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18 Screenshots

ChillLSCallouts is developed by a team of two developers with one goal: creating one of the most comprehensive and immersive callout packs for LSPDFR.

What started as a small personal project has grown into something much bigger. We continuously expand the pack with new callouts, scenarios, bug fixes, and improvements, while focusing on quality, replayability, and realistic patrol experiences.

The pack currently features 46 unique callouts, each with multiple outcomes and spawn locations. It also includes optional NPCI integration (v3.1+) for more natural and immersive NPC interactions.

If you'd like to support the continued development of ChillLSCallouts, you can do so through Ko-fi. Every contribution helps us dedicate more time to creating new content and improving the pack.

Support us on Patreon

Membership Benefits

  • Early Access to all updates

  • Access ChillLSPaletoBay Callouts v.0.0.1

  • Access ChillLSCallouts v.1.5.1.0

  • Exclusive development previews

  • Vote on upcoming features and callouts

  • Access to our upcoming major project: ChillLSPursuitAI v0.0.2

  • Help shape the future of our mods with your feedback

Patreon: Support ChillLSCallouts on Patreon

Main Features

  • Realistic and immersive patrol callouts

  • All Callouts available in 7 languages!

  • Randomized scenarios with multiple possible outcomes

  • Hundreds of spawn locations

  • Random & specific callout selection menu

  • Reveal entire map via the Callout Menu

  • Statistics and progress tracking

  • NPCI (3.1+) integration

  • Stop The Ped & Policing Redefined support

  • Optimized performance and regular content updates

  • SimuDispatch Integration

Current Callouts

NEW – Roadway Hazard – Person in Traffic v1.5.0.10
Respond to reports of a person walking, running, or interfering with vehicles in active traffic lanes. The individual may be suffering from a mental health crisis or be under the influence and can remain passive, flee, or become aggressive.

NEW – Vehicle Blocking Traffic v1.5.0.9
Respond to reports of an unattended vehicle obstructing traffic. Secure the scene and decide how to handle and remove the vehicle.

NEW – Noise Disturbance (FUN CALLOUT) v1.5.0.8
Investigate reports of excessive noise at a residence. Officers may encounter a live band performing outside and must handle the disturbance.

NEW – Animal Causing Traffic Hazard v.1.5.0.8
Respond to reports of an animal obstructing traffic. Animals may behave calmly, wander across the roadway, or become aggressive when approached.

NEW – Wanted Fugitive at Airport v.1.5.0.8
Assist airport security with reports of a possible wanted fugitive. Encounters can involve an innocent traveler, a fleeing suspect, armed resistance, or an attempted escape by aircraft.

Suspicious Noise Behind a Business

Respond to reports of suspicious activity behind closed businesses, restaurants, clubs, shops, and gas stations. Speak with the caller, check the rear of the property, and determine whether it is a harmless misunderstanding, a disturbance, a theft in progress, a trespasser, an overdose, or a dangerous ambush. Each location has its own scenarios, dialogue, and outcomes for strong replayability.

Suspicious Vehicle
Investigate reports of an occupied suspicious vehicle. Encounters can range from harmless misunderstandings to arguments, criminal activity, fleeing suspects, armed resistance, or a deceased person inside the vehicle.

Human Trafficking Tip
Respond to a tip about a suspicious cargo truck. Stop the vehicle, inspect the rear, and determine whether the occupants are involved in human trafficking, smuggling, or another hidden situation. (Parts of the Code by Albo1125 - Credits @Albo1125 )

Illegal Dumping
Respond to reports of a suspect dumping scrap, vehicle parts, or debris in public areas. Question involved NPCs, inspect the scene, and decide whether the situation ends with a warning, citation, arrest, pursuit, or violence.

Dead Person Found
Investigate a deceased person discovered outdoors. Secure the scene, speak with witnesses when present, determine whether the death appears natural, overdose-related, suspicious, or violent, and handle possible suspect outcomes.

Towtruck Dispute
Handle a dispute between a tow truck driver and a vehicle owner over a vehicle being removed. Speak with the tow operator first, then the owner, keep the peace, and resolve outcomes ranging from cooperation to refusal, fleeing, fighting, or armed resistance.

Broken Down Vehicle
Respond to a stranded driver, inspect the vehicle, identify the issue, and decide whether to attempt a repair yourself or call road assistance through the ChillLS menu.

Residence on Fire
Respond to a reported structure fire, secure the scene, speak with witnesses or callers, and request an arson investigation unit to determine the cause once the fire is under control.

Courthouse Security Operation
Assist courthouse security during a high-risk court operation. Screen people entering the courthouse, decide who may enter, and respond if suspects attempt to force their way through.

Welfare Check
Respond to a welfare check request, search the property from outside, check on the resident, and determine whether the situation is harmless, medical, suspicious, or criminal.

FBI Drug Raid Assistance
Meet with FBI personnel, observe a suspected drug transaction, and support a coordinated tactical raid when the order is given.

