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Arrest Manager (Grab Peds, More Jail Points, Prisoner Transport & more) 7.11.0.0

(242 reviews)

9 Screenshots

https://www.youtube.com/albo1125

DISCONTINUED & UNSUPPORTED - COMPATIBLE WITH OLDER LSPDFR VERSIONS ONLY - FEEL FREE TO HELP UPDATE THE CODE 

Arrest Manager is now open source. https://github.com/Albo1125/Arrest-Manager

 


Welcome to Arrest Manager! This script modification for LSPDFR greatly enhances the way you can deal with your suspects and their vehicles. Are you tired of driving all the way to a jail to deal with a suspect? Would you like to be able to call for reliable prisoner transport units at any time? Arrest Manager provides this, and more. In short, a complete overhaul to the way you can deal with your prisoners!

Requirements - some of these are included (credits go to their appropriate authors):

  • LSPDFR 0.4.2 (not included)
  • Albo1125.Common 6.6.3.0 or higher (included)
  • RAGENativeUI 1.6.3.0 or higher (included)
  • RAGEPluginHook 0.51 or higher (not included)
  • A legal copy of GTA V (versions 1.0.1011.1 or higher1).

 

Installation instructions and further feature documentation are included with the download.

 

Support - what to do if you encounter a bug or have problems:

  1. Watch the installation video for my modifications here.
  2. Use this tool: http://www.lcpdfr.com/files/file/9755-lspdfr-troubleshooter-by-albo1125/ 
  3. Read the documentation file if you're having trouble getting a specific feature to work.
  4. Suggestions can be made here.
  5. If all else fails: Please leave a comment (not a review). Include your RAGEPluginHook.log file, located in your Grand Theft Auto V folder. Also, please provide an accurate description of what happened. This allows me to help you as fast as possible.

Edited by Albo1125

What's New in Version 7.11.0.0

Released

7.11.0.0 (23-06-2019)

Updated for LSPDFR 0.4.2
Update arresting API call and logic

 

7.10.0.0 (03-03-2019)
Updated for LSPDFR 0.4 (thanks Syzygy94 for the contributions)
Fixed an issue with jail dropoffs - some LSPDFR jail dropoffs now conflict, but I have kept in Arrest manager's as they offer more functionality and work on suspects arrested through the "Arrest" option on the ctrl H menu.
You can adjust the LSPDFR jail points in the LSPDFR/data/stations.xml file, just remove the <DropOffPosition> tags.
Updated for the new LSPDFR+ 1.7 API (thanks Syzygy94 for the contributions)
Updated RAGENativeUI calls to non deprecated ones.

 

7.9.2.0 (23-11-2018)
Some code cleanup.
Open sourced at https://github.com/Albo1125/Arrest-Manager 
Updated licence.
Removed obfuscation (likely to improve performance).

For some more information on the open-sourcing and my 'retirement

 

 

 

https://www.youtube.com/albo1125

Arrest Manager is now open source. https://github.com/Albo1125/Arrest-Manager

 

Use comments to ask for support. Do NOT use reviews to ask for support! You will get ignored and reported as this is against community guidelines.


Short Description

Arrest Manager for LSPDFR

User Feedback

Recommended Comments

AitGamers

Members

first thanks for this mod, i love this idea but bad apply, if you can change how sent suspect to prison, like call police car to come and take suspect, To make lspdfr more realistic
thanks again

officerAMR

Members

Thank you, now i dont have to drive across LS to deliver prisoners 

ValuedPear05

Members

Could you give a bit more detail? Does this add jails at random places? Or at every place you can go on duty? Thanks

lilmisschloe

Members

To me this description is confusing,  does it add peds to jail cells when you walk inside the station or is it literally a "teleporter" for the suspects, in which case I can't see many people wanting this mod.  LSPDFR is about realism, so this won't go down too well if that is true.

SirNeon

Members

i dont get what is it (more detail if you can )  

 

ValuedPear05

Members

i dont get what is it (more detail if you can )  

 

It looks like be updated the description, from the looks of it when you arrest someone the game will prompt you to instantly jail the suspect. Hopefully someday he can add the option to call a squad car or transport van to come pick them up in a future update.

 

This is definitely a cool idea and I give you credit, as I am too lazy to bring people to jail and usually just call a patrol car and then drive away (or run over the kneeling suspect as I drive by)

(edited)

As other have stated, This is a good idea.  But if you can possibly work on a back up unit to pick up suspect we are desperately needing this.   Right now, I do the teleport option as I do not want to spend 5 minutes driving to the nearest jail so this does save sometime and thank you for your work on this.

Edited by Officerphillips69

Albo1125

Insiders Author

Thank you all for the feedback, in hindsight I agree the description was somewhat unclear, so I've updated it! I will continue working on this tomorrow.

ValuedPear05

Members

I had thought of a suggestion after I posted my other comment, since calling in backup to come and take a suspect may be a lot of extra work.. In the meantime just having a backup unit come show up on the scene and then having the suspect disappear may help the immersion for players? Just a thought

AitGamers

Members

Thank you all for the feedback, in hindsight I agree the description was somewhat unclear, so I've updated it! I will continue working on this tomorrow.

thanks, i waiting next version of this mod, please make call backup unit to pickup suspect It will be a very very wonderful

Albo1125

Insiders Author

Another thought I've had is that I can add two ways of dealing with suspects to increase realism:

1. Call a backup unit to pick the suspect up.

2. Drive suspect to a police station (not a jail per se). From there, you get the option to jail the suspect, which could then be done by using the method I've implemented now (teleporting) or some other method I come up with.

