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Questioning Redefined 0.2

(5 reviews)

5 Screenshots

🚔 QuestioningRedefined – The Ultimate PR Dialogue Overhaul (EARLY DEV)

Tired of repetitive, immersion-breaking traffic stops and pedestrian dialogues?
QuestioningRedefined is a complete rework of the questioning system for Policing Redefined (PR).

👉 Instead of flat “yes/no” answers, every interaction now comes alive :

 

Showcase video of 0.2 + future plans : 


🔹 System Highlights

📌 Prefix-based architecture

All categories are clearly labeled for easy navigation & flow:

  • GEN — General (Greetings, Stop Intro, Compliance, ID & Documents)

  • TRF — Traffic (Documents, Vehicle Ops, Equipment, Suspicion, Checkpoints)

  • DUI — DUI (Cues, Field Tests, Screening, Consent, Results, Secondary check)

  • WPN — Weapons & Safety

  • SRH — Search Consent & Results

  • END — Ending, Resolution & Exit

📝 Micro-banners for clarity

Inside each category, micro-banners structure the flow:

  • License → Registration → Insurance

  • Ownership → Plates → VIN → Forced Entry → BOLO

  • DUI → Observation → Consent → Test → Results → Outcomes

This lets you roleplay step-by-step rather than just click random questions.

🎭 Mood-driven responses

Each NPC answers differently depending on mood (Neutral, Nervous, Mad, Sad, Sovereign).

  • Neutral: cooperative, factual, or casual.

  • Nervous: excuses, lies, stalling.

  • Mad: aggressive, impatient, dismissive.

  • Sad: personal struggles, trauma-dumping, defeatist tone.

  • Sovereign: pseudo-legal nonsense, refusal.

Drunk & High overlays add paranoia, slurred speech, or misplaced confidence.

🎲 Probability-weighted outcomes

Not every “check” leads to the same answer:

  • Call to the vehicle owner: is aware / doesn’t consent / doesn’t know ped.

This creates realistic unpredictability—exactly like real police work.


🔹 Current Coverage (Early Version)

TrafficStopQuestions.xml — fully restructured & immersive

Instead of flat, one-off prompts, each category now forms a progressive RP flow with escalation, context, and multiple outcomes. Check the spoiler below for more details.

  •  

    Spoiler
    • GEN — Stop Intro & Compliance
      Introductions, officer presence, compliance checks.

      • Multiple intro variations (formal, casual, checkpoint).

      • Compliance micro-flows: seatbelt (weighted probability), engine-off, hands visible, phone put down, windows down.

      • Even the simplest check (seatbelt) isn’t static: outcomes are probability-driven, making every stop feel different.

    • TRF — Reason for Stop
      Contextual stop reasons matching PR violations.

      • Signaling/lane: failed turn signal, lane drift, rolling stop sign, illegal U-turn.

      • General driving ops: speeding, school zones, tailgating, engine revving.

      • Phone/misc: texting, looking at lap, reckless behavior.
        Each reason is tied to a natural player experience in GTA — so the dialogue matches the actual violation observed.

    • TRF — Driver Documents
      The most detailed rework so far — broken into license, registration, insurance, verification, and clear outcome.

      • Escalations: expired, suspended, fake/altered, mismatched address.

      • Registration anomalies: recent purchase, out-of-state tags, DMV backlog.

      • Insurance angles: expired, lapsed for non-payment, not listed driver, policy under another name.

      • Verification prompts: “Mind if I run the plate?”, “Call owner/insurer”, “Vehicle may be impounded”.

      • Clear outcomes: “Here are your documents back”, “Thanks for cooperating.”

    • TRF — Stolen / Suspicion
      Deep suspicion chain with branching outcomes.

      • Ownership flow: “Is this your car?” → “Registered to another person” → “Call the owner” → three possible results (aware, no consent, doesn’t know you).

      • Plate anomalies: stolen hit, no registration, mismatched return.

      • VIN checks: legit, mismatched, tampered.

      • Forced entry cues: damaged ignition, broken window.

      • BOLO hits: escalation into warrant/arrest.

    • TRF — Vehicle Equipment
      Observation-driven immersion, not just flat Q/A.

      • Lighting & plates: lights out, brake lights, plate altered/obstructed, underglow illegal.

      • Condition: smoking engine, fluid leaks, loud exhaust, unsafe ride height, windshield damage.

      • Tints: full micro-flow with observation → consent/test → results → outcome. Example:

        • Ped admits: “I know, I just bought it, I’ll fix it soon.”

        • Tint meter test → legal, borderline, illegal.