Aggressive Driver Reported
Locate a reported reckless driver already moving through traffic and attempt enforcement. The driver may stop, flee, become aggressive, or escalate the situation.

Laser Strike Report
Investigate reports of a person aiming a powerful laser toward aircraft. Locate the suspect, determine whether the act was intentional, and decide how to handle the situation based on statements, behavior, and evidence.

Officer and Medical Service Ambush
Respond Code 3 after an officer and EMS crews are ambushed during a domestic violence call. Secure the first scene, speak with the wounded officer, locate the suspects, and assist tactical units with the developing situation.

Garbage Collection Dispute
Handle a realistic dispute between a sanitation worker and a resident or business owner. Investigate missed pickups, refused waste, property damage claims, missing items, or aggressive behavior, then decide the proper police response.

Helicopter Crash
Respond to a fatal private helicopter crash at a mansion. Interview staff and witnesses, determine whether the crash was caused by reckless flying or something more suspicious, and search the area if the evidence points to foul play.

Blocked Driveway Dispute
Added a new callout where a caller reports that a vehicle is blocking their driveway. Speak with the caller, contact the driver if present, and decide how to resolve the situation. Outcomes include cooperation, refusal, aggression, armed escalation, or an empty blocking vehicle that may need towing.

Illegal Cargo Found on Aircraft
Airport security has discovered suspicious cargo aboard an aircraft. Respond to the scene, speak with airport personnel, inspect the evidence, and determine who is responsible for the illegal shipment.

Pool Accident
Respond to a secured scene where a person has been found dead near a swimming pool. Examine the evidence, speak with the medical examiner and the victim’s wife, check the property owner’s alibi, and determine whether it was a tragic accident—or murder.

Delivery Driver Dispute
Respond to a dispute between a delivery driver and a customer involving a food order. Speak with both parties, review receipts, payment status, delivery details, or other available proof, and decide whether the issue is a civil dispute, refusal to pay, disorderly conduct, or requires further police action.

Person Sleeping on Park Bench
Respond to a welfare check involving a person reported sleeping on a public bench. Speak with the individual, assess the situation, and decide whether they need assistance, should move along, or require further police action.

Bus in Need of Assistance
Respond to a bus-related incident where the vehicle or driver requires police assistance. Secure the area, speak with involved parties, gather information, and determine the appropriate next steps.

Bounty Hunters Reported
Investigate a report involving alleged bounty hunters or fugitive recovery agents. Verify identities, review the situation, speak with both parties, and decide whether the encounter is lawful or requires police intervention.

Mansion Raid Assistance

Assist FIB, NOOSE, and DOA after a mansion raid.

The main suspect escaped the scene. Investigate the mansion, determine his exit point, track him down, and bring him in alive.

Silent Store Alarm

Added a new store alarm callout with many possible outcomes and scenarios.

Investigate what triggered the alarm. It could be a robbery, a false alarm, a technical issue, or something completely different.

Possible Sprayer

Added a new possible sprayer callout with 60+ spawn locations across the map.

Features multiple possible outcomes and different ways the situation can play out.

Transit Fare Evasion

Added a new fare evasion callout with a large amount of spawn locations and creative scenarios.

Fare evasion situations can now happen around planes, boats, buses, trains, and subway stations.

Supervisor Requested at Traffic Stop

Added a new callout where an officer requests a supervisor during a traffic stop.

Includes multiple possible outcomes, several spawn locations, custom scanner audio, and full NPCAI context support for more natural interactions.

Offficer Involved Shooting

An officer involved shooting has been reported. Respond to the scene, investigate what happened, speak with witnesses, visit the deceased person’s home, and determine whether the use of force was justified.

Property Trespassing

A new trespassing callout has been added. Respond to a property-related trespassing complaint, speak with the involved parties, and decide how to handle the situation.

The callout features multiple possible situations, randomized behavior, and different locations for more variety. Thanks for the Idea! @OfficerAlexis

Group Drinking in Public

Neighbors report a group of intoxicated people causing a disturbance. Respond to the scene and deal with the situation. Features multiple outcomes and several different spawn locations.

Parking Dispute

A dispute has broken out over a parking space. Whether it's illegal parking, someone stealing a parking spot, or another disagreement, it's up to you to calm the situation. Includes multiple outcomes.

Trespassing at the LS Taxi Yard

A taxi company reports a suspicious person wandering around their property. Investigate the situation, which can develop in several different ways with multiple possible outcomes.

Sergeant Requested

A citizen insists on speaking with a sergeant regarding an important matter. Report to Mission Row Police Station, speak with the citizen, and assist them with their concern.

Stolen Tanker

A tanker carrying highly explosive cargo has been stolen. Locate and stop the vehicle before disaster strikes.

Suspicious Ammo Purchase

An Ammu-Nation employee reports a customer attempting to purchase an unusually large amount of ammunition. Respond to the store and investigate the situation.

Construction Worker Dead

A construction worker has been found dead at a construction site. Respond to the scene and investigate what happened.

