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Custom Gunrack & Tactical Gear Management 1.0.1

(0 reviews)

3 Screenshots

🇺🇸 ABOUT THIS FILE (ultimate edition)

Title: Custom Gunrack & Scene Management (In-Game Editor, Limits & Independent Audio)

Overview:

Custom Gunrack is a highly immersive, feature-rich, and advanced weapon, gear, and scene management plugin for LSPDFR. Access your arsenal directly from your cruiser's trunk or from inside the vehicle. Powered by a rock-solid RAGENativeUI infrastructure, this mod completely eliminates legacy scrolling glitches and clutter by organizing everything into professional submenus. With an integrated in-game configuration editor, custom weapon registry, tactical scene equipment, and a hardware-direct audio bypass engine, this mod delivers the ultimate sandbox experience for your patrol.

🌟 Key Features:

1. Structured Submenu Layout & Clean UI

  • No More Clutter: Say goodbye to endless messy lists. Eklenti features a beautifully structured menu layout grouped under categorized submenus: "Weapons," "Armor," and "Utility."

  • Anti-Flicker Scrolling: Completely rewrote the menu engine to solve legacy flickering/flashing bugs during scrolling. It is now buttery smooth and perfectly safe for sensitive eyes.

  • Live Status Badges: Weapon slots stream live inventory data, displaying sharp green ~g~TAKE or red ~r~RETURN status labels instantly based on what you are currently carrying.

2. Dynamic Custom Weapon (Add-on) & Attachment Editor

  • In-Game Custom Weapon Registry: You are no longer locked into basic standard weapons. Use the [+] Add Custom Weapon prompt to add ANY vanilla or custom Add-on weapon (e.g., Pump Shotgun MK2, Heavy Revolver, or modded firearms) with its specific class category directly via the on-screen keyboard.

  • Weapon-Specific Attachment Libraries: Add custom attachment names and component hash codes (COMPONENT_...) to your custom weapons via checkboxes. The mod auto-saves preferences and equips attachments automatically whenever you retrieve the weapon.

  • Live Configuration Purger: A fully operational developer tool layer. Press Ctrl + ENTER over any entry to open a live name/hash editor, or press Shift + ENTER to permanently wipe unwanted entries from your INI configurations instantly.

  • Clipboard Integration: Easily copy WEAPON_ or COMPONENT_ strings from your browser; the on-screen keyboard parses the Windows clipboard and auto-pastes it for you.

3. Realism-Driven Inventory Limits & Proximity Locks

  • Category Class Restrictions: Enforce realism on duty with strict carrying capacities for rifles, shotguns, SMGs, snipers, and pistols. If your rifle limit is set to 1, taking a new rifle from the trunk automatically puts your current rifle back onto the rack, keeping your weapon wheel clean.

  • Smart Distance Exemption: The Utility menu remains open at any distance so you can securely block roads. However, magic-spawning firearms or refilling armor from afar is strictly locked, triggering an emergency warning: “You must be near the trunk or gunrack to take/return weapons!”

4. Tactical Gear & Scene Equipment

  • Traffic Control Objects: Secure active perimeters by deploying Traffic Cones and Police Barriers directly at your feet. Built with a strict memory safety loop (5 active props max; the oldest automatically de-spawns to protect FPS).

  • Spike Strips: Deploy up to 4 persistent spike strips during pursuits to stop fleeing suspects.

  • Medical Kit & Energy Bar: Use the medkit to fully restore health/armor or consume an energy bar for a +15% sprint speed boost and infinite stamina for 60 seconds.

  • Standard Issue Gear: Quickly grab or return your Taser, Fire Extinguisher, Heavy Flashlight, or full 100% Armor + Tactical Helmet.

⚙️ Technical Details (Under the Hood):

  • Independent Hardware Audio Engine: Overhaul mods like RealisticHolster, DeadlyWeapons, and Axon Bodycam tend to freeze and mute GTA V's native internal Frontend sound channels. To bypass this entirely, this eklenti executes an asynchronous hardware audio injector that pushes sound waves directly through your Windows sound card. Highly crisp, un-mutable custom .wav tracks are triggered for racking weapons (rack.wav), returning weapons (return.wav), and equipping armor (armor.wav).