I had thought of a suggestion after I posted my other comment, since calling in backup to come and take a suspect may be a lot of extra work.. In the meantime just having a backup unit come show up on the scene and then having the suspect disappear may help the immersion for players? Just a thought

This will probably be a step in the development, I'll upload it when I get there!

ITProMD

Members

This already exists and can be executed through RAGEHOOK via "teleporttowaypoint" or using a trainer. A good idea but it's using things that are already around. I'd say make them actual jail locations that would be nice.

AitGamers

Members

Another thought I've had is that I can add two ways of dealing with suspects to increase realism:

1. Call a backup unit to pick the suspect up.

2. Drive suspect to a police station (not a jail per se). From there, you get the option to jail the suspect, which could then be done by using the method I've implemented now (teleporting) or some other method I come up with.

This will probably be a step in the development, I'll upload it when I get there!

wow i love this idea, i waiting this Eagerly :D

Ya we are heading in the right direction.  Its already in the game.  Just the modders need to tap into it.  Have you seen the pursuits?  They have the suspect lay on their stomach and then leave them handcuffed.  If you wait for about 1 min, a back up unit arrives and the suspect gets in the back  of their vehicle.  We just need to radio it in so this happens for us.

Albo1125

Insiders Author

This already exists and can be executed through RAGEHOOK via "teleporttowaypoint" or using a trainer. A good idea but it's using things that are already around. I'd say make them actual jail locations that would be nice.

Absolutely true! My incentive for creating this was so I didn't have to type the commands every time and so that I was teleported back automatically :P I'm definitely looking to expand!

ITProMD

Members

It's definitely easier, I'm excited to see if you can make it do what others said, maybe teleport you back to your original scene and/or work on a transport.

Albo1125

Insiders Author

Ya we are heading in the right direction.  Its already in the game.  Just the modders need to tap into it.  Have you seen the pursuits?  They have the suspect lay on their stomach and then leave them handcuffed.  If you wait for about 1 min, a back up unit arrives and the suspect gets in the back  of their vehicle.  We just need to radio it in so this happens for us.

Absolutely. I personally arrest lots of people from traffic stops, though (Search vehicle), and that doesn't normally involve a pursuit.

It's definitely easier, I'm excited to see if you can make it do what others said, maybe teleport you back to your original scene and/or work on a transport.

It currently should already teleport you back to where you came from, once the suspect has been removed by the custody officer. And I'll do my best :)

Deactivated Member

Deactivated

To me this description is confusing,  does it add peds to jail cells when you walk inside the station or is it literally a "teleporter" for the suspects, in which case I can't see many people wanting this mod.  LSPDFR is about realism, so this won't go down too well if that is true.

It allows you to put them in your car and then teleports them away.

lilmisschloe

Members

Not trying to be rude or anything but LSPDFR can send backup to transport suspects for you....so you dont have to drive there anyway....

Also, you can teleport to a waypoint via a trainer if you really feel the need to teleport.

Albo1125

Insiders Author

(edited)

Not trying to be rude or anything but LSPDFR can send backup to transport suspects for you....so you dont have to drive there anyway....

Also, you can teleport to a waypoint via a trainer if you really feel the need to teleport.

Absolutely! However, this mod provides that little bit of extra simplicity and as an added bonus teleports you back to where you were.

I was not aware you can explicitly call backup for transport , how do you do this?

Edited by Albo1125

ValuedPear05

Members

Absolutely! However, this mod provides that little bit of extra simplicity and as an added bonus teleports you back to where you were.

I was not aware you can explicitly call backup for transport , how do you do this?

Technically you can't.. As far as I know the workaround is you call in a backup car, and once they get out and start investigating the scene you go over to their car and press F to get in it. Your character will then open the back door and the suspect will get in, then they will drive off with him in the back. I certainly wouldn't call it a backup feature that they added intentionally.. It's pretty much the same thing as putting a suspect in your car, but your using the AI vehicle which they will get back into and drive off.

dbock1989

Members

(edited)

Absolutely! However, this mod provides that little bit of extra simplicity and as an added bonus teleports you back to where you were.

I was not aware you can explicitly call backup for transport , how do you do this?

You call backup code 2 and when they get there, they get out and grab the suspect, but regardless. your Idea is brilliant, Great work. I can tell we will soon see great mods coming from your direction. Keep it up!!

Edited by dbock1989

drdetroit

Members

As stated above a few times; I think a better method is request a Code-2 backup, then once the backup arrives put the perp in the back of their car.  The backup cops eventually get back into the car and drive away with the perp.  Done away with the perp in a way more realistic fashion without having to drive all the way to the lockup.

 

dbock1989

Members

Obviously, its a bit unrealistic, but it very convenient, very very convenient. I love it personally, I just wish there was a drop off point at the prison. 

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