Bank Dispute

Bank staff report a disturbance involving a customer. Respond to the bank, determine what caused the dispute, and resolve the situation. Features multiple outcomes and several different spawn locations.

Taxi Driver Dispute

A taxi driver reports a dispute with a passenger. Respond to the scene, determine what happened, and resolve the situation. Features multiple outcomes and several different spawn locations.

Stolen Bus

A city bus has been reported stolen. Locate the vehicle, stop the suspect, and bring the situation to a safe conclusion.

Public Urination

Citizens report a person urinating in public. Respond to the scene, investigate the situation, and deal with it appropriately. Features multiple possible outcomes.

Disclaimer: Translations were created using translation software and may contain minor inaccuracies or wording that feels unnatural. If you notice any translation errors, missing text, or incorrect wording, please let us know so we can improve them in future updates.

Showcase Videos

Coming Soon

  • Police Impersonation

  • Civilian in danger

  • Citizen's Arrest (Coming Soon)

  • Vehicle Accident (Coming Soon)

  • Alarm Activation (Residential)

  • Person Locked Out of Home

  • Identity Theft Report

  • Suspicious Moving Crew

  • Suspicious Person (Coming Soon)

  • Animal Complaint

  • Hit and Run (Coming Soon)

  • Domestic Dispute

  • Disturbance at Apartment Complex

  • Theft Report

  • Lost Person

  • Person Kicking Vehicles

  • Counterfeit Money Report

  • Mansion Robbery

  • Party Disturbance

  • Detective needs Assistance (Coming Soon)

  • Unknown Trouble

  • Fight in Progress (WIP)

  • Street Takeover in Progress

  • Reckless Dirt Bike / ATV Riders (Coming Soon)

  • Drunk Person Causing Disturbance

  • Credit Card Fraud Report

  • Bank Robbery Reported

  • Suspicious Activity in Parking Garage (WIP)

  • Disturbance at Gas Station

  • Panhandler Causing Disturbance

  • Customer Refusing to Leave (WIP)

  • Homeless Camp Complaint

  • Traffic Control After Crash (Coming Soon)

  • Burglary (WIP)

  • AND MORE!

Requirements

  • ScriptHookV

  • RageNativeUI

  • Enable All Interiors

  • CalloutInterface (Recommended)

  • Stop The Ped (Recommended)

  • or Police Redefined (Recommended)

  • MoreFire (Recommended)

  • NPCI Version 3.1+ (Recommended)

  • SimuDispatch (Recommended)

This plugin should work with GTA Enhanced. If you encounter any bugs, please report them.

©2025 ChillLSCallouts by Benjamiin. All rights reserved. Do not modify, redistribute, or reupload any part of this package without my permission.


I hope you enjoy this pack! I'd really appreciate any feedback, suggestions, or ideas for future callouts.

If you encounter any bugs, please report them here, and if you have any questions, feel free to contact me.

Edited by BB.

What's New in Version 1.5.0.10

Released

Changelog – Version 1.5.0.10

NEW – Roadway Hazard: Person in Traffic

Added a new callout where a person is running, sprinting, or acting dangerously on the roadway.

The person may be under the influence or experiencing a mental crisis.

Respond to the scene, secure the area, and handle the situation safely.

Features multiple possible behaviors, including continued disorderly behavior, fleeing, or rare armed aggression.

Uses fixed spawn locations instead of dynamic road spawns for more reliable scene setup.

Language Update

Added translations for the new callout in all currently available languages. All Callouts now have full language support!

Menu Language Fix

Fixed a language and encoding issue in the ChillLSCallouts menu.

Umlauts, accents, Cyrillic characters, and special characters now display correctly again.

This affects German, Spanish, Portuguese, French, Russian, Polish, and other supported languages.

Dead Body Found Bug Fix

Fixed an issue where witnesses could be spoken to multiple times with Y after their dialogue was already completed.

Bug Fixes & Improvements

Added the new callout to the dynamic nearby-spawn system.

Updated SimuDispatch and CalloutInterface support for the new content.

Minor stability and logic improvements.

Old

Changelog – Version 1.5.0.9

NEW – Vehicle Blocking Traffic

Added a new callout where an unattended vehicle is blocking traffic.

Respond to the scene and decide how the situation should be handled.

Crash Fixes & Stability

Improved the despawn system for spawned props and evidence objects.

Replaced several direct hard native deletes across multiple callouts.

This should reduce crash risks after the latest GTA/RAGE update, especially during object cleanup.

Officer Involved Shooting

Improved cleanup handling for evidence and house objects.

Residence on Fire

Adjusted the fire loop behavior.

Fire should no longer constantly restart, and firefighters should no longer keep extinguishing endlessly.

Balancing

Slightly reduced aggressive outcomes for Welfare Check, Public Drinking, and Suspicious Noise Behind a Business.

Removed

Removed Surveillance Operation from the current pack.

Maybe coming back after rework

Bug Fixes & Improvements

Minor stability improvements.