  • Auto-Sync Engine: Runs a silent background scanner every 2 seconds on duty. It detects your equipped firearms and automatically forces your INI-saved attachments onto them, overriding LSPDFR's barebones default weapon loadouts.

  • Fully Configurable Keybinds: Fully customizable key structures. Supports ModifierKey configurations in the INI file, allowing combinations like LeftShiftKey + CapsLock to avoid keybind conflicts.

🇹🇷 BU DOSYA HAKKINDA (nihai sürüm)

Başlık: Custom Gunrack & Olay Yeri Yönetimi (Oyun İçi Editör, Sınırlandırmalar & Bağımsız Ses Motoru)

Genel Bakış:

Custom Gunrack, LSPDFR için geliştirilmiş son derece gerçekçi, hafif ve gelişmiş bir silah, ekipman ve olay yeri yönetim eklentisidir. Cephaneliğinize doğrudan devriye aracınızın bagajından veya araç içinden erişin. Güçlü bir RAGENativeUI altyapısı ile donatılan bu mod, eski sürümlerde yaşanan ekran kırpışmalarını tamamen yok ederek her şeyi profesyonel alt menüler altında toplar. Oyun içi konfigürasyon editörü, özel Add-on silah ekleme paneli, taktiksel olay yeri ekipmanları ve oyun motorunu baypas eden donanımsal ses motoru sayesinde devriyelerinizde eksiksiz bir rol deneyimi sunar.

🌟 Temel Özellikler:

1. Kategorize Edilmiş Düzenli Arayüz

  • Sıfır Karmaşa: Tüm eşyaların tek listede yüzünüze fırlatıldığı eski düzen bitti. Eklenti; "Weapons (Silahlar)", "Armor (Zırhlar)" ve "Utility (Araç-Gereç)" alt menüleri ile kusursuz bir düzen sunar.

  • Kırpışmasız Akıcı Gezinme: Menüde aşağı/yukarı kaydırma yaparken yaşanan göz yorucu ekran kırpışmaları (flickering) yeni mimariyle tamamen çözülmüştür. Epilepsi hastaları ve hassas gözlü oyuncular için tamamen kararlıdır.

  • Canlı Durum Etiketleri: Silah satırları envanterinizi anlık olarak tarayarak, üzerinizdeki silahlara göre yeşil renkli ~g~TAKE (AL) veya kırmızı renkli ~r~RETURN (BIRAK) rozetlerini dinamik olarak günceller.

2. Özel Silah (Add-on) & Eklenti Oyun İçi Editörü

  • Oyun İçinden Silah Ekleme: Standart silahlara mahkum değilsiniz. [+] Add Custom Weapon paneliyle, oyundaki klavye ekranını kullanarak dilediğiniz özel veya modlu Add-on silahı kod adıyla ve kategorisiyle sisteme anında ekleyebilirsiniz.

  • Silaha Özel Eklenti (Attachment) Kütüphanesi: Eklediğiniz her özel silahın altına; fener, susturucu, dürbün gibi eklentileri (COMPONENT_...) checkbox mantığıyla kaydedebilirsiniz. Mod, tercihlerinizi INI dosyasına yazar ve silahı bagajdan her aldığınızda otomatik takılı getirir.

  • Gelişmiş Canlı Düzenleme Paneli: Menüdeki bir nesne üzerindeyken Ctrl + ENTER (Düzenle) yaparak canlı olarak isim/kod değiştirebilir, Shift + ENTER (Sil) yaparak harici dosyalara dokunmadan o silahı veya eklentiyi tüm INI kayıtlarından tek salisede kazıyabilirsiniz.

  • Gelişmiş Panodan Yapıştırma: Tarayıcıdan kopyaladığınız WEAPON_ veya COMPONENT_ kodları, oyun içi klavye açıldığında Windows panosundan otomatik okunarak girdi alanına saniyeler içinde yapıştırılır.

3. Gerçekçi Envanter Limitleri & Mesafe Bariyeri

  • Kategori Bazlı Silah Sınırı: Devriye sırasında gerçekçiliği artırmak için tüfek, pompalı, SMG, sniper ve tabancalar için taşıma limitleri getirildi. Örneğin tüfek limitiniz 1 ise, bagajdan yeni bir tüfek aldığınızda elinizdeki eski tüfek otomatik olarak bagaj rafına geri bırakılır.

