder and are loading it separately...

PoliceWomen

Members

says that is not up to date ragenativeui.dll

 
 
 
and is now in the correct folder

Sebdc42

Members

since the update of Arrest manager and Assorted callout my game crashes because of ragenativeui.dll. How to do ?

ok i find its a other mod with albo to

5 minutes ago, Sebdc42 said:

since the update of Arrest manager and Assorted callout my game crashes because of ragenativeui.dll. How to do ?

 

5 minutes ago, Sebdc42 said:

since the update of Arrest manager and Assorted callout my game crashes because of ragenativeui.dll. How to do ?

 

Albo1125

Insiders Author

(edited)

On 4/3/2016 at 7:54 PM, Bryan241 said:

plz stop with updates everyday.. do some fixes and then wait and release the update when you have accumulated enough small bugs

I don't update every day. If I do update, all changes are in the changelog. Nobody's forcing you to download updates. If you're too lazy to download an updated file, well, please don't.

Edited by Albo1125

AMSAGENT000

Members

(edited)

@Albo1125 Would it be possible for the player to choose the livery of the transport vehicles in the future?

EDIT: I should mention that I haven't touched LSPDFR in a few months so I don't know if this feature has been implemented already. Thanks. 

Edited by AMSAGENT000

bandgeekndb

Members

@Albo1125 Thank you for creating a wonderful mod, I cannot fathom trying to do police work in GTA without this mod!

As a feature request, I would love to see the AI be smarter about where it parks when picking up suspects.  I go out of my way to get my car off the road before calling for transport and yet the transport officers pull over wherever they like, many times blocking traffic.  I'm not sure if it's possible with the game functions available to you as developers, but it would be nice if transport vehicles parked up behind you when they're called for.  Maybe an INI setting in case not everyone wants it?

Again, thanks for this mod.  I ran without the mod for a day a while back due to a bug and honestly could not tolerate policing without it!  Keep up the amazing work :)

blunt

Members

Thank you albo, for sharing these great additions!

LtRob

Members

Hi, I think that there is a conflict between this mod and saferchases, that's why I get  constant low fps ingame when on duty I think. 

Kal74

Members

1 hour ago, LtRob said:

Hi, I think that there is a conflict between this mod and saferchases, that's why I get  constant low fps ingame when on duty I think. 

That would be an easy fix for me, stop using saferchases. 

LtRob

Members

Just now, Kal74 said:

That would be an easy fix for me, stop using saferchases. 

yea but pursuits are just unrealistic without it 

Kal74

Members

Just now, LtRob said:

yea but pursuits are just unrealistic without it 

I understand that, but that mod is so CPU heavy, it's not worth the headache in my opinion. Have you tried adjusting settings in saferchases .ini file? It even says on that download page "WARNING I consider this script resource intensive. If you experience noticeable frame drops, disable some of the features in the .ini file to lighten the load on the CPU.

Albo1125

Insiders Author

1 hour ago, LtRob said:

Hi, I think that there is a conflict between this mod and saferchases, that's why I get  constant low fps ingame when on duty I think. 

There is no conflict. Safer Chases is just very CPU heavy by itself. You can change its settings to lower its usage I think.

fireboy6117

Members

Why do I have a thousand emails that keeps saying this mod has been updated 7 hours after you really updated it.

Kal74

Members

(edited)

1 hour ago, fireboy6117 said:

Why do I have a thousand emails that keeps saying this mod has been updated 7 hours after you really updated it.

I'm getting the same thing. Lucky for me I use an email account that I could care less if it gets spammed, as long as it isn't my primary one. This may not be on his end, this could be an issue with LSPDFR website. Obviously he hasn't uploaded a new version in 12 hours so the issue may be out of his hands.. I'm sure he will see these messages and respond in the morning.

What people can do if they get annoyed by it is just change the notification preferences for Arrest Manager to not receive any notifications until the issue is fixed.

Edited by Kal74

Albo1125

Insiders Author

7 hours ago, fireboy6117 said:

Why do I have a thousand emails that keeps saying this mod has been updated 7 hours after you really updated it.

No idea. I don't deal with that kind of thing. You should post in the forums probably. 

volten8720

Members

Only gribe I have that I have to re-do the ini when I update. Other than that I love your work. In fact, I prefer your tow over another mod I use because it constantly works.

RyWilson

Members

hey albo :smile: i am not understanding how to do something so figured i would post here in case someone else might have same question. its about Follow Me. i pulled someone over and got them outta the car. i was wanting them to follow me to the side of the road so i could ID them, drugalyze them, etc. but he didnt follow. there was a yellow blip on the map that was blinking, but he just stood there haha. any advice you have would be awesome. have a great day mister :tongue:

Quakex64

Members

to get them to follow you, dont they have to be IN the car?

 

:whistling:

Starmix

Members

4 minutes ago, Quakex64 said:

to get them to follow you, dont they have to be IN the car?

 

:whistling:

The new one, PedFollowMe (i need it but I don't need GTA 678)

Cidheart

Members

12 hours ago, jg45042 said:

hey albo :smile: i am not understanding how to do something so figured i would post here in case someone else might have same question. its about Follow Me. i pulled someone over and got them outta the car. i was wanting them to follow me to the side of the road so i could ID them, drugalyze them, etc. but he didnt follow. there was a yellow blip on the map that was blinking, but he just stood there haha. any advice you have would be awesome. have a great day mister :tongue:

I got the same problem, I saw a guy driving a damaged car, so I decided to pull him over. I asked him to get out of the car and I tried to make him follow me on the side of the road so I could call a taxi for him and tow his damage car. The yellow blip appear but the guy just stay there, he won't follow me using the new ped manager.

Maybe there is a problem to make a ped follow you if he is already used by LSPDFR in a Traffic Stop ?

I finally decide to call a taxi for him in the middle of the road, as soon as the taxi arrived, the guy teleport in the taxi and then LSPDFR crashed, making the ped, the car, and the taxi all disappeared... Again, can it be a problem with LSPDFR using the ped already ?

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