General cleanup improvements.

Changelog – Version 1.5.0.8

NEW – Noise Disturbance: The Rookie

Added a new noise disturbance callout inspired by a rookie-style police response.

NEW – Animal Causing Traffic Hazard

Added a new traffic hazard callout involving an animal on or near the roadway.

Respond to the area, secure the scene, and handle the situation safely.

NEW – Wanted Fugitive at Airport

Added a new airport-related callout involving a wanted fugitive.

Locate the suspect, assess the situation, and bring the fugitive into custody.

Spawn Updates

Added a new spawn location for Construction Worker Found Dead.

Bug Fixes & Improvements

Minor bug fixes.

Changelog – Version 1.5.0.7

NEW – Suspicious Noise Behind a Business

Added a new callout where a suspicious noise is reported behind a business.

Respond to the location, investigate the area, and determine what caused the disturbance.

Simu Dispatch Support (BETA)

Added Simu Dispatch support.

This feature is currently in beta.

Callout Spawn Logic Update

Reworked the callout spawn logic.

Far-away callouts can still spawn, but nearby callouts between 200–3000 meters are now preferred.

Interface Improvements

Reworked the callout interface integration.

Callouts now display the correct response codes.

Bug Fixes & Improvements

Fixed an issue where the game could crash during e.g. the Public Drinking callout. Thanks for the Report @Gilmar

Fixed minor bugs.

Fixed a rare issue where peds could become invisible after being killed.

General stability improvements.

Changelog – Version 1.5.0.6

NEW – Human Trafficking Tip

Added a new callout where officers respond to a serious human trafficking tip.

Investigate the report, follow the available information, and determine what is really happening at the scene.

NEW – Surveillance Operation (BETA)

Added a new surveillance-based callout.

Observe the situation, gather information, and decide when police action is required.

NEW – Suspicious Vehicle

Added a new callout involving a suspicious vehicle report.

Respond to the area, investigate the vehicle and its occupants, and handle the situation appropriately.

Spawn Updates

Added a new spawn location for FBI Drug Raid Assistance.

NEW - Language Update

Added Polish language support.

More translated callouts and language improvements will continue to be added step by step.

NPCAI Beta

Added beta support for NPCAI.

Added a new INI option: Use NPCAI When Possible.

When enabled, some supported callouts can use NPCAI interactions instead of requiring Y-based dialogue.

This feature is currently in beta and only works with Broken Down Vehicle for now.

Bug Fixes & Improvements

Improved response code handling.

Fixed and improved several callout code issues.

Backend cleanup and code structure improvements.

General stability improvements.

Changelog – Version 1.5.0.5

Audio Improvements

  • Changed the dispatch audio volume for better balancing.

  • Added a new INI option to change the dispatch audio volume manually.

  • This feature is currently in beta.

Public Drinking Update

  • Added 1 new scenario to the Public Drinking callout.

Bug Fixes & Improvements

  • Improved spawning and despawning for better performance.

  • Minor bug fixes.

  • General stability improvements.

Changelog – Version 1.5.0.4

NEW – Illegal Dumping

Added a new callout involving reported illegal dumping.

Respond to the scene, investigate the situation, speak with involved persons, and handle the incident appropriately.

Includes 12 spawn locations.

NEW – Tow Truck Dispute

Added a new dispute callout involving a tow truck driver and a vehicle owner.

Respond to the scene, speak with both parties, determine what happened, and resolve the situation.

Includes 11 spawn locations.

NEW – Dead Person Found

Added a new callout where a dead person has been found.

Respond to the location, secure the scene, and investigate the circumstances.

Uses dynamic spawn logic with a large amount of possible locations.

Spawn Updates

Added new spawn locations to the Bank Dispute callout.

Language Update

Added Russian language support.

Added French language support.

New supported callouts in all available languages:

Illegal Dumping

Tow Truck Dispute

Dead Person Found

More languages and translated callouts will be added step by step in future updates.

Bug Fixes & Improvements

Fixed an NPCAI issue where context was not passed correctly.

General stability improvements.

Changelog – Version 1.5.0.3

NEW – Broken Down Vehicle

Added a new roadside callout involving a broken down vehicle.

Includes 132 spawn locations across the map.

NEW – Residence on Fire

Added a new fire-related callout where officers respond to a residence fire.

Includes 5 spawn locations.

NEW – Courthouse Security Operation

Added a new security operation callout at the courthouse.

Includes 1 spawn location.

NEW – Welfare Check

Added a new welfare check callout.

Respond to the location, check on the resident, and determine if further action is needed.

Includes 32 spawn locations.

NEW – FBI Drug Raid Assistance

Added a new callout where you assist the FBI during a drug raid operation.

Includes 2 spawn locations.

NEW – Aggressive Driver Reported

Added a new traffic-related callout involving a reported aggressive driver.

Uses dynamic spawn logic with a large amount of possible locations.

Helicopter Crash Update

Added new spawn locations for the Helicopter Crash callout.