        • Cooperative outcome = warning, non-cooperative outcome = citation.

        • This creates a mini-investigation loop with natural escalation.

    • DUI — Cues, Screening, Consent to test, Result, Further testing...

      • Signs of intoxication: smell, slurred speech, erratic driving.

    • END — Resolution
      Multiple pathways for closure, not just “you’re free to go”.

      • All clear: clean, released with thanks.

      • Warnings: verbal, written, “lucky break”, or “I’m assigned elsewhere”.

      • Citations: signing, payment/court options explained, partial citing.

      • Alternatives: “You can’t drive right now” → taxi, rideshare, licensed friend.

      • Release instructions: merge back safely, reenter traffic.

      • Detain/arrest: further evaluation, arrest for violation, or warrant pickup.

     

    •  


Questions.xml — On-foot & General Police Work

A parallel file covering non-traffic contacts, already scaffolded and expanding immersion beyond vehicles:

  • On-foot greetings: multiple intro styles (formal, casual, checkpoint).

  • Compliance micro-prompts: hands visible, stay still, step aside.

  • ID & records checks: valid ID, active warrant, BOLO match, probation/parole hits.

  • Pat-down consent & results: already structured, opening the way for integration with PatDownItems.xml.

  • Traffic Stop Vehicle Exit transition
     


 

🔹 Seamless PR Integration

Unlike generic question packs, QuestioningRedefined is built around PR’s existing features:

  • Tint meter tests feed directly into the questioning flow.

  • VIN checks escalate logically to suspicion outcomes.

  • Seatbelt observation matches PR’s compliance checks.

  • Owner call outcomes create branching roleplay.

This makes it feel native to PR, not like an external add-on.
 


🔹 Roadmap

  • 🚦 Speeding & Checkpoint Category – immersive radar/pacing ops, escalating depending on speed (10/20/40+ mph over).

  • 🍺 DUI Full Experience – From cues to investigation to consent to test and even secondary test if peds ask. Features slurred speech, paranoia, refusals, confirmatory tests (station/hospital).

  • 🔍 PatDownItems.xml & VehicleSearchItems.xml – linked contraband/weapons results → matched reactions.

  • 🛠 UI/UX Improvements – more intuitive menus, smoother flow.

  • 💬 Community feedback integration – actively refining based on tester suggestions.
     


🔹 Example RP Flow

 

Spoiler

GEN — Stop Intro
👮 “Hello, I’m Officer ____; this is a traffic stop.”
🚗 Neutral: “Of course, officer.”
🚗 Nervous: “Uh—did I do something wrong?”
🚗 Mad: “You’re wasting my time.”

 

GEN — Compliance
👮 “Seatbelt check.”
🎲 Outcome: 80% “Fastened”, 20% “Not buckled.”

 

TRF — Driver Documents
👮 “License, registration, and insurance, please.”
🚗 Neutral: “Here you go.”
🚗 Nervous: “I think I left my license at home.”
🚗 Sad: “I couldn’t afford to renew insurance.”
🚗 Sovereign: “I don’t contract with the state.”
🚗 Variant: Car isn’t in driver’s name → escalation to suspicion flow.

 

TRF — Stolen / Suspicion
👮 “Mind if I call the owner to confirm?”
🎲 Outcome:

  • Owner aware and consents.

  • Owner says no consent.

  • Owner doesn’t know this person.
     

TRF — Vehicle Equipmt — Tints
👮 “Your windows look too dark; I’ll need to test them.”
🚗 Ped: “I know, I just bought it — I’ll take care of it soon.”
🎲 Tint meter result: legal / borderline / well above the limit.
👮 Outcome:

  • Cooperative → “You were honest, I’ll issue a warning.”

  • Non-cooperative → “Due to the reading, I have to cite you today.”
     

END — Resolution
👮 “Everything checks out — you’re free to go.”
or
👮 “I’m issuing a citation for the violation.”
or
👮 “At this time, you’re detained — step out of the car.”

 


💡 Why this matters

This isn’t just “more questions” — it’s a true simulation layer:

  • Prefix-based structure makes it organized & expandable.

  • Contextual depth = every Q fits into a believable RP chain.

  • Probability-driven outcomes = unpredictability, replay value.

  • Heavy integration with PR features (VIN, tint meter, seatbelt checks).

  • Full resolution flows = gameplay doesn’t stop at the question; it escalates to a logical end (warning, citation, arrest).


Open for feedback. The current version already covers every major traffic stop flow, but the goal is to push immersion further — DUI realism, pat-down/search items tied directly to questioning, speeding ops with mobile radar, etc.