  • Akıllı Mesafe Kilidi: Oyuncu araçtan uzaklaşsa bile yola duba/çivi dizebilsin diye Utility menüsü açık kalır. Ancak, araçtan uzaktayken bagajdan hileyle tüfek çekmek veya medkit basmak kilitlenmiştir ve uzaktan basıldığında ekranda kırmızı renkli “You must be near the trunk or gunrack...” uyarısı çıkar.

4. Taktiksel Ekipmanlar & Olay Yeri Yönetimi

  • Yol Kapatma Ekipmanları: Güvenli bir çevre şeridi oluşturmak için yere Traffic Cone (Duba) ve Police Barrier (Polis Bariyeri) yerleştirebilirsiniz. Harita performansını korumak için maksimum 5 aktif nesne sınırı konulmuştur (En eskisi otomatik silinir).

  • Çivi Tuzağı (Spike Strip): Kovalamacaları bitirmek için yere 4 adede kadar kalıcı çivi tuzağı serebilirsiniz.

  • İlk Yardım & Enerji Barı: Can/zırh doldurmak için medkit kullanabilir veya 60 saniye boyunca %15 depar hızı artışı ile sınırsız nefes almak için enerji barı tüketebilirsiniz.

  • Standart Ekipmanlar: Şok Cihazı (Taser), Yangın Söndürücü, Ağır El Feneri veya %100 Çelik Yelek + Taktiksel Kask seçeneklerine tek tıkla erişin.

⚙️ Teknik Detaylar:

  • Bağımsız Donanımsal Ses Motoru: RealisticHolster, DeadlyWeapons ve Axon Bodycam gibi ağır modlar oyunun dahili ses kanallarını kilitler ve diğer eklentilerin seslerini yutar. Bu engeli aşmak için, sesler oyun motorundan tamamen bağımsız, asenkron bir Task.Run döngüsüyle doğrudan Windows ses kartı sürücünüz üzerinden kulaklığa basılır. Silah alma (rack.wav), silahı bagaja koyma (return.wav) ve zırh kuşanma (armor.wav) sesleri harici dosyalarla tamamen ayrıştırılmıştır.

  • Otomatik Senkronizasyon (Auto-Sync) Motoru: Göreve çıktığınızda arka planda her 2 saniyede bir sessizce çalışır. Elinizdeki silahları tarar ve INI dosyanızdaki kayıtlı eklentilerinizi (fener, şarjör vb.) silaha anında entegre ederek LSPDFR'ın boş silah verme sorununu çözer.

  • Gelişmiş Tuş Kombinasyonları: INI dosyasındaki ModifierKey seçeneği sayesinde menüyü açmak için LeftShiftKey + CapsLock gibi çift tuş kombinasyonları atayabilir, diğer modların tuş çakışmalarını engelleyebilirsiniz.

Media: https://vimeo.com/manage/videos/1197096253

Edited by v0ed
Brand new RAGENativeUI infrastructure, in-game custom weapon/attachment editor, tactical scene equipment (cones/barriers), proximity locks, and a hardware-direct independent audio engine fix.

What's New in Version 1.0.1

Released

🇺🇸 THE GRAND OVERHAUL UPDATE (v1.0.1 - Ultimate Edition)

Based directly on community feedback and rigorous user testing, the legacy single-list layout has been completely deprecated. The plugin has been completely rewritten under a brand-new dynamic RAGENativeUI framework to deliver a premium, seamless tactical sandbox experience.

🛠️ Resolved Legacy Issues (Feedback Bug Fixes)

  • Menu Flashing & Flickering Defeated: The annoying glitch where the menu would quickly blink/disappear during scrolling has been entirely eradicated thanks to the new RNUI drawing infrastructure. Navigation is now buttery smooth and 100% safe for players with sensitive eyes or epilepsy.

  • Reliable Single-Tap Initialization: Fixed the dual-input glitch that forced users to press the toggle key twice. The menu now triggers reliably and instantly upon a single key press (e.g., CapsLock).