Time-Based Callouts

Added time-based callout support.

Certain callouts can now depend on the in-game time.

This feature can be disabled in the INI file.

NEW – Services Menu

Added a new Services section to the ChillLSCallouts menu.

During certain callouts, you can now request support services directly through the menu.

Added service support for:

Road Assistance

Arson Investigation Unit

More services will be added in future updates.

Language Update

Added Brazilian Portuguese language support.

Updated callout language support for:

Stolen Tanker

Sergeant Requested at Traffic Stop

Taxi Driver Dispute

Public Urination

Bank Dispute

Broken Down Vehicle

Residence on Fire

Welfare Check

Courthouse Security Operation

FBI Drug Raid Assistance

English remains the default language.

System Improvements

Added a new advanced checker.

The checker now verifies the plugin version, language packs, changed INI keys, and whether everything loaded correctly.

Changed the NPCAI bridge. This should improve compatibility and hopefully make NPCAI work correctly for more users.

Bug Fixes & Improvements

Fixed a potential crash caused by the new statistics logging system.

Fixed a dialogue bug with the Bus Assistance callout.

Fixed an issue with prop-attach fibers in the Officer Involved Shooting callout that could cause the game to crash.

Removed Traffic Light Failure from the WIP list.

General stability improvements.

Changelog – Version 1.5.0.2

NEW – Laser Strike Report

Added a new callout involving a reported laser strike.

Includes 32 spawn locations and multiple ways the situation can play out.

NEW – Officer and Medical Service Ambush

Added a new high-risk callout where an officer and medical personnel were ambushed during a response.

Includes 4 spawn locations.

NEW – Garbage Collection Dispute

Added a new dispute callout involving garbage collection workers and civilians.

Includes 13 spawn locations.

NEW – Helicopter Crash

Added a new helicopter crash callout.

Currently includes 1 spawn location, with more coming in Version 1.5.0.3.

Delivery Driver Dispute Improvements

Added props to the scene for more realism.

Improved ped spawning and despawning logic.

Spawn Updates

Added 7 new spawn locations for Public Drinking.

Added 1 new spawn location for the Suspicious Cargo callout.

Vehicle Pool Updates

Changed the Blocked Driveway Dispute vehicle selection to use ChillVehiclePool.

Added 60 new vehicles to the vehicle pool.

The vehicle pool now includes 143 vehicles in total.

Officer Involved Shooting Rework

Reworked parts of the Officer Involved Shooting callout.

Improved and strengthened the spawn logic for more reliable scene setup.

Language Update Preparation

Started preparing the upcoming language update.

Languages will now be added step by step for supported callouts.

Added German and Spanish language support for:

  1. Public Drinking

  2. Possible Sprayer

  3. Parking Dispute

  4. Laser Strike Report

  5. Officer and Medical Service Ambush

  6. Garbage Collection Dispute

  7. Helicopter Crash

    More in the future!

English remains the default language.

NEW – Callout Menu

A new callout menu is now available.

Default key: F5

The key can be changed in the INI file or set to none if you do not want to use the menu.

With the new menu, you can:

  1. Choose a random ChillLSCallouts callout.

  2. Start a specific ChillLSCallouts callout directly.

  3. Reveal the minimap during a callout without Menyoo.

  4. Change the active language.

  5. View callout statistics, including accepted callouts, completed callouts, arrests, suspect deaths, and pursuits.

Bug Fixes & Improvements

Reworked loading and unloading notifications.

Fixed an issue where dispatch would not play the correct audio for Trespassing at LS Taxi Yard.

Fixed a possible crash in the Public Drinking callout.

General stability improvements.

Changelog – Version 1.5.1.0

NEW – Blocked Driveway Dispute

Added a new callout where a caller reports that a vehicle is blocking their driveway.

Speak with the caller, contact the driver if present, and decide how to resolve the situation.

Features multiple possible outcomes, including cooperative suspects, refusal to move, aggressive behavior, armed escalation, or an empty blocking vehicle that may need to be towed. 31 Spawns

Added Spawn Locations

Added 23 new spawn locations for Supervisor Requested at Traffic Stop.

Added 18 new spawn locations for Possible Sprayer.

Added 30 new spawn locations for Public Urination.

Changelog – Version 1.5.0.0

NEW – Pool Accident

Added a new investigation callout involving a pool accident. Was it really an accident, or was the victim murdered?

NEW – Illegal Cargo Found on Aircraft

Added a new airport-related callout where illegal cargo has been discovered on an aircraft. Respond to the scene, secure the area, and investigate the situation.

Spawn Updates

Added a new Dead Construction Worker spawn.

Added 15 new Taxi Driver Dispute spawn locations.

Added 17 new Parking Dispute spawn locations.

Removed 5 Parking Dispute locations due to unreliable or buggy spawning.

Reworked Parking Dispute spawns, situations, and dialogues.

Added new situations and dialogue variations for Parking Dispute.

NEW OIS Spawn location in Sandy!