Edited by SEVEN WHISKEY
Added video showcase

What's New in Version 0.2

Released

📌 Changelog — Questioning Redefined 0.2

v0.2 Release Notes. 


Major Additions & Expansions

  • DUI System (TSQ)
    Fully complete with depth:

    • Impairment cues (speech, balance, odor).

    • Alcohol & drug screening (questions + RP variants).

    • Consent flows (breath, saliva, blood test, refusals).

    • Results with realistic further testing options (EMS, station, hospital).

    • Outcomes ranging from warnings and safe transport to detention and arrest.

    • Rich answers per mood with immersive IsDrunk / IsHigh variations.

  • Weapons & Safety (TSQ)
    Comprehensive flow covering voluntary declaration, visible weapons, securing, permits, serial checks, and dispatch verification.
    Includes immersive orders, compliance prompts, and RP-driven responses.

  • END — Exit Vehicle
    Expanded into detailed flows: context/reasons, exit instructions, safety accommodations, refusal/escalation, passenger handling, and transition to pat-down or tow.

  • END — Tow / Vehicle Disposition
    Deep coverage of reasons (insurance, hazard, unroadworthy), alternatives (licensed driver, curbside), property inventory, tow process, and aftercare (impound slip, release conditions).

  • Removed Checkpoints & Speeding : Will be implemented soon.
     

  • Questions 0.2 (On-Foot)
    New clean structure, ready to play:

    • Intro / Compliance (separate).

    • ID + permits (driver’s license, weapon, hunting, fishing).

    • Dispatch check.

    • Pat-down & pre-search.

    • Vehicle search consent.

    • Search results (weapons done; drugs & misc planned with items).

    • DUI (single condensed category, fully covered).

    • Public intoxication (new section with welfare/disposition flows).

    • TFC (Traffic carry-over, compact bridge to TSQ).

    • SOC (solicitation & sex work, with complete RP arcs).

    • END (end-of-contact, immersive outcomes).
       


🔧 Quality & Immersion

  • No more empty categories: unfinished placeholders like INC branches were removed → everything present is playable.

  • Future INC flows (disturbance, domestic, theft, fight, etc.) will be developed later, with the same depth as SOC — Solicitation, ensuring full RP arcs and multiple outcomes.

  • Unified subgroup logic: Context → Instructions → Safety → Escalation → Transition for clarity and realism.

  • Expanded answer banks with humor, sarcasm, cooperative and hostile reactions, and sovereign-style refusals.
     


📅 Roadmap (Next Updates)

  • Add Search Results (Drugs & Misc) with item integration.

  • Develop INC flows (disturbance, domestic, fight, theft, juvenile) with deep branching such as the one for solicitation.

  • Expand SUP — Scene Management / Services (EMS, supervisor, interpreter, animal control).

  • Broaden OBS — Observations (clothing, hygiene, exposure).

  • Extend Welfare / Medical / Mental checks for stronger social immersion.

  • Implement Witness & Evidence (quick interviews).

  • Implementing feedback & fix issues. 

  • Make it more game friendly, i'm currently trying it in game and identifying some improvement in general design.


Bottom line: v2 is now clean and fully playable with no empty placeholders. DUI and Tow/Exit flows are deep and immersive. Future categories will be built with the same narrative depth as SOC — Solicitation.


Short Description

Immersion Like Never Before

User Feedback

Recommended Comments

0pheIia

Members

This mod looks great. I was using another set of questions but yours is very in-depth and has way more things to say. Thank youuuuuu I will be using this today<3

SEVEN WHISKEY

Members Author

29 minutes ago, 0pheIia said:

This mod looks great. I was using another set of questions but yours is very in-depth and has way more things to say. Thank youuuuuu I will be using this today<3

Thank you ! Still a lot to come, i've tried it in game and i see a lot of potential. Please feel free to share any feedback with me as it will help me to make it better ❤️

nova2727

Members

Just amazing questions highly recommended for role playing. Please update future questions like red flag reported stolen 30 mins ago from downtown location 

SEVEN WHISKEY

Members Author

Just now, nova2727 said:

Just amazing questions highly recommended for role playing. Please update future questions like red flag reported stolen 30 mins ago from downtown location 

Yesss, still a lot of work to try to have the right questions for every context/situation. Thank you for your feedback and i'm happy you like it ! 

SEVEN WHISKEY

Members Author

PLEASE NOTE : 
A lot of sections/questions are present but doesn't have any answer yet. This is still WIP. 
For some questions, you might get a pop-up saying "ped mood answer... stuff like this". i'm aware of this issue, thanks to some valuable feedback and will take care of this. 