  • Keyboard Focus Protection: Integrated robust state locks (_isKeyboardActive) to ensure that native keyboard overlays (DISPLAY_ONSCREEN_KEYBOARD) freeze background inputs, preventing duplicate UI overlaps or overlapping window crashes upon pressing ESC.

📦 Clean Submenu Categorization (Goodbye Clutter!)

  • Structured UI Flow: Having every firearm and piece of equipment pushed onto a single flat list is a thing of the past. Utilizing our backend _groupingEnabled logic, items are now beautifully organized into standalone submenus: "Weapons," "Armor," and "Utility."

  • Dynamic Inventory Status Labels: All firearm entries dynamically stream their status from the player's real-time inventory, showcasing a green ~g~TAKE or a red ~r~RETURN label instantly.

🔫 Next-Gen Custom Weapon (Add-on) & Attachment Editor

  • In-Game Custom Weapon Registry: Full support for custom, overwritten, and custom Add-on firearms has been coded from scratch. Via the [+] Add Custom Weapon panel, players can type any custom weapon string and assign it to its designated limit class.

  • Weapon-Specific Attachment Libraries: Each custom weapon hosts its own standalone attachment submenu. Components (Suppressors, flashlights, scopes) are managed via robust checkbox hooks, mapped directly into the INI file, and auto-load seamlessly whenever the firearm is retrieved.

  • Live Configuration Purger: Added a fully operational developer tool layer. Pressing Ctrl + ENTER over any item opens a live rename editor, while pressing Shift + ENTER completely purges all corresponding data strings from the INI file, refreshing the active menu matrix instantly.

🚓 Tactical Scene Management & Proximity Barriers

  • All-New Scene Equipment: Introduced deployable Traffic Cones and Police Barriers to secure active perimeters. Engineered a strict memory safety loop (MaxTrafficObjects = 5) ensuring older objects automatically clean up to preserve game performance.

  • Proximity Exemption for Utilities: The Utility menu features distance immunity, allowing officers to deploy spike strips or cones far away from their cruiser. However, magic-spawning rifles or refilling health from afar is strictly locked, outputting a red warning text: "You must be near the trunk or gunrack..."

  • Dynamic Inventory Class Restrictions: Implemented class-based inventory thresholds (_maxRifles, _maxShotguns). If a limit is breached, the plugin's priority loop forces the character to return the currently owned class firearm back to the rack before issuing the new asset.

🔊 Independent Hardware Audio Engine

  • Native Audio Mute Bypass: Diagnosed a deep engine restriction where heavy-duty scripts (RealisticHolster, DeadlyWeapons, Axon Bodycam) completely seized and muted GTA V's native internal sound channels.

  • Windows Audio Hardware Injection (System.Media): Bypassing the native engine completely, audio effects are pushed directly to the Windows sound driver layer via an asynchronous Task.Run loop. This guarantees that sound waves are processed directly via hardware without being intercepted by game scripts. Highly crisp, un-mutable audio responses are now triggered for racking weapons (rack.wav), returning weapons (return.wav), and donning tactical vests (armor.wav).

  • Smart Clipboard Injection: To aid usability, any WEAPON_ or COMPONENT_ string copied to the Windows Clipboard prior to opening the prompt is parsed and auto-pasted directly into the text field.




    ----------------

  • 🇹🇷 BÜYÜK YENİLENME VE EVRİM GÜNCELLEMESİ (v1.0.1 - Nihai Sürüm)

    Topluluğumuzdan ve oyunculardan gelen harika geri bildirimler doğrultusunda, eklentinin eski sürümündeki tüm kronik optimizasyon pürüzleri giderilmiş ve mod baştan aşağı yeniden yazılarak RAGENativeUI destekli yepyeni bir dinamik menü altyapısına taşınmıştır.

    Aşağıda, ilk sürüme kıyasla koda eklenen tüm devrimsel yenilikler ve oyuncu isteklerine verilen mekanik yanıtlar listelenmiştir:

    🛠️ Çözülen Kronik Sorunlar (Bug Fixes)

    • Pürüzsüz Menü Akışı (Anti-Flicker): Eski menü altyapısında aşağı/yukarı kaydırma yaparken veya tuşları basılı tutarken menünün saliselik yok olup geri gelmesi (flashing/flickering) sorunu yeni RNUI mimarisi ile tamamen çözülmüştür. Epilepsi hastaları ve hassas gözlü oyuncular için %100 güvenli ve akıcı bir gezinme sağlandı.