Public Drinking Rework

Reworked the Public Drinking callout.

Updated skins, dialogues, bugs, and spawn handling.

Changed the Public Drinking scanner audio.

Fixed a coding issue where StopThePed would not detect involved peds as drunk.

Taxi dispute Rework

Dialogue System Rework

Reworked the dialogue system.

You no longer need to spam Y during conversations. Press Y once to start the dialogue, and the conversation will continue automatically.

You still need to start conversations manually and select choices or questions in the interaction menu when required.

Bug Fixes & Improvements

Fixed the broken OIV installer.

Fixed a rare dialogue bug affecting Public Drinking, Parking Dispute, and Supervisor Requested at Traffic Stop.

Fixed an invisible person issue in the Stolen Tanker callout that could prevent the pursuit from ending.

Fixed an issue in Dead Construction Worker where the summary could appear too early during the callout.

Fixed a spawn issue in Dead Construction Worker where the body could become invisible.

Implemented fallback models for vehicles and peds.

General stability improvements.

Changelog – Version 1.4.1.1

NEW – Delivery Driver Dispute

Added a new callout involving a dispute with a delivery driver.

Respond to the scene, speak with the involved parties, determine what happened, and resolve the situation appropriately.

Bug Fixes & Improvements

Fixed a spawn bug with the Suspicious Ammo Purchase callout.

Fixed a spawn bug with the Bus Assistance callout.

Improved spawning and despawning systems for better performance.

Improved cleanup handling after callouts end.

Improved pedestrian placement logic to reduce awkward spawn positions.

Updated several callout interaction checks.

Improved general scenario handling.

Minor animation timing adjustments.

Minor stability improvements.

Changelog – Version 1.4.1.0

NEW – Person Sleeping on Park Bench

Added a new callout where a person is reported sleeping on a park bench. Respond to the scene, check on the person, and decide how to handle the situation.

NEW – Bus in Need of Assistance

Added a new bus-related callout. Respond to a bus that needs police assistance and resolve the situation safely.

NEW – Bounty Hunters Reported

Added a new callout involving reported bounty hunters. Investigate the situation and determine whether their actions are lawful or if police intervention is required.

Spawn Updates

Suspicious Ammo Purchase now covers all Ammu-Nation stores.

Property Trespassing received a big spawn update with 26+ new locations across the map.

Bug Fixes & Improvements

Fixed an audio file issue for the Silent Store Alarm callout.

Improved performance.

Improved spawning and despawning systems.

Added more vehicles to the callout vehicle pool.

Updated several animations.

Changelog – Version 1.4.0.0

NEW – Silent Store Alarm

Added a new store alarm callout with many possible outcomes and scenarios.

Investigate what triggered the alarm. It could be a robbery, a false alarm, a technical issue, or something completely different.

NEW – Possible Sprayer

Added a new possible sprayer callout with 60+ spawn locations across the map.

Features multiple possible outcomes and different ways the situation can play out.

NEW – Transit Fare Evasion

Added a new fare evasion callout with a large amount of spawn locations and creative scenarios.

Fare evasion situations can now happen around planes, boats, buses, trains, and subway stations.

NEW – Mansion Raid Assistance

Assist FIB, NOOSE, and DOA after a mansion raid.

The main suspect escaped the scene. Investigate the mansion, determine his exit point, track him down, and bring him in alive.

Warning: This callout can be difficult. Suspects may be heavily armed.

Added

Added new spawn locations across the entire map.

Bug Fixes & Improvements

Fixed issues with the Group Drinking in Public callout.

Fixed several arrest-related issues.

Improved pursuit handling and cleanup.

General bug fixes and stability improvements.

Changelog – Version 1.3.0.4

NEW – Supervisor Requested at Traffic Stop

Added a new callout where an officer requests a supervisor during a traffic stop.

Includes multiple possible outcomes, several spawn locations, custom scanner audio, and full NPCAI context support for more natural interactions.

Bug Fixes & Improvements

Fixed suspects sometimes re-entering pursuit behavior after being arrested or grabbed.

Improved pursuit cleanup across active LSPDFR pursuits.

Improved compatibility handling for Policing Redefined vehicle records.

General stability improvements.

Changelog V1.3.0.3

Custom Dispatch Audio Overhaul
Updated the dispatch audio for several ChillLSCallouts callouts.

New Custom Logo & OIV Installer
Added a new custom ChillLSCallouts logo with an included .oiv installer for easier installation. - NOW Fixed thank you for telling me @sledge5581

Bus Callout Rewrite
The bus-related callout has been completely rewritten for better stability, cleaner logic, and a more reliable gameplay flow.

Stability Improvements
Improved overall stability across several systems and reduced the chance of unexpected issues during callouts.

Improved Logging
Added more detailed logging to make it easier to identify and fix possible issues in future updates.

Ped Model Improvements
Adjusted and improved several ped models to better fit their callout situations.

General Fixes & Improvements
Made various smaller fixes, cleanup changes, and backend improvements across the plugin.