 

Thank you all for all the support ❤️ 

7W.

0pheIia

Members

(edited)

I like your questions the only thing I think you should have done differently was deleted/hidden the unfinished lines for us so that way we aren't confused about what questions have answers and which ones don't. I thought I installed wrong until I read the comment section here. Other than that this is really nice to have ty ❤️

Edited by 0pheIia

0pheIia

Members

To anyone who does not want blank questions or answers use these. These are the same exact files from Seven Whiskey but without the unfinished Q&A for both Traffic Stop and On-Foot Q&A. 

 

Again thank you to Seven Whiskey for making these Q&A's for us so we dont have too ❤️

Questions.xml TrafficStopQuestions.xml

SEVEN WHISKEY

Members Author

2 hours ago, 0pheIia said:

To anyone who does not want blank questions or answers use these. These are the same exact files from Seven Whiskey but without the unfinished Q&A for both Traffic Stop and On-Foot Q&A. 

 

Again thank you to Seven Whiskey for making these Q&A's for us so we dont have too ❤️

Questions.xml 96.31 kB · 2 downloads TrafficStopQuestions.xml 154.55 kB · 1 download

 

13 hours ago, 0pheIia said:

I like your questions the only thing I think you should have done differently was deleted/hidden the unfinished lines for us so that way we aren't confused about what questions have answers and which ones don't. I thought I installed wrong until I read the comment section here. Other than that this is really nice to have ty ❤️

Thank youuuu for you work i'm looking forward to try it in game ! 

With the new version every question that didn't have an answer has been cleaned. Thank you for your feedback and work :). I hope you will give a try to the new update and tell me what you think abt it. I re-organised some stuff and you should understand a bit more the long term vision of this mod. 

SEVEN WHISKEY

Members Author

Update 0.2 :
Known issues :
Answers are missing for Solicitation -> Autority/Management & Accept/Decline help.

Sorry about that i missed it. 

Fix is now uploaded and waiting for LCPDFR approval to go live. It should be available soon. 

I'll release a showcase video tomorrow to highlight the changes, show how it changes the way you RP and explain the long-term vision. 

 

Thank you alllll for your great feedback !

nova2727

Members

Amazing mod…is it possible maybe not that we can add our own custom questions to your xml file to add more questions and violations to your xml

SEVEN WHISKEY

Members Author

21 minutes ago, nova2727 said:

Amazing mod…is it possible maybe not that we can add our own custom questions to your xml file to add more questions and violations to your xml

Thank you so much !

 

You can customize it for your own use. But please I would love to hear you suggestions and make it better. I'll implement more questions, flows, RP arcs and let the player choose how to handle the situation (emphatic, hard, by the book...) but it takes a lot of time to create. See it as a first skeleton. More categories are already being created and the one already there will be improved to bring more depth, context...

 

If you customize it I would appreciate that you keep it for yourself and don't re-upload or share a modified version of my work 

SEVEN WHISKEY

Members Author

Hey guys, 

Here is the showcase video of 0.2 + some technical boring stuff/roadmap

 

Please let me know what you think ! 

7W

DieselDude10

Members

(edited)

On 9/23/2025 at 6:13 PM, SEVEN WHISKEY said:

Thank you so much !

 

You can customize it for your own use. But please I would love to hear you suggestions and make it better. I'll implement more questions, flows, RP arcs and let the player choose how to handle the situation (emphatic, hard, by the book...) but it takes a lot of time to create. See it as a first skeleton. More categories are already being created and the one already there will be improved to bring more depth, context...

 

If you customize it I would appreciate that you keep it for yourself and don't re-upload or share a modified version of my work 

I see you mentioned a more in depth version is in the works so I won't go crazy overboard with suggestions. A few I would like to bring up are as follows:

Update DUI questions to include consent to sobriety tests and more vehicle operation questions ( looks like yours are setup for peds on foot)

Update vehicle search/consent questions ( ie. Will i find anything, probable cause gives me permission, etc)

Include medical questions such as if they wish to be treated/transported and any known health issues

 

I would gladly update my own xml but figured this would help yours with being more immersive. Great job so far man!

Edited by DieselDude10

Draggas

Members

Thank you so much,  I thought I might be the only one who was kind of not liking PR due to the questions on stops.  This is awesome

Xonohan

Members

(edited)

this is very nice. could you please add miranda rights and medical questions? including being able to ask if they want EMS for injuries

Edited by Xonohan

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