    • Tek Tıkla Kararlı Açılış: Menüyü ekrana getirmek için tuşa inatla iki kez basma zorunluluğu (Double-tap bug) tamamen ortadan kaldırılmıştır. Eklenti artık CapsLock veya atanan anahtar tuşa tek bir basışta anında açılır.

    • Klavye Çakışma Koruması: Oyun içi klavye (DISPLAY_ONSCREEN_KEYBOARD) ekranı etkinken menü girdilerinin arkada bugda kalması veya ESC tuşuna basıldığında menülerin üst üste binmesi (CloseAllMenus ve BuildMenus optimizasyonları ile) kökten engellendi.

    📦 Yeni Kategori ve Alt Menü Düzeni (Clutter Fix)

    • Kategorize Edilmiş Temiz Arayüz: Tüm silahların ve eşyaların tek bir ekranda oyuncunun yüzüne fırlatıldığı eski düzensiz yapı tamamen terk edildi. Kodumuza entegre edilen _groupingEnabled mantığıyla, eşyalar "Weapons (Silahlar)", "Armor (Zırhlar)" ve "Utility (Araç-Gereç)" alt menüleri altında profesyonelce gruplandı.

    • Canlı Durum Bilgisi (Dynamic Labels): Silahların sağ tarafında anlık olarak oyuncunun envanter durumuna göre yeşil renkli ~g~TAKE veya kırmızı renkli ~r~RETURN etiketleri dinamik olarak güncellenir.

    🔫 Gelişmiş Özel Silah (Add-on) & Eklenti Editörü

    • Oyun İçinden Özel Silah Ekleme: Oyuncuların en çok istediği Add-on/Modlu silah desteği sıfırdan koda işlendi. [+] Add Custom Weapon butonuyla, oyun içinden istenen her silah kod adı ve kategorisiyle sisteme dahil edilebilir.

    • Silaha Özel Eklenti (Attachment) Kütüphanesi: Eklenen her özel silahın altına oyun içinden dinamik olarak fener, susturucu, dürbün (COMPONENT_...) gibi eklentiler checkbox mantığıyla eklenebilir. Eklentiler INI dosyasına kalıcı olarak yazılır ve silah her alındığında otomatik takılı gelir.

    • Gelişmiş Düzenleme Paneli: Silahlar ve eklentiler üzerinde Ctrl + ENTER (Düzenleme) yapıldığında canlı olarak isim/kod değiştirilebilir; Shift + ENTER (Kalıcı Silme) yapıldığında ise harici dosyalara dokunmadan ilgili tüm INI satırları tek salisede kazınır.

    🚓 Taktiksel Olay Yeri Yönetimi & Limit Bariyerleri

    • Yeni Alan Güvenliği Ekipmanları: Bagaj menüsüne yol kapatma operasyonları için Traffic Cone (Duba) ve Police Barrier (Polis Bariyeri) eklendi. Harita limitlerini korumak için maksimum 5 nesne sınırı (MaxTrafficObjects) konuldu ve en eskisinin otomatik silinmesi sağlandı.

    • Akıllı Mesafe Bariyeri: Oyuncu araçtan uzaklaşsa bile yola duba/çivi dizebilsin diye Utility menüsü açık kalır. Ancak, gerçekçilik gereği araçtan uzaktayken bagajdan silah çekmek veya medkit basmak engellenmiştir. Uzaktan silah alınmaya çalışıldığında kırmızı renkli uyarı geçilir.

    • Kategori Tabanlı Envanter Limiti: Oyuncunun üstünde taşıyabileceği silah sayısını dengelemek için kategori tabanlı limitler (_maxRifles, _maxShotguns vb.) getirildi. Örneğin; tüfek limiti 1 ise, bagajdan yeni bir tüfek alındığında üstteki eski tüfek otomatik olarak bagaja bırakılır.

    🔊 Bağımsız Donanım Ses Motoru (Audio Engine Overhaul)

    • Oyun Motoru Ses Blokajı Baypası: RealisticHolster, DeadlyWeapons ve Axon Bodycam gibi ağır modların oyunun dahili ses kanallarını (PLAY_SOUND_FRONTEND) kilitlemesi ve eklentimizin seslerini yutması sorunu tamamen baypas edildi.