Changelog – Version 1.3.0.2

NEW – Property Trespassing

A new trespassing callout has been added. Respond to a property-related trespassing complaint, speak with the involved parties, and decide how to handle the situation.

The callout features multiple possible situations, randomized behavior, and different locations for more variety. Thanks for the Idea! @OfficerAlexis

NPCI Integration Rework

Fully reworked the NPCI integration. Thank you for pointing my mistake out @GoD5p33d666

NPCs across all 13 callouts now receive proper role, scenario, and scene context, making conversations feel more natural and situation-aware.

Shared scene details are now passed correctly, and NPC moods can update dynamically based on how the situation develops.

If Bugs continue with NPCI please REPORT THEM!


Short Description

A realistic LSPDFR callout pack focused on everyday police work. Featuring 46 unique callouts. Works with NPCI

AI disclosure

The author has disclosed that AI tools were used in creating the following aspects of this file:

  • Description
  • Images
  • Mod and Mod Content (Moderate)

AI Helped me to improve it/Bugfix parts of the Code . English isn't my primary language, so I used AI to help translate and improve some of the texts. Translation programs were also used to translate the mod into De,Sp,Fr,Ru,Br/Pt

User Feedback

Recommended Comments

marius1

Members

Have spawns in paleto/Sandy?

BB.

Members Author

(edited)

Just now, marius1 said:

Have spawns in paleto/Sandy?

In version 1.1 yes

Edited by Benjamiin

BB.

Members Author

If you have any feedback, questions, suggestions, or ideas for future updates, I'd love to hear them. If you encounter any bugs or issues, please report them so I can fix them as quickly as possible.

Lepoisson

Members

Hello, I just wanted to point out that the assembly version of your plugin is: 1.0.0.0 instead of: 1.1.0.0

BB.

Members Author

15 minutes ago, Lepoisson said:

Hello, I just wanted to point out that the assembly version of your plugin is: 1.0.0.0 instead of: 1.1.0.0

Thank you, will fix that in version 1.2.0.0

OfficerAlexis

Members

Some suggestions if you want to note,Person sleeping on a park bench,Noise complaint,Driver appearing ill or exhausted,Trespassing complaint,False alarm at a business,Neighbor dispute (non-violent),Welfare check on a resident,Found property report,Homeless person refusing to leave private property,Suspicious noise behind a business.

BB.

Members Author

8 minutes ago, OfficerAlexis said:

Some suggestions if you want to note,Person sleeping on a park bench,Noise complaint,Driver appearing ill or exhausted,Trespassing complaint,False alarm at a business,Neighbor dispute (non-violent),Welfare check on a resident,Found property report,Homeless person refusing to leave private property,Suspicious noise behind a business.

Thanks for the suggestions, I’ll take a look. Some of these could fit really well!

BB.

Members Author

9 hours ago, GameshowBoss25 said:

Suggestion for a Police Impersonation 😊 I think that would be cool

Good idea! I’ll take a look at it in the next few days.

Dix Rodley

Members

(edited)

Thank you for the great callout pack!

Edited by Dix Rodley

mrnoonei

Members

love it but in the office involved shotting i dont get bc i cant get a straight awnesr out of the blue marker guy and i think you might wanna have like some hints of what to say or ask and whayt to do

BB.

Members Author

10 minutes ago, mrnoonei said:

love it but in the office involved shotting i dont get bc i cant get a straight awnesr out of the blue marker guy and i think you might wanna have like some hints of what to say or ask and whayt to do

Does the blue marker guy not say anything at all? Because if you interact with him by pressing Y, he should normally give you clear instructions on what happened and what to do next.

15 minutes ago, mrnoonei said:

love it but in the office involved shotting i dont get bc i cant get a straight awnesr out of the blue marker guy and i think you might wanna have like some hints of what to say or ask and whayt to do

If he does not say anything, please send me your log file.

GoD5p33d666

Members

Im confusedf with what you mean npcai integration? you still have to talk to them in text, and when i ask them anything about the situation they have no idea what im talking about. i still have to feed them all the information to create the story, the taxi driver doens't even know hes a taxi driver and says he walking

BB.

Members Author

2 hours ago, GoD5p33d666 said:

Im confusedf with what you mean npcai integration? you still have to talk to them in text, and when i ask them anything about the situation they have no idea what im talking about. i still have to feed them all the information to create the story, the taxi driver doens't even know hes a taxi driver and says he walking

Hey, thanks a lot for the report.

You were right: the NPCAI hookup had a couple of bugs on my end, so the context like role, scenario, and mood wasn’t actually reaching the NPCs, even though it looked like it should. Sorry about that, that’s on me. I think I broke it again after testing and changing parts of the code.

The fix should be done now. I’m currently testing it, and it will be included in the next update.

I really appreciate you taking the time to flag it!

2 hours ago, GoD5p33d666 said:

Im confusedf with what you mean npcai integration? you still have to talk to them in text, and when i ask them anything about the situation they have no idea what im talking about. i still have to feed them all the information to create the story, the taxi driver doens't even know hes a taxi driver and says he walking

If the issue still happens after the update, please let me know.