    • Windows Audio Entegrasyonu (System.Media): Sesler oyun motorundan tamamen bağımsız olarak Task.Run asenkron döngüsüyle doğrudan Windows ses sürücüsü üzerinden kulaklığa basılır. Bu sayede oyun içi modlar ne kadar yoğun olursa olsun seslerin kesilmesi engellenmiştir. Silah alma (rack.wav), silahı bagaja koyma (return.wav) ve çelik yelek giyme (armor.wav) ses profilleri birbirinden tamamen bağımsız harici dosyalara dönüştürüldü.

    • Gelişmiş Panodan Yapıştırma (Clipboard): Geliştiriciler ve oyuncular için tarayıcıdan kopyalanan WEAPON_ veya COMPONENT_ kodları, oyun içi klavye açıldığında panodan otomatik okunarak girdi alanına otomatik yapıştırılır.

MEDIA:

https://vimeo.com/1197096253?share=copy&fl=sv&fe=ci


Short Description

Immersive Police Baggage & Gunrack System for LSPDFR. Save your weapon attachments and manage tactical gear on the go.

AI disclosure

The author has disclosed that AI tools were used in creating the following aspects of this file:

  • Description
  • Images
  • Mod and Mod Content (Moderate)

User Feedback

Recommended Comments

v0ed

Members Author

I'm always open to feedback! If you have any suggestions for future updates or encounter any bugs, please let me know in the comments.

javier0911

Members

nice mod! can you also add flash light gear belt? or just gun

v0ed

Members Author

10 minutes ago, javier0911 said:

nice mod! can you also add flash light gear belt? or just gun

Thanks, mod already includes a flashlight. You can equip the 'Heavy Flashlight' from the menu. Enjoy!

image.png

Haze Studios

Members

A better demo / screen shot showcases would be nice. The only in game image you shared is in the comments. :)

Ickthy

Members

Dude I love the idea of this plugin so much. The fact you can use this either inside of your vehicle or whilst standing behind your car trunk is also amazing. Same can be said for the ability to customize attachments in the ini file. That being said though, few things I feel could be changed/added to make this plugin a bit better:

  • Changes

    • Every time I click the down/up arrow, it "flashes" the menu (Like the menu disappears/reappears real fast). It's a small issue, I know, but it may affect those with epilepsy or with sensitive eyes if they hold down the arrow keys to scroll.

    • For some odd reason, I need to click my key twice to get the menu to pop up. Not sure if that was intentional, but thought it was a bit strange.

  • Suggestions

    • Sounds! What I really liked about PolicingRedefined's version of this was how it had sounds for stuff like racking/grabbing stuff from trunk/etc. Having something like that with this mod would be so cool to see.

    • A modifier key option. I have pretty much all of my regular single-stroke keys (E/R/etc) bounded to something. Having a modifier key would definitely open up more customizability for people who wanna use this mod.

    • Allow custom weapons. For weapons like the shotgun or pistol, it'd be nice to give players the ability to choose which weapon they want to use for that category (i.e pump shotgun mk2 for the shotgun or the heavy revolver for the pistol). Plus, some people use add-on weapons so the ability to customize weapons would be pretty important for them as well.

    • Lastly, speaking of categories, it'd be cool to see customizability with how the items are displayed in the menu. Maybe allowing people to group up particular items together under names such as "Weapons," "Utility," and "Miscellaneous" would be very cool to see. Helps eliminates the clutter of having everything shoved in your face all at once.

Sorry for ranting. Like I said, love the idea of the plugin - but for now, I think I'm going to continue using StopThePed's default menu. Hopefully this plugin gets better over time though! Maybe in due time, I'll replace STP's menu with this.

v0ed

Members Author

(edited)

7 hours ago, Ickthy said:

Dude I love the idea of this plugin so much. The fact you can use this either inside of your vehicle or whilst standing behind your car trunk is also amazing. Same can be said for the ability to customize attachments in the ini file. That being said though, few things I feel could be changed/added to make this plugin a bit better:

  • Changes

    • Every time I click the down/up arrow, it "flashes" the menu (Like the menu disappears/reappears real fast). It's a small issue, I know, but it may affect those with epilepsy or with sensitive eyes if they hold down the arrow keys to scroll.

    • For some odd reason, I need to click my key twice to get the menu to pop up. Not sure if that was intentional, but thought it was a bit strange.

  • Suggestions

    • Sounds! What I really liked about PolicingRedefined's version of this was how it had sounds for stuff like racking/grabbing stuff from trunk/etc. Having something like that with this mod would be so cool to see.

    • A modifier key option. I have pretty much all of my regular single-stroke keys (E/R/etc) bounded to something. Having a modifier key would definitely open up more customizability for people who wanna use this mod.

    • Allow custom weapons. For weapons like the shotgun or pistol, it'd be nice to give players the ability to choose which weapon they want to use for that category (i.e pump shotgun mk2 for the shotgun or the heavy revolver for the pistol). Plus, some people use add-on weapons so the ability to customize weapons would be pretty important for them as well.

    • Lastly, speaking of categories, it'd be cool to see customizability with how the items are displayed in the menu. Maybe allowing people to group up particular items together under names such as "Weapons," "Utility," and "Miscellaneous" would be very cool to see. Helps eliminates the clutter of having everything shoved in your face all at once.

Sorry for ranting. Like I said, love the idea of the plugin - but for now, I think I'm going to continue using StopThePed's default menu. Hopefully this plugin gets better over time though! Maybe in due time, I'll replace STP's menu with this.

thanks for your interest and suggestions. you took the time to write them down, so it's on me to work hard and fulfill your requests. I recoded and designed many features of the system from scratch, and brought a few extra features along with them. I've rolled out the update, but it's currently in approval waiting.

Update Preview Video: https://vimeo.com/1197096253

Resolved Chronic Issues (Bug Fixes)

  • Smooth Menu Flow (Anti-Flicker): The split-second flashing/flickering issues while scrolling through the menu have been completely resolved with the new RNUI architecture.

  • Stable One-Click Opening: The double-tap bug requiring you to press the key twice to open the menu has been eliminated; it now opens instantly with CapsLock or the assigned key.

  • Keyboard Conflict Protection: Prevented menu inputs from locking in the background while the in-game keyboard is active and stopped menus from overlapping when pressing the ESC key.

New Category & Submenu Layout (Clutter Fix)

  • Categorized Clean Interface: The disorganized structure where all items were thrown onto a single screen has been replaced by grouping items under "Weapons", "Armor", and "Utility" submenus.

  • Dynamic Labels: Dynamic TAKE (Green) or RETURN (Red) status labels have been added to the right side of weapons, updating instantly based on inventory status.

Advanced Custom Weapon (Add-on) & Attachment Editor

  • In-Game Custom Weapon Support: Add-on/Modded weapon support requested by players has been integrated; any weapon can now be added to the system with its code name and category directly from within the game.

  • Weapon-Specific Attachment Library: Attachments like flashlights, suppressors, and scopes can be linked to weapons via checkboxes and are permanently saved to the INI file.

  • Advanced Editing Panel: Added Ctrl + ENTER to edit names/codes live in-game, and Shift + ENTER to instantly wipe all related INI lines without touching external files.

Tactical Scene Management & Limit Barriers

  • New Scene Security Equipment: Traffic cones and police barriers have been added to the trunk menu for road closures, with a maximum limit of 5 objects to protect map stability.

  • Smart Distance Barrier: The Utility menu stays open so players can place cones away from the vehicle, but drawing weapons or using medkits from a distance is restricted for realism.

  • Category-Based Inventory Limits: Balanced the number of carried weapons by enforcing limits; taking a new weapon from the trunk while at maximum capacity automatically returns the old one.

Audio Engine Overhaul

  • Audio Blocking Bypass & Windows Audio Integration: Resolved game audio channel conflicts caused by other heavy mods by routing sounds asynchronously directly through the Windows audio driver. Weapon retrieval, return, and armor sounds are now independent external files.

  • Advanced Clipboard Pasting: Copied weapon or component codes are now automatically read from the clipboard and pasted into the input field when the in-game keyboard opens.