2 hours ago, GoD5p33d666 said:

Im confusedf with what you mean npcai integration? you still have to talk to them in text, and when i ask them anything about the situation they have no idea what im talking about. i still have to feed them all the information to create the story, the taxi driver doens't even know hes a taxi driver and says he walking

2 hours ago, GoD5p33d666 said:

talk to them in tex

You will still need to talk to the NPCs normally first, since not everyone uses the NPCAI integration. However, after the regular dialogue, the NPCs should still understand what the callout is about and react with the correct context.

GoD5p33d666

Members

46 minutes ago, Benjamiin said:

Hey, thanks a lot for the report.

You were right: the NPCAI hookup had a couple of bugs on my end, so the context like role, scenario, and mood wasn’t actually reaching the NPCs, even though it looked like it should. Sorry about that, that’s on me. I think I broke it again after testing and changing parts of the code.

The fix should be done now. I’m currently testing it, and it will be included in the next update.

I really appreciate you taking the time to flag it!

If the issue still happens after the update, please let me know.

You will still need to talk to the NPCs normally first, since not everyone uses the NPCAI integration. However, after the regular dialogue, the NPCs should still understand what the callout is about and react with the correct context.

ahh yes thats what i thought, would be good if there was an option to turn off the text bsed but then it wouldnt be able to trigger the next part of the scenario i dare say. Thank you for the reply! ill update and test again and see how it pans out!

BB.

Members Author

2 minutes ago, GoD5p33d666 said:

ahh yes thats what i thought, would be good if there was an option to turn off the text bsed but then it wouldnt be able to trigger the next part of the scenario i dare say. Thank you for the reply! ill update and test again and see how it pans out!

Yes, that’s the issue.

Maybe I’ll figure out a way to work around it, for example by triggering the scenario after a few seconds or handling it differently through the NPCI dialogue. However, that would take significantly more time, and for now I want to focus on fixing the actual core issue first.

I’ll take a closer look at it and see if there’s a proper way to implement it through NPCI dialogues only. For now, I’ll release the fix so the NPCs correctly know what their role is, what they are doing, and what the callout is about.

GoD5p33d666

Members

Just now, Benjamiin said:

Yes, that’s the issue.

Maybe I’ll figure out a way to work around it, for example by triggering the scenario after a few seconds or handling it differently through the NPCI dialogue. However, that would take significantly more time, and for now I want to focus on fixing the actual core issue first.

I’ll take a closer look at it and see if there’s a proper way to implement it through NPCI dialogues only. For now, I’ll release the fix so the NPCs correctly know what their role is, what they are doing, and what the callout is about.

No thas perfect man, i can imagine how hard that would be to impliment as iv never seen it done in a callout, you would be the first :)

BB.

Members Author

7 minutes ago, GoD5p33d666 said:

No thas perfect man, i can imagine how hard that would be to impliment as iv never seen it done in a callout, you would be the first :)

Its done now, tell me if you notice any bugs or if it works for you

lspdfbr

Members

coloque suporte para outros idiomas, sou brasileiro nao posso usar ingles, pois nao sei Ler ingles.

BB.

Members Author

3 hours ago, lspdfbr said:

coloque suporte para outros idiomas, sou brasileiro nao posso usar ingles, pois nao sei Ler ingles.

Oi, obrigado pela sua mensagem.

Atualmente estamos trabalhando em traduções para outros idiomas. Isso ainda vai levar um pouco de tempo, porque somos apenas duas pessoas trabalhando no pack.

As traduções planejadas por enquanto são: alemão, espanhol, francês, italiano e português. Os pacotes de idioma provavelmente serão lançados aos poucos, não todos de uma vez.

Ainda precisamos de um pouco mais de tempo, principalmente porque também estamos trabalhando em novos callouts ao mesmo tempo.

Obrigado pela compreensão.

mrnoonei

Members

19 hours ago, BB. said:

Does the blue marker guy not say anything at all? Because if you interact with him by pressing Y, he should normally give you clear instructions on what happened and what to do next.

If he does not say anything, please send me your log file.

ther is no y and when i press nothing happens

BB.

Members Author

36 minutes ago, mrnoonei said:

ther is no y and when i press nothing happens

Did you change anything in the INI file?

Also, are you talking to the correct officer, the bigger/fat one? He should be the one you interact with.

sledge5581

Insiders

the oiv file is not working for me ?? open iv will not open it says error

But the mod is great

BB.

Members Author

20 minutes ago, sledge5581 said:

the oiv file is not working for me ?? open iv will not open it says error

But the mod is great

Hello! I just uploaded a new version with a fix for the OIV installer. Please let me know if you're still having any issues with it.

Also, thank you for the compliment! I really appreciate it.

marius1

Members

What about a citizen arrest callout, where a person arrest another, for exemple shoplifting, or mugging old people

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