Edited by v0ed

arti.om3301

Members

Ну и какая кнопка открытия меню этой? Не могу понять

Ickthy

Members

7 hours ago, v0ed said:

thanks for your interest and suggestions. you took the time to write them down, so it's on me to work hard and fulfill your requests. I recoded and designed many features of the system from scratch, and brought a few extra features along with them. I've rolled out the update, but it's currently in approval waiting.

Update Preview Video: https://vimeo.com/1197096253

Resolved Chronic Issues (Bug Fixes)

  • Smooth Menu Flow (Anti-Flicker): The split-second flashing/flickering issues while scrolling through the menu have been completely resolved with the new RNUI architecture.

  • Stable One-Click Opening: The double-tap bug requiring you to press the key twice to open the menu has been eliminated; it now opens instantly with CapsLock or the assigned key.

  • Keyboard Conflict Protection: Prevented menu inputs from locking in the background while the in-game keyboard is active and stopped menus from overlapping when pressing the ESC key.

New Category & Submenu Layout (Clutter Fix)

  • Categorized Clean Interface: The disorganized structure where all items were thrown onto a single screen has been replaced by grouping items under "Weapons", "Armor", and "Utility" submenus.

  • Dynamic Labels: Dynamic TAKE (Green) or RETURN (Red) status labels have been added to the right side of weapons, updating instantly based on inventory status.

Advanced Custom Weapon (Add-on) & Attachment Editor

  • In-Game Custom Weapon Support: Add-on/Modded weapon support requested by players has been integrated; any weapon can now be added to the system with its code name and category directly from within the game.

  • Weapon-Specific Attachment Library: Attachments like flashlights, suppressors, and scopes can be linked to weapons via checkboxes and are permanently saved to the INI file.

  • Advanced Editing Panel: Added Ctrl + ENTER to edit names/codes live in-game, and Shift + ENTER to instantly wipe all related INI lines without touching external files.

Tactical Scene Management & Limit Barriers

  • New Scene Security Equipment: Traffic cones and police barriers have been added to the trunk menu for road closures, with a maximum limit of 5 objects to protect map stability.

  • Smart Distance Barrier: The Utility menu stays open so players can place cones away from the vehicle, but drawing weapons or using medkits from a distance is restricted for realism.

  • Category-Based Inventory Limits: Balanced the number of carried weapons by enforcing limits; taking a new weapon from the trunk while at maximum capacity automatically returns the old one.

Audio Engine Overhaul

  • Audio Blocking Bypass & Windows Audio Integration: Resolved game audio channel conflicts caused by other heavy mods by routing sounds asynchronously directly through the Windows audio driver. Weapon retrieval, return, and armor sounds are now independent external files.

  • Advanced Clipboard Pasting: Copied weapon or component codes are now automatically read from the clipboard and pasted into the input field when the in-game keyboard opens.

Family Guy Quagmire GIFs | Tenor

Thanks for adding pretty much all of my suggestions/resolving all of the bugs I found! That was incredibly fast - even if you used AI to do most of the heavy lifting. Will try this new update and get back to you on any new bugs/suggestions that have come up! 😭😭

v0ed

Members Author

3 minutes ago, Ickthy said:

Family Guy Quagmire GIFs | Tenor

Thanks for adding pretty much all of my suggestions/resolving all of the bugs I found! That was incredibly fast - even if you used AI to do most of the heavy lifting. Will try this new update and get back to you on any new bugs/suggestions that have come up! 😭😭

Thanks for the feedback, I really appreciate it!

To be fair, I did use AI assistance during the very first version of the plugin. However, for the second version, most of the work had to be done manually because AI simply couldn't handle many of the plugin-specific issues and edge cases properly.

The only thing I really relied on AI for was helping generate and organize weapon hash data instead of collecting every single hash by hand. Beyond that, the bug fixes, feature implementations, menu behavior changes, attachment system improvements, and overall design decisions were done manually.

At this point, AI's contribution to the final version is probably around 5–6% at most. 😄

I'm glad to hear the update addresses most of your suggestions. Feel free to let me know if you find any new bugs or have additional ideas after testing it further!

Lepoisson

Members

Hello, I just wanted to point out that the assembly version of your plugin is: 1.0.0.0 instead of: 1.0.1